local a=...local b={}local c={}local d={}function d.open(e)if not b[e]then local f=a.newUUID()b[e]={owner=a.currentProcess.pid,handle=f,messages={}}return b[e].handle end;error("Port already opened")end;function d.close(e)if b[e]then if b[e].owner==a.currentProcess.pid then b[e]=nil;return true else error("Cannot close port you do not own")end end;error("Port not opened")end;function d.send(e,g)if b[e]then table.insert(b[e].messages,{from=a.currentProcess.pid,message=g})if c[b[e].owner]then c[b[e].owner](e,g)end;return true end;error("Port not opened")end;function d.receive(e)if b[e]then if#b[e].messages>0 then return table.remove(b[e].messages,1)else return nil end end;error("Port not opened")end;function d.setSignalHandler(h,i)c[h]=i end;function d.clearSignalHandler(h)c[h]=nil end;function d.sendSignal(h,...)coroutine.resumeWithTimeout(coroutine.create(function(...)if c[h]then c[h](...)return true end end),100)return false end;a.ipc=d;a.syscalls["ipc_open"]=d.open;a.syscalls["ipc_close"]=d.close;a.syscalls["ipc_send"]=d.send;a.syscalls["ipc_receive"]=d.receive;a.syscalls["ipc_setSignalHandler"]=d.setSignalHandler;a.syscalls["ipc_clearSignalHandler"]=d.clearSignalHandler;a.syscalls["ipc_sendSignal"]=d.sendSignal;a.log("Loaded IPC module")