Merge remote-tracking branch 'origin/master'
This commit is contained in:
@@ -1185,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~ [stat]{1}[lightgray] tiles
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bullet.incendiary = [stat]incendiary
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||||
bullet.homing = [stat]homing
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||||
bullet.armorpierce = [stat]armor piercing
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||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
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||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
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||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor pierce
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||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
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||||
bullet.suppression = [stat]{0}[lightgray] seconds of repair suppression ~ [stat]{1}[lightgray] tiles
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||||
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@@ -428,6 +428,7 @@ saveimage = Захаваць малюнак
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unknown = Невядома
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custom = Карыстацкая
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builtin = Убудаваная
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modded = Modded
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||||
map.delete.confirm = Вы сапраўды жадаеце выдаліць гэтую карту? Гэта дзеянне не можа быць адменена!
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map.random = [accent]Выпадковая карта
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map.nospawn = Гэтая карта не мае ні аднаго ядра, у якім гулец можа з’явіцца! Дадайце {0} ядро на гэтую карту ў рэдактары.
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||||
@@ -488,10 +489,14 @@ editor.center = Цантраваць
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editor.search = Пошук мапаў...
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editor.filters = Фільтраваць Мапы
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||||
editor.filters.mode = Гульнявыя Рэжымы:
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||||
editor.filters.priorities = Priorities:
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||||
editor.filters.type = Тып Мапы:
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||||
editor.filters.search = Шукаць У:
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||||
editor.filters.author = Аўтар
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||||
editor.filters.description = Апісанне
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||||
editor.filters.modname = Mod Name
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||||
editor.filters.prioritizemod = Mod Priority
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||||
editor.filters.prioritizecustom = Custom Priority
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||||
editor.shiftx = Shift X
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||||
editor.shifty = Shift Y
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||||
workshop = Майстэрня
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||||
@@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat] {0} [lightgray]страты ў радыусе ~ [st
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bullet.incendiary = [stat] запальны
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bullet.homing = [stat] саманаводных
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bullet.armorpierce = [stat]armor piercing
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bullet.armorweakness = [red]{0}%[lightgray] armor weakness
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||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
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||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
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||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
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bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
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@@ -428,6 +428,7 @@ saveimage = Запази Изображение
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unknown = Неизвестно
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custom = Персонализирано
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builtin = Вградено
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modded = Modded
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map.delete.confirm = Сигурни ли сте, че искате да изтриете тази карта? Това действие не може да бъде отменено!
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map.random = [accent]Случайна Карта
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map.nospawn = Тази карта няма позиция за ядро на играча! Добавете поне едно {0} ядро от редактора на карти.
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@@ -488,10 +489,14 @@ editor.center = Център
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editor.search = Търсене на карти...
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editor.filters = Фелтриране на карти
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editor.filters.mode = Режими на игра:
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||||
editor.filters.priorities = Priorities:
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||||
editor.filters.type = Тип карта:
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||||
editor.filters.search = Търсене в:
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||||
editor.filters.author = Автор
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||||
editor.filters.description = Описание
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||||
editor.filters.modname = Mod Name
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||||
editor.filters.prioritizemod = Mod Priority
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||||
editor.filters.prioritizecustom = Custom Priority
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||||
editor.shiftx = Shift X
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||||
editor.shifty = Shift Y
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||||
workshop = Работилница
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||||
@@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[li
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bullet.incendiary = [stat]Подпалване
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||||
bullet.homing = [stat]Самонасочване
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bullet.armorpierce = [stat]Пробождане на броня
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bullet.armorweakness = [red]{0}%[lightgray] armor weakness
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||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
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||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
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||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] ограничена щета
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||||
bullet.suppression = [stat]{0} сек[lightgray] възпиране на поправки ~ [stat]{1}[lightgray] плочки
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||||
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@@ -428,6 +428,7 @@ saveimage = Desa la imatge
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unknown = Desconegut
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custom = Personalitzat
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builtin = *Integrat*
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modded = Modded
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map.delete.confirm = Esteu segur que voleu esborrar aquest mapa? Aquesta acció no es pot desfer!
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map.random = [accent]Mapa aleatori
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map.nospawn = Aquest mapa no té cap nucli per tal que el jugador hi pugui aparèixer! Afegiu-hi un nucli {0} amb l’editor.
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@@ -488,10 +489,14 @@ editor.center = Centra
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editor.search = Cerca mapes
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editor.filters = Filtra els mapes
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editor.filters.mode = Modes de partida:
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||||
editor.filters.priorities = Priorities:
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||||
editor.filters.type = Tipus de mapa:
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||||
editor.filters.search = Cerca a:
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editor.filters.author = Autor
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||||
editor.filters.description = Descripció
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||||
editor.filters.modname = Mod Name
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||||
editor.filters.prioritizemod = Mod Priority
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||||
editor.filters.prioritizecustom = Custom Priority
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||||
editor.shiftx = Desplaça en l’eix X
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editor.shifty = Desplaça en l’eix Y
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workshop = Workshop
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||||
@@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] de dany a l’àrea ~[stat] {1}[light
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bullet.incendiary = [stat]incendiari
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bullet.homing = [stat]munició guiada
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bullet.armorpierce = [stat]perforador d’armadures
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bullet.armorweakness = [red]{0}%[lightgray] armor weakness
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bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
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||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.maxdamagefraction = [stat]{0}%[lightgray] de dany límit
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bullet.suppression = [stat]Supressió de reparacions cada {0} s[lightgray] ~ [stat]{1}[lightgray] caselles
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@@ -428,6 +428,7 @@ saveimage = Uložit obrázek
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unknown = Neznámý
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custom = Upraveno
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builtin = Vestavěno
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modded = Modded
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map.delete.confirm = Jsi si jistý, že chceš tuto mapu smazat? Tato akce je nevratná!
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map.random = [accent]Náhodná mapa[]
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map.nospawn = Na této mapě nejsou jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno {0} jádro.
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@@ -488,10 +489,14 @@ editor.center = Vycentrovat
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editor.search = Hledat mapy...
