Fixed compilation errors

This commit is contained in:
Anuken
2018-03-14 20:15:25 -04:00
parent 1cd30e9057
commit 01ba051c43
26 changed files with 64 additions and 84 deletions
@@ -3,8 +3,6 @@ package io.anuke.mindustry.ui.fragments;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.files.FileHandle;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.enemies.BaseUnit;
import io.anuke.mindustry.entities.enemies.UnitTypes;
import io.anuke.mindustry.net.Net;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.scene.builders.button;
@@ -66,10 +64,6 @@ public class DebugFragment implements Fragment {
netClient.clearRecieved();
});
row();
new button("spawn", () -> {
new BaseUnit(UnitTypes.healer).set(player.x, player.y).add();
});
row();
}}.end();
row();
@@ -96,22 +96,21 @@ public class PlayerListFragment implements Fragment{
button.margin(5).marginBottom(10);
Stack stack = new Stack();
BorderImage image = new BorderImage(Draw.region(player.isAndroid ? "ship-standard" : "mech-standard-icon"), 3f);
BorderImage image = new BorderImage(Draw.region("mech-" + player.mech.name), 3f);
stack.add(image);
if(!player.isAndroid) {
stack.add(new Element(){
public void draw(){
float s = getWidth() / 12f;
for(int i : Mathf.signs){
Draw.rect((i < 0 ? player.weaponLeft.name : player.weaponRight.name)
+ "-equip", x + s * 6 + i * 3*s, y + s*6 + 2*s, -8*s*i, 8*s);
}
stack.add(new Element(){
public void draw(){
float s = getWidth() / 12f;
for(int i : Mathf.signs){
Draw.rect((i < 0 ? player.weaponLeft.name : player.weaponRight.name)
+ "-equip", x + s * 6 + i * 3*s, y + s*6 + 2*s, -8*s*i, 8*s);
}
});
}
}
});
button.add(stack).size(h);
button.labelWrap("[#" + player.getColor().toString().toUpperCase() + "]" + player.name).width(170f).pad(10);
button.add().grow();