Files
2026-video-game-project/Entities/Player/player_state_scripts/air_movement/land_state.gd

33 lines
745 B
GDScript

extends NodeState
@export var player: Player
@export var animatedSprite2D: AnimatedSprite2D
@onready var friction = player.friction
@warning_ignore("unused_parameter")
func on_process(delta: float) -> void:
pass
@warning_ignore("unused_parameter")
func on_phyisics_process(delta: float) -> void:
player.velocity.x = move_toward(player.velocity.x, 0, friction * delta)
if !animatedSprite2D.is_playing():
transition.emit("idle")
var direction = GameInputEvents.movement_input()
if direction != 0 and animatedSprite2D.frame > 4:
transition.emit("Run")
if GameInputEvents.jump_input() and animatedSprite2D.frame > 4:
transition.emit("Jump")
func enter() -> void:
animatedSprite2D.play("Land")
func exit() -> void:
pass