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editor.filters = Filtrovat mapy
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editor.filters.mode = Herní režimy:
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||||
editor.filters.priorities = Priorities:
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||||
editor.filters.type = Typ Mapy:
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||||
editor.filters.search = Hledat V:
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||||
editor.filters.author = Autor
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||||
editor.filters.description = Popis
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||||
editor.filters.modname = Mod Name
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||||
editor.filters.prioritizemod = Mod Priority
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||||
editor.filters.prioritizecustom = Custom Priority
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||||
editor.shiftx = Shift X
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editor.shifty = Shift Y
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||||
workshop = Workshop na Steamu
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||||
@@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[li
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bullet.incendiary = [stat]zápalný
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bullet.homing = [stat]samonaváděcí
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bullet.armorpierce = [stat]proražení brnění
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bullet.armorweakness = [red]{0}%[lightgray] armor weakness
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||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
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||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
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||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] limit poškození
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bullet.suppression = [stat]{0} sek[lightgray] potlačení opravy ~ [stat]{1}[lightgray] kostek
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@@ -428,6 +428,7 @@ saveimage = Gem billede
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unknown = Ukendt
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custom = Brugerdefineret
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builtin = Indbygget
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modded = Modded
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||||
map.delete.confirm = Er du sikker på, at du vil slette dette spil? Dette kan ikke blive genskabt!
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map.random = [accent]Tilfældig bane
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map.nospawn = Denne bane har ikke nogen kerne, spillere kan opstå fra! Tilføj en {0} kerne til denne bane via bane-editoren.
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||||
@@ -488,10 +489,14 @@ editor.center = Center
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editor.search = Search maps...
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||||
editor.filters = Filter Maps
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||||
editor.filters.mode = Gamemodes:
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||||
editor.filters.priorities = Priorities:
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||||
editor.filters.type = Map Type:
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||||
editor.filters.search = Search In:
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||||
editor.filters.author = Author
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||||
editor.filters.description = Description
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||||
editor.filters.modname = Mod Name
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||||
editor.filters.prioritizemod = Mod Priority
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||||
editor.filters.prioritizecustom = Custom Priority
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||||
editor.shiftx = Shift X
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||||
editor.shifty = Shift Y
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||||
workshop = Workshop
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||||
@@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] områdeskade ~[stat] {1}[lightgray] f
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bullet.incendiary = [stat]brændfarlig
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||||
bullet.homing = [stat]målsøgende
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||||
bullet.armorpierce = [stat]armor piercing
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||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
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||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
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||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
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||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
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||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
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@@ -428,6 +428,7 @@ saveimage = Bild speichern
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unknown = Unbekannt
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custom = Benutzerdefiniert
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builtin = Enthalten
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modded = Modded
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||||
map.delete.confirm = Bist du sicher, dass du diese Karte löschen willst? Dies kann nicht rückgängig gemacht werden!
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||||
map.random = [accent]Zufällige Karte
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||||
map.nospawn = Diese Karte hat keine Kerne, in denen die Spieler beginnen können! Füge einen {0} Kern zu dieser Karte im Editor hinzu.
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@@ -488,10 +489,14 @@ editor.center = Zur Mitte
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editor.search = Karten durchsuchen...
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editor.filters = Karten filtern
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||||
editor.filters.mode = Spielmodi:
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||||
editor.filters.priorities = Priorities:
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||||
editor.filters.type = Kartentyp:
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editor.filters.search = Suchen nach:
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||||
editor.filters.author = Autor
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||||
editor.filters.description = Beschreibung
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||||
editor.filters.modname = Mod Name
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||||
editor.filters.prioritizemod = Mod Priority
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||||
editor.filters.prioritizecustom = Custom Priority
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||||
editor.shiftx = Verschieben X
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||||
editor.shifty = Verschieben Y
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||||
workshop = Workshop
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||||
@@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray
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bullet.incendiary = [stat]entzündend
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||||
bullet.homing = [stat]zielsuchend
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||||
bullet.armorpierce = [stat]panzerbrechend
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||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
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||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] Heilungsunterdrückung ~ [stat]{1}[lightgray] Kacheln
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||||
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||||
@@ -428,6 +428,7 @@ saveimage = Guardar imagen
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||||
unknown = Desconocido
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||||
custom = Personalizado
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||||
builtin = Incorporado
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||||
modded = Modded
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||||
map.delete.confirm = ¿Quieres borrar este mapa? ¡Esta acción no se puede deshacer!
|
||||
map.random = [accent]Mapa aleatorio
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||||
map.nospawn = ¡Este mapa no tiene ningún núcleo para que aparezca el jugador! Agrega un núcleo {0} al mapa desde el editor.
|
||||
@@ -488,10 +489,14 @@ editor.center = Centrar
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||||
editor.search = Buscar mapas...
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||||
editor.filters = Filtrar mapas
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||||
editor.filters.mode = Modos de juego:
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||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Tipo de mapa:
|
||||
editor.filters.search = Buscar en:
|
||||
editor.filters.author = Autor
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||||
editor.filters.description = Descripción
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
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||||
editor.shiftx = Trasladar X
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||||
editor.shifty = Trasladar Y
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||||
workshop = Steam Workshop
|
||||
@@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] daño en área ~[stat] {1}[lightgray]
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bullet.incendiary = [stat]incendiaria
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||||
bullet.homing = [stat]rastreadora
|
||||
bullet.armorpierce = [stat]perforación de armadura
|
||||
bullet.armorweakness = [red]{0}%[lightgray] debilidad contra armadura
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] perforación de armadura
|
||||
bullet.armorweakness = [red]{0}x[lightgray] debilidad contra armadura
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] perforación de armadura
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armadura
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] daño límite
|
||||
bullet.suppression = [stat]{0} seg[lightgray] supresión de reparación ~ [stat]{1}[lightgray] casillas
|
||||
|
||||
@@ -428,6 +428,7 @@ saveimage = Salvesta pilt
|
||||
unknown = <puudub>
|
||||
custom = Mängija loodud
|
||||
builtin = Sisse-ehitatud
|
||||
modded = Modded
|
||||
map.delete.confirm = Oled kindel, et soovid maailma kustutada? Seda ei saa tagasi võtta!
|
||||
map.random = [accent]Suvaline maailm
|
||||
map.nospawn = Selles maailmas ei ole mängijate tuumikuid!\nLisa redaktoris sellele maailmale {0} tuumik.
