Merge remote-tracking branch 'origin/master'
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@@ -1152,9 +1152,9 @@ block.spirit-factory.description = Produziert leichte Drohnen, die Erz abbauen u
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block.phantom-factory.description = Produziert erweiterte Drohnen, die deutlich effizienter sind als Spirit-Drohnen.
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block.wraith-factory.description = Produziert schnelle Abfangjäger.
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block.ghoul-factory.description = Produziert schwere Flächenbomber.
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block.revenant-factory.description = Produziert schwere Laser-Bodeneinheiten.
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block.revenant-factory.description = Produziert schwere Raketen basierte Flugeinheiten.
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block.dagger-factory.description = Produziert Standard-Bodeneinheiten.
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block.crawler-factory.description = Produces fast self-destructing swarm units.
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block.crawler-factory.description = Produziert schnelle selbstzerstörende Schwarmeinheiten.
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block.titan-factory.description = Produziert fortgeschrittene, gepanzerte Bodeneinheiten.
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block.fortress-factory.description = Produziert schwere Artillerie-Bodeneinheiten.
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block.repair-point.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung.
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@@ -1010,6 +1010,7 @@ public class Blocks implements ContentList{
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pulseConduit = new Conduit("pulse-conduit"){{
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requirements(Category.liquid, ItemStack.with(Items.titanium, 2, Items.metaglass, 1));
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liquidCapacity = 16f;
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liquidPressure = 1.025f;
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health = 90;
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}};
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@@ -28,6 +28,7 @@ public abstract class BlockStorage extends UnlockableContent{
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public int itemCapacity = 10;
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public float liquidCapacity = 10f;
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public float liquidPressure = 1f;
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public final BlockStats stats = new BlockStats();
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public final BlockBars bars = new BlockBars();
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@@ -150,7 +151,7 @@ public abstract class BlockStorage extends UnlockableContent{
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if(next.block().acceptLiquid(next, tile, liquid, 0f)){
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float ofract = next.entity.liquids.get(liquid) / next.block().liquidCapacity;
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float fract = tile.entity.liquids.get(liquid) / liquidCapacity;
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float fract = tile.entity.liquids.get(liquid) / liquidCapacity * liquidPressure;
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float flow = Math.min(Mathf.clamp((fract - ofract) * (1f)) * (liquidCapacity), tile.entity.liquids.get(liquid));
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flow = Math.min(flow, next.block().liquidCapacity - next.entity.liquids.get(liquid) - 0.001f);
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