initial shit
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9
Objects/BaseMaterial.tres
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9
Objects/BaseMaterial.tres
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://ckdlnf7tbmvnf"]
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[resource]
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albedo_color = Color(0.29954746, 0.29954746, 0.29954743, 1)
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metallic = 0.4
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metallic_specular = 0.88
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roughness = 0.16
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clearcoat_enabled = true
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clearcoat_roughness = 0.18
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