Moved entity package from Arc / Entity code cleanup

This commit is contained in:
Anuken
2019-02-02 15:53:35 -05:00
parent 6b2f2d0664
commit 0dd9d2b460
177 changed files with 1872 additions and 666 deletions

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@@ -2,21 +2,21 @@ package io.anuke.mindustry;
import io.anuke.arc.Application.ApplicationType;
import io.anuke.arc.Core;
import io.anuke.arc.entities.Entities;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.impl.EffectEntity;
import io.anuke.arc.entities.trait.DrawTrait;
import io.anuke.mindustry.entities.Entities;
import io.anuke.mindustry.entities.EntityGroup;
import io.anuke.mindustry.entities.impl.EffectEntity;
import io.anuke.mindustry.entities.traits.DrawTrait;
import io.anuke.arc.files.FileHandle;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.util.Structs;
import io.anuke.mindustry.core.*;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.type.Player;
import io.anuke.mindustry.entities.type.TileEntity;
import io.anuke.mindustry.entities.bullet.Bullet;
import io.anuke.mindustry.entities.effect.Fire;
import io.anuke.mindustry.entities.effect.Puddle;
import io.anuke.mindustry.entities.traits.SyncTrait;
import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.entities.type.BaseUnit;
import io.anuke.mindustry.game.GlobalData;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.game.Version;

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@@ -6,7 +6,7 @@ import io.anuke.arc.function.Predicate;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Geometry;
import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.type.TileEntity;
import io.anuke.mindustry.game.EventType.TileChangeEvent;
import io.anuke.mindustry.game.EventType.WorldLoadEvent;
import io.anuke.mindustry.game.Team;

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@@ -3,7 +3,7 @@ package io.anuke.mindustry.ai;
import io.anuke.arc.Events;
import io.anuke.arc.collection.Array;
import io.anuke.arc.collection.IntArray;
import io.anuke.arc.entities.Effects;
import io.anuke.mindustry.entities.Effects;
import io.anuke.arc.math.Angles;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Time;
@@ -11,7 +11,7 @@ import io.anuke.arc.util.Tmp;
import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.content.Fx;
import io.anuke.mindustry.entities.Damage;
import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.entities.type.BaseUnit;
import io.anuke.mindustry.entities.units.Squad;
import io.anuke.mindustry.game.EventType.WorldLoadEvent;
import io.anuke.mindustry.game.SpawnGroup;

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@@ -1,6 +1,6 @@
package io.anuke.mindustry.content;
import io.anuke.arc.entities.Effects;
import io.anuke.mindustry.entities.Effects;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.CapStyle;
import io.anuke.arc.graphics.g2d.Draw;
@@ -10,7 +10,7 @@ import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Time;
import io.anuke.arc.util.Tmp;
import io.anuke.mindustry.entities.Damage;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.entities.type.Unit;
import io.anuke.mindustry.entities.bullet.*;
import io.anuke.mindustry.entities.effect.Fire;
import io.anuke.mindustry.entities.effect.Lightning;

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@@ -1,7 +1,7 @@
package io.anuke.mindustry.content;
import io.anuke.arc.Core;
import io.anuke.arc.entities.Effects.Effect;
import io.anuke.mindustry.entities.Effects.Effect;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.Fill;
@@ -10,7 +10,7 @@ import io.anuke.arc.math.Angles;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Tmp;
import io.anuke.mindustry.entities.effect.GroundEffectEntity.GroundEffect;
import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.entities.type.BaseUnit;
import io.anuke.mindustry.game.ContentList;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.graphics.Shapes;

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@@ -1,7 +1,7 @@
package io.anuke.mindustry.content;
import io.anuke.arc.Core;
import io.anuke.arc.entities.Effects;
import io.anuke.mindustry.entities.Effects;
import io.anuke.arc.graphics.Blending;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
@@ -9,7 +9,7 @@ import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Rectangle;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.type.Player;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.entities.effect.Lightning;
import io.anuke.mindustry.game.ContentList;
@@ -36,7 +36,7 @@ public class Mechs implements ContentList{
boostSpeed = 0.85f;
weapon = Weapons.blaster;
trailColorTo = Color.valueOf("ffd37f");
armor = 20f;
health = 250f;
}
@Override
@@ -54,7 +54,7 @@ public class Mechs implements ContentList{
boostSpeed = 0.95f;
itemCapacity = 15;
mass = 0.9f;
armor = 30f;
health = 220f;
weaponOffsetX = -1;
weaponOffsetY = -1;
weapon = Weapons.shockgun;
@@ -92,7 +92,7 @@ public class Mechs implements ContentList{
boostSpeed = 0.8f;
canHeal = true;
weapon = Weapons.healBlaster;
armor = 15f;
health = 200f;
trailColorTo = Palette.heal;
}
@@ -135,7 +135,7 @@ public class Mechs implements ContentList{
weaponOffsetY = 0;
weapon = Weapons.swarmer;
trailColorTo = Color.valueOf("feb380");
armor = 45f;
health = 300f;
}
@Override
@@ -188,7 +188,7 @@ public class Mechs implements ContentList{
mineSpeed = 0.9f;
speed = 0.4f;
drag = 0.1f;
armor = 10f;
health = 180f;
weapon = Weapons.blasterSmall;
weaponOffsetX = -1;
weaponOffsetY = -1;
@@ -211,7 +211,7 @@ public class Mechs implements ContentList{
speed = 0.11f;
drag = 0.01f;
mass = 2f;
armor = 5f;
health = 170f;
weapon = Weapons.missiles;
trailColor = Color.valueOf("d3ddff");
cellTrnsY = 1f;
@@ -266,7 +266,7 @@ public class Mechs implements ContentList{
drag = 0.034f;
mass = 2.5f;
turnCursor = false;
armor = 20f;
health = 220f;
itemCapacity = 30;
trailColor = Color.valueOf("84f491");
weapon = Weapons.bomberTrident;
@@ -287,7 +287,7 @@ public class Mechs implements ContentList{
speed = 0.32f;
drag = 0.06f;
mass = 3f;
armor = 30f;
health = 240f;
itemCapacity = 60;
trailColor = Color.valueOf("feb380");
cellTrnsY = 1f;

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@@ -1,6 +1,6 @@
package io.anuke.mindustry.content;
import io.anuke.arc.entities.Effects;
import io.anuke.mindustry.entities.Effects;
import io.anuke.arc.math.Mathf;
import io.anuke.mindustry.game.ContentList;
import io.anuke.mindustry.type.StatusEffect;

