start working on the XLib plugin, add evilium

This commit is contained in:
2026-06-04 18:40:21 -05:00
parent d3779cff20
commit f320e6bd80
11 changed files with 94 additions and 6 deletions

View File

@@ -0,0 +1,36 @@
[gd_scene format=3 uid="uid://cq3k4evus3crp"]
[sub_resource type="GDScript" id="GDScript_c3ak7"]
script/source = "extends StaticBody3D
func _destroy():
get_parent().queue_free()
"
[sub_resource type="SphereShape3D" id="SphereShape3D_c3ak7"]
[sub_resource type="SphereMesh" id="SphereMesh_l56mc"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_woch8"]
albedo_color = Color(1, 0, 0, 1)
metallic = 1.0
metallic_specular = 0.18
roughness = 0.13
emission_enabled = true
emission = Color(0.95445794, 3.6098063e-06, 1.347661e-06, 1)
emission_energy_multiplier = 10000.0
refraction_scale = 1.0
[node name="Evilium" type="Node3D" unique_id=1080277171]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
[node name="Collider" type="StaticBody3D" parent="." unique_id=1271626654]
script = SubResource("GDScript_c3ak7")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Collider" unique_id=145644631]
shape = SubResource("SphereShape3D_c3ak7")
[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=156585554]
mesh = SubResource("SphereMesh_l56mc")
surface_material_override/0 = SubResource("StandardMaterial3D_woch8")