Update bundle_zh_TW.properties (#1718)
* Update bundle_zh_TW.properties * Update bundle_zh_TW.properties
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@@ -39,6 +39,8 @@ be.check = 檢查是否有新的更新
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schematic = 藍圖
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schematic = 藍圖
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schematic.add = 儲存藍圖...
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schematic.add = 儲存藍圖...
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schematics = 藍圖
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schematics = 藍圖
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schematic.replace = 相同名稱的藍圖已經存在。是否取代它?
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schematic.exists = 相同名稱的藍圖已經存在。
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schematic.import = 匯入藍圖...
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schematic.import = 匯入藍圖...
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schematic.exportfile = 匯出檔案
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schematic.exportfile = 匯出檔案
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schematic.importfile = 匯入檔案
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schematic.importfile = 匯入檔案
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@@ -775,6 +777,7 @@ rules.respawntime = 重生時間︰[lightgray](秒)
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rules.wavespacing = 波次間距︰[lightgray](秒)
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rules.wavespacing = 波次間距︰[lightgray](秒)
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rules.buildcostmultiplier = 建設成本倍數
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rules.buildcostmultiplier = 建設成本倍數
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rules.buildspeedmultiplier = 建設速度倍數
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rules.buildspeedmultiplier = 建設速度倍數
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rules.deconstructrefundmultiplier = 拆除資源返還比例
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rules.waitForWaveToEnd = 等待所有敵人毀滅才開始下一波次
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rules.waitForWaveToEnd = 等待所有敵人毀滅才開始下一波次
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rules.dropzoneradius = 空降區半徑:[lightgray](格)
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rules.dropzoneradius = 空降區半徑:[lightgray](格)
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rules.respawns = 每波次最多重生次數
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rules.respawns = 每波次最多重生次數
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