init
|
After Width: | Height: | Size: 8.5 KiB |
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://bj1b5wm8lhd0v"
|
||||||
|
path="res://.godot/imported/scavgame.144x144.png-b48426c1c0d44c524725caf94371d8cf.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Build/scavgame.144x144.png"
|
||||||
|
dest_files=["res://.godot/imported/scavgame.144x144.png-b48426c1c0d44c524725caf94371d8cf.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
|
After Width: | Height: | Size: 12 KiB |
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://c3ffnf40pfswc"
|
||||||
|
path="res://.godot/imported/scavgame.180x180.png-98da9fc07cc8cd6f3596b8214cb44abf.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Build/scavgame.180x180.png"
|
||||||
|
dest_files=["res://.godot/imported/scavgame.180x180.png-98da9fc07cc8cd6f3596b8214cb44abf.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
|
After Width: | Height: | Size: 48 KiB |
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://4ele4xirpeuo"
|
||||||
|
path="res://.godot/imported/scavgame.512x512.png-fc91a6f75062f7a09d36054b561598b5.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Build/scavgame.512x512.png"
|
||||||
|
dest_files=["res://.godot/imported/scavgame.512x512.png-fc91a6f75062f7a09d36054b561598b5.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
|
After Width: | Height: | Size: 12 KiB |
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://c08c15fn25u5a"
|
||||||
|
path="res://.godot/imported/scavgame.apple-touch-icon.png-fae91e97aebbd193ef8488b9ce4380d1.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Build/scavgame.apple-touch-icon.png"
|
||||||
|
dest_files=["res://.godot/imported/scavgame.apple-touch-icon.png-fae91e97aebbd193ef8488b9ce4380d1.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
@@ -0,0 +1,66 @@
|
|||||||
|
/**************************************************************************/
|
||||||
|
/* godot.audio.position.worklet.js */
|
||||||
|
/**************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/**************************************************************************/
|
||||||
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/**************************************************************************/
|
||||||
|
|
||||||
|
class GodotPositionReportingProcessor extends AudioWorkletProcessor {
|
||||||
|
static get parameterDescriptors() {
|
||||||
|
return [
|
||||||
|
{
|
||||||
|
name: 'reset',
|
||||||
|
defaultValue: 0,
|
||||||
|
minValue: 0,
|
||||||
|
maxValue: 1,
|
||||||
|
automationRate: 'k-rate',
|
||||||
|
},
|
||||||
|
];
|
||||||
|
}
|
||||||
|
|
||||||
|
constructor(...args) {
|
||||||
|
super(...args);
|
||||||
|
this.position = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
process(inputs, _outputs, parameters) {
|
||||||
|
if (parameters['reset'][0] > 0) {
|
||||||
|
this.position = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (inputs.length > 0) {
|
||||||
|
const input = inputs[0];
|
||||||
|
if (input.length > 0) {
|
||||||
|
this.position += input[0].length;
|
||||||
|
this.port.postMessage({ type: 'position', data: this.position });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
registerProcessor('godot-position-reporting-processor', GodotPositionReportingProcessor);
|
||||||
@@ -0,0 +1,213 @@
|
|||||||
|
/**************************************************************************/
|
||||||
|
/* audio.worklet.js */
|
||||||
|
/**************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/**************************************************************************/
|
||||||
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/**************************************************************************/
|
||||||
|
|
||||||
|
class RingBuffer {
|
||||||
|
constructor(p_buffer, p_state, p_threads) {
|
||||||
|
this.buffer = p_buffer;
|
||||||
|
this.avail = p_state;
|
||||||
|
this.threads = p_threads;
|
||||||
|
this.rpos = 0;
|
||||||
|
this.wpos = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
data_left() {
|
||||||
|
return this.threads ? Atomics.load(this.avail, 0) : this.avail;
|
||||||
|
}
|
||||||
|
|
||||||
|
space_left() {
|
||||||
|
return this.buffer.length - this.data_left();
|
||||||
|
}
|
||||||
|
|
||||||
|
read(output) {
|
||||||
|
const size = this.buffer.length;
|
||||||
|
let from = 0;
|
||||||
|
let to_write = output.length;
|
||||||
|
if (this.rpos + to_write > size) {
|
||||||
|
const high = size - this.rpos;
|
||||||
|
output.set(this.buffer.subarray(this.rpos, size));
|
||||||
|
from = high;
|
||||||
|
to_write -= high;
|
||||||
|
this.rpos = 0;
|
||||||
|
}
|
||||||
|
if (to_write) {
|
||||||
|
output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from);
|
||||||
|
}
|
||||||
|
this.rpos += to_write;
|
||||||
|
if (this.threads) {
|
||||||
|
Atomics.add(this.avail, 0, -output.length);
|
||||||
|
Atomics.notify(this.avail, 0);
|
||||||
|
} else {
|
||||||
|
this.avail -= output.length;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
write(p_buffer) {
|
||||||
|
const to_write = p_buffer.length;
|
||||||
|
const mw = this.buffer.length - this.wpos;
|
||||||
|
if (mw >= to_write) {
|
||||||
|
this.buffer.set(p_buffer, this.wpos);
|
||||||
|
this.wpos += to_write;
|
||||||
|
if (mw === to_write) {
|
||||||
|
this.wpos = 0;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
const high = p_buffer.subarray(0, mw);
|
||||||
|
const low = p_buffer.subarray(mw);
|
||||||
|
this.buffer.set(high, this.wpos);
|
||||||
|
this.buffer.set(low);
|
||||||
|
this.wpos = low.length;
|
||||||
|
}
|
||||||
|
if (this.threads) {
|
||||||
|
Atomics.add(this.avail, 0, to_write);
|
||||||
|
Atomics.notify(this.avail, 0);
|
||||||
|
} else {
|
||||||
|
this.avail += to_write;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class GodotProcessor extends AudioWorkletProcessor {
|
||||||
|
constructor() {
|
||||||
|
super();
|
||||||
|
this.threads = false;
|
||||||
|
this.running = true;
|
||||||
|
this.lock = null;
|
||||||
|
this.notifier = null;
|
||||||
|
this.output = null;
|
||||||
|
this.output_buffer = new Float32Array();
|
||||||
|
this.input = null;
|
||||||
|
this.input_buffer = new Float32Array();
|
||||||
|
this.port.onmessage = (event) => {
|
||||||
|
const cmd = event.data['cmd'];
|
||||||
|
const data = event.data['data'];
|
||||||
|
this.parse_message(cmd, data);
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
process_notify() {
|
||||||
|
if (this.notifier) {
|
||||||
|
Atomics.add(this.notifier, 0, 1);
