initial shit

This commit is contained in:
2026-06-04 16:53:41 -05:00
parent f019615187
commit d3779cff20
828 changed files with 512567 additions and 0 deletions

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extends Camera3D
@export var sensitivity: float = 0.002
@export var smooth_speed: float = 15.0
var target_yaw: float = 0.0
var target_pitch: float = 0.0
func _ready() -> void:
target_yaw = rotation.y
target_pitch = rotation.x
# Capture the mouse immediately so you don't need to click to look around
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
func _input(event: InputEvent) -> void:
# Allows you to hit 'Escape' to free your mouse cursor if needed
if event.is_action_pressed("ui_cancel"):
if Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
else:
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
# Always looks around when the mouse moves (as long as it's captured)
if event is InputEventMouseMotion and Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
target_yaw -= event.relative.x * sensitivity
target_pitch -= event.relative.y * sensitivity
target_pitch = clamp(target_pitch, deg_to_rad(-89), deg_to_rad(89))
# Zoom implementation (Clamped safely between 10 and 75 FOV)
if event is InputEventMouseButton:
if Input.is_key_pressed(KEY_ALT):
if event.button_index == MOUSE_BUTTON_WHEEL_DOWN:
fov = clamp(fov + 5, 10, 75)
elif event.button_index == MOUSE_BUTTON_WHEEL_UP:
fov = clamp(fov - 5, 10, 75)
func _process(delta: float) -> void:
# Smooth Rotation
rotation.y = lerp_angle(rotation.y, target_yaw, smooth_speed * delta)
rotation.x = lerp(rotation.x, target_pitch, smooth_speed * delta)

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uid://bcx7cyoq31cw6

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extends CharacterBody3D
@export var isShiny : bool = false;
@export var geraldColor : Color = Color(0.673, 0.03, 0.35, 1.0);
@export var glowStrength : int = 2;
@export_group("Movement")
@export var speed = 5.0
@export var jump_velocity = 4.5
@export var fly_speed = 8.0 # How fast you fly up/down/around
@export var is_flying : bool = false # Toggle this in the inspector or via code
# Get the gravity from the project settings
var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
var PlayerMaterial : StandardMaterial3D = StandardMaterial3D.new();
func save():
Save.saveGameData("test.tres")
func loadGame():
Save.loadGameData("test.tres")
func fcm():
$Camera3D/CanvasLayer/ChatBox.visible = not $Camera3D/CanvasLayer/ChatBox.visible
if $Camera3D/CanvasLayer/ChatBox.visible:
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
MainGame.isInputLocked = true
else:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
MainGame.isInputLocked = false
func _ready() -> void:
MainGame.hideChatbox.connect(fcm)
$Camera3D/MeshInstance3D.material_override = PlayerMaterial
if isShiny:
PlayerMaterial.emission_enabled = true;
PlayerMaterial.emission = geraldColor;
PlayerMaterial.emission_energy_multiplier = glowStrength;
PlayerMaterial.roughness = 0.05;
PlayerMaterial.metallic = 1.0;
PlayerMaterial.albedo_color = geraldColor;
$Label3D.text=MainGame.username
func _process(delta: float) -> void:
if Input.is_action_just_pressed("fly"):
is_flying = not is_flying
if !MainGame.isInputLocked:
if Input.is_action_just_pressed("save"):
save()
elif Input.is_action_just_pressed("load"):
loadGame()
if !$Camera3D/CanvasLayer/ChatBox/Panel/Panel2/Input.has_focus():
if Input.is_action_just_pressed("chat"):
$Camera3D/CanvasLayer/ChatBox.visible = not $Camera3D/CanvasLayer/ChatBox.visible
if $Camera3D/CanvasLayer/ChatBox.visible:
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
MainGame.isInputLocked = true
else:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
MainGame.isInputLocked = false
func _physics_process(delta):
if is_flying:
handle_flight_movement(delta)
else:
if !MainGame.isInputLocked:
handle_ground_movement(delta)
move_and_slide()
func handle_ground_movement(delta):
if not is_on_floor():
velocity.y -= gravity * delta
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = jump_velocity
var input_dir = Input.get_vector("move_left", "move_right", "move_forward", "move_backward")
var cam_basis = $Camera3D.global_transform.basis
var forward = Vector3(cam_basis.z.x, 0, cam_basis.z.z).normalized()
var right = Vector3(cam_basis.x.x, 0, cam_basis.x.z).normalized()
var direction = (forward * input_dir.y + right * input_dir.x).normalized()
if direction != Vector3.ZERO:
velocity.x = direction.x * speed
velocity.z = direction.z * speed
else:
velocity.x = 0
velocity.z = 0
func handle_flight_movement(delta):
var input_dir = Input.get_vector("move_left", "move_right", "move_forward", "move_backward")
var cam_basis = $Camera3D.global_transform.basis
var forward = Vector3(cam_basis.z.x, 0, cam_basis.z.z).normalized()
var right = Vector3(cam_basis.x.x, 0, cam_basis.x.z).normalized()
var direction = (forward * input_dir.y + right * input_dir.x).normalized()
if direction != Vector3.ZERO:
velocity.x = direction.x * fly_speed
velocity.z = direction.z * fly_speed
else:
velocity.x = 0
velocity.z = 0
var fly_up = Input.is_physical_key_pressed(KEY_SPACE)
var fly_down = Input.is_physical_key_pressed(KEY_C)
var fly_dir = 0
if fly_up:
fly_dir += 1
if fly_down:
fly_dir -= 1
velocity.y = fly_dir * fly_speed

