Automatic bundle update
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@@ -129,7 +129,7 @@ committingchanges = 提交更改
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done = 完成
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feature.unsupported = 您的设备不支持该特性。
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mods.initfailed = [red]\u26A0[] Mindustry 的上一次启动失败了,可能是异常的模组导致的。\n\n为了防止连续崩溃,[red]所有模组都被禁用了。[]
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mods.initfailed = [red]⚠[] Mindustry 的上一次启动失败了,可能是异常的模组导致的。\n\n为了防止连续崩溃,[red]所有模组都被禁用了。[]
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mods = 模组
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mods.name = 模组:
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mods.none = [lightgray]没有找到模组!
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@@ -732,9 +732,9 @@ objective.enemyescelating = [accent]敌方在[lightgray]{0}[]后扩大单位生
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objective.enemyairunits = [accent]敌方在[lightgray]{0}[]后开始生产空军单位
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objective.destroycore = [accent]摧毁敌方核心
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objective.command = [accent]指挥单位
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objective.nuclearlaunch = [accent]\u26A0 侦测到核打击:[lightgray]{0}
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objective.nuclearlaunch = [accent]⚠ 侦测到核打击:[lightgray]{0}
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announce.nuclearstrike = [red]\u26A0 核打击接近中 \u26A0\n[lightgray]立刻建造备用核心
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announce.nuclearstrike = [red]⚠ 核打击接近中 ⚠\n[lightgray]立刻建造备用核心
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loadout = 装运
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resources = 资源
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@@ -830,7 +830,6 @@ difficulty.enemyHealthMultiplier = 敌军血量:{0}
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difficulty.enemySpawnMultiplier = 敌军数量:{0}
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difficulty.waveTimeMultiplier = 波次间隔时间:{0}
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difficulty.nomodifiers = [lightgray](无修改)
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planets = 行星
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planet.serpulo.name = 塞普罗
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@@ -1170,7 +1169,7 @@ bullet.notargetsmissiles = [stat] 忽略导弹
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bullet.notargetsbuildings = [stat] 忽略建筑
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unit.blocks = 格
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unit.blockssquared = 格 \u00B2
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unit.blockssquared = 格 ²
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unit.powersecond = 电力/秒
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unit.tilessecond = 格/秒
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unit.liquidsecond = 液体/秒
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@@ -2552,7 +2551,6 @@ laccess.id = 单位/块/物品/液体的 ID。\n这是 Lookup 的反向操作。
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laccess.displaywidth = 显示屏的宽度(以像素为单位)。
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laccess.displayheight = 显示屏的高度(以像素为单位)。
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laccess.bufferusage = 显示器图形缓冲区中未处理的命令数。
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lcategory.unknown = 未知
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lcategory.unknown.description = 未分类的指令
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lcategory.io = 输入 & 输出
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