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@@ -1,8 +1,8 @@
package io.anuke.mindustry.content;
import io.anuke.arc.collection.ObjectSet;
import io.anuke.mindustry.entities.units.UnitType;
import io.anuke.mindustry.entities.units.types.*;
import io.anuke.mindustry.entities.type.types.Crawler;
import io.anuke.mindustry.type.UnitType;
import io.anuke.mindustry.game.ContentList;
public class UnitTypes implements ContentList{
@@ -13,7 +13,7 @@ public class UnitTypes implements ContentList{
@Override
public void load(){
spirit = new UnitType("spirit", Spirit.class, Spirit::new){{
spirit = new UnitType("spirit", io.anuke.mindustry.entities.type.types.Spirit.class, io.anuke.mindustry.entities.type.types.Spirit::new){{
weapon = Weapons.healBlasterDrone;
isFlying = true;
drag = 0.01f;
@@ -23,7 +23,7 @@ public class UnitTypes implements ContentList{
health = 60;
}};
dagger = new UnitType("dagger", Dagger.class, Dagger::new){{
dagger = new UnitType("dagger", io.anuke.mindustry.entities.type.types.Dagger.class, io.anuke.mindustry.entities.type.types.Dagger::new){{
maxVelocity = 1.1f;
speed = 0.2f;
drag = 0.4f;
@@ -33,7 +33,7 @@ public class UnitTypes implements ContentList{
health = 130;
}};
crawler = new UnitType("crawler", Crawler.class, Crawler::new){{
crawler = new UnitType("crawler", io.anuke.mindustry.entities.type.types.Crawler.class, Crawler::new){{
maxVelocity = 1.1f;
speed = 0.22f;
drag = 0.4f;
@@ -43,7 +43,7 @@ public class UnitTypes implements ContentList{
health = 100;
}};
titan = new UnitType("titan", Titan.class, Titan::new){{
titan = new UnitType("titan", io.anuke.mindustry.entities.type.types.Titan.class, io.anuke.mindustry.entities.type.types.Titan::new){{
maxVelocity = 0.8f;
speed = 0.18f;
drag = 0.4f;
@@ -55,7 +55,7 @@ public class UnitTypes implements ContentList{
immunities.add(StatusEffects.burning);
}};
fortress = new UnitType("fortress", Fortress.class, Fortress::new){{
fortress = new UnitType("fortress", io.anuke.mindustry.entities.type.types.Fortress.class, io.anuke.mindustry.entities.type.types.Fortress::new){{
maxVelocity = 0.78f;
speed = 0.15f;
drag = 0.4f;
@@ -68,7 +68,7 @@ public class UnitTypes implements ContentList{
health = 800;
}};
eruptor = new UnitType("eruptor", Eruptor.class, Eruptor::new){{
eruptor = new UnitType("eruptor", io.anuke.mindustry.entities.type.types.Eruptor.class, io.anuke.mindustry.entities.type.types.Eruptor::new){{
maxVelocity = 0.81f;
speed = 0.16f;
drag = 0.4f;
@@ -82,7 +82,7 @@ public class UnitTypes implements ContentList{
immunities = ObjectSet.with(StatusEffects.burning, StatusEffects.melting);
}};
wraith = new UnitType("wraith", Wraith.class, Wraith::new){{
wraith = new UnitType("wraith", io.anuke.mindustry.entities.type.types.Wraith.class, io.anuke.mindustry.entities.type.types.Wraith::new){{
speed = 0.3f;
maxVelocity = 1.9f;
drag = 0.01f;
@@ -92,7 +92,7 @@ public class UnitTypes implements ContentList{
health = 70;
}};
ghoul = new UnitType("ghoul", Ghoul.class, Ghoul::new){{
ghoul = new UnitType("ghoul", io.anuke.mindustry.entities.type.types.Ghoul.class, io.anuke.mindustry.entities.type.types.Ghoul::new){{
health = 250;
speed = 0.2f;
maxVelocity = 1.4f;
@@ -103,7 +103,7 @@ public class UnitTypes implements ContentList{
weapon = Weapons.bomber;
}};
revenant = new UnitType("revenant", Revenant.class, Revenant::new){{
revenant = new UnitType("revenant", io.anuke.mindustry.entities.type.types.Revenant.class, io.anuke.mindustry.entities.type.types.Revenant::new){{
health = 250;
mass = 5f;
hitsize = 12f;
@@ -115,7 +115,7 @@ public class UnitTypes implements ContentList{
weapon = Weapons.laserBurster;
}};
phantom = new UnitType("phantom", Phantom.class, Phantom::new){{
phantom = new UnitType("phantom", io.anuke.mindustry.entities.type.types.Phantom.class, io.anuke.mindustry.entities.type.types.Phantom::new){{
weapon = Weapons.healBlasterDrone2;
isFlying = true;
drag = 0.01f;

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@@ -8,7 +8,7 @@ import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.Pixmap;
import io.anuke.arc.util.Log;
import io.anuke.mindustry.content.*;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.type.Player;
import io.anuke.mindustry.entities.bullet.Bullet;
import io.anuke.mindustry.entities.bullet.BulletType;
import io.anuke.mindustry.entities.effect.Fire;

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@@ -3,8 +3,8 @@ package io.anuke.mindustry.core;
import io.anuke.arc.ApplicationListener;
import io.anuke.arc.Core;
import io.anuke.arc.Events;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.EntityQuery;
import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.EntityQuery;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.TextureAtlas;
@@ -15,7 +15,7 @@ import io.anuke.arc.util.Strings;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.content.Mechs;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.type.Player;
import io.anuke.mindustry.game.Content;
import io.anuke.mindustry.game.EventType.*;
import io.anuke.mindustry.game.GlobalData;

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@@ -5,14 +5,14 @@ import io.anuke.annotations.Annotations.Remote;
import io.anuke.arc.ApplicationListener;
import io.anuke.arc.Events;
import io.anuke.arc.collection.ObjectSet.ObjectSetIterator;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.Entities;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.EntityQuery;
import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.Entities;
import io.anuke.mindustry.entities.EntityGroup;
import io.anuke.mindustry.entities.EntityQuery;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.content.Fx;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.type.TileEntity;
import io.anuke.mindustry.game.EventType.*;
import io.anuke.mindustry.game.*;
import io.anuke.mindustry.net.Net;

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@@ -7,8 +7,8 @@ import io.anuke.annotations.Annotations.Variant;
import io.anuke.arc.ApplicationListener;
import io.anuke.arc.Core;
import io.anuke.arc.collection.IntSet;
import io.anuke.arc.entities.Entities;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.mindustry.entities.Entities;
import io.anuke.mindustry.entities.EntityGroup;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.util.Interval;
import io.anuke.arc.util.Log;
@@ -17,7 +17,7 @@ import io.anuke.arc.util.io.ReusableByteArrayInputStream;
import io.anuke.arc.util.serialization.Base64Coder;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.type.Player;
import io.anuke.mindustry.entities.traits.BuilderTrait.BuildRequest;
import io.anuke.mindustry.entities.traits.SyncTrait;
import io.anuke.mindustry.entities.traits.TypeTrait;