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uid://b7x6n68hgibrl

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extends RayCast3D
var current_target: Node = null
var curTarget: Node = null
@export var mode = 0;
var rot : int = 0
func _process(delta: float) -> void:
if Input.is_key_pressed(KEY_E):
rot += 2
if Input.is_key_pressed(KEY_Q):
rot -= 2
if Input.is_key_pressed(KEY_1):
mode = 0
elif Input.is_key_pressed(KEY_2):
mode = 1
elif Input.is_key_pressed(KEY_3):
mode = 2
func spawnObjectByID(ObjectID:String, position:Vector3, rotation:int):
var segments = ObjectID.split(":")
var objectScene = load("res://WorldObjects/{namespace}/{id}.tscn".format({"namespace": segments[0], "id": segments[1]}))
var object = objectScene.instantiate()
object.global_position = position
object.rotation_degrees = Vector3(0, rotation, 0)
get_tree().current_scene.get_node("objects").add_child(object)
func _input(event: InputEvent) -> void:
if event is InputEventMouseButton:
if not MainGame.canPlaceBlock:
var is_left = event.button_index == MOUSE_BUTTON_LEFT
var is_right = event.button_index == MOUSE_BUTTON_RIGHT
if is_left or is_right:
if event.pressed:
if is_colliding():
var collider = get_collider()
var target = _find_interactable_node(collider)
if target:
current_target = target
if current_target.has_method("_interact_press"):
# If it's a right click, pass true for the alt interaction
current_target._interact_press(is_right)
else:
# Handle releasing the click
if current_target and current_target.has_method("_interact_release"):
current_target._interact_release()
current_target = null
elif MainGame.canPlaceBlock:
var is_left = event.button_index == MOUSE_BUTTON_LEFT
if is_left:
if event.pressed:
spawnObjectByID(MainGame.selectedBlockID, get_collision_point(), rot)
if MainGame.currentHeldItemID == "base:hammer":
var is_left = event.button_index == MOUSE_BUTTON_LEFT
if is_left:
if event.pressed:
var collider = get_collider()
var target = _findBreakableNode(collider)
if target:
curTarget = target
if curTarget.has_method("_destroy"):
curTarget._destroy()
func _find_interactable_node(node: Node) -> Node:
while node != null:
if node.has_method("_interact_press"):
return node
node = node.get_parent()
return null
func _findBreakableNode(node: Node) -> Node:
while node != null:
if node.has_method("_destroy"):
return node
node = node.get_parent()
return null

