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# Line
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### [RenderObject](RenderObject.md) < [Pixel](Pixel.md) < [<u>Line</u>](Line.md)
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##
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The line primitave is a simple one, comprised of 2 Vec2D points
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##
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## Arguments
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| Name | Type | Need |
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| ---- | ---- | ---- |
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| pos1 | [Vec2D]() | The first position of a line |
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| pos2 | [Vec2D]() | The second position of a line |
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| color | [rgb]() | The fill color of the line |
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| engine | [Engine]() | The call for the engine, used to access the pixbuf
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# Raster3D Objects docs
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Raster3D contains a few builtin objects that can be used to draw shapes and primitaves onscreen.
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Below is an exhaustive tree list of objects and links to their documentation.
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- [RenderObject](RenderObject.md)
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- [Pixel](Pixel.md)
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- [Line](Line.md)
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- [Triangle](Triangle.md)
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- [Square](Square.md)
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# Pixel
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### [RenderObject]() < [<u>Pixel</u>](objects/Pixel.md)
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# Triangle
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### [RenderObject](RenderObject.md) < [Pixel](Pixel.md) < [Line](Line.md) < [<u>Triangle</u>](Triangle.md)
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##
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Description
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##
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## Arguments
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| Name | Type | Need |
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| ---- | ---- | ---- |
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# Template
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### [ThingThatExtended]() < [<u>Thing</u>]()
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##
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Description
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##
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## Arguments
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| Name | Type | Need |
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| ---- | ---- | ---- |
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