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@@ -7,10 +7,10 @@ import io.anuke.arc.Events;
import io.anuke.arc.collection.Array;
import io.anuke.arc.collection.IntMap;
import io.anuke.arc.collection.ObjectSet;
import io.anuke.arc.entities.Entities;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.EntityQuery;
import io.anuke.arc.entities.trait.Entity;
import io.anuke.mindustry.entities.Entities;
import io.anuke.mindustry.entities.EntityGroup;
import io.anuke.mindustry.entities.EntityQuery;
import io.anuke.mindustry.entities.traits.Entity;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.Colors;
import io.anuke.arc.math.Mathf;
@@ -24,7 +24,7 @@ import io.anuke.arc.util.io.CountableByteArrayOutputStream;
import io.anuke.mindustry.content.Mechs;
import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.type.Player;
import io.anuke.mindustry.entities.traits.BuilderTrait.BuildRequest;
import io.anuke.mindustry.entities.traits.SyncTrait;
import io.anuke.mindustry.game.EventType.WorldLoadEvent;

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@@ -2,12 +2,12 @@ package io.anuke.mindustry.core;
import io.anuke.arc.ApplicationListener;
import io.anuke.arc.Core;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.EntityDraw;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.impl.EffectEntity;
import io.anuke.arc.entities.trait.DrawTrait;
import io.anuke.arc.entities.trait.Entity;
import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.EntityDraw;
import io.anuke.mindustry.entities.EntityGroup;
import io.anuke.mindustry.entities.impl.EffectEntity;
import io.anuke.mindustry.entities.traits.DrawTrait;
import io.anuke.mindustry.entities.traits.Entity;
import io.anuke.arc.function.Consumer;
import io.anuke.arc.function.Predicate;
import io.anuke.arc.graphics.Camera;
@@ -23,13 +23,13 @@ import io.anuke.arc.util.Time;
import io.anuke.arc.util.pooling.Pools;
import io.anuke.mindustry.content.Fx;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.entities.type.Player;
import io.anuke.mindustry.entities.type.TileEntity;
import io.anuke.mindustry.entities.type.Unit;
import io.anuke.mindustry.entities.effect.GroundEffectEntity;
import io.anuke.mindustry.entities.effect.GroundEffectEntity.GroundEffect;
import io.anuke.mindustry.entities.traits.BelowLiquidTrait;
import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.entities.type.BaseUnit;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.graphics.*;
@@ -116,7 +116,7 @@ public class Renderer implements ApplicationListener{
if(players[0].isDead()){
TileEntity core = players[0].getClosestCore();
if(core != null && players[0].spawner == Unit.noSpawner){
if(core != null && players[0].spawner == null){
camera.position.lerpDelta(core.x, core.y, 0.08f);
}else{
camera.position.lerpDelta(position, 0.08f);

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@@ -5,7 +5,7 @@ import io.anuke.arc.Core;
import io.anuke.arc.Events;
import io.anuke.arc.collection.Array;
import io.anuke.arc.collection.IntArray;
import io.anuke.arc.entities.EntityQuery;
import io.anuke.mindustry.entities.EntityQuery;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Geometry;
import io.anuke.arc.math.geom.Point2;

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@@ -1,7 +1,6 @@
package io.anuke.mindustry.entities;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.Effects.Effect;
import io.anuke.mindustry.entities.Effects.Effect;
import io.anuke.arc.function.Consumer;
import io.anuke.arc.function.Predicate;
import io.anuke.arc.graphics.Color;
@@ -15,6 +14,7 @@ import io.anuke.mindustry.content.Fx;
import io.anuke.mindustry.entities.bullet.Bullet;
import io.anuke.mindustry.entities.effect.Fire;
import io.anuke.mindustry.entities.effect.Lightning;
import io.anuke.mindustry.entities.type.Unit;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.graphics.Palette;
@@ -109,7 +109,7 @@ public class Damage{
rect.width += expand * 2;
rect.height += expand * 2;
Consumer<Unit> cons = e -> {
Consumer<io.anuke.mindustry.entities.type.Unit> cons = e -> {
e.hitbox(hitrect);
Rectangle other = hitrect;
other.y -= expand;
@@ -130,8 +130,8 @@ public class Damage{
}
/**Damages all entities and blocks in a radius that are enemies of the team.*/
public static void damageUnits(Team team, float x, float y, float size, float damage, Predicate<Unit> predicate, Consumer<Unit> acceptor){
Consumer<Unit> cons = entity -> {
public static void damageUnits(Team team, float x, float y, float size, float damage, Predicate<io.anuke.mindustry.entities.type.Unit> predicate, Consumer<io.anuke.mindustry.entities.type.Unit> acceptor){
Consumer<io.anuke.mindustry.entities.type.Unit> cons = entity -> {
if(!predicate.test(entity)) return;
entity.hitbox(hitrect);
@@ -158,7 +158,7 @@ public class Damage{
/**Damages all entities and blocks in a radius that are enemies of the team.*/
public static void damage(Team team, float x, float y, float radius, float damage){
Consumer<Unit> cons = entity -> {
if(entity.team == team || entity.dst(x, y) > radius){
if(entity.getTeam() == team || entity.dst(x, y) > radius){
return;
}
float amount = calculateDamage(x, y, entity.x, entity.y, radius, damage);

