Update Main.cs
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@@ -61,13 +61,13 @@ namespace LWGlass.Client
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{
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Data.Color = new Color24(255, 255, 255);
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GameObject obj = Decorations[0].DecorationObject;
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obj.GetComponent<MeshRenderer>().sharedMaterial = LogicWorld.References.MaterialsCache.StandardUnlitColorTransparent(Color, (float) _glassTranparency/10);
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obj.GetComponent<MeshRenderer>().sharedMaterial = LogicWorld.References.MaterialsCache.StandardUnlitColorTransparent(Color, (float) _glassTransparency/10);
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}
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protected override void DataUpdate()
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{
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GameObject obj = Decorations[0].DecorationObject;
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obj.GetComponent<MeshRenderer>().sharedMaterial = LogicWorld.References.MaterialsCache.StandardUnlitColorTransparent(Color, (float) _glassTranparency/10);
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obj.GetComponent<MeshRenderer>().sharedMaterial = LogicWorld.References.MaterialsCache.StandardUnlitColorTransparent(Color, (float) _glassTransparency/10);
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if (SizeX == previousSizeX && SizeZ == previousSizeZ)
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return;
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previousSizeX = SizeX;
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