extends Node3D var LampMaterial = StandardMaterial3D.new(); @export var isLampOn = false; @export_category("Lamp Config") @export var onColor : Color; @export var glowMultiplier : int; func _ready() -> void: $Light.material_override = LampMaterial; func startGlowing(): LampMaterial.emission_enabled = true; LampMaterial.emission = onColor; LampMaterial.emission_energy_multiplier = glowMultiplier func stopGlowing(): LampMaterial.emission_energy_multiplier = 0.0; func _process(delta: float) -> void: if isLampOn: LampMaterial.albedo_color = onColor; startGlowing(); else: LampMaterial.albedo_color = Color(0.069, 0.069, 0.069, 1.0); stopGlowing();