|
||||||
|
Atomics.notify(this.notifier, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
parse_message(p_cmd, p_data) {
|
||||||
|
if (p_cmd === 'start' && p_data) {
|
||||||
|
const state = p_data[0];
|
||||||
|
let idx = 0;
|
||||||
|
this.threads = true;
|
||||||
|
this.lock = state.subarray(idx, ++idx);
|
||||||
|
this.notifier = state.subarray(idx, ++idx);
|
||||||
|
const avail_in = state.subarray(idx, ++idx);
|
||||||
|
const avail_out = state.subarray(idx, ++idx);
|
||||||
|
this.input = new RingBuffer(p_data[1], avail_in, true);
|
||||||
|
this.output = new RingBuffer(p_data[2], avail_out, true);
|
||||||
|
} else if (p_cmd === 'stop') {
|
||||||
|
this.running = false;
|
||||||
|
this.output = null;
|
||||||
|
this.input = null;
|
||||||
|
this.lock = null;
|
||||||
|
this.notifier = null;
|
||||||
|
} else if (p_cmd === 'start_nothreads') {
|
||||||
|
this.output = new RingBuffer(p_data[0], p_data[0].length, false);
|
||||||
|
} else if (p_cmd === 'chunk') {
|
||||||
|
this.output.write(p_data);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static array_has_data(arr) {
|
||||||
|
return arr.length && arr[0].length && arr[0][0].length;
|
||||||
|
}
|
||||||
|
|
||||||
|
process(inputs, outputs, parameters) {
|
||||||
|
if (!this.running) {
|
||||||
|
return false; // Stop processing.
|
||||||
|
}
|
||||||
|
if (this.output === null) {
|
||||||
|
return true; // Not ready yet, keep processing.
|
||||||
|
}
|
||||||
|
const process_input = GodotProcessor.array_has_data(inputs);
|
||||||
|
if (process_input) {
|
||||||
|
const input = inputs[0];
|
||||||
|
const chunk = input[0].length * input.length;
|
||||||
|
if (this.input_buffer.length !== chunk) {
|
||||||
|
this.input_buffer = new Float32Array(chunk);
|
||||||
|
}
|
||||||
|
if (!this.threads) {
|
||||||
|
GodotProcessor.write_input(this.input_buffer, input);
|
||||||
|
this.port.postMessage({ 'cmd': 'input', 'data': this.input_buffer });
|
||||||
|
} else if (this.input.space_left() >= chunk) {
|
||||||
|
GodotProcessor.write_input(this.input_buffer, input);
|
||||||
|
this.input.write(this.input_buffer);
|
||||||
|
} else {
|
||||||
|
// this.port.postMessage('Input buffer is full! Skipping input frame.'); // Uncomment this line to debug input buffer.
|
||||||
|
}
|
||||||
|
}
|
||||||
|
const process_output = GodotProcessor.array_has_data(outputs);
|
||||||
|
if (process_output) {
|
||||||
|
const output = outputs[0];
|
||||||
|
const chunk = output[0].length * output.length;
|
||||||
|
if (this.output_buffer.length !== chunk) {
|
||||||
|
this.output_buffer = new Float32Array(chunk);
|
||||||
|
}
|
||||||
|
if (this.output.data_left() >= chunk) {
|
||||||
|
this.output.read(this.output_buffer);
|
||||||
|
GodotProcessor.write_output(output, this.output_buffer);
|
||||||
|
if (!this.threads) {
|
||||||
|
this.port.postMessage({ 'cmd': 'read', 'data': chunk });
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// this.port.postMessage('Output buffer has not enough frames! Skipping output frame.'); // Uncomment this line to debug output buffer.
|
||||||
|
}
|
||||||
|
}
|
||||||
|
this.process_notify();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
static write_output(dest, source) {
|
||||||
|
const channels = dest.length;
|
||||||
|
for (let ch = 0; ch < channels; ch++) {
|
||||||
|
for (let sample = 0; sample < dest[ch].length; sample++) {
|
||||||
|
dest[ch][sample] = source[sample * channels + ch];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static write_input(dest, source) {
|
||||||
|
const channels = source.length;
|
||||||
|
for (let ch = 0; ch < channels; ch++) {
|
||||||
|
for (let sample = 0; sample < source[ch].length; sample++) {
|
||||||
|
dest[sample * channels + ch] = source[ch][sample];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
registerProcessor('godot-processor', GodotProcessor);
|
||||||
@@ -0,0 +1,219 @@
|
|||||||
|
<!DOCTYPE html>
|
||||||
|
<html lang="en">
|
||||||
|
<head>
|
||||||
|
<meta charset="utf-8">
|
||||||
|
<meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0">
|
||||||
|
<title>scavgame</title>
|
||||||
|
<style>
|
||||||
|
html, body, #canvas {
|
||||||
|
margin: 0;
|
||||||
|
padding: 0;
|
||||||
|
border: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
body {
|
||||||
|
color: white;
|
||||||
|
background-color: black;
|
||||||
|
overflow: hidden;
|
||||||
|
touch-action: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
#canvas {
|
||||||
|
display: block;
|
||||||
|
}
|
||||||
|
|
||||||
|
#canvas:focus {
|
||||||
|
outline: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
#status, #status-splash, #status-progress {
|
||||||
|
position: absolute;
|
||||||
|
left: 0;
|
||||||
|
right: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
#status, #status-splash {
|
||||||
|
top: 0;
|
||||||
|
bottom: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
#status {
|
||||||
|
background-color: #242424;
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
justify-content: center;
|
||||||
|
align-items: center;
|
||||||
|
visibility: hidden;
|
||||||
|
}
|
||||||
|
|
||||||
|
#status-splash {
|
||||||
|
max-height: 100%;
|
||||||
|
max-width: 100%;
|
||||||
|
margin: auto;
|
||||||
|
}
|
||||||
|
|
||||||
|
#status-splash.show-image--false {
|
||||||
|
display: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
#status-splash.fullsize--true {
|
||||||
|
height: 100%;
|
||||||
|
width: 100%;
|
||||||
|
object-fit: contain;
|
||||||
|
}
|
||||||
|
|
||||||
|
#status-splash.use-filter--false {
|
||||||
|
image-rendering: pixelated;
|
||||||
|
}
|
||||||
|
|
||||||
|
#status-progress, #status-notice {
|
||||||
|
display: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
#status-progress {
|
||||||
|
bottom: 10%;
|
||||||
|
width: 50%;
|
||||||
|
margin: 0 auto;
|
||||||
|
}
|
||||||
|
|
||||||
|
#status-notice {
|
||||||
|
background-color: #5b3943;
|
||||||
|
border-radius: 0.5rem;
|
||||||
|
border: 1px solid #9b3943;
|
||||||
|
color: #e0e0e0;
|
||||||
|
font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
|
||||||
|
line-height: 1.3;
|
||||||
|
margin: 0 2rem;
|
||||||
|
overflow: hidden;
|
||||||
|
padding: 1rem;
|
||||||
|
text-align: center;
|
||||||
|
z-index: 1;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
|
<link rel="manifest" href="scavgame.manifest.json">
|
||||||
|
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<canvas id="canvas">
|
||||||
|
Your browser does not support the canvas tag.