|
||||
@@ -488,10 +489,14 @@ editor.center = Center
|
||||
editor.search = Search maps...
|
||||
editor.filters = Filter Maps
|
||||
editor.filters.mode = Gamemodes:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Map Type:
|
||||
editor.filters.search = Search In:
|
||||
editor.filters.author = Author
|
||||
editor.filters.description = Description
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
workshop = Workshop
|
||||
@@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray]
|
||||
bullet.incendiary = [stat]süttiv
|
||||
bullet.homing = [stat]isesihtiv
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
|
||||
@@ -428,6 +428,7 @@ saveimage = Gorde irudia
|
||||
unknown = Ezezaguna
|
||||
custom = Pertsonalizatua
|
||||
builtin = Jolas barnekoa
|
||||
modded = Modded
|
||||
map.delete.confirm = Ziur mapa hau ezabatu nahi duzula? Ekintza hau ezin da desegin!
|
||||
map.random = [accent]Ausazko mapa
|
||||
map.nospawn = Mapa honek ez du muinik jokalaria sortu dadin! Gehitu muin {0} bat mapa honi editorean.
|
||||
@@ -488,10 +489,14 @@ editor.center = Zentroa
|
||||
editor.search = Bilatu mapak...
|
||||
editor.filters = Filtratu mapak
|
||||
editor.filters.mode = Joko moduak:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Mapa mota:
|
||||
editor.filters.search = Bilatu:
|
||||
editor.filters.author = Egilea
|
||||
editor.filters.description = Deskripzioa
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
workshop = Lantegia
|
||||
@@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray
|
||||
bullet.incendiary = [stat]su-eragilea
|
||||
bullet.homing = [stat]gidatua
|
||||
bullet.armorpierce = [stat]armadura zulatzea
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] kalteen muga
|
||||
bullet.suppression = [stat]{0} seg[lightgray] konponketa kentzea ~ [stat]{1}[lightgray] teilak
|
||||
|
||||
@@ -428,6 +428,7 @@ saveimage = Tallenna kuva
|
||||
unknown = Tuntematon
|
||||
custom = Mukautettu
|
||||
builtin = Sisäänrakennettu
|
||||
modded = Modded
|
||||
map.delete.confirm = Oletko varma että haluat poistaa tämän kartan? Poistoa ei voi peruuttaa!
|
||||
map.random = [accent]Satunnainen kartta
|
||||
map.nospawn = Tässä kartassa ei ole ytimiä joihin syntyä! Lisää {0} ydin karttaan editorissa.
|
||||
@@ -488,10 +489,14 @@ editor.center = Keskitä
|
||||
editor.search = Hae karttoja...
|
||||
editor.filters = Rajaa karttoja
|
||||
editor.filters.mode = Pelitilat:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Kartan tyyppi:
|
||||
editor.filters.search = Search in:
|
||||
editor.filters.author = Tekijä
|
||||
editor.filters.description = Kuvaus
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Siirrä X-akselin suunnassa
|
||||
editor.shifty = Siirrä Y-akselin suunnassa
|
||||
workshop = Työpaja
|
||||
@@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] pa
|
||||
bullet.incendiary = [stat]sytyttävä
|
||||
bullet.homing = [stat]itseohjautuva
|
||||
bullet.armorpierce = [stat]haarniskan läpäisevä
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
|
||||
@@ -428,6 +428,7 @@ saveimage = I-Save ng Imahe
|
||||
unknown = Di-alam
|
||||
custom = Di-karaniwan
|
||||
builtin = Gawa sa sistema
|
||||
modded = Modded
|
||||
map.delete.confirm = Sigurado ka bang gusto mong tanggalin ang mapang ito? Ang gawaing ito ay hindi pwedeng baguhin!
|
||||
map.random = [accent]Kung-ano-anong Map
|
||||
map.nospawn = Ang mapa na ito ay walang anumang mga core para sa player upang maipabuhay! Mag-dagdag ng {0} core sa editor ng mapa!
|
||||
@@ -488,10 +489,14 @@ editor.center = Center
|
||||
editor.search = Search maps...
|
||||
editor.filters = I-filter ang Maps
|
||||
editor.filters.mode = Mode ng laro:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Uri ng Map:
|
||||
editor.filters.search = Hanapin Sa:
|
||||
editor.filters.author = Manggagawa
|
||||
editor.filters.description = Deskripsyon
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Shift ang X
|
||||
editor.shifty = Shift ang Y
|
||||
workshop = Workshop
|
||||
@@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
|
||||
@@ -428,6 +428,7 @@ saveimage = Sauvegarder l'image
|
||||
unknown = Inconnu
|
||||
custom = Personnalisé
|
||||
builtin = Intégré
|
||||
modded = Modded
|
||||
map.delete.confirm = Voulez-vous vraiment supprimer cette carte ?\nIl n'y aura pas de retour en arrière !
|
||||
map.random = [accent]Carte aléatoire
|
||||
map.nospawn = Cette carte n'a aucun noyau pour que les joueurs puissent apparaître !\nAjoutez au moins un Noyau {0} sur cette carte dans l'éditeur.
|
||||
@@ -488,10 +489,14 @@ editor.center = Centrer
|
||||
editor.search = Recherche de cartes...
|
||||
editor.filters = Filtrer les cartes
|
||||
editor.filters.mode = Modes de jeu :
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Type de carte :
|
||||
editor.filters.search = Rechercher dans :
|
||||
editor.filters.author = Auteur
|
||||
editor.filters.description = Description
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Décalage X
|
||||
editor.shifty = Décalage Y
|
||||
workshop = Steam Workshop
|
||||
@@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgra
|
||||
bullet.incendiary = [stat]incendiaire
|
||||
bullet.homing = [stat]autoguidé
|
||||
bullet.armorpierce = [stat]perceur d'armure
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dégâts
|
||||
bullet.suppression = [stat]{0} sec[lightgray] suppression de soins ~ [stat]{1}[lightgray] blocs
|
||||
|
||||
@@ -428,6 +428,7 @@ saveimage = Kép mentése
|
||||
unknown = Ismeretlen
|
||||
custom = Egyéni
|
||||
builtin = Beépített
|
||||
modded = Modded
|
||||
map.delete.confirm = Biztosan törlöd ezt a pályát? Ezt a műveletet nem lehet visszavonni!
