Files

22 lines
417 B
GDScript

extends NodeState
@export var player: Player
@export var animatedSprite2D: AnimatedSprite2D
@export var collisionShapeMove: AnimationPlayer
func enter() -> void:
collisionShapeMove.play("Crouch")
func on_phyisics_process(_delta: float) -> void:
transition_states()
func on_process(_delta: float) -> void:
pass
func exit() -> void:
collisionShapeMove.play("Normal")
func transition_states() -> void:
pass