Files

45 lines
932 B
GDScript

extends NodeState
@export var player: Player
@export var animatedSprite2D: AnimatedSprite2D
@onready var friction = player.friction
@warning_ignore("unused_parameter")
func on_process(delta: float) -> void:
pass
@warning_ignore("unused_parameter")
func on_phyisics_process(delta: float) -> void:
player.velocity.x = move_toward(player.velocity.x, 0, friction * delta)
transition_states()
func enter() -> void:
animatedSprite2D.play("Idle")
func exit() -> void:
animatedSprite2D.stop()
func transition_states() -> void:
#transitioning state
#fall state
if !player.is_on_floor():
transition.emit("fall")
#run state
var direction: float = GameInputEvents.movement_input()
if direction and player.is_on_floor():
transition.emit("Run")
#jump state
if GameInputEvents.jump_input():
transition.emit("jump")
#shoot crouch state
if Input.is_action_pressed("crouch"):
transition.emit("CrouchIdle")