Fixed compilation errors

This commit is contained in:
Anuken
2018-03-14 20:15:25 -04:00
parent 1cd30e9057
commit 01ba051c43
26 changed files with 64 additions and 84 deletions
@@ -1,6 +1,6 @@
package io.anuke.mindustry.entities;
import io.anuke.mindustry.entities.enemies.BaseUnit;
import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.entities.BulletEntity;
import io.anuke.ucore.entities.Entity;
@@ -3,7 +3,7 @@ package io.anuke.mindustry.entities;
import com.badlogic.gdx.graphics.Color;
import io.anuke.mindustry.entities.effect.DamageArea;
import io.anuke.mindustry.entities.effect.EMP;
import io.anuke.mindustry.entities.enemies.BaseUnit;
import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.graphics.Fx;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.core.Effects;
@@ -76,7 +76,7 @@ public abstract class SyncEntity extends DestructibleEntity{
return (T)this;
}
private static boolean isSmoothing(){
public static boolean isSmoothing(){
return threads.isEnabled() && threads.getFPS() <= Gdx.graphics.getFramesPerSecond() / 2f;
}
@@ -1,7 +1,7 @@
package io.anuke.mindustry.entities.effect;
import com.badlogic.gdx.math.Interpolation;
import io.anuke.mindustry.entities.enemies.BaseUnit;
import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.types.defense.ShieldBlock;
import io.anuke.ucore.core.Timers;
@@ -4,7 +4,7 @@ import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.ObjectSet;
import io.anuke.mindustry.entities.enemies.BaseUnit;
import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.graphics.Fx;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Timers;
@@ -1,4 +1,4 @@
package io.anuke.mindustry.entities.enemies;
package io.anuke.mindustry.entities.units;
import io.anuke.mindustry.entities.Bullet;
import io.anuke.mindustry.entities.Unit;
@@ -1,4 +1,4 @@
package io.anuke.mindustry.entities.enemies;
package io.anuke.mindustry.entities.units;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.entities.BulletType;
@@ -1,4 +1,4 @@
package io.anuke.mindustry.entities.enemies;
package io.anuke.mindustry.entities.units;
public class UnitTypes {
//TODO list types here.