update main.cs

This commit is contained in:
Lexxy Wolfgang
2025-06-16 13:45:15 -04:00
committed by GitHub
parent ba96b5a58c
commit fbfa6b1c5d

View File

@@ -22,15 +22,16 @@ namespace LWGlass.Client
IResizableZ
{
[Setting_SliderFloat("LWGlass.Glass.GlassTransparency")]
public static float GlassTransparency {
public static float GlassTransparency
{
get => _glassTransparency;
set
{
_glassTransparency = value;
_glassTransparency = (float) value;
updateGlassTransparency();
}
}
private static float _glassTransparency = 15;
private static float _glassTransparency = 50;
protected static void updateGlassTransparency()
{
@@ -39,13 +40,13 @@ namespace LWGlass.Client
{
return;
}
var glass = world.ComponentTypes.GetComponentType("LWGlass.Client.Glass");
var glass = world.ComponentTypes.GetComponentType("LWGlass.Glass");
foreach(var kvp in world.Data.AllComponents)
{
var (addr, data) = kvp;
var (address, data) = kvp;
if (data.Data.Type == glass)
{
world.Renderer.Entities.GetClientCode(addr).QueueFrameUpdate();
world.Renderer.Entities.GetClientCode(address).QueueDataUpdate();
}
}
}
@@ -77,19 +78,24 @@ namespace LWGlass.Client
}
public int MinZ => 1;
public int MaxZ => 80;
public float GridIntervalZ => 1f;
public float GridIntervalZ => 1f;
protected Material setSharedMaterial()
{
return LogicWorld.References.MaterialsCache.StandardUnlitColorTransparent(Color, (float) GlassTransparency/100);
}
protected override void OnComponentImaged()
{
Data.Color = new Color24(255, 255, 255);
GameObject obj = Decorations[0].DecorationObject;
obj.GetComponent<MeshRenderer>().sharedMaterial = LogicWorld.References.MaterialsCache.StandardUnlitColorTransparent(Color, (float) _glassTransparency/10);
obj.GetComponent<MeshRenderer>().sharedMaterial = setSharedMaterial();
}
protected override void DataUpdate()
{
GameObject obj = Decorations[0].DecorationObject;
obj.GetComponent<MeshRenderer>().sharedMaterial = LogicWorld.References.MaterialsCache.StandardUnlitColorTransparent(Color, (float) _glassTransparency/10);
obj.GetComponent<MeshRenderer>().sharedMaterial = setSharedMaterial();
if (SizeX == previousSizeX && SizeZ == previousSizeZ)
return;
previousSizeX = SizeX;
@@ -155,7 +161,7 @@ namespace LWGlass.Client
var meshFilter = myGameObject.AddComponent<MeshFilter>();
meshFilter.sharedMesh = LogicWorld.References.Meshes.OriginCube;
var meshRenderer = myGameObject.AddComponent<MeshRenderer>();
meshRenderer.sharedMaterial = LogicWorld.References.MaterialsCache.StandardUnlitColorTransparent(Color, (float) _glassTransparency/10);
meshRenderer.sharedMaterial = setSharedMaterial();
return new IDecoration[]
{
new Decoration()