#include "Renderer.h" #include "Variant.h" #include #include "transl.h" void Rena3D_Renderer::InitTree() { std::cout << "tree inited!" << std::endl; Translator trans; trans.RegisterNewLanguage("EN_US"); trans.RegisterTranslatableObject("main.startup.initMessage", "EN_US", "Welcome to Rena3D"); } void Rena3D_Renderer::RenderFrame(r3d_Variant::RenderTime timeSignature) { }