Files
2026-video-game-project/Entities/Player/player_state_scripts/air_movement/dash.gd

53 lines
1.0 KiB
GDScript

extends NodeState
@export var player: Player
@export var animatedSprite2D: AnimatedSprite2D
const jumpGravity = player.GRAVITY
@onready var dashSpeed: float = player.dashSpeed
@onready var jumpHight: float = player.jumpHight
var dashTime: float = .2
var dashDone: bool = false
var canDash: bool = true
@warning_ignore("unused_parameter")
func on_process(delta: float) -> void:
pass
@warning_ignore("unused_parameter")
func on_phyisics_process(delta: float) -> void:
player.velocity.y += jumpGravity * delta
var direction = -1 if animatedSprite2D.flip_h else 1
if direction:
player.velocity.x =+ dashSpeed * direction
transition_states()
func enter() -> void:
player.canDash = false
dashDone = false
animatedSprite2D.play("Fall")
await get_tree().create_timer(dashTime).timeout
dashDone = true
func exit() -> void:
animatedSprite2D.stop()
func transition_states() -> void:
if not dashDone:
return
if player.is_on_floor():
transition.emit("idle")
if not player.is_on_floor():
transition.emit("fall")