Files
2026-video-game-project/AutoLoads/game_manager.gd
2026-02-23 10:47:56 -05:00

20 lines
428 B
GDScript

extends Node
var levels: Dictionary = {
"test1": "uid://dtkg88hfvln2d",
"test2": "uid://b1jbl6gvlvpvy",
"1": "uid://cnq5ir1kfkqan",
"2": "uid://dd88vrckuqggu",
"3": "uid://dk46prqr68bh0"
}
func reset_level() -> void:
await get_tree().create_timer(1).timeout
get_tree().reload_current_scene()
func change_level(levelName: String) -> void:
print(levels[levelName])
get_tree().change_scene_to_file(levels[levelName])