|
||||||
|
</canvas>
|
||||||
|
|
||||||
|
<noscript>
|
||||||
|
Your browser does not support JavaScript.
|
||||||
|
</noscript>
|
||||||
|
|
||||||
|
<div id="status">
|
||||||
|
<img id="status-splash" class="show-image--false fullsize--true use-filter--true" src="scavgame.png" alt="">
|
||||||
|
<progress id="status-progress"></progress>
|
||||||
|
<div id="status-notice"></div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<script src="scavgame.js"></script>
|
||||||
|
<script>
|
||||||
|
const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"emscriptenPoolSize":8,"ensureCrossOriginIsolationHeaders":true,"executable":"scavgame","experimentalVK":false,"fileSizes":{"scavgame.pck":200656,"scavgame.wasm":1601069},"focusCanvas":true,"gdextensionLibs":[],"godotPoolSize":4,"serviceWorker":"scavgame.service.worker.js"};
|
||||||
|
const GODOT_THREADS_ENABLED = true;
|
||||||
|
const engine = new Engine(GODOT_CONFIG);
|
||||||
|
|
||||||
|
(function () {
|
||||||
|
const statusOverlay = document.getElementById('status');
|
||||||
|
const statusProgress = document.getElementById('status-progress');
|
||||||
|
const statusNotice = document.getElementById('status-notice');
|
||||||
|
|
||||||
|
let initializing = true;
|
||||||
|
let statusMode = '';
|
||||||
|
|
||||||
|
function setStatusMode(mode) {
|
||||||
|
if (statusMode === mode || !initializing) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (mode === 'hidden') {
|
||||||
|
statusOverlay.remove();
|
||||||
|
initializing = false;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
statusOverlay.style.visibility = 'visible';
|
||||||
|
statusProgress.style.display = mode === 'progress' ? 'block' : 'none';
|
||||||
|
statusNotice.style.display = mode === 'notice' ? 'block' : 'none';
|
||||||
|
statusMode = mode;
|
||||||
|
}
|
||||||
|
|
||||||
|
function setStatusNotice(text) {
|
||||||
|
while (statusNotice.lastChild) {
|
||||||
|
statusNotice.removeChild(statusNotice.lastChild);
|
||||||
|
}
|
||||||
|
const lines = text.split('\n');
|
||||||
|
lines.forEach((line) => {
|
||||||
|
statusNotice.appendChild(document.createTextNode(line));
|
||||||
|
statusNotice.appendChild(document.createElement('br'));
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
function displayFailureNotice(err) {
|
||||||
|
console.error(err);
|
||||||
|
if (err instanceof Error) {
|
||||||
|
setStatusNotice(err.message);
|
||||||
|
} else if (typeof err === 'string') {
|
||||||
|
setStatusNotice(err);
|
||||||
|
} else {
|
||||||
|
setStatusNotice('An unknown error occurred.');
|
||||||
|
}
|
||||||
|
setStatusMode('notice');
|
||||||
|
initializing = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
const missing = Engine.getMissingFeatures({
|
||||||
|
threads: GODOT_THREADS_ENABLED,
|
||||||
|
});
|
||||||
|
|
||||||
|
if (missing.length !== 0) {
|
||||||
|
if (GODOT_CONFIG['serviceWorker'] && GODOT_CONFIG['ensureCrossOriginIsolationHeaders'] && 'serviceWorker' in navigator) {
|
||||||
|
let serviceWorkerRegistrationPromise;
|
||||||
|
try {
|
||||||
|
serviceWorkerRegistrationPromise = navigator.serviceWorker.getRegistration();
|
||||||
|
} catch (err) {
|
||||||
|
serviceWorkerRegistrationPromise = Promise.reject(new Error('Service worker registration failed.'));
|
||||||
|
}
|
||||||
|
// There's a chance that installing the service worker would fix the issue
|
||||||
|
Promise.race([
|
||||||
|
serviceWorkerRegistrationPromise.then((registration) => {
|
||||||
|
if (registration != null) {
|
||||||
|
return Promise.reject(new Error('Service worker already exists.'));
|
||||||
|
}
|
||||||
|
return registration;
|
||||||
|
}).then(() => engine.installServiceWorker()),
|
||||||
|
// For some reason, `getRegistration()` can stall
|
||||||
|
new Promise((resolve) => {
|
||||||
|
setTimeout(() => resolve(), 2000);
|
||||||
|
}),
|
||||||
|
]).then(() => {
|
||||||
|
// Reload if there was no error.