|
||||
map.random = [accent]Véletlenszerű pálya
|
||||
map.nospawn = Ezen a pályán nincs egyetlen támaszpont sem, amellyel a játékos kezdhet! Adj hozzá egy {0} támaszpontot a pályához a szerkesztőben.
|
||||
@@ -488,10 +489,14 @@ editor.center = Ugrás középre
|
||||
editor.search = Pályák keresése…
|
||||
editor.filters = Pályák szűrése
|
||||
editor.filters.mode = Játékmódok:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Pályatípus:
|
||||
editor.filters.search = Keresés ebben:
|
||||
editor.filters.author = Szerző
|
||||
editor.filters.description = Leírás
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = X-eltolás
|
||||
editor.shifty = Y-eltolás
|
||||
workshop = Steam Műhely
|
||||
@@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] területi sebzés ~[stat] {1}[lightgr
|
||||
bullet.incendiary = [stat]gyújtó
|
||||
bullet.homing = [stat]nyomkövető
|
||||
bullet.armorpierce = [stat]páncélátütő
|
||||
bullet.armorweakness = [red]{0}%[lightgray] páncélgyengítés
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] páncélátütés
|
||||
bullet.armorweakness = [red]{0}x[lightgray] páncélgyengítés
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] páncélátütés
|
||||
bullet.antiarmor = [stat]{0} db[lightgray] páncélelhárító lövedék
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] sebzési határérték
|
||||
bullet.suppression = [stat]{0} mp[lightgray] javításelnyomás ~[stat]{1}[lightgray] mező
|
||||
|
||||
@@ -428,6 +428,7 @@ saveimage = Simpan Gambar
|
||||
unknown = Tidak diketahui
|
||||
custom = Modifikasi
|
||||
builtin = Bawaan
|
||||
modded = Modded
|
||||
map.delete.confirm = Anda yakin ingin menghapus peta ini? Tindakan ini tidak bisa dibatalkan!
|
||||
map.random = [accent]Peta Acak
|
||||
map.nospawn = Peta ini tidak memiliki inti agar pemain bisa muncul! Tambahkan inti [#{0}]{1}[] ke dalam peta di penyunting.
|
||||
@@ -488,10 +489,14 @@ editor.center = Pusat
|
||||
editor.search = Cari peta...
|
||||
editor.filters = Filter Peta
|
||||
editor.filters.mode = Mode Permainan:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Tipe Peta:
|
||||
editor.filters.search = Cari Dalam:
|
||||
editor.filters.author = Pencipta
|
||||
editor.filters.description = Deskripsi
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
workshop = Workshop
|
||||
@@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] damage percikan~[stat] {1}[lightgray]
|
||||
bullet.incendiary = [stat]membakar
|
||||
bullet.homing = [stat]mengejar
|
||||
bullet.armorpierce = [stat]menembus pelindung
|
||||
bullet.armorweakness = [red]{0}%[lightgray] melemahkan pelindung
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] menembus pelindung
|
||||
bullet.armorweakness = [red]{0}x[lightgray] melemahkan pelindung
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] menembus pelindung
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-pelindung
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] batas damage
|
||||
bullet.suppression = [stat]{0}[lightgray] detik penahan perbaikan ~ [stat]{1}[lightgray] ubin
|
||||
|
||||
@@ -428,6 +428,7 @@ saveimage = Salva Immagine
|
||||
unknown = Sconosciuto
|
||||
custom = Personalizzato
|
||||
builtin = Incluso
|
||||
modded = Modded
|
||||
map.delete.confirm = Sei sicuro di voler eliminare questa mappa? L'operazione è irreversibile!
|
||||
map.random = [accent]Mappa casuale
|
||||
map.nospawn = Questa mappa non possiede un Nucleo in cui generare! Aggiungine uno nell'editor.
|
||||
@@ -488,10 +489,14 @@ editor.center = Centro
|
||||
editor.search = Ricerca mappe...
|
||||
editor.filters = Filtri mappe
|
||||
editor.filters.mode = Modalità di gioco:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Tipo mappa:
|
||||
editor.filters.search = Cerca in:
|
||||
editor.filters.author = Autore
|
||||
editor.filters.description = Descrizione
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
workshop = Workshop
|
||||
@@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] danno ad area ~[stat] {1}[lightgray]
|
||||
bullet.incendiary = [stat]incendiario
|
||||
bullet.homing = [stat]autoguidato
|
||||
bullet.armorpierce = [stat]perforazione alle armature
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite danno
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
|
||||
@@ -428,6 +428,7 @@ saveimage = 画像を保存
|
||||
unknown = 不明
|
||||
custom = カスタム
|
||||
builtin = 組み込み
|
||||
modded = Modded
|
||||
map.delete.confirm = マップを削除してもよろしいですか? これは元に戻すことができません!
|
||||
map.random = [accent]ランダムマップ
|
||||
map.nospawn = このマップにはプレイヤーが出現するためのコアがありません! エディターで{0}のコアをマップに追加してください。
|
||||
@@ -488,10 +489,14 @@ editor.center = 中心
|
||||
editor.search = マップを検索...
|
||||
editor.filters = マップをフィルターする
|
||||
editor.filters.mode = ゲームモード:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = マップタイプ:
|
||||
editor.filters.search = 検索:
|
||||
editor.filters.author = 作者
|
||||
editor.filters.description = 説明
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
workshop = ワークショップ
|
||||
@@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[ligh
|
||||
bullet.incendiary = [stat]焼夷弾
|
||||
bullet.homing = [stat]追尾弾
|
||||
bullet.armorpierce = [stat]装甲貫通
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] ダメージ制限
|
||||
bullet.suppression = [stat]{0} 秒[lightgray] 修復妨害 ~ [stat]{1}[lightgray] タイル
|
||||
|
||||
@@ -428,6 +428,7 @@ saveimage = 사진 저장하기
|
||||
unknown = 알 수 없음
|
||||
custom = 사용자 정의
|
||||
builtin = 내장
|
||||
modded = Modded
|
||||
map.delete.confirm = 정말로 이 맵을 삭제하시겠습니까? 이 명령은 취소할 수 없습니다!
