Files
Factory47/SaveManager/Config.gd

21 lines
423 B
GDScript

extends Node
const ConfigPath = "user://config.tres"
func saveConfigs():
var NewConfig = Config.new()
NewConfig.username = MainGame.username
NewConfig.language = MainGame.loadedLanguage
var sc = ResourceSaver.save(NewConfig, ConfigPath)
func loadConfig() -> Config:
if ResourceLoader.exists(ConfigPath):
var LoadedConfig = load(ConfigPath)
if LoadedConfig:
return LoadedConfig
return Config.new()