|
||||||
|
window.location.reload();
|
||||||
|
}).catch((err) => {
|
||||||
|
console.error('Error while registering service worker:', err);
|
||||||
|
});
|
||||||
|
} else {
|
||||||
|
// Display the message as usual
|
||||||
|
const missingMsg = 'Error\nThe following features required to run Godot projects on the Web are missing:\n';
|
||||||
|
displayFailureNotice(missingMsg + missing.join('\n'));
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
setStatusMode('progress');
|
||||||
|
engine.startGame({
|
||||||
|
'onProgress': function (current, total) {
|
||||||
|
if (current > 0 && total > 0) {
|
||||||
|
statusProgress.value = current;
|
||||||
|
statusProgress.max = total;
|
||||||
|
} else {
|
||||||
|
statusProgress.removeAttribute('value');
|
||||||
|
statusProgress.removeAttribute('max');
|
||||||
|
}
|
||||||
|
},
|
||||||
|
}).then(() => {
|
||||||
|
setStatusMode('hidden');
|
||||||
|
}, displayFailureNotice);
|
||||||
|
}
|
||||||
|
}());
|
||||||
|
</script>
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
|
|
||||||
|
After Width: | Height: | Size: 5.6 KiB |
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://dd0gt71ad26cw"
|
||||||
|
path="res://.godot/imported/scavgame.icon.png-73f49704b23c124153b229d5b0cda394.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Build/scavgame.icon.png"
|
||||||
|
dest_files=["res://.godot/imported/scavgame.icon.png-73f49704b23c124153b229d5b0cda394.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
{"background_color":"#000000","display":"standalone","icons":[{"sizes":"144x144","src":"scavgame.144x144.png","type":"image/png"},{"sizes":"180x180","src":"scavgame.180x180.png","type":"image/png"},{"sizes":"512x512","src":"scavgame.512x512.png","type":"image/png"}],"name":"scavgame","orientation":"any","start_url":"./scavgame.html"}
|
||||||
@@ -0,0 +1,41 @@
|
|||||||
|
<!DOCTYPE html>
|
||||||
|
<html lang="en">
|
||||||
|
<head>
|
||||||
|
<meta charset="utf-8">
|
||||||
|
<meta http-equiv="X-UA-Compatible" content="IE=edge">
|
||||||
|
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||||
|
<title>You are offline</title>
|
||||||
|
<style>
|
||||||
|
html {
|
||||||
|
background-color: #000000;
|
||||||
|
color: #ffffff;
|
||||||
|
}
|
||||||
|
|
||||||
|
body {
|
||||||
|
font-family: system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji";
|
||||||
|
margin: 2rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
p {
|
||||||
|
margin-block: 1rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
button {
|
||||||
|
display: block;
|
||||||
|
padding: 1rem 2rem;
|
||||||
|
margin: 3rem auto 0;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<h1>You are offline</h1>
|
||||||
|
<p>This application requires an Internet connection to run for the first time.</p>
|
||||||
|
<p>Press the button below to try reloading:</p>
|
||||||
|
<button type="button">Reload</button>
|
||||||
|
<script>
|
||||||
|
document.querySelector('button').addEventListener('click', () => {
|
||||||
|
window.location.reload();
|
||||||
|
});
|
||||||
|
</script>
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
|
After Width: | Height: | Size: 21 KiB |
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://d2j704bew40yv"
|
||||||
|
path="res://.godot/imported/scavgame.png-7a036069753eca4aeee3fbdd0ed99f6b.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Build/scavgame.png"
|
||||||
|
dest_files=["res://.godot/imported/scavgame.png-7a036069753eca4aeee3fbdd0ed99f6b.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
@@ -0,0 +1,166 @@
|
|||||||
|
// This service worker is required to expose an exported Godot project as a
|
||||||
|
// Progressive Web App. It provides an offline fallback page telling the user
|
||||||
|
// that they need an Internet connection to run the project if desired.
|
||||||
|
// Incrementing CACHE_VERSION will kick off the install event and force
|
||||||
|
// previously cached resources to be updated from the network.
|
||||||
|
/** @type {string} */
|
||||||
|
const CACHE_VERSION = '1788537868|6220518696';
|
||||||
|
/** @type {string} */
|
||||||
|
const CACHE_PREFIX = 'scavgame-sw-cache-';
|
||||||
|
const CACHE_NAME = CACHE_PREFIX + CACHE_VERSION;
|
||||||
|
/** @type {string} */
|
||||||
|
const OFFLINE_URL = 'scavgame.offline.html';
|
||||||
|
/** @type {boolean} */
|
||||||
|
const ENSURE_CROSSORIGIN_ISOLATION_HEADERS = true;
|
||||||
|
// Files that will be cached on load.
|
||||||
|
/** @type {string[]} */
|
||||||
|
const CACHED_FILES = ["scavgame.html","scavgame.js","scavgame.offline.html","scavgame.audio.worklet.js","scavgame.audio.position.worklet.js"];
|
||||||
|
// Files that we might not want the user to preload, and will only be cached on first load.
|
||||||
|
/** @type {string[]} */
|
||||||
|
const CACHEABLE_FILES = ["scavgame.wasm","scavgame.pck","scavgame.side.wasm"];
|
||||||
|
const FULL_CACHE = CACHED_FILES.concat(CACHEABLE_FILES);
|
||||||
|
|
||||||
|
self.addEventListener('install', (event) => {
|
||||||
|
event.waitUntil(caches.open(CACHE_NAME).then((cache) => cache.addAll(CACHED_FILES)));
|
||||||
|
});
|
||||||
|
|
||||||
|
self.addEventListener('activate', (event) => {
|
||||||
|
event.waitUntil(caches.keys().then(
|
||||||
|
function (keys) {
|
||||||
|
// Remove old caches.
|
||||||
|
return Promise.all(keys.filter((key) => key.startsWith(CACHE_PREFIX) && key !== CACHE_NAME).map((key) => caches.delete(key)));
|
||||||
|
}
|
||||||
|
).then(function () {
|
||||||
|
// Enable navigation preload if available.
