Finish triangle code and add triangle example to app
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+12
-2
@@ -18,8 +18,18 @@ namespace Raster3D.App
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public override void exec(Engine.Engine engine)
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public override void exec(Engine.Engine engine)
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{
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{
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Line line = new Line(new Vec2D(0, 30), new Vec2D(30,60), engine);
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Vec2D[] points = new Vec2D[3];
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line._Draw();
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points[0] = new Vec2D(32, 32);
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points[1] = new Vec2D(64, 32);
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points[2] = new Vec2D(64, 64);
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rgb[] colors = new rgb[3];
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colors[0] = new rgb(1.0f, 0.0f, 0.0f); // red
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colors[1] = new rgb(0.0f, 1.0f, 0.0f); // green
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colors[2] = new rgb(0.0f, 0.0f, 1.0f); // blue
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Triangle triangle = new Triangle(points, colors, engine);
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triangle._Draw();
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}
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}
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}
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}
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}
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}
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@@ -26,9 +26,13 @@ namespace Raster3D.Engine.Objects
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public void _Draw()
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public void _Draw()
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{
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{
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children.Append(new Line(_positions[0], _positions[1], _clrs[0], _engine));
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children[0] = (new Line(_positions[0], _positions[1], _clrs[0], _engine));
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children.Append(new Line(_positions[1], _positions[2], _clrs[1], _engine));
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children[1] = (new Line(_positions[1], _positions[2], _clrs[1], _engine));
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children.Append(new Line(_positions[2], _positions[1], _clrs[2], _engine));
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children[2] = (new Line(_positions[2], _positions[0], _clrs[2], _engine));
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foreach (var child in children)
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{
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child._Draw();
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}
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}
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}
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public void _Free()
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public void _Free()
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