|
||||
map.random = [accent]무작위 맵
|
||||
map.nospawn = 이 맵에 플레이어가 생성될 코어가 없습니다! 편집기에서 {0} 코어를 맵에 추가하세요.
|
||||
@@ -488,10 +489,14 @@ editor.center = 중앙으로 이동
|
||||
editor.search = 맵 검색
|
||||
editor.filters = 맵 필터링
|
||||
editor.filters.mode = 게임 모드:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = 맵 유형:
|
||||
editor.filters.search = 검색:
|
||||
editor.filters.author = 제작자
|
||||
editor.filters.description = 설명
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = X축 밀기
|
||||
editor.shifty = Y축 밀기
|
||||
workshop = 창작마당
|
||||
@@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] 범위 피해량 ~ [stat]{1}[lightgra
|
||||
bullet.incendiary = [stat]방화[]
|
||||
bullet.homing = [stat]유도[]
|
||||
bullet.armorpierce = [stat]방어 관통
|
||||
bullet.armorweakness = [red]{0}%[lightgray] 방어력 취약
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] 방어력 관통
|
||||
bullet.armorweakness = [red]{0}x[lightgray] 방어력 취약
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] 방어력 관통
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] 방어력 반격
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] 피해 한도
|
||||
bullet.suppression = [stat]{0} 초[lightgray] 수리 억제 ~ [stat]{1}[lightgray] 타일
|
||||
|
||||
@@ -428,6 +428,7 @@ saveimage = Išsaugoti vaizdą
|
||||
unknown = Nežinomas
|
||||
custom = Pasirinktinis
|
||||
builtin = Integruotas
|
||||
modded = Modded
|
||||
map.delete.confirm = Ar esate tikras, jog norite išpašalinti šį žemėlapį? Šis veiksmas negali būti atstatytas
|
||||
map.random = [accent]Atsitiktinis žemėlapis
|
||||
map.nospawn = Šiame žemėlapyje nėra jokio branduolio atsirasti žaidėjui! Įdėkite {0} branduolį į žemėlapį redaktoriuje.
|
||||
@@ -488,10 +489,14 @@ editor.center = Center
|
||||
editor.search = Search maps...
|
||||
editor.filters = Filter Maps
|
||||
editor.filters.mode = Gamemodes:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Map Type:
|
||||
editor.filters.search = Search In:
|
||||
editor.filters.author = Author
|
||||
editor.filters.description = Description
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
workshop = Dirbtuvė
|
||||
@@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] zonos žalos ~[stat] {1}[lightgray] b
|
||||
bullet.incendiary = [stat]uždegantis
|
||||
bullet.homing = [stat]sekimas
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
|
||||
@@ -428,6 +428,7 @@ saveimage = Bewaar afbeelding
|
||||
unknown = Onbekend
|
||||
custom = Aangepast
|
||||
builtin = Ingebouwd
|
||||
modded = Modded
|
||||
map.delete.confirm = Weet je zeker dat je deze map wilt verwijderen? Deze actie kan niet ongedaan worden gemaakt!
|
||||
map.random = [accent]Willekeurige map
|
||||
map.nospawn = Deze map heeft geen cores voor de spelers om in te spawnen! Voeg een {0} core toe aan de map via de editor.
|
||||
@@ -488,10 +489,14 @@ editor.center = Centraaliseer
|
||||
editor.search = Zoek kaarten...
|
||||
editor.filters = Filter Kaarten
|
||||
editor.filters.mode = Spelmodi:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Kaart Type:
|
||||
editor.filters.search = Zoek In:
|
||||
editor.filters.author = Auteur
|
||||
editor.filters.description = Beschrijving
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
workshop = Werkplaats
|
||||
@@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] gebied scade ~[stat] {1}[lightgray] t
|
||||
bullet.incendiary = [stat]brandstichtend
|
||||
bullet.homing = [stat]doelzoekend
|
||||
bullet.armorpierce = [stat]pantserdoorborend
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
|
||||
@@ -428,6 +428,7 @@ saveimage = Sla Afbeelding Op
|
||||
unknown = Onbekend
|
||||
custom = Aangepast
|
||||
builtin = Ingebouwd
|
||||
modded = Modded
|
||||
map.delete.confirm = Weet je zeker dat je deze kaart wilt verwijderen? Deze actie kan niet ongedaan gemaakt worden!
|
||||
map.random = [accent]Willekeurige Map
|
||||
map.nospawn = Deze map heeft geen cores voor spelers om te spawnen! Voeg een {0} core toe in de mapbewerker.
|
||||
@@ -488,10 +489,14 @@ editor.center = Center
|
||||
editor.search = Search maps...
|
||||
editor.filters = Filter Maps
|
||||
editor.filters.mode = Gamemodes:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Map Type:
|
||||
editor.filters.search = Search In:
|
||||
editor.filters.author = Author
|
||||
editor.filters.description = Description
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
workshop = Workshop
|
||||
@@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
|
||||
@@ -428,6 +428,7 @@ saveimage = Zapisz Obraz
|
||||
unknown = Nieznane
|
||||
custom = Własne
|
||||
builtin = Wbudowane
|
||||
modded = Modded
|
||||
map.delete.confirm = Czy jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić!
|
||||
map.random = [accent]Losowa Mapa
|
||||
map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj {0} rdzeń do tej mapy w edytorze.
|
||||
@@ -488,10 +489,14 @@ editor.center = Wyśrodkuj
|
||||
editor.search = Przeszukaj mapy...
|
||||
editor.filters = Przefiltruj Mapy
|
||||
editor.filters.mode = Tryby Gry:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Typ Mapy:
|
||||
editor.filters.search = Szukaj W:
|
||||
editor.filters.author = Autor
|
||||
editor.filters.description = Opis
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Przesunięcie X
|
||||
editor.shifty = Przesunięcie Y
|
||||
workshop = Warsztat
|
||||
@@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[ligh
|
||||
bullet.incendiary = [stat]zapalający
|
||||
bullet.homing = [stat]naprowadzający
|
||||
bullet.armorpierce = [stat]przebijający pancerz
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] maksymalne obrażenia
|
||||
bullet.suppression = [stat]{0} sec[lightgray] wyłączenie naprawy ~ [stat]{1}[lightgray] kratki
|
||||
|
||||
@@ -428,6 +428,7 @@ saveimage = Salvar Imagem
|
||||
unknown = Desconhecido
|
||||
custom = Customizado
|
||||
builtin = Embutido
|
||||
modded = Modded
|
||||
map.delete.confirm = Você tem certeza que quer deletar este mapa? Isso não pode ser revertido!