|
||||||
|
return ('navigationPreload' in self.registration) ? self.registration.navigationPreload.enable() : Promise.resolve();
|
||||||
|
}));
|
||||||
|
});
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ensures that the response has the correct COEP/COOP headers
|
||||||
|
* @param {Response} response
|
||||||
|
* @returns {Response}
|
||||||
|
*/
|
||||||
|
function ensureCrossOriginIsolationHeaders(response) {
|
||||||
|
if (response.headers.get('Cross-Origin-Embedder-Policy') === 'require-corp'
|
||||||
|
&& response.headers.get('Cross-Origin-Opener-Policy') === 'same-origin') {
|
||||||
|
return response;
|
||||||
|
}
|
||||||
|
|
||||||
|
const crossOriginIsolatedHeaders = new Headers(response.headers);
|
||||||
|
crossOriginIsolatedHeaders.set('Cross-Origin-Embedder-Policy', 'require-corp');
|
||||||
|
crossOriginIsolatedHeaders.set('Cross-Origin-Opener-Policy', 'same-origin');
|
||||||
|
const newResponse = new Response(response.body, {
|
||||||
|
status: response.status,
|
||||||
|
statusText: response.statusText,
|
||||||
|
headers: crossOriginIsolatedHeaders,
|
||||||
|
});
|
||||||
|
|
||||||
|
return newResponse;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Calls fetch and cache the result if it is cacheable
|
||||||
|
* @param {FetchEvent} event
|
||||||
|
* @param {Cache} cache
|
||||||
|
* @param {boolean} isCacheable
|
||||||
|
* @returns {Response}
|
||||||
|
*/
|
||||||
|
async function fetchAndCache(event, cache, isCacheable) {
|
||||||
|
// Use the preloaded response, if it's there
|
||||||
|
/** @type { Response } */
|
||||||
|
let response = await event.preloadResponse;
|
||||||
|
if (response == null) {
|
||||||
|
// Or, go over network.
|
||||||
|
response = await self.fetch(event.request);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ENSURE_CROSSORIGIN_ISOLATION_HEADERS) {
|
||||||
|
response = ensureCrossOriginIsolationHeaders(response);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isCacheable) {
|
||||||
|
// And update the cache
|
||||||
|
cache.put(event.request, response.clone());
|
||||||
|
}
|
||||||
|
|
||||||
|
return response;
|
||||||
|
}
|
||||||
|
|
||||||
|
self.addEventListener(
|
||||||
|
'fetch',
|
||||||
|
/**
|
||||||
|
* Triggered on fetch
|
||||||
|
* @param {FetchEvent} event
|
||||||
|
*/
|
||||||
|
(event) => {
|
||||||
|
const isNavigate = event.request.mode === 'navigate';
|
||||||
|
const url = event.request.url || '';
|
||||||
|
const referrer = event.request.referrer || '';
|
||||||
|
const base = referrer.slice(0, referrer.lastIndexOf('/') + 1);
|
||||||
|
const local = url.startsWith(base) ? url.replace(base, '') : '';
|
||||||
|
const isCacheable = FULL_CACHE.some((v) => v === local) || (base === referrer && base.endsWith(CACHED_FILES[0]));
|
||||||
|
if (isNavigate || isCacheable) {
|
||||||
|
event.respondWith((async () => {
|
||||||
|
// Try to use cache first
|
||||||
|
const cache = await caches.open(CACHE_NAME);
|
||||||
|
if (isNavigate) {
|
||||||
|
// Check if we have full cache during HTML page request.
|
||||||
|
/** @type {Response[]} */
|
||||||
|
const fullCache = await Promise.all(FULL_CACHE.map((name) => cache.match(name)));
|
||||||
|
const missing = fullCache.some((v) => v === undefined);
|
||||||
|
if (missing) {
|
||||||
|
try {
|
||||||
|
// Try network if some cached file is missing (so we can display offline page in case).
|
||||||
|
const response = await fetchAndCache(event, cache, isCacheable);
|
||||||
|
return response;
|
||||||
|
} catch (e) {
|
||||||
|
// And return the hopefully always cached offline page in case of network failure.
|
||||||
|
console.error('Network error: ', e); // eslint-disable-line no-console
|
||||||
|
return caches.match(OFFLINE_URL);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
let cached = await cache.match(event.request);
|
||||||
|
if (cached != null) {
|
||||||
|
if (ENSURE_CROSSORIGIN_ISOLATION_HEADERS) {
|
||||||
|
cached = ensureCrossOriginIsolationHeaders(cached);
|
||||||
|
}
|
||||||
|
return cached;
|
||||||
|
}
|
||||||
|
// Try network if don't have it in cache.
|
||||||
|
const response = await fetchAndCache(event, cache, isCacheable);
|
||||||
|
return response;
|
||||||
|
})());
|
||||||
|
} else if (ENSURE_CROSSORIGIN_ISOLATION_HEADERS) {
|
||||||
|
event.respondWith((async () => {
|
||||||
|
let response = await fetch(event.request);
|
||||||
|
response = ensureCrossOriginIsolationHeaders(response);
|
||||||
|
return response;
|
||||||
|
})());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
self.addEventListener('message', (event) => {
|
||||||
|
// No cross origin
|
||||||
|
if (event.origin !== self.origin) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
const id = event.source.id || '';
|
||||||
|
const msg = event.data || '';
|
||||||
|
// Ensure it's one of our clients.
|
||||||
|
self.clients.get(id).then(function (client) {
|
||||||
|
if (!client) {
|
||||||
|
return; // Not a valid client.