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@@ -0,0 +1,166 @@
package io.anuke.mindustry.entities;
import io.anuke.arc.Core;
import io.anuke.arc.collection.Array;
import io.anuke.arc.function.Consumer;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Position;
import io.anuke.arc.util.pooling.Pools;
import io.anuke.mindustry.entities.impl.EffectEntity;
import io.anuke.mindustry.entities.traits.ScaleTrait;
public class Effects{
private static final EffectContainer container = new EffectContainer();
private static Array<Effect> effects = new Array<>();
private static ScreenshakeProvider shakeProvider;
private static float shakeFalloff = 1000f;
private static EffectProvider provider = (effect, color, x, y, rotation, data) -> {
EffectEntity entity = Pools.obtain(EffectEntity.class, EffectEntity::new);
entity.effect = effect;
entity.color = color;
entity.rotation = rotation;
entity.data = data;
entity.set(x, y);
entity.add();
};
public static void setEffectProvider(EffectProvider prov){
provider = prov;
}
public static void setScreenShakeProvider(ScreenshakeProvider provider){
shakeProvider = provider;
}
public static void renderEffect(int id, Effect render, Color color, float life, float rotation, float x, float y, Object data){
container.set(id, color, life, render.lifetime, rotation, x, y, data);
render.draw.render(container);
}
public static Effect getEffect(int id){
if(id >= effects.size || id < 0)
throw new IllegalArgumentException("The effect with ID \"" + id + "\" does not exist!");
return effects.get(id);
}
public static Array<Effect> all(){
return effects;
}
public static void effect(Effect effect, float x, float y, float rotation){
provider.createEffect(effect, Color.WHITE, x, y, rotation, null);
}
public static void effect(Effect effect, float x, float y){
effect(effect, x, y, 0);
}
public static void effect(Effect effect, Color color, float x, float y){
provider.createEffect(effect, color, x, y, 0f, null);
}
public static void effect(Effect effect, Position loc){
provider.createEffect(effect, Color.WHITE, loc.getX(), loc.getY(), 0f, null);
}
public static void effect(Effect effect, Color color, float x, float y, float rotation){
provider.createEffect(effect, color, x, y, rotation, null);
}
public static void effect(Effect effect, Color color, float x, float y, float rotation, Object data){
provider.createEffect(effect, color, x, y, rotation, data);
}
public static void effect(Effect effect, float x, float y, float rotation, Object data){
provider.createEffect(effect, Color.WHITE, x, y, rotation, data);
}
/** Default value is 1000. Higher numbers mean more powerful shake (less falloff). */
public static void setShakeFalloff(float falloff){
shakeFalloff = falloff;
}
private static void shake(float intensity, float duration){
if(shakeProvider == null) throw new RuntimeException("Screenshake provider is null! Set it first.");
shakeProvider.accept(intensity, duration);
}
public static void shake(float intensity, float duration, float x, float y){
if(Core.camera == null) return;
float distance = Core.camera.position.dst(x, y);
if(distance < 1) distance = 1;
shake(Mathf.clamp(1f / (distance * distance / shakeFalloff)) * intensity, duration);
}
public static void shake(float intensity, float duration, Position loc){
shake(intensity, duration, loc.getX(), loc.getY());
}
public interface ScreenshakeProvider{
void accept(float intensity, float duration);
}
public static class Effect{
private static int lastid = 0;
public final int id;
public final EffectRenderer draw;
public final float lifetime;
/** Clip size. */
public float size;
public Effect(float life, float clipsize, EffectRenderer draw){
this.id = lastid++;
this.lifetime = life;
this.draw = draw;
this.size = clipsize;
effects.add(this);
}
public Effect(float life, EffectRenderer draw){
this(life, 28f, draw);
}
}
public static class EffectContainer implements ScaleTrait{
public float x, y, time, lifetime, rotation;
public Color color;
public int id;
public Object data;
private EffectContainer innerContainer;
public void set(int id, Color color, float life, float lifetime, float rotation, float x, float y, Object data){
this.x = x;
this.y = y;
this.color = color;
this.time = life;
this.lifetime = lifetime;
this.id = id;
this.rotation = rotation;
this.data = data;
}
public void scaled(float lifetime, Consumer<EffectContainer> cons){
if(innerContainer == null) innerContainer = new EffectContainer();
if(time <= lifetime){
innerContainer.set(id, color, time, lifetime, rotation, x, y, data);
cons.accept(innerContainer);
}
}
@Override
public float fin(){
return time / lifetime;
}
}
public static interface EffectProvider{
void createEffect(Effect effect, Color color, float x, float y, float rotation, Object data);
}
public static interface EffectRenderer{
void render(EffectContainer effect);
}
}

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package io.anuke.mindustry.entities;
import io.anuke.arc.collection.Array;
import io.anuke.arc.collection.IntMap;
import io.anuke.mindustry.entities.traits.Entity;
public class Entities{
public static final int maxLeafObjects = 5;
private static final EntityGroup<Entity> defaultGroup;
private static final Array<EntityGroup<?>> groupArray = new Array<>();
private static final IntMap<EntityGroup<?>> groups = new IntMap<>();
static{
defaultGroup = addGroup(Entity.class);
}
public static void clear(){
for(EntityGroup group : groupArray){
group.clear();
}
}
public static Iterable<Entity> all(){
return defaultGroup.all();
}
public static EntityGroup<?> getGroup(int id){
return groups.get(id);
}
public static Iterable<EntityGroup<?>> getAllGroups(){
return groups.values();
}
public static EntityGroup<Entity> defaultGroup(){
return defaultGroup;
}
public static <T extends Entity> EntityGroup<T> addGroup(Class<T> type){
return addGroup(type, true);
}
public static <T extends Entity> EntityGroup<T> addGroup(Class<T> type, boolean useTree){
EntityGroup<T> group = new EntityGroup<>(type, useTree);
groups.put(group.getID(), group);
groupArray.add(group);
return group;
}
public static void update(){
update(defaultGroup());
EntityQuery.collideGroups(defaultGroup(), defaultGroup());
}
public static void update(EntityGroup<?> group){
group.updateEvents();
if(group.useTree()){
EntityQuery.collisions().updatePhysics(group);
}
for(Entity e : group.all()){
e.update();
}
}
}