|
||||
map.random = [accent]Mapa Aleatório
|
||||
map.nospawn = Este mapa não possui nenhum Núcleo para o jogador nascer! Adicione um Núcleo {0} para este mapa no editor.
|
||||
@@ -488,10 +489,14 @@ editor.center = Centro
|
||||
editor.search = Procurar mapas...
|
||||
editor.filters = Filtrar mapas
|
||||
editor.filters.mode = Modos de jogo:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Tipo:
|
||||
editor.filters.search = Procurar em:
|
||||
editor.filters.author = Autor
|
||||
editor.filters.description = Descrição
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
workshop = Oficina
|
||||
@@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] de dano em área ~[stat] {1}[lightgra
|
||||
bullet.incendiary = [stat]Incendiário
|
||||
bullet.homing = [stat]Guiado
|
||||
bullet.armorpierce = [stat]pentração de armadura
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
|
||||
@@ -428,6 +428,7 @@ saveimage = Salvar\nimagem
|
||||
unknown = Desconhecido
|
||||
custom = Customizado
|
||||
builtin = Embutido
|
||||
modded = Modded
|
||||
map.delete.confirm = Tens a certeza que queres apagar este mapa? Esta ação não pode ser desfeita!
|
||||
map.random = [accent]Mapa aleatório
|
||||
map.nospawn = Este mapa não possui nenhum núcleo para o jogador nascer! Adicione um {0} núcleo ao mapa no editor.
|
||||
@@ -488,10 +489,14 @@ editor.center = Centrar
|
||||
editor.search = Procurar mapas...
|
||||
editor.filters = Filtrar Mapas
|
||||
editor.filters.mode = Modos de jogo:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Tipo de Mapa:
|
||||
editor.filters.search = Procurar em:
|
||||
editor.filters.author = Autor
|
||||
editor.filters.description = Descrição
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Mover no eixo X
|
||||
editor.shifty = Mover no eixo Y
|
||||
workshop = Workshop
|
||||
@@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray]
|
||||
bullet.incendiary = [stat]incendiário
|
||||
bullet.homing = [stat]guiado
|
||||
bullet.armorpierce = [stat]perfuração de armadura
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dano
|
||||
bullet.suppression = [stat]{0} seg.[lightgray] supressão de reparação ~ [stat]{1}[lightgray] blocos
|
||||
|
||||
@@ -428,6 +428,7 @@ saveimage = Salvează Imagine
|
||||
unknown = Necunoscut
|
||||
custom = Personalizată
|
||||
builtin = Prestabilită
|
||||
modded = Modded
|
||||
map.delete.confirm = Ești sigur că vrei să ștergi această hartă? Acțiunea este ireversibilă!
|
||||
map.random = [accent]Hartă Aleatorie
|
||||
map.nospawn = Harta asta nu are niciun nucleu în care vor apărea jucătorii! Adaugă un nucleu {0} acestei hărți în editor.
|
||||
@@ -488,10 +489,14 @@ editor.center = Centrează
|
||||
editor.search = Search maps...
|
||||
editor.filters = Filter Maps
|
||||
editor.filters.mode = Gamemodes:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Map Type:
|
||||
editor.filters.search = Search In:
|
||||
editor.filters.author = Author
|
||||
editor.filters.description = Description
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
workshop = Workshop
|
||||
@@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] forță pe raza ~[stat] {1}[lightgray
|
||||
bullet.incendiary = [stat]incendiar
|
||||
bullet.homing = [stat]cu radar
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
|
||||
@@ -428,6 +428,7 @@ saveimage = Сохранить изображение
|
||||
unknown = Неизвестно
|
||||
custom = Пользовательская
|
||||
builtin = Встроенная
|
||||
modded = Modded
|
||||
map.delete.confirm = Вы действительно хотите удалить эту карту? Это действие не может быть отменено!
|
||||
map.random = [accent]Случайная карта
|
||||
map.nospawn = На этой карте ни одного ядра, в котором игрок может появиться! Добавьте ядро команды {0} на эту карту в редакторе.
|
||||
@@ -488,10 +489,14 @@ editor.center = Центрировать
|
||||
editor.search = Поиск карт...
|
||||
editor.filters = Фильтры
|
||||
editor.filters.mode = Режимы игры:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Тип карты
|
||||
editor.filters.search = Искать по
|
||||
editor.filters.author = Автору
|
||||
editor.filters.description = Описанию
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Сдвиг по X
|
||||
editor.shifty = Сдвиг по Y
|
||||
workshop = Мастерская
|
||||
@@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat]
|
||||
bullet.incendiary = [stat]зажигательный
|
||||
bullet.homing = [stat]самонаводящийся
|
||||
bullet.armorpierce = [stat]бронебойный
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] предел урона
|
||||
bullet.suppression = [stat]{0} сек[lightgray] подавления регенерации в радиусе ~ [stat]{1}[lightgray] блоков
|
||||
|
||||
@@ -428,6 +428,7 @@ saveimage = Sačuvaj Sliku
|
||||
unknown = Nepoznato
|
||||
custom = Tkana
|
||||
builtin = Ugrađena
|
||||
modded = Modded
|
||||
map.delete.confirm = Da li ste sigurni da želite obrisati ovu mapu? Ovaj čin je nepovratan!
|
||||
map.random = [accent]Nasumična Mapa
|
||||
map.nospawn = Ova mapa nema jezgra u kom će se stvoriti igrač! Dodaj {0} jezgro ovoj mapi u editor-u.
|
||||
@@ -488,10 +489,14 @@ editor.center = Centar
|
||||
editor.search = Pretraži Mape...
