Files
2026-video-game-project/Entities/Player/player_hit_flash_shader.tres

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[gd_resource type="VisualShader" load_steps=5 format=3 uid="uid://cqjsw6d71kkd2"]
[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_wwqby"]
parameter_name = "hit_color"
default_value_enabled = true
default_value = Color(0.886654, 0, 0.166007, 1)
[sub_resource type="VisualShaderNodeBooleanParameter" id="VisualShaderNodeBooleanParameter_12sdw"]
parameter_name = "enabled"
default_value_enabled = true
[sub_resource type="VisualShaderNodeIf" id="VisualShaderNodeIf_bj1hx"]
default_input_values = [0, 0.0, 1, 1.0, 2, 1e-05, 3, Vector3(0, 0, 0), 4, Vector3(0, 0, 0), 5, Vector3(0, 0, 0)]
[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_net7a"]
input_name = "color"
[resource]
code = "shader_type canvas_item;
render_mode blend_mix;
uniform bool enabled = false;
uniform vec4 hit_color : source_color = vec4(0.886654, 0.000000, 0.166007, 1.000000);
void fragment() {
// BooleanParameter:3
bool n_out3p0 = enabled;
// ColorParameter:2
vec4 n_out2p0 = hit_color;
// Input:5
vec4 n_out5p0 = COLOR;
vec3 n_out4p0;
// If:4
float n_in4p1 = 1.00000;
float n_in4p2 = 0.00001;
if(abs((n_out3p0 ? 1.0 : 0.0) - n_in4p1) < n_in4p2)
{
n_out4p0 = vec3(n_out2p0.xyz);
}
else if((n_out3p0 ? 1.0 : 0.0) < n_in4p1)
{
n_out4p0 = vec3(n_out5p0.xyz);
}
else
{
n_out4p0 = vec3(n_out5p0.xyz);
}
// Output:0
COLOR.rgb = n_out4p0;
}
"
mode = 1
flags/light_only = false
nodes/fragment/0/position = Vector2(320, 120)
nodes/fragment/2/node = SubResource("VisualShaderNodeColorParameter_wwqby")
nodes/fragment/2/position = Vector2(-420, 220)
nodes/fragment/3/node = SubResource("VisualShaderNodeBooleanParameter_12sdw")
nodes/fragment/3/position = Vector2(-380, -60)
nodes/fragment/4/node = SubResource("VisualShaderNodeIf_bj1hx")
nodes/fragment/4/position = Vector2(20, 140)
nodes/fragment/5/node = SubResource("VisualShaderNodeInput_net7a")
nodes/fragment/5/position = Vector2(-420, 480)
nodes/fragment/connections = PackedInt32Array(3, 0, 4, 0, 2, 0, 4, 3, 4, 0, 0, 0, 5, 0, 4, 4, 5, 0, 4, 5)