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[ext_resource type="Script" uid="uid://b7x6n68hgibrl" path="res://GameShit/PlayerController/ControllerSystem/Gerald.gd" id="1_3mwrl"]
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[ext_resource type="Script" uid="uid://d2r0ovdfa5y18" path="res://GameShit/PlayerController/ControllerSystem/Interact.gd" id="3_y00gc"]
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[ext_resource type="Resource" uid="uid://ng8hm4a1u2ya" path="res://GameShit/PlayerController/Hotbar/MainBar.res" id="8_jteqg"]
[ext_resource type="PackedScene" uid="uid://bliihydr5ja7g" path="res://GameShit/PlayerController/ChatSystem/ChatBox.tscn" id="8_x05u2"]
[sub_resource type="SphereMesh" id="SphereMesh_3mwrl"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_3mwrl"]
[node name="PlayerController" type="CharacterBody3D" unique_id=1597560541 groups=["saveable"]]
script = ExtResource("1_3mwrl")
glowStrength = 140000
[node name="Camera3D" type="Camera3D" parent="." unique_id=866350707]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.496, 0)
current = true
script = ExtResource("1_2be4l")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Camera3D" unique_id=1586810034]
mesh = SubResource("SphereMesh_3mwrl")
[node name="RayCast3D" type="RayCast3D" parent="Camera3D" unique_id=725234463]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, -4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, -0.51586515)
target_position = Vector3(0, -4, 0)
script = ExtResource("3_y00gc")
[node name="CanvasLayer" type="CanvasLayer" parent="Camera3D" unique_id=1005709652]
[node name="TextureRect" type="TextureRect" parent="Camera3D/CanvasLayer" unique_id=1252526888]
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -10.400024
offset_top = -9.740021
offset_right = 10.400024
offset_bottom = 9.740021
grow_horizontal = 2
grow_vertical = 2
scale = Vector2(0.5, 0.5)
size_flags_horizontal = 4
size_flags_vertical = 4
texture = ExtResource("3_1hgir")
metadata/_edit_use_anchors_ = true
[node name="HotBar" type="Control" parent="Camera3D/CanvasLayer" unique_id=1228004643 node_paths=PackedStringArray("HotbarContainer")]
layout_mode = 3
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 0
size_flags_horizontal = 4
size_flags_vertical = 8
script = ExtResource("6_y6phc")
slotScene = ExtResource("7_eb4xd")
HotbarContainer = NodePath("HBoxContainer")
hotbar = ExtResource("8_jteqg")
metadata/_edit_use_anchors_ = true
[node name="HBoxContainer" type="HBoxContainer" parent="Camera3D/CanvasLayer/HotBar" unique_id=569216010]
custom_minimum_size = Vector2(40, 40)
layout_mode = 1
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -196.0
offset_top = -40.0
offset_right = 196.0
grow_horizontal = 2
grow_vertical = 0
theme_override_constants/separation = 50
alignment = 1
metadata/_edit_use_anchors_ = true
[node name="ChatBox" parent="Camera3D/CanvasLayer" unique_id=756491211 instance=ExtResource("8_x05u2")]
visible = false
anchors_preset = 4
anchor_top = 0.5
anchor_right = 0.0
anchor_bottom = 0.5
grow_horizontal = 1
pivot_offset = Vector2(0, 120)
metadata/_edit_use_anchors_ = true
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=639269486]
transform = Transform3D(0.5, 0, 0, 0, 1, 0, 0, 0, 0.5, 0, 0, 0)
shape = SubResource("CapsuleShape3D_3mwrl")
[node name="Label3D" type="Label3D" parent="." unique_id=2066773761]
transform = Transform3D(-0.9999846, 0, 0.0055676177, 0, 1, 0, -0.0055676177, 0, -0.9999846, 0, 1.6802876, 0)
text = "USERNAME"

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