start working on the XLib plugin, add evilium
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36
WorldObjects/base/evilium.tscn
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36
WorldObjects/base/evilium.tscn
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[gd_scene format=3 uid="uid://cq3k4evus3crp"]
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[sub_resource type="GDScript" id="GDScript_c3ak7"]
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script/source = "extends StaticBody3D
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func _destroy():
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get_parent().queue_free()
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"
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[sub_resource type="SphereShape3D" id="SphereShape3D_c3ak7"]
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[sub_resource type="SphereMesh" id="SphereMesh_l56mc"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_woch8"]
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albedo_color = Color(1, 0, 0, 1)
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metallic = 1.0
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metallic_specular = 0.18
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roughness = 0.13
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emission_enabled = true
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emission = Color(0.95445794, 3.6098063e-06, 1.347661e-06, 1)
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emission_energy_multiplier = 10000.0
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refraction_scale = 1.0
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[node name="Evilium" type="Node3D" unique_id=1080277171]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
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[node name="Collider" type="StaticBody3D" parent="." unique_id=1271626654]
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script = SubResource("GDScript_c3ak7")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Collider" unique_id=145644631]
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shape = SubResource("SphereShape3D_c3ak7")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=156585554]
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mesh = SubResource("SphereMesh_l56mc")
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surface_material_override/0 = SubResource("StandardMaterial3D_woch8")
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