[gd_scene format=3 uid="uid://cq3k4evus3crp"] [sub_resource type="GDScript" id="GDScript_c3ak7"] script/source = "extends StaticBody3D func _destroy(): get_parent().queue_free() " [sub_resource type="SphereShape3D" id="SphereShape3D_c3ak7"] [sub_resource type="SphereMesh" id="SphereMesh_l56mc"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_woch8"] albedo_color = Color(1, 0, 0, 1) metallic = 1.0 metallic_specular = 0.18 roughness = 0.13 emission_enabled = true emission = Color(0.95445794, 3.6098063e-06, 1.347661e-06, 1) emission_energy_multiplier = 10000.0 refraction_scale = 1.0 [node name="Evilium" type="Node3D" unique_id=1080277171] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0) [node name="Collider" type="StaticBody3D" parent="." unique_id=1271626654] script = SubResource("GDScript_c3ak7") [node name="CollisionShape3D" type="CollisionShape3D" parent="Collider" unique_id=145644631] shape = SubResource("SphereShape3D_c3ak7") [node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=156585554] mesh = SubResource("SphereMesh_l56mc") surface_material_override/0 = SubResource("StandardMaterial3D_woch8")