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LWGlass/LWGlass.csproj
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707
LWGlass/LWGlass.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<ItemGroup>
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<Compile Include="LWGlass\src\client\Loader.cs" />
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<Compile Include="LWGlass\src\client\Main.cs" />
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<Compile Include="LWGlass\src\server\loader.cs" />
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|
||||
<Reference Include="UnityEngine.SubstanceModule">
|
||||
<HintPath>D:\SteamLibrary\steamapps\common\Logic World\Logic_World_Data\Managed\UnityEngine.SubstanceModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SubsystemsModule">
|
||||
<HintPath>D:\SteamLibrary\steamapps\common\Logic World\Logic_World_Data\Managed\UnityEngine.SubsystemsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TerrainModule">
|
||||
<HintPath>D:\SteamLibrary\steamapps\common\Logic World\Logic_World_Data\Managed\UnityEngine.TerrainModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
||||
<HintPath>D:\SteamLibrary\steamapps\common\Logic World\Logic_World_Data\Managed\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextCoreFontEngineModule">
|
||||
<HintPath>D:\SteamLibrary\steamapps\common\Logic World\Logic_World_Data\Managed\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextCoreTextEngineModule">
|
||||
<HintPath>D:\SteamLibrary\steamapps\common\Logic World\Logic_World_Data\Managed\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextRenderingModule">
|
||||
<HintPath>D:\SteamLibrary\steamapps\common\Logic World\Logic_World_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TilemapModule">
|
||||
<HintPath>D:\SteamLibrary\steamapps\common\Logic World\Logic_World_Data\Managed\UnityEngine.TilemapModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TLSModule">
|
||||
<HintPath>D:\SteamLibrary\steamapps\common\Logic World\Logic_World_Data\Managed\UnityEngine.TLSModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>D:\SteamLibrary\steamapps\common\Logic World\Logic_World_Data\Managed\UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIElementsModule">
|
||||
<HintPath>D:\SteamLibrary\steamapps\common\Logic World\Logic_World_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIModule">
|
||||
<HintPath>D:\SteamLibrary\steamapps\common\Logic World\Logic_World_Data\Managed\UnityEngine.UIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UmbraModule">
|
||||
<HintPath>D:\SteamLibrary\steamapps\common\Logic World\Logic_World_Data\Managed\UnityEngine.UmbraModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
|
||||
<HintPath>D:\SteamLibrary\steamapps\common\Logic World\Logic_World_Data\Managed\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
||||
<HintPath>D:\SteamLibrary\steamapps\common\Logic World\Logic_World_Data\Managed\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityConnectModule">
|
||||
<HintPath>D:\SteamLibrary\steamapps\common\Logic World\Logic_World_Data\Managed\UnityEngine.UnityConnectModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityCurlModule">
|
||||
<HintPath>D:\SteamLibrary\steamapps\common\Logic World\Logic_World_Data\Managed\UnityEngine.UnityCurlModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
||||
<HintPath>D:\SteamLibrary\steamapps\common\Logic World\Logic_World_Data\Managed\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
||||
<HintPath>D:\SteamLibrary\steamapps\common\Logic World\Logic_World_Data\Managed\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
||||
<HintPath>D:\SteamLibrary\steamapps\common\Logic World\Logic_World_Data\Managed\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestModule">
|
||||
<HintPath>D:\SteamLibrary\steamapps\common\Logic World\Logic_World_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
||||
<HintPath>D:\SteamLibrary\steamapps\common\Logic World\Logic_World_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
||||
<HintPath>D:\SteamLibrary\steamapps\common\Logic World\Logic_World_Data\Managed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VehiclesModule">
|
||||
