#include "transl.h" #include "Variant.h" void Translator::RegisterNewLanguage(r3d_Variant::String name) { std::unordered_map newLanguage; languages.insert({ name, newLanguage }); } void Translator::RegisterTranslatableObject(r3d_Variant::String key, r3d_Variant::String language, r3d_Variant::String value) { if (language.find(language)) { languages[language].insert({key, value}); } }