|
||||||
|
}
|
||||||
|
if (msg === 'claim') {
|
||||||
|
self.skipWaiting().then(() => self.clients.claim());
|
||||||
|
} else if (msg === 'clear') {
|
||||||
|
caches.delete(CACHE_NAME);
|
||||||
|
} else if (msg === 'update') {
|
||||||
|
self.skipWaiting().then(() => self.clients.claim()).then(() => self.clients.matchAll()).then((all) => all.forEach((c) => c.navigate(c.url)));
|
||||||
|
}
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
4.6.2.stable
|
||||||
@@ -0,0 +1,24 @@
|
|||||||
|
extends Area3D
|
||||||
|
class_name DynRoom
|
||||||
|
|
||||||
|
@export var processWhileUnloaded = false
|
||||||
|
@export var loadedOnReady = false
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
connect("body_entered", entered)
|
||||||
|
connect("body_exited", exited)
|
||||||
|
self.disable_mode=CollisionObject3D.DISABLE_MODE_KEEP_ACTIVE
|
||||||
|
self.collision_layer=0
|
||||||
|
self.collision_mask=2
|
||||||
|
if not loadedOnReady:
|
||||||
|
exited(self)
|
||||||
|
|
||||||
|
func entered(body: Node3D) -> void:
|
||||||
|
visible=true
|
||||||
|
if not processWhileUnloaded:
|
||||||
|
process_mode=Node.PROCESS_MODE_INHERIT
|
||||||
|
|
||||||
|
func exited(body: Node3D) -> void:
|
||||||
|
visible=false
|
||||||
|
if not processWhileUnloaded:
|
||||||
|
process_mode=Node.PROCESS_MODE_DISABLED
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://bllooqekhtqdd
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
class_name Menu
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://ks1q5xbtjx2w
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
extends Node
|
||||||
|
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready() -> void:
|
||||||
|
pass # Replace with function body.
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta: float) -> void:
|
||||||
|
pass
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://dmtakahgdc3k4
|
||||||
@@ -0,0 +1,26 @@
|
|||||||
|
@tool
|
||||||
|
extends SpotLight3D
|
||||||
|
class_name VolumetricLight3D
|
||||||
|
var node:MeshInstance3D=MeshInstance3D.new()
|
||||||
|
var mesh:CylinderMesh=CylinderMesh.new()
|
||||||
|
@export var material:Material=Material.new()
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
mesh.top_radius=0
|
||||||
|
mesh.material=material
|
||||||
|
node.mesh=mesh
|
||||||
|
node.rotation_degrees.x=90
|
||||||
|
self.add_child(node)
|
||||||
|
mesh.height=self.spot_range
|
||||||
|
node.position.z=-(self.spot_range/2)
|
||||||
|
var angle_rad=deg_to_rad(self.spot_angle)
|
||||||
|
mesh.bottom_radius=self.spot_range * tan(angle_rad)
|
||||||
|
|
||||||
|
func _process(delta: float) -> void:
|
||||||
|
if Engine.is_editor_hint():
|
||||||
|
mesh.height=self.spot_range
|
||||||
|
node.position.z=-(self.spot_range/2)
|
||||||
|
var angle_rad=deg_to_rad(self.spot_angle)
|
||||||
|
mesh.bottom_radius=self.spot_range * tan(angle_rad)
|
||||||
|
else:
|
||||||
|
self.process_mode=Node.PROCESS_MODE_DISABLED
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://c82vy0xj7s130
|
||||||
@@ -0,0 +1,28 @@
|
|||||||
|
[gd_scene format=3 uid="uid://cjwfyvtoeaqid"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://bq8bvyjfj3qvb" path="res://main.gd" id="1_glv2v"]
|
||||||
|
|
||||||
|
[node name="Main" type="Control" unique_id=1743375033]
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
script = ExtResource("1_glv2v")
|
||||||
|
|
||||||
|
[node name="start" type="Button" parent="." unique_id=678881491]
|
||||||
|
layout_mode = 0
|
||||||
|
offset_left = 43.0
|
||||||
|
offset_top = 557.0
|
||||||
|
offset_right = 195.0
|
||||||
|
offset_bottom = 606.0
|
||||||
|
text = "Start"
|
||||||
|
|
||||||
|
[node name="tutorial" type="Button" parent="." unique_id=74274404]
|
||||||
|
layout_mode = 0
|
||||||
|
offset_left = 48.0
|
||||||
|
offset_top = 638.0
|
||||||
|
offset_right = 288.0
|
||||||
|
offset_bottom = 681.0
|
||||||
|
text = "Tutorial"
|
||||||
@@ -0,0 +1,97 @@
|
|||||||
|
extends CharacterBody3D
|
||||||
|
|
||||||
|
const SPEED := 5.0
|
||||||
|
const JUMP_VELOCITY := 4.5
|
||||||
|
const MOUSE_SENSITIVITY := 0.003
|
||||||
|
|
||||||
|
const ACCEL := 20.0
|
||||||
|
const DECEL := 15.0
|
||||||
|
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
|
||||||
|
|
||||||
|
|
||||||
|
func _input(event: InputEvent) -> void:
|
||||||
|
if event is InputEventKey:
|
||||||
|
if event.keycode == KEY_ESCAPE and event.pressed:
|
||||||
|
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
|
||||||
|
return
|
||||||
|
|
||||||
|
if event.keycode == KEY_SPACE and event.pressed and is_on_floor():
|
||||||
|
velocity.y = JUMP_VELOCITY
|
||||||
|
|
||||||
|
if event.keycode == KEY_E and event.pressed and not event.echo:
|
||||||
|
var node = $yaw/pitch/Facing.get_collider()
|
||||||
|
|
||||||
|
if node and node.has_method("interact"):
|
||||||
|
node.interact(self)
|
||||||
|
|
||||||
|
if event is InputEventMouseMotion and Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
|
||||||
|
$yaw.rotate_y(-event.relative.x * MOUSE_SENSITIVITY)
|
||||||
|
|
||||||
|
$yaw/pitch.rotate_x(-event.relative.y * MOUSE_SENSITIVITY)
|
||||||
|
|
||||||
|
$yaw/pitch.rotation.x = clamp(
|
||||||
|
$yaw/pitch.rotation.x,
|
||||||
|
deg_to_rad(-89.0),
|
||||||
