Files
2026-video-game-project/utilities/Util.gd

12 lines
394 B
GDScript

class_name Util
extends Node
#add effects
static func add_effect_to_self(node: Node, effect: PackedScene) -> void:
#instantiate the packed scene
var nodeInstance: Node = effect.instantiate()
#gets the nodes global postion and makes the node instance global position that
nodeInstance.global_position = node.global_position
#adds it to the scene
node.get_parent().add_child(nodeInstance)