Update Main.cs

This commit is contained in:
Lexxy Wolfgang
2025-06-15 05:20:21 -04:00
committed by GitHub
parent f01933e3fe
commit 63a6d21061

View File

@@ -61,13 +61,13 @@ namespace LWGlass.Client
{ {
Data.Color = new Color24(255, 255, 255); Data.Color = new Color24(255, 255, 255);
GameObject obj = Decorations[0].DecorationObject; GameObject obj = Decorations[0].DecorationObject;
obj.GetComponent<MeshRenderer>().sharedMaterial = LogicWorld.References.MaterialsCache.StandardUnlitColorTransparent(Color, (float) _glassTranparency/10); obj.GetComponent<MeshRenderer>().sharedMaterial = LogicWorld.References.MaterialsCache.StandardUnlitColorTransparent(Color, (float) _glassTransparency/10);
} }
protected override void DataUpdate() protected override void DataUpdate()
{ {
GameObject obj = Decorations[0].DecorationObject; GameObject obj = Decorations[0].DecorationObject;
obj.GetComponent<MeshRenderer>().sharedMaterial = LogicWorld.References.MaterialsCache.StandardUnlitColorTransparent(Color, (float) _glassTranparency/10); obj.GetComponent<MeshRenderer>().sharedMaterial = LogicWorld.References.MaterialsCache.StandardUnlitColorTransparent(Color, (float) _glassTransparency/10);
if (SizeX == previousSizeX && SizeZ == previousSizeZ) if (SizeX == previousSizeX && SizeZ == previousSizeZ)
return; return;
previousSizeX = SizeX; previousSizeX = SizeX;