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@@ -0,0 +1,261 @@
package io.anuke.mindustry.entities;
import io.anuke.arc.collection.Array;
import io.anuke.arc.collection.IntSet;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Geometry;
import io.anuke.arc.math.geom.QuadTree;
import io.anuke.arc.math.geom.Rectangle;
import io.anuke.arc.math.geom.Vector2;
import io.anuke.mindustry.entities.traits.Entity;
import io.anuke.mindustry.entities.traits.SolidTrait;
public class EntityCollisions{
//range for tile collision scanning
private static final int r = 2;
//move in 1-unit chunks
private static final float seg = 1f;
//tile collisions
private float tilesize;
private Rectangle tmp = new Rectangle();
private TileCollider collider;
private TileHitboxProvider hitboxProvider;
private Vector2 vector = new Vector2();
private Vector2 l1 = new Vector2();
private Rectangle r1 = new Rectangle();
private Rectangle r2 = new Rectangle();
//entity collisions
private IntSet collided = new IntSet();
private Array<SolidTrait> arrOut = new Array<>();
public void setCollider(float tilesize, TileCollider collider, TileHitboxProvider hitbox){
this.tilesize = tilesize;
this.collider = collider;
this.hitboxProvider = hitbox;
}
public void setCollider(float tilesize, TileCollider collider){
setCollider(tilesize, collider, (x, y, out) -> out.setSize(tilesize).setCenter(x * tilesize, y * tilesize));
}
public void move(SolidTrait entity, float deltax, float deltay){
boolean movedx = false;
while(Math.abs(deltax) > 0 || !movedx){
movedx = true;
moveInternal(entity, Math.min(Math.abs(deltax), seg) * Mathf.sign(deltax), 0, true);
if(Math.abs(deltax) >= seg){
deltax -= seg * Mathf.sign(deltax);
}else{
deltax = 0f;
}
}
boolean movedy = false;
while(Math.abs(deltay) > 0 || !movedy){
movedy = true;
moveInternal(entity, 0, Math.min(Math.abs(deltay), seg) * Mathf.sign(deltay), false);
if(Math.abs(deltay) >= seg){
deltay -= seg * Mathf.sign(deltay);
}else{
deltay = 0f;
}
}
}
public void moveInternal(SolidTrait entity, float deltax, float deltay, boolean x){
if(collider == null)
throw new IllegalArgumentException("No tile collider specified! Call setCollider() first.");
Rectangle rect = r1;
entity.hitboxTile(rect);
entity.hitboxTile(r2);
rect.x += deltax;
rect.y += deltay;
int tilex = Math.round((rect.x + rect.width / 2) / tilesize), tiley = Math.round((rect.y + rect.height / 2) / tilesize);
for(int dx = -r; dx <= r; dx++){
for(int dy = -r; dy <= r; dy++){
int wx = dx + tilex, wy = dy + tiley;
if(collider.solid(wx, wy) && entity.collidesGrid(wx, wy)){
hitboxProvider.getHitbox(wx, wy, tmp);
if(tmp.overlaps(rect)){
Vector2 v = Geometry.overlap(rect, tmp, x);
rect.x += v.x;
rect.y += v.y;
}
}
}
}
entity.setX(entity.getX() + rect.x - r2.x);
entity.setY(entity.getY() + rect.y - r2.y);
}
public boolean overlapsTile(Rectangle rect){
if(collider == null)
throw new IllegalArgumentException("No tile collider specified! Call setCollider() first.");
rect.getCenter(vector);
int r = 1;
//assumes tiles are centered
int tilex = Math.round(vector.x / tilesize);
int tiley = Math.round(vector.y / tilesize);
for(int dx = -r; dx <= r; dx++){
for(int dy = -r; dy <= r; dy++){
int wx = dx + tilex, wy = dy + tiley;
if(collider.solid(wx, wy)){
hitboxProvider.getHitbox(wx, wy, r2);
if(r2.overlaps(rect)){
return true;
}
}
}
}
return false;
}
public <T extends Entity> void updatePhysics(EntityGroup<T> group){
collided.clear();
QuadTree tree = group.tree();
tree.clear();
for(Entity entity : group.all()){
if(entity instanceof SolidTrait){
SolidTrait s = (SolidTrait) entity;
s.lastPosition().set(s.getX(), s.getY());
tree.insert(s);
}
}
}
private void checkCollide(Entity entity, Entity other){
SolidTrait a = (SolidTrait) entity;
SolidTrait b = (SolidTrait) other;
a.hitbox(this.r1);
b.hitbox(this.r2);
r1.x += (a.lastPosition().x - a.getX());
r1.y += (a.lastPosition().y - a.getY());
r2.x += (b.lastPosition().x - b.getX());
r2.y += (b.lastPosition().y - b.getY());
float vax = a.getX() - a.lastPosition().x;
float vay = a.getY() - a.lastPosition().y;
float vbx = b.getX() - b.lastPosition().x;
float vby = b.getY() - b.lastPosition().y;
if(a != b && a.collides(b) && b.collides(a)){
l1.set(a.getX(), a.getY());
boolean collide = r1.overlaps(r2) || collide(r1.x, r1.y, r1.width, r1.height, vax, vay,
r2.x, r2.y, r2.width, r2.height, vbx, vby, l1);
if(collide){
a.collision(b, l1.x, l1.y);
b.collision(a, l1.x, l1.y);
}
}
}
private boolean collide(float x1, float y1, float w1, float h1, float vx1, float vy1,
float x2, float y2, float w2, float h2, float vx2, float vy2, Vector2 out){
float px = vx1, py = vy1;
vx1 -= vx2;
vy1 -= vy2;
float xInvEntry, yInvEntry;
float xInvExit, yInvExit;
if(vx1 > 0.0f){
xInvEntry = x2 - (x1 + w1);
xInvExit = (x2 + w2) - x1;
}else{
xInvEntry = (x2 + w2) - x1;
xInvExit = x2 - (x1 + w1);
}
if(vy1 > 0.0f){
yInvEntry = y2 - (y1 + h1);
yInvExit = (y2 + h2) - y1;
}else{
yInvEntry = (y2 + h2) - y1;
yInvExit = y2 - (y1 + h1);
}
float xEntry, yEntry;
float xExit, yExit;
xEntry = xInvEntry / vx1;
xExit = xInvExit / vx1;
yEntry = yInvEntry / vy1;
yExit = yInvExit / vy1;
float entryTime = Math.max(xEntry, yEntry);
float exitTime = Math.min(xExit, yExit);
if(entryTime > exitTime || xExit < 0.0f || yExit < 0.0f || xEntry > 1.0f || yEntry > 1.0f){
return false;
}else{
float dx = x1 + w1 / 2f + px * entryTime;
float dy = y1 + h1 / 2f + py * entryTime;
out.set(dx, dy);
return true;
}
}
public void collideGroups(EntityGroup<?> groupa, EntityGroup<?> groupb){
collided.clear();
for(Entity entity : groupa.all()){
if(!(entity instanceof SolidTrait) || collided.contains(entity.getID()))
continue;
SolidTrait solid = (SolidTrait) entity;
solid.hitbox(r1);
r1.x += (solid.lastPosition().x - solid.getX());
r1.y += (solid.lastPosition().y - solid.getY());
solid.hitbox(r2);
r2.merge(r1);
arrOut.clear();
groupb.tree().getIntersect(arrOut, r2);
for(SolidTrait sc : arrOut){
sc.hitbox(r1);
if(r2.overlaps(r1) && !collided.contains(sc.getID())){
checkCollide(entity, sc);
}
}
collided.add(entity.getID());
}
}
public interface TileCollider{
boolean solid(int x, int y);
}
public interface TileHitboxProvider{
void getHitbox(int x, int y, Rectangle out);
}
}