|
deg_to_rad(89.0)
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
func _physics_process(delta: float) -> void:
|
||||||
|
# Gravity
|
||||||
|
if not is_on_floor():
|
||||||
|
velocity += get_gravity() * delta
|
||||||
|
|
||||||
|
# Read keyboard state directly
|
||||||
|
var input_x := 0.0
|
||||||
|
var input_z := 0.0
|
||||||
|
|
||||||
|
if Input.is_key_pressed(KEY_A):
|
||||||
|
input_x -= 1.0
|
||||||
|
|
||||||
|
if Input.is_key_pressed(KEY_D):
|
||||||
|
input_x += 1.0
|
||||||
|
|
||||||
|
if Input.is_key_pressed(KEY_W):
|
||||||
|
input_z -= 1.0
|
||||||
|
|
||||||
|
if Input.is_key_pressed(KEY_S):
|
||||||
|
input_z += 1.0
|
||||||
|
|
||||||
|
# Create movement vector
|
||||||
|
var input_direction := Vector3(input_x, 0.0, input_z)
|
||||||
|
|
||||||
|
# Prevent diagonal movement from being faster
|
||||||
|
if input_direction.length_squared() > 0.0:
|
||||||
|
input_direction = input_direction.normalized()
|
||||||
|
|
||||||
|
# Rotate movement relative to yaw
|
||||||
|
var direction : Vector3 = $yaw.global_transform.basis * input_direction
|
||||||
|
direction.y = 0.0
|
||||||
|
|
||||||
|
if direction.length_squared() > 0.0:
|
||||||
|
direction = direction.normalized()
|
||||||
|
|
||||||
|
# Target velocity
|
||||||
|
var target := direction * SPEED
|
||||||
|
|
||||||
|
var acceleration := ACCEL
|
||||||
|
if direction.length_squared() == 0.0:
|
||||||
|
acceleration = DECEL
|
||||||
|
|
||||||
|
# Smooth movement toward target
|
||||||
|
velocity.x = move_toward(
|
||||||
|
velocity.x,
|
||||||
|
target.x,
|
||||||
|
acceleration * delta
|
||||||
|
)
|
||||||
|
|
||||||
|
velocity.z = move_toward(
|
||||||
|
velocity.z,
|
||||||
|
target.z,
|
||||||
|
acceleration * delta
|
||||||
|
)
|
||||||
|
|
||||||
|
move_and_slide()
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://b67gm64fy3356
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
extends Node2D
|
||||||
|
|
||||||
|
func set_tooltip(text: String) -> void:
|
||||||
|
$Tooltip.text=text
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://chpnva3g1fuvr
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
extends RayCast3D
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
func _process(delta: float) -> void:
|
||||||
|
if is_colliding():
|
||||||
|
var node = get_collider()
|
||||||
|
if node.has_method("get_tooltip"):
|
||||||
|
$"../Camera/Hud".set_tooltip(node.get_tooltip())
|
||||||
|
else:
|
||||||
|
$"../Camera/Hud".set_tooltip("")
|
||||||
|
else:
|
||||||
|
$"../Camera/Hud".set_tooltip("")
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://b6upjj7qsbibf
|
||||||
@@ -0,0 +1,47 @@
|
|||||||
|
shader_type spatial;
|
||||||
|
render_mode blend_add, cull_disabled, unshaded;
|
||||||
|
|
||||||
|
uniform sampler2D dust : source_color;
|
||||||
|
uniform float dust_speed = 0.03;
|
||||||
|
uniform vec4 color : source_color;
|
||||||
|
uniform float intensity = 2.75;
|
||||||
|
uniform float softness = 3.0;
|
||||||
|
|
||||||
|
// Godot 4 explicit texture hints
|
||||||
|
uniform sampler2D depth_texture : hint_depth_texture, filter_linear_mipmap;
|
||||||
|
uniform sampler2D screen_texture : hint_screen_texture, filter_linear_mipmap;
|
||||||
|
|
||||||
|
uniform float proximity_fade_distance = 0.5;
|
||||||
|
uniform float distance_fade_min = 1.0;
|
||||||
|
uniform float distance_fade_max = 2.0;
|
||||||
|
|
||||||
|
varying vec3 obj_vertex;
|
||||||
|
|
||||||
|
void vertex() {
|
||||||
|
obj_vertex = VERTEX;
|
||||||
|
}
|
||||||
|
|
||||||
|
void fragment() {
|
||||||
|
// Dust texture sampling using screen coordinates
|
||||||
|
vec2 dust_uv = vec2(SCREEN_UV.x + dust_speed * TIME, SCREEN_UV.y);
|
||||||
|
vec4 dust_overlay = texture(dust, dust_uv);
|
||||||
|
|
||||||
|
float attenuation = clamp(1.0 + obj_vertex.y / intensity, 0.0, 1.0);
|
||||||
|
float soft_edge = clamp(pow(dot(NORMAL, normalize(VERTEX)), softness), 0.0, 1.0);
|
||||||
|
|
||||||
|
ALBEDO = dust_overlay.rgb * color.rgb * attenuation * soft_edge;
|
||||||
|
|
||||||
|
// Proximity Fade calculation in Godot 4
|
||||||
|
float depth_raw = texture(depth_texture, SCREEN_UV).r;
|
||||||
|
vec4 ndc = vec4(SCREEN_UV * 2.0 - 1.0, depth_raw, 1.0);
|
||||||
|
vec4 view_pos = INV_PROJECTION_MATRIX * ndc;
|
||||||
|
view_pos.xyz /= view_pos.w;
|
||||||
|
|
||||||
|
float depth_diff = -VERTEX.z - (-view_pos.z);
|
||||||
|
float proximity_alpha = clamp(depth_diff / proximity_fade_distance, 0.0, 1.0);
|
||||||
|
|
||||||
|
// Distance Fade calculation
|
||||||
|
float dist_alpha = clamp(smoothstep(distance_fade_min, distance_fade_max, -VERTEX.z), 0.0, 1.0);
|
||||||
|
|
||||||
|
ALPHA = proximity_alpha * dist_alpha;
|
||||||
|
}
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://cs208ro8enkms
|
||||||
|
After Width: | Height: | Size: 4.5 KiB |
@@ -0,0 +1,41 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://dhnca3erp3ge5"
|
||||||
|
path.s3tc="res://.godot/imported/grid_0.png-d1d1f6d881e49406269f0849d7825820.s3tc.ctex"
|
||||||
|
metadata={
|
||||||
|
"imported_formats": ["s3tc_bptc"],
|
||||||
|
"vram_texture": true
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Textures/grid_0.png"
|
||||||
|