|
||||
editor.filters = Filtriraj Mape
|
||||
editor.filters.mode = Tip Igre:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Tip Mape:
|
||||
editor.filters.search = Pretraži U:
|
||||
editor.filters.author = Autor
|
||||
editor.filters.description = Opis
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Pomeri X
|
||||
editor.shifty = Pomeri Y
|
||||
workshop = Radionica
|
||||
@@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] oblasna šteta ~[stat] {1}[lightgray]
|
||||
bullet.incendiary = [stat]zapaljiv
|
||||
bullet.homing = [stat]samonavođenje
|
||||
bullet.armorpierce = [stat]proboj oklopa
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
|
||||
@@ -428,6 +428,7 @@ saveimage = Spara bild
|
||||
unknown = Okänd
|
||||
custom = Anpassad
|
||||
builtin = Inbyggd
|
||||
modded = Modded
|
||||
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
||||
map.random = [accent]Random Map
|
||||
map.nospawn = This map does not have any cores for the player to spawn in! Add a {0} core to this map in the editor.
|
||||
@@ -488,10 +489,14 @@ editor.center = Center
|
||||
editor.search = Search maps...
|
||||
editor.filters = Filter Maps
|
||||
editor.filters.mode = Gamemodes:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Map Type:
|
||||
editor.filters.search = Search In:
|
||||
editor.filters.author = Author
|
||||
editor.filters.description = Description
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
workshop = Workshop
|
||||
@@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
|
||||
@@ -428,6 +428,7 @@ saveimage = เซฟรูป
|
||||
unknown = ไม่ทราบ
|
||||
custom = กำหนดเอง
|
||||
builtin = ค่าเริ่มต้น
|
||||
modded = Modded
|
||||
map.delete.confirm = คุณแน่ใจหรือว่าจะลบแมพนี้? การกระทำครั้งนี้ไม่สามารถย้อนกลับได้!
|
||||
map.random = [accent]สุ่มแมพ
|
||||
map.nospawn = แมพนี้ไม่มีแกนกลางให้ผู้เล่นเกิด! กรุณาใส่แกนกลาง {0} ลงในตัวแก้ไข
|
||||
@@ -488,10 +489,14 @@ editor.center = ศูนย์กลางแมพ
|
||||
editor.search = ค้นหาแมพ...
|
||||
editor.filters = ตัวกรองแมพ
|
||||
editor.filters.mode = เกมโหมด:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = ประเภทแมพ:
|
||||
editor.filters.search = ค้นหาจาก:
|
||||
editor.filters.author = ผู้สร้าง
|
||||
editor.filters.description = คำอธิบาย
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = เลื่อน X
|
||||
editor.shifty = เลื่อน Y
|
||||
workshop = เวิร์กช็อป
|
||||
@@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] ดาเมจกระจาย ~[s
|
||||
bullet.incendiary = [stat]ติดไฟ
|
||||
bullet.homing = [stat]ติดตามตัว
|
||||
bullet.armorpierce = [stat]เจาะเกราะ
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] ความเสียหายสูงสุด
|
||||
bullet.suppression = [stat]{0} วิ[lightgray] ระงับการฟื้นฟู ~ [stat]{1}[lightgray] ช่อง
|
||||
|
||||
@@ -428,6 +428,7 @@ saveimage = Resimi kaydet
|
||||
unknown = Bilinmeyen
|
||||
custom = Ozel
|
||||
builtin = Yapilandirilmis
|
||||
modded = Modded
|
||||
map.delete.confirm = Haritayi silmek istedigine emin misin? Bu geri alinamaz!
|
||||
map.random = [accent]Rasgele harita
|
||||
map.nospawn = Haritada Oyncularin cikmasi icin cekirdek yok! Haritaya {0} cekirdek ekle.
|
||||
@@ -488,10 +489,14 @@ editor.center = Center
|
||||
editor.search = Search maps...
|
||||
editor.filters = Filter Maps
|
||||
editor.filters.mode = Gamemodes:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Map Type:
|
||||
editor.filters.search = Search In:
|
||||
editor.filters.author = Author
|
||||
editor.filters.description = Description
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
workshop = Workshop
|
||||
@@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
|
||||
@@ -428,6 +428,7 @@ saveimage = Resim Kaydet
|
||||
unknown = Bilinmeyen
|
||||
custom = Özel
|
||||
builtin = Yerleşik
|
||||
modded = Modded
|
||||
map.delete.confirm = Bu haritayı silmek istediğinizden emin misiniz? Bunu geri alamazsınız!
|
||||
map.random = [accent]Rastgele Harita
|
||||
map.nospawn = Bu haritada oyuncunun doğacağı hiç bir Merkez yok! Düzenleyiciden bu haritaya {0} bir Merkez ekleyin.
|
||||
@@ -488,10 +489,14 @@ editor.center = Ortala
|
||||
editor.search = Harita Ara...
|
||||
editor.filters = Harita Filtrele
|
||||
editor.filters.mode = Oyun Modları:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Harita Türleri:
|
||||
editor.filters.search = Ara:
|
||||
editor.filters.author = Yapımcı
|
||||
editor.filters.description = Açıklama
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = X Ekseninde Kaydır
|
||||
editor.shifty = Y Ekseninde Kaydır
|
||||
workshop = Atölye
|
||||
@@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0} [lightgray]alan hasarı ~[stat] {1} [lightgray]k
|
||||
bullet.incendiary = [stat]yakıcı
|
||||
bullet.homing = [stat]güdümlü
|
||||
bullet.armorpierce = [stat]zırh delici
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] hasar limiti
|
||||
bullet.suppression = [stat]{0} sn[lightgray] tamir bastırması ~ [stat]{1}[lightgray] karolar
|
||||
|
||||
@@ -428,6 +428,7 @@ saveimage = Зберегти зображення
|
||||
unknown = Невідомо
|
||||
custom = Користувацька
|
||||
builtin = Вбудована
|
||||
modded = Modded
|
||||
map.delete.confirm = Ви дійсно хочете видалити цю мапу? Цю дію неможливо буде скасувати!
|
||||
map.random = [accent]Випадкова мапа
|
||||
map.nospawn = Ця мапа не має жодного ядра для появи гравця! Додайте {0} ядро до цієї мапи в редакторі.