View File

@@ -0,0 +1,49 @@
package io.anuke.mindustry.entities;
import io.anuke.arc.Core;
import io.anuke.arc.function.Consumer;
import io.anuke.arc.function.Predicate;
import io.anuke.arc.graphics.Camera;
import io.anuke.arc.math.geom.Rectangle;
import io.anuke.mindustry.entities.traits.DrawTrait;
public class EntityDraw{
private static final Rectangle viewport = new Rectangle();
private static final Rectangle rect = new Rectangle();
private static boolean clip = true;
public static void setClip(boolean clip){
EntityDraw.clip = clip;
}
public static void draw(){
draw(Entities.defaultGroup());
}
public static void draw(EntityGroup<?> group){
draw(group, e -> true);
}
public static <T extends DrawTrait> void draw(EntityGroup<?> group, Predicate<T> toDraw){
drawWith(group, toDraw, DrawTrait::draw);
}
@SuppressWarnings("unchecked")
public static <T extends DrawTrait> void drawWith(EntityGroup<?> group, Predicate<T> toDraw, Consumer<T> cons){
if(clip){
Camera cam = Core.camera;
viewport.set(cam.position.x - cam.width / 2, cam.position.y - cam.height / 2, cam.width, cam.height);
}
group.forEach(e -> {
if(!(e instanceof DrawTrait)) return;
T t = (T) e;
if(!toDraw.test(t) || !e.isAdded()) return;
if(!clip || rect.setSize(((DrawTrait) e).drawSize()).setCenter(e.getX(), e.getY()).overlaps(viewport)){
cons.accept(t);
}
});
}
}

View File

@@ -0,0 +1,194 @@
package io.anuke.mindustry.entities;
import io.anuke.arc.collection.Array;
import io.anuke.arc.collection.IntMap;
import io.anuke.arc.function.Consumer;
import io.anuke.arc.function.Predicate;
import io.anuke.arc.math.geom.QuadTree;
import io.anuke.arc.math.geom.Rectangle;
import io.anuke.mindustry.entities.traits.Entity;
public class EntityGroup<T extends Entity>{
private static int lastid;
private final boolean useTree;
private final int id;
private final Class<T> type;
private final Array<T> entityArray = new Array<>(false, 16);
private final Array<T> entitiesToRemove = new Array<>(false, 16);
private final Array<T> entitiesToAdd = new Array<>(false, 16);
private IntMap<T> map;
private QuadTree<T> tree;
private Consumer<T> removeListener;
private Consumer<T> addListener;
public EntityGroup(Class<T> type, boolean useTree){
this.useTree = useTree;
this.id = lastid++;
this.type = type;
}
public boolean useTree(){
return useTree;
}
public void setRemoveListener(Consumer<T> removeListener){
this.removeListener = removeListener;
}
public void setAddListener(Consumer<T> addListener){
this.addListener = addListener;
}
public EntityGroup<T> enableMapping(){
map = new IntMap<>();
return this;
}
public boolean mappingEnabled(){
return map != null;
}
public Class<T> getType(){
return type;
}
public int getID(){
return id;
}
public void updateEvents(){
for(T e : entitiesToAdd){
if(e == null)
continue;
entityArray.add(e);
e.added();
if(map != null){
map.put(e.getID(), e);
}
}
entitiesToAdd.clear();
for(T e : entitiesToRemove){
entityArray.removeValue(e, true);
if(map != null){
map.remove(e.getID());
}
e.removed();
}
entitiesToRemove.clear();
}
public T getByID(int id){
if(map == null) throw new RuntimeException("Mapping is not enabled for group " + id + "!");
return map.get(id);
}
public void removeByID(int id){
if(map == null) throw new RuntimeException("Mapping is not enabled for group " + id + "!");
T t = map.get(id);
if(t != null){ //remove if present in map already
remove(t);
}else{ //maybe it's being queued?
for(T check : entitiesToAdd){
if(check.getID() == id){ //if it is indeed queued, remove it
entitiesToAdd.removeValue(check, true);
if(removeListener != null){
removeListener.accept(check);
}
break;
}
}
}
}
public QuadTree tree(){
return tree;
}
public void setTree(float x, float y, float w, float h){
tree = new QuadTree<>(Entities.maxLeafObjects, new Rectangle(x, y, w, h));
}
public boolean isEmpty(){
return entityArray.size == 0;
}
public int size(){
return entityArray.size;
}
public int count(Predicate<T> pred){
int count = 0;
for(int i = 0; i < entityArray.size; i++){
if(pred.test(entityArray.get(i))) count++;
}
return count;
}
public void add(T type){
if(type == null) throw new RuntimeException("Cannot add a null entity!");
if(type.getGroup() != null) return;
type.setGroup(this);
entitiesToAdd.add(type);
if(mappingEnabled()){
map.put(type.getID(), type);
}
if(addListener != null){
addListener.accept(type);
}
}
public void remove(T type){
if(type == null) throw new RuntimeException("Cannot remove a null entity!");
type.setGroup(null);
entitiesToRemove.add(type);
if(removeListener != null){
removeListener.accept(type);
}
}
public void clear(){
for(T entity : entityArray)
entity.setGroup(null);
for(T entity : entitiesToAdd)
entity.setGroup(null);
for(T entity : entitiesToRemove)
entity.setGroup(null);
entitiesToAdd.clear();
entitiesToRemove.clear();
entityArray.clear();
if(map != null)
map.clear();
}
public T find(Predicate<T> pred){
for(int i = 0; i < entityArray.size; i++){
if(pred.test(entityArray.get(i))) return entityArray.get(i);
}
return null;
}
/**Returns the logic-only array for iteration.*/
public Array<T> all(){
return entityArray;
}
public void forEach(Consumer<T> cons){
for(T t : entityArray){
cons.accept(t);
}
}
}

View File

@@ -0,0 +1,95 @@
package io.anuke.mindustry.entities;
import io.anuke.arc.collection.Array;
import io.anuke.arc.function.Consumer;
import io.anuke.arc.function.Predicate;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Rectangle;
import io.anuke.mindustry.entities.traits.Entity;
import io.anuke.mindustry.entities.traits.SolidTrait;
import static io.anuke.mindustry.entities.Entities.defaultGroup;
public class EntityQuery{
private static final EntityCollisions collisions = new EntityCollisions();
private static final Array<SolidTrait> array = new Array<>();
private static final Rectangle r1 = new Rectangle();
public static EntityCollisions collisions(){
return collisions;
}
public static void init(float x, float y, float w, float h){
for(EntityGroup group : Entities.getAllGroups()){
if(group.useTree()){
group.setTree(x, y, w, h);
}
}
}
public static void init(){
init(0, 0, 0, 0);
}
public static void resizeTree(float x, float y, float w, float h){
init(x, y, w, h);
}
public static void getNearby(EntityGroup<?> group, Rectangle rect, Consumer<SolidTrait> out){
if(!group.useTree())
throw new RuntimeException("This group does not support quadtrees! Enable quadtrees when creating it.");
group.tree().getIntersect(out, rect);
}
public static Array<SolidTrait> getNearby(EntityGroup<?> group, Rectangle rect){
array.clear();
if(!group.useTree())
throw new RuntimeException("This group does not support quadtrees! Enable quadtrees when creating it.");
group.tree().getIntersect(array, rect);
return array;
}
public static void getNearby(float x, float y, float size, Consumer<SolidTrait> out){
getNearby(defaultGroup(), r1.setSize(size).setCenter(x, y), out);
}
public static void getNearby(EntityGroup<?> group, float x, float y, float size, Consumer<SolidTrait> out){
getNearby(group, r1.setSize(size).setCenter(x, y), out);
}
public static Array<SolidTrait> getNearby(float x, float y, float size){
return getNearby(defaultGroup(), r1.setSize(size).setCenter(x, y));
}
public static Array<SolidTrait> getNearby(EntityGroup<?> group, float x, float y, float size){
return getNearby(group, r1.setSize(size).setCenter(x, y));
}
public static <T extends Entity> T getClosest(EntityGroup<T> group, float x, float y, float range, Predicate<T> pred){
T closest = null;
float cdist = 0f;
Array<SolidTrait> entities = getNearby(group, x, y, range * 2f);
for(int i = 0; i < entities.size; i++){
T e = (T) entities.get(i);
if(!pred.test(e))
continue;
float dist = Mathf.dst(e.getX(), e.getY(), x, y);
if(dist < range)
if(closest == null || dist < cdist){
closest = e;
cdist = dist;
}
}
return closest;
}
public static void collideGroups(EntityGroup<?> groupa, EntityGroup<?> groupb){
collisions().collideGroups(groupa, groupb);
}
}

