using Raster3D.App.Interfaces; using Raster3D.Engine; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Raster3D.Engine.Graphics; namespace Raster3D.App { public class Player : IEntity { public int id { get; set; } public Vec2D position { get; set; } public void tick() { } public void spawn() { } public void free() { } } }