dest_files=["res://.godot/imported/grid_0.png-d1d1f6d881e49406269f0849d7825820.s3tc.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=2
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=true
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=0
|
||||||
|
After Width: | Height: | Size: 4.6 KiB |
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://dgaymnqo6jbfu"
|
||||||
|
path="res://.godot/imported/grid_1.png-2465c66c26eb406c4d7620a54bfb81f1.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Textures/grid_1.png"
|
||||||
|
dest_files=["res://.godot/imported/grid_1.png-2465c66c26eb406c4d7620a54bfb81f1.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
@@ -0,0 +1,55 @@
|
|||||||
|
[runnable_presets]
|
||||||
|
|
||||||
|
Web="Web"
|
||||||
|
|
||||||
|
[preset.0]
|
||||||
|
|
||||||
|
name="Web"
|
||||||
|
platform="Web"
|
||||||
|
dedicated_server=false
|
||||||
|
custom_features=""
|
||||||
|
export_filter="all_resources"
|
||||||
|
include_filter=""
|
||||||
|
exclude_filter="Build/*"
|
||||||
|
export_path="Build/scavgame.html"
|
||||||
|
patches=PackedStringArray()
|
||||||
|
patch_delta_encoding=false
|
||||||
|
patch_delta_compression_level_zstd=19
|
||||||
|
patch_delta_min_reduction=0.1
|
||||||
|
patch_delta_include_filters="*"
|
||||||
|
patch_delta_exclude_filters=""
|
||||||
|
encryption_include_filters=""
|
||||||
|
encryption_exclude_filters=""
|
||||||
|
seed=0
|
||||||
|
encrypt_pck=false
|
||||||
|
encrypt_directory=false
|
||||||
|
script_export_mode=2
|
||||||
|
|
||||||
|
[preset.0.options]
|
||||||
|
|
||||||
|
custom_template/debug=""
|
||||||
|
custom_template/release=""
|
||||||
|
variant/extensions_support=true
|
||||||
|
variant/thread_support=true
|
||||||
|
vram_texture_compression/for_desktop=true
|
||||||
|
vram_texture_compression/for_mobile=false
|
||||||
|
html/export_icon=false
|
||||||
|
html/custom_html_shell=""
|
||||||
|
html/head_include=""
|
||||||
|
html/canvas_resize_policy=2
|
||||||
|
html/focus_canvas_on_start=true
|
||||||
|
html/experimental_virtual_keyboard=false
|
||||||
|
progressive_web_app/enabled=true
|
||||||
|
progressive_web_app/ensure_cross_origin_isolation_headers=true
|
||||||
|
progressive_web_app/offline_page=""
|
||||||
|
progressive_web_app/display=1
|
||||||
|
progressive_web_app/orientation=0
|
||||||
|
progressive_web_app/icon_144x144=""
|
||||||
|
progressive_web_app/icon_180x180=""
|
||||||
|
progressive_web_app/icon_512x512=""
|
||||||
|
progressive_web_app/background_color=Color(0, 0, 0, 1)
|
||||||
|
threads/emscripten_pool_size=8
|
||||||
|
threads/godot_pool_size=4
|
||||||
|
dotnet/include_scripts_content=true
|
||||||
|
dotnet/include_debug_symbols=true
|
||||||
|
dotnet/embed_build_outputs=true
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>
|
||||||
|
After Width: | Height: | Size: 949 B |
@@ -0,0 +1,43 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://dhd62f0k1l8vw"
|
||||||
|
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://icon.svg"
|
||||||
|
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
|
svg/scale=1.0
|
||||||
|
editor/scale_with_editor_scale=false
|
||||||
|
editor/convert_colors_with_editor_theme=false
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
extends Control
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
$start.connect("pressed",start_pressed)
|
||||||
|
$tutorial.connect("pressed",tutorial_pressed)
|
||||||
|
|
||||||
|
func start_pressed() -> void:
|
||||||
|
get_tree().change_scene_to_file("res://Stations/Dev_test/dev_test.scn")
|
||||||
|
|
||||||
|
func tutorial_pressed() -> void:
|
||||||
|
get_tree().change_scene_to_file("res://Stations/TutorialStation/TutorialStation.scn")
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://bq8bvyjfj3qvb
|
||||||
@@ -0,0 +1,41 @@
|
|||||||
|
; Engine configuration file.
|
||||||
|
; It's best edited using the editor UI and not directly,
|
||||||
|
; since the parameters that go here are not all obvious.
|
||||||
|
;
|
||||||
|
; Format:
|
||||||
|
; [section] ; section goes between []
|
||||||
|
; param=value ; assign values to parameters
|
||||||
|
|
||||||
|
config_version=5
|
||||||
|
|
||||||
|
[application]
|
||||||
|
|
||||||
|
config/name="scavgame"
|
||||||
|
run/main_scene="uid://cjwfyvtoeaqid"
|
||||||
|
config/use_custom_user_dir=true
|
||||||
|
config/features=PackedStringArray("4.7")
|
||||||
|
boot_splash/show_image=false
|
||||||
|
config/icon="res://icon.svg"
|
||||||
|
|
||||||
|
[display]
|
||||||
|
|
||||||
|
window/size/viewport_width=1920
|
||||||
|
window/size/viewport_height=1080
|
||||||
|
|
||||||
|
[dotnet]
|
||||||
|
|
||||||
|
project/assembly_name="Scavenger"
|
||||||
|
|
||||||
|
[layer_names]
|
||||||
|
|
||||||
|
3d_physics/layer_1="Physics"
|
||||||
|
3d_physics/layer_2="Player"
|
||||||
|
|
||||||
|
[physics]
|
||||||
|
|
||||||
|
2d/run_on_separate_thread=true
|
||||||
|
3d/run_on_separate_thread=true
|
||||||
|
|
||||||
|
[rendering]
|
||||||
|
|
||||||
|
renderer/rendering_method="mobile"
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
extends Node
|
||||||
|
|
||||||
|
@export var tooltip := ""
|
||||||
|
|
||||||
|
func get_tooltip() -> String:
|
||||||
|
return tooltip
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://ntrqd6km4a1p
|
||||||