View File

@@ -1,88 +0,0 @@
package io.anuke.mindustry.entities;
import io.anuke.mindustry.entities.traits.Saveable;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.ItemStack;
import java.io.DataInput;
import java.io.DataOutput;
import java.io.IOException;
import static io.anuke.mindustry.Vars.content;
public class UnitInventory implements Saveable{
private final Unit unit;
private ItemStack item = new ItemStack(content.item(0), 0);
public UnitInventory(Unit unit){
this.unit = unit;
}
public boolean isFull(){
return item != null && item.amount >= unit.getItemCapacity();
}
@Override
public void writeSave(DataOutput stream) throws IOException{
stream.writeByte(item.amount);
stream.writeByte(item.item.id);
}
@Override
public void readSave(DataInput stream) throws IOException{
int iamount = stream.readUnsignedByte();
byte iid = stream.readByte();
item.item = content.item(iid);
item.amount = iamount;
}
public void clear(){
item.amount = 0;
}
public int capacity(){
return unit.getItemCapacity();
}
public boolean isEmpty(){
return item.amount == 0;
}
public int itemCapacityUsed(Item type){
if(canAcceptItem(type)){
return !hasItem() ? unit.getItemCapacity() : (unit.getItemCapacity() - item.amount);
}else{
return unit.getItemCapacity();
}
}
public boolean canAcceptItem(Item type){
return (!hasItem() && 1 <= unit.getItemCapacity()) || (item.item == type && unit.getItemCapacity() - item.amount > 0);
}
public boolean canAcceptItem(Item type, int amount){
return (!hasItem() && amount <= unit.getItemCapacity()) || (item.item == type && item.amount + amount <= unit.getItemCapacity());
}
public void clearItem(){
item.amount = 0;
}
public boolean hasItem(){
return item.amount > 0;
}
public boolean hasItem(Item i, int amount){
return item.item == i && item.amount >= amount;
}
public void addItem(Item item, int amount){
getItem().amount = getItem().item == item ? getItem().amount + amount : amount;
getItem().item = item;
}
public ItemStack getItem(){
return item;
}
}

View File

@@ -1,15 +1,16 @@
package io.anuke.mindustry.entities;
import io.anuke.arc.collection.EnumSet;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.EntityQuery;
import io.anuke.arc.function.Consumer;
import io.anuke.arc.function.Predicate;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Geometry;
import io.anuke.arc.math.geom.Rectangle;
import io.anuke.mindustry.entities.traits.TargetTrait;
import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.entities.type.Player;
import io.anuke.mindustry.entities.type.TileEntity;
import io.anuke.mindustry.entities.type.BaseUnit;
import io.anuke.mindustry.entities.type.Unit;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
@@ -47,7 +48,7 @@ public class Units{
/**See {@link #invalidateTarget(TargetTrait, Team, float, float, float)}*/
public static boolean invalidateTarget(TargetTrait target, Unit targeter){
return invalidateTarget(target, targeter.team, targeter.x, targeter.y, targeter.getWeapon().getAmmo().range());
return invalidateTarget(target, targeter.getTeam(), targeter.x, targeter.y, targeter.getWeapon().getAmmo().range());
}
/**Returns whether there are any entities on this tile.*/
@@ -100,18 +101,18 @@ public class Units{
}
/**Returns the neareset damaged tile.*/
public static TileEntity findDamagedTile(Team team, float x, float y){
public static io.anuke.mindustry.entities.type.TileEntity findDamagedTile(Team team, float x, float y){
Tile tile = Geometry.findClosest(x, y, world.indexer.getDamaged(team));
return tile == null ? null : tile.entity;
}
/**Returns the neareset ally tile in a range.*/
public static TileEntity findAllyTile(Team team, float x, float y, float range, Predicate<Tile> pred){
public static io.anuke.mindustry.entities.type.TileEntity findAllyTile(Team team, float x, float y, float range, Predicate<Tile> pred){
return world.indexer.findTile(team, x, y, range, pred);
}
/**Returns the neareset enemy tile in a range.*/
public static TileEntity findEnemyTile(Team team, float x, float y, float range, Predicate<Tile> pred){
public static io.anuke.mindustry.entities.type.TileEntity findEnemyTile(Team team, float x, float y, float range, Predicate<Tile> pred){
for(Team enemy : state.teams.enemiesOf(team)){
TileEntity entity = world.indexer.findTile(enemy, x, y, range, pred);
if(entity != null){
@@ -133,7 +134,7 @@ public class Units{
}
//then check all player groups
for(Player player : playerGroup.all()){
for(io.anuke.mindustry.entities.type.Player player : playerGroup.all()){
cons.accept(player);
}
}
@@ -209,7 +210,7 @@ public class Units{
//now check all players
EntityQuery.getNearby(playerGroup, rect, player -> {
if(((Unit) player).team == team) cons.accept((Unit) player);
if(((Unit) player).getTeam() == team) cons.accept((Unit) player);
});
}
@@ -228,7 +229,7 @@ public class Units{
//now check all players
EntityQuery.getNearby(playerGroup, rect, player -> {
if(((Unit) player).team == team && player.dst(x, y) <= radius){
if(((Unit) player).getTeam() == team && player.dst(x, y) <= radius){
cons.accept((Unit) player);
}
});
@@ -261,7 +262,7 @@ public class Units{
//now check all enemy players
EntityQuery.getNearby(playerGroup, rect, player -> {
if(targets.contains(((Player) player).team)){
if(targets.contains(((Player) player).getTeam())){
cons.accept((Unit) player);
}
});