<HintPath>D:\SteamLibrary\steamapps\common\Logic World\Logic_World_Data\Managed\UnityEngine.VehiclesModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VFXModule">
|
||||
<HintPath>D:\SteamLibrary\steamapps\common\Logic World\Logic_World_Data\Managed\UnityEngine.VFXModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VideoModule">
|
||||
<HintPath>D:\SteamLibrary\steamapps\common\Logic World\Logic_World_Data\Managed\UnityEngine.VideoModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VirtualTexturingModule">
|
||||
<HintPath>D:\SteamLibrary\steamapps\common\Logic World\Logic_World_Data\Managed\UnityEngine.VirtualTexturingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VRModule">
|
||||
<HintPath>D:\SteamLibrary\steamapps\common\Logic World\Logic_World_Data\Managed\UnityEngine.VRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.WindModule">
|
||||
<HintPath>D:\SteamLibrary\steamapps\common\Logic World\Logic_World_Data\Managed\UnityEngine.WindModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.XRModule">
|
||||
<HintPath>D:\SteamLibrary\steamapps\common\Logic World\Logic_World_Data\Managed\UnityEngine.XRModule.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets"/>
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
16
LWGlass/LWGlass.sln
Normal file
16
LWGlass/LWGlass.sln
Normal file
@@ -0,0 +1,16 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LWGlass", "LWGlass.csproj", "{DBF59BA1-8E2D-479E-ADCD-DD4D7E81C693}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{DBF59BA1-8E2D-479E-ADCD-DD4D7E81C693}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{DBF59BA1-8E2D-479E-ADCD-DD4D7E81C693}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{DBF59BA1-8E2D-479E-ADCD-DD4D7E81C693}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{DBF59BA1-8E2D-479E-ADCD-DD4D7E81C693}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
7
LWGlass/components/Building.jecs
Normal file
7
LWGlass/components/Building.jecs
Normal file
@@ -0,0 +1,7 @@
|
||||
Glass:
|
||||
column: "Miscellaneous"
|
||||
category: "Structural"
|
||||
prefab:
|
||||
clientCode: LWGlass.Client.Glass
|
||||
placingRules:
|
||||
allowWorldRotation: false
|
||||
1
LWGlass/languages/English/English_components.jecs
Normal file
1
LWGlass/languages/English/English_components.jecs
Normal file
@@ -0,0 +1 @@
|
||||
LWGlass.Glass: "Glass"
|
||||
7
LWGlass/manifest.jecs
Normal file
7
LWGlass/manifest.jecs
Normal file
@@ -0,0 +1,7 @@
|
||||
ID: LWGlass
|
||||
Name: LWGlass
|
||||
Author: Astronand
|
||||
Version: 1.0.0
|
||||
Priority: 0
|
||||
Dependencies:
|
||||
- AssemblyLoader
|
||||
BIN
LWGlass/obj/Debug/LWGlass.csproj.AssemblyReference.cache
Normal file
BIN
LWGlass/obj/Debug/LWGlass.csproj.AssemblyReference.cache
Normal file
Binary file not shown.
16
LWGlass/src/client/Loader.cs
Normal file
16
LWGlass/src/client/Loader.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
using LogicAPI.Client;
|
||||
using LogicLog;
|
||||
|
||||
namespace LWGlass
|
||||
{
|
||||
public class LWGClient : ClientMod
|
||||
{
|
||||
|
||||
static LWGClient() {}
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
Logger.Info("LWGClient - Loaded Client");
|
||||
}
|
||||
}
|
||||
}
|
||||
147
LWGlass/src/client/Main.cs
Normal file
147
LWGlass/src/client/Main.cs
Normal file
@@ -0,0 +1,147 @@
|
||||
using JimmysUnityUtilities;
|
||||
using LogicAPI.Data;
|
||||
using LogicWorld.Building.Overhaul;
|
||||
using LogicWorld.ClientCode;
|
||||
using LogicWorld.ClientCode.Resizing;
|
||||
using LogicWorld.Interfaces;
|
||||
using LogicWorld.Interfaces.Building;
|
||||
using LogicWorld.Rendering.Chunks;
|
||||
using LogicWorld.Rendering.Components;
|
||||
using LogicWorld.Rendering.Dynamics;
|
||||
using LogicWorld.SharedCode.Components;
|
||||
using Unified.UniversalBlur.Runtime;
|
||||
using UnityEngine;
|
||||
|
||||
namespace LWGlass.Client
|
||||
{
|
||||
public class Glass :
|
||||
ComponentClientCode<CircuitBoard.IData>,
|
||||
IColorableClientCode,
|
||||
IResizableX,
|
||||
IResizableZ
|
||||
{
|
||||
private int previousSizeX;
|
||||
private int previousSizeZ;
|
||||
|
||||
public Color24 Color
|
||||
{
|
||||
get => Data.Color;
|
||||
set => Data.Color = value;
|
||||
}
|
||||
public string ColorsFileKey => "Boards";
|
||||
public float MinColorValue => 0;
|
||||
|
||||
public int SizeX
|
||||
{
|
