extends Area3D class_name DynRoom @export var processWhileUnloaded = false @export var loadedOnReady = false func _ready() -> void: connect("body_entered", entered) connect("body_exited", exited) self.disable_mode=CollisionObject3D.DISABLE_MODE_KEEP_ACTIVE self.collision_layer=0 self.collision_mask=2 if not loadedOnReady: exited(self) func entered(body: Node3D) -> void: visible=true if not processWhileUnloaded: process_mode=Node.PROCESS_MODE_INHERIT func exited(body: Node3D) -> void: visible=false if not processWhileUnloaded: process_mode=Node.PROCESS_MODE_DISABLED