Files
2026-video-game-project/utilities/debug.gd

15 lines
351 B
GDScript

extends Node
#i have no idea why i have this i dont use it ever lol
func _unhandled_key_input(event: InputEvent) -> void:
var eventKey : InputEventKey = event
if event.is_pressed():
var key: int = eventKey.keycode
match key:
KEY_Q:
get_tree().quit()
KEY_R:
print_debug("reloading scene")
get_tree().reload_current_scene()