||||
get => Data.SizeX;
|
||||
set => Data.SizeX = value;
|
||||
}
|
||||
public int MinX => 1;
|
||||
public int MaxX => 80;
|
||||
public float GridIntervalX => 1f;
|
||||
|
||||
public int SizeZ
|
||||
{
|
||||
get => Data.SizeZ;
|
||||
set => Data.SizeZ = value;
|
||||
}
|
||||
public int MinZ => 1;
|
||||
public int MaxZ => 80;
|
||||
public float GridIntervalZ => 1f;
|
||||
|
||||
protected override void OnComponentImaged()
|
||||
{
|
||||
Data.Color = new Color24(255, 255, 255);
|
||||
GameObject obj = Decorations[0].DecorationObject;
|
||||
obj.GetComponent<MeshRenderer>().sharedMaterial = LogicWorld.References.MaterialsCache.StandardUnlitColorTransparent(Color, 0.7f);
|
||||
}
|
||||
|
||||
protected override void DataUpdate()
|
||||
{
|
||||
GameObject obj = Decorations[0].DecorationObject;
|
||||
obj.GetComponent<MeshRenderer>().sharedMaterial = LogicWorld.References.MaterialsCache.StandardUnlitColorTransparent(Color, 0.2f);
|
||||
if (SizeX == previousSizeX && SizeZ == previousSizeZ)
|
||||
return;
|
||||
previousSizeX = SizeX;
|
||||
previousSizeZ = SizeZ;
|
||||
obj.transform.localScale = new Vector3(SizeX, .5f, SizeZ) * 0.3f;
|
||||
}
|
||||
protected override ChildPlacementInfo GenerateChildPlacementInfo()
|
||||
{
|
||||
ChildPlacementInfo childPlacementInfo = new ChildPlacementInfo();
|
||||
childPlacementInfo.Points = new FixedPlacingPoint[SizeZ * SizeX * 2];
|
||||
|
||||
int i = 0;
|
||||
for (int iX = 0; iX < SizeX; iX++)
|
||||
{
|
||||
for (int iZ = 0; iZ < SizeZ; iZ++)
|
||||
{
|
||||
childPlacementInfo.Points[i++] = new FixedPlacingPoint()
|
||||
{
|
||||
Position = new Vector3(iX, .5f, iZ),
|
||||
UpDirection = new Vector3(0, 1, 0)
|
||||
};
|
||||
childPlacementInfo.Points[i++] = new FixedPlacingPoint()
|
||||
{
|
||||
Position = new Vector3(iX, 0, iZ),
|
||||
UpDirection = new Vector3(0, -1, 0)
|
||||
};
|
||||
}
|
||||
}
|
||||
//for (int SX1 = 0; SX1 < SizeX; SX1++)
|
||||
//{
|
||||
// childPlacementInfo.Points[i++] = new FixedPlacingPoint()
|
||||
// {
|
||||
// Position = new Vector3(SX1, 0, -.3f ),
|
||||
// UpDirection = new Vector3(0, 0, -1)
|
||||
// };
|
||||
// childPlacementInfo.Points[i++] = new FixedPlacingPoint()
|
||||
// {
|
||||
// Position = new Vector3(SX1, 0, SizeZ+.3f ),
|
||||
// UpDirection = new Vector3(0, 0, 1)
|
||||
// };
|
||||
//}
|
||||
//for (int SX1 = 0; SX1 < SizeZ; SX1++)
|
||||
//{
|
||||
// childPlacementInfo.Points[i++] = new FixedPlacingPoint()
|
||||
// {
|
||||
// Position = new Vector3(-.3f, 0, SX1 ),
|
||||
// UpDirection = new Vector3(-1, 0, 0)
|
||||
// };
|
||||
// childPlacementInfo.Points[i++] = new FixedPlacingPoint()
|
||||
// {
|
||||
// Position = new Vector3(SizeX+.3f, 0, SX1 ),
|
||||
// UpDirection = new Vector3(1, 0, 0)
|
||||
// };
|
||||
//}
|
||||
return childPlacementInfo;
|
||||
}
|
||||
protected override IDecoration[] GenerateDecorations(Transform parentToCreateDecorationsUnder)
|
||||
{
|
||||
var myGameObject = new GameObject("glass");
|
||||
myGameObject.transform.SetParent(parentToCreateDecorationsUnder);
|
||||
var collider = myGameObject.AddComponent<BoxCollider>();
|
||||
collider.center = new Vector3(.5f,.5f,.5f);
|
||||
var meshFilter = myGameObject.AddComponent<MeshFilter>();
|
||||
meshFilter.sharedMesh = LogicWorld.References.Meshes.OriginCube;
|
||||
var meshRenderer = myGameObject.AddComponent<MeshRenderer>();
|
||||
meshRenderer.sharedMaterial = LogicWorld.References.MaterialsCache.StandardUnlitColorTransparent(Color, 0.2f);
|
||||
return new IDecoration[]
|
||||
{
|
||||
new Decoration()
|
||||
{
|
||||
DecorationObject = myGameObject,
|
||||
LocalPosition = new Vector3(-.15f, 0, -.15f),
|
||||
AutoSetupColliders = true,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void SetDataDefaultValues()
|
||||
{
|
||||
Data.SizeX = 1;
|
||||
Data.SizeZ = 1;
|
||||
Data.Color = new Color24(120, 120, 120);
|
||||
}
|
||||
}
|
||||
}
|
||||
8
LWGlass/src/server/loader.cs
Normal file
8
LWGlass/src/server/loader.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
using LogicAPI.Server;
|
||||
using LogicLog;
|
||||
|
||||
public class Loader : ServerMod {
|
||||
protected override void Initialize() {
|
||||
Logger.Info("LWGServer - Loaded server");
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user