#include #include "type.h" #include "Renderer.h" #include static SDL_Window* window = NULL; static SDL_Renderer* renderer = NULL; static Types::vec2 windowDimensions(1366, 768); static Rena3D_Renderer r3dgpu; int main(Types::uint_32 argc, char* argv) { if (!SDL_Init(SDL_INIT_VIDEO)) { std::cerr << "cannot init sdl window: " << SDL_GetError() << std::endl; return -1; } window = SDL_CreateWindow( "rena3d", windowDimensions.X, windowDimensions.Y, 0 ); if (!window) { std::cerr << "cannot create sdl window: " << SDL_GetError() << std::endl; SDL_Quit(); return -3; } renderer = SDL_CreateRenderer(window, nullptr); if (!renderer) { std::cerr << "renderer create failed: " << SDL_GetError() << std::endl; SDL_DestroyWindow(window); return -1; } Types::BOOLEAN isRunning = true; SDL_Event event; r3dgpu.InitTree(); while (isRunning) { while (SDL_PollEvent(&event)) { if (event.type == SDL_EVENT_QUIT) { isRunning = false; } } SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); SDL_RenderClear(renderer); r3dgpu.RenderFrame(0); SDL_RenderPresent(renderer); } SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); return 0; }