Update Main.cs
This commit is contained in:
@@ -61,13 +61,13 @@ namespace LWGlass.Client
|
||||
{
|
||||
Data.Color = new Color24(255, 255, 255);
|
||||
GameObject obj = Decorations[0].DecorationObject;
|
||||
obj.GetComponent<MeshRenderer>().sharedMaterial = LogicWorld.References.MaterialsCache.StandardUnlitColorTransparent(Color, (float) _glassTranparency/10);
|
||||
obj.GetComponent<MeshRenderer>().sharedMaterial = LogicWorld.References.MaterialsCache.StandardUnlitColorTransparent(Color, (float) _glassTransparency/10);
|
||||
}
|
||||
|
||||
protected override void DataUpdate()
|
||||
{
|
||||
GameObject obj = Decorations[0].DecorationObject;
|
||||
obj.GetComponent<MeshRenderer>().sharedMaterial = LogicWorld.References.MaterialsCache.StandardUnlitColorTransparent(Color, (float) _glassTranparency/10);
|
||||
obj.GetComponent<MeshRenderer>().sharedMaterial = LogicWorld.References.MaterialsCache.StandardUnlitColorTransparent(Color, (float) _glassTransparency/10);
|
||||
if (SizeX == previousSizeX && SizeZ == previousSizeZ)
|
||||
return;
|
||||
previousSizeX = SizeX;
|
||||
|
||||
Reference in New Issue
Block a user