extends NodeState @export var player: Player @export var animatedSprite2D: AnimatedSprite2D @export var collisionShapeMove: AnimationPlayer func enter() -> void: collisionShapeMove.play("Crouch") func on_phyisics_process(_delta: float) -> void: transition_states() func on_process(_delta: float) -> void: pass func exit() -> void: collisionShapeMove.play("Normal") func transition_states() -> void: pass