extends Node3D @export var Value : int func _process(delta: float) -> void: # 1. Remap the value var degree_value: float = remap(Value, 1.0, 100.0, 360.0 - 20, 25) # 2. Assign a fresh Vector3 to rotation_degrees $Node3D2.rotation_degrees = Vector3(0.0, degree_value, 0.0)