Add project files.
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Raster3D.App.Interfaces
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{
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internal interface IDrawable
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{
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void draw(GameTime time);
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}
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}
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using Raster3D.Engine;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Raster3D.Engine.Graphics;
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namespace Raster3D.App.Interfaces
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{
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internal interface IEntity
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{
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int id { get; set; }
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Vec2D position { get; set; }
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void tick();
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void spawn();
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void free();
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}
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}
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