|
||||
@@ -488,10 +489,14 @@ editor.center = Центрувати
|
||||
editor.search = Шукати мапи…
|
||||
editor.filters = Фільтрувати мапи
|
||||
editor.filters.mode = Режими гри:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Тип мапи:
|
||||
editor.filters.search = Шукати в
|
||||
editor.filters.author = Автор
|
||||
editor.filters.description = Опис
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Зміщення за віссю X
|
||||
editor.shifty = Зміщення за віссю Y
|
||||
workshop = Майстерня
|
||||
@@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat
|
||||
bullet.incendiary = [stat]запальний
|
||||
bullet.homing = [stat]самонаведення
|
||||
bullet.armorpierce = [stat]бронебійність
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] обмеження шкоди
|
||||
bullet.suppression = [stat]{0}[lightgray] сек. пригнічення відновлення ~ [stat]{1}[lightgray] плит.
|
||||
|
||||
@@ -428,6 +428,7 @@ saveimage = Lưu hình ảnh
|
||||
unknown = Không xác định
|
||||
custom = Tùy chỉnh
|
||||
builtin = Có sẵn
|
||||
modded = Modded
|
||||
map.delete.confirm = Bạn có chắc chắn muốn xóa bản đồ này không? Hành động này không thể hoàn tác!
|
||||
map.random = [accent]Bản đồ ngẫu nhiên
|
||||
map.nospawn = Bản đồ này không có bất kỳ lõi nào để người chơi hồi sinh! Thêm một lõi {0} vào bản đồ này ở trình chỉnh sửa.
|
||||
@@ -488,10 +489,14 @@ editor.center = Trung tâm
|
||||
editor.search = Tìm kiếm bản đồ...
|
||||
editor.filters = Lọc bản đồ
|
||||
editor.filters.mode = Chế độ chơi:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Kiểu bản đồ:
|
||||
editor.filters.search = Tìm kiếm trong:
|
||||
editor.filters.author = Tác giả
|
||||
editor.filters.description = Mô tả
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Dịch theo X
|
||||
editor.shifty = Dịch theo Y
|
||||
workshop = Workshop
|
||||
@@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] sát thương diện rộng ~[stat] {
|
||||
bullet.incendiary = [stat]gây cháy
|
||||
bullet.homing = [stat]truy đuổi
|
||||
bullet.armorpierce = [stat]xuyên giáp
|
||||
bullet.armorweakness = [red]{0}%[lightgray] giảm giáp
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] xuyên giáp
|
||||
bullet.armorweakness = [red]{0}x[lightgray] giảm giáp
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] xuyên giáp
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] kháng giáp
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] giới hạn sát thương
|
||||
bullet.suppression = [stat]{0}[lightgray] giây ngăn sửa chữa ~ [stat]{1}[lightgray] ô
|
||||
|
||||
@@ -428,6 +428,7 @@ saveimage = 保存图像
|
||||
unknown = 未知
|
||||
custom = 自定义
|
||||
builtin = 内置
|
||||
modded = Modded
|
||||
map.delete.confirm = 确定要删除这个地图吗?此操作无法撤销!
|
||||
map.random = [accent]随机地图
|
||||
map.nospawn = 这个地图没有为玩家设置出生核心!在编辑器中添加一个{0}队核心。
|
||||
@@ -488,10 +489,14 @@ editor.center = 居中
|
||||
editor.search = 搜索地图
|
||||
editor.filters = 筛选地图
|
||||
editor.filters.mode = 游戏模式:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = 地图类型:
|
||||
editor.filters.search = 在特定关键词中进行搜索:
|
||||
editor.filters.author = 作者
|
||||
editor.filters.description = 描述
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = X 轴平移
|
||||
editor.shifty = Y 轴平移
|
||||
workshop = 创意工坊
|
||||
@@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~ [stat]{1}[lightgray]
|
||||
bullet.incendiary = [stat]燃烧
|
||||
bullet.homing = [stat]追踪
|
||||
bullet.armorpierce = [stat]穿甲
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] 伤害上限
|
||||
bullet.suppression = [stat]{0} 秒[lightgray] 修复压制 ~ [stat]{1}[lightgray] 格
|
||||
|
||||
@@ -428,6 +428,7 @@ saveimage = 儲存圖片
|
||||
unknown = 未知
|
||||
custom = 自訂
|
||||
builtin = 内建
|
||||
modded = Modded
|
||||
map.delete.confirm = 確認要刪除地圖嗎?此動作無法復原!
|
||||
map.random = [accent]隨機地圖
|
||||
map.nospawn = 這個地圖沒有核心!請在編輯器中添加一個{0}的核心。
|
||||
@@ -488,10 +489,14 @@ editor.center = 中心
|
||||
editor.search = 尋找地圖…
|
||||
editor.filters = 篩選地圖
|
||||
editor.filters.mode = 遊戲模式:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = 地圖種類:
|
||||
editor.filters.search = 搜尋的資料夾:
|
||||
editor.filters.author = 作者
|
||||
editor.filters.description = 描述
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = X位移
|
||||
editor.shifty = Y位移
|
||||
workshop = 工作坊
|
||||
@@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]格
|
||||
bullet.incendiary = [stat]燃燒
|
||||
bullet.homing = [stat]追蹤
|
||||
bullet.armorpierce = [stat]穿甲
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray]傷害上限
|
||||
bullet.suppression = [stat]{0}秒[lightgray]抑制修復 ~ [stat]{1}[lightgray]格
|
||||
|
||||
@@ -733,11 +733,11 @@ public class StatValues{
|
||||
sep(bt, "@bullet.armorpierce");
|
||||
}
|
||||
|
||||
if(type.armorMultiplier != 1f){
|
||||
if(type.armorMultiplier != 1f && !type.pierceArmor){
|
||||
if(type.armorMultiplier > 1f){
|
||||
sep(bt, Core.bundle.format("bullet.armorweakness", (int)(type.armorMultiplier * 100)));
|
||||
sep(bt, Core.bundle.format("bullet.armorweakness", (type.armorMultiplier)));
|
||||
}else if(Mathf.sign(type.armorMultiplier) == 1){
|
||||
sep(bt, Core.bundle.format("bullet.armorpiercing", (int)((1 - type.armorMultiplier) * 100)));
|
||||
sep(bt, Core.bundle.format("bullet.partialarmorpierce", (int)((1 - type.armorMultiplier) * 100)));
|
||||
}else{
|
||||
sep(bt, Core.bundle.format("bullet.antiarmor", (-type.armorMultiplier)));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user