View File

@@ -1,7 +1,7 @@
package io.anuke.mindustry.entities.bullet;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.Effects.Effect;
import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.Effects.Effect;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.mindustry.content.Fx;

View File

@@ -1,7 +1,7 @@
package io.anuke.mindustry.entities.bullet;
import io.anuke.arc.Core;
import io.anuke.arc.entities.Effects;
import io.anuke.mindustry.entities.Effects;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.TextureRegion;

View File

@@ -2,9 +2,8 @@ package io.anuke.mindustry.entities.bullet;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.impl.SolidEntity;
import io.anuke.arc.entities.trait.*;
import io.anuke.mindustry.entities.EntityGroup;
import io.anuke.mindustry.entities.impl.SolidEntity;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Rectangle;
import io.anuke.arc.math.geom.Vector2;
@@ -13,11 +12,9 @@ import io.anuke.arc.util.Time;
import io.anuke.arc.util.Tmp;
import io.anuke.arc.util.pooling.Pool.Poolable;
import io.anuke.arc.util.pooling.Pools;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.entities.traits.*;
import io.anuke.mindustry.entities.type.Unit;
import io.anuke.mindustry.entities.effect.Lightning;
import io.anuke.mindustry.entities.traits.AbsorbTrait;
import io.anuke.mindustry.entities.traits.SyncTrait;
import io.anuke.mindustry.entities.traits.TeamTrait;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.world.Tile;

View File

@@ -1,7 +1,7 @@
package io.anuke.mindustry.entities.bullet;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.Effects.Effect;
import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.Effects.Effect;
import io.anuke.mindustry.content.StatusEffects;
import io.anuke.mindustry.content.Fx;
import io.anuke.mindustry.game.Content;

View File

@@ -1,6 +1,6 @@
package io.anuke.mindustry.entities.bullet;
import io.anuke.arc.entities.Effects;
import io.anuke.mindustry.entities.Effects;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.Fill;

View File

@@ -1,6 +1,6 @@
package io.anuke.mindustry.entities.bullet;
import io.anuke.arc.entities.Effects;
import io.anuke.mindustry.entities.Effects;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.math.Angles;

View File

@@ -3,7 +3,7 @@ package io.anuke.mindustry.entities.bullet;
import io.anuke.arc.graphics.Color;
import io.anuke.mindustry.content.Fx;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.arc.entities.Effects;
import io.anuke.mindustry.entities.Effects;
import io.anuke.arc.util.Time;
import io.anuke.arc.math.Mathf;

View File

@@ -2,9 +2,9 @@ package io.anuke.mindustry.entities.effect;
import io.anuke.arc.graphics.Color;
import io.anuke.mindustry.entities.traits.BelowLiquidTrait;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.impl.TimedEntity;
import io.anuke.arc.entities.trait.DrawTrait;
import io.anuke.mindustry.entities.EntityGroup;
import io.anuke.mindustry.entities.impl.TimedEntity;
import io.anuke.mindustry.entities.traits.DrawTrait;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.math.Mathf;

View File

@@ -3,9 +3,9 @@ package io.anuke.mindustry.entities.effect;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.arc.collection.IntMap;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.impl.TimedEntity;
import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.EntityGroup;
import io.anuke.mindustry.entities.impl.TimedEntity;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Geometry;
import io.anuke.arc.math.geom.Point2;
@@ -17,7 +17,7 @@ import io.anuke.mindustry.content.Bullets;
import io.anuke.mindustry.content.StatusEffects;
import io.anuke.mindustry.content.Fx;
import io.anuke.mindustry.entities.Damage;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.type.TileEntity;
import io.anuke.mindustry.entities.traits.SaveTrait;
import io.anuke.mindustry.entities.traits.SyncTrait;
import io.anuke.mindustry.gen.Call;

View File

@@ -1,9 +1,9 @@
package io.anuke.mindustry.entities.effect;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.Effects.Effect;
import io.anuke.arc.entities.Effects.EffectRenderer;
import io.anuke.arc.entities.impl.EffectEntity;
import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.Effects.Effect;
import io.anuke.mindustry.entities.Effects.EffectRenderer;
import io.anuke.mindustry.entities.impl.EffectEntity;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.Vars;

View File

@@ -2,9 +2,9 @@ package io.anuke.mindustry.entities.effect;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.impl.TimedEntity;
import io.anuke.arc.entities.trait.DrawTrait;
import io.anuke.mindustry.entities.EntityGroup;
import io.anuke.mindustry.entities.impl.TimedEntity;
import io.anuke.mindustry.entities.traits.DrawTrait;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.Fill;
import io.anuke.arc.graphics.g2d.Lines;
@@ -14,7 +14,7 @@ import io.anuke.arc.math.geom.Position;
import io.anuke.arc.math.geom.Vector2;
import io.anuke.arc.util.Time;
import io.anuke.arc.util.pooling.Pools;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.entities.type.Unit;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.world.Tile;
@@ -43,7 +43,7 @@ public class ItemTransfer extends TimedEntity implements DrawTrait{
@Remote(called = Loc.server, unreliable = true)
public static void transferItemToUnit(Item item, float x, float y, Unit to){
if(to == null) return;
create(item, x, y, to, () -> to.inventory.addItem(item, 1));
create(item, x, y, to, () -> to.addItem(item));
}
@Remote(called = Loc.server)

View File

@@ -4,13 +4,12 @@ import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.arc.collection.Array;
import io.anuke.arc.collection.IntSet;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.impl.TimedEntity;
import io.anuke.arc.entities.trait.DrawTrait;
import io.anuke.arc.entities.trait.TimeTrait;
import io.anuke.mindustry.entities.EntityGroup;
import io.anuke.mindustry.entities.impl.TimedEntity;
import io.anuke.mindustry.entities.traits.DrawTrait;
import io.anuke.mindustry.entities.traits.TimeTrait;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.Lines;
import io.anuke.arc.math.Angles;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.RandomXS128;
@@ -20,7 +19,7 @@ import io.anuke.arc.math.geom.Rectangle;
import io.anuke.arc.math.geom.Vector2;
import io.anuke.arc.util.pooling.Pools;
import io.anuke.mindustry.content.Bullets;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.entities.type.Unit;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.entities.bullet.Bullet;
import io.anuke.mindustry.entities.traits.SyncTrait;

View File

@@ -3,10 +3,10 @@ package io.anuke.mindustry.entities.effect;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.arc.collection.IntMap;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.impl.SolidEntity;
import io.anuke.arc.entities.trait.DrawTrait;
import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.EntityGroup;
import io.anuke.mindustry.entities.impl.SolidEntity;
import io.anuke.mindustry.entities.traits.DrawTrait;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.Fill;

View File

@@ -0,0 +1,61 @@
package io.anuke.mindustry.entities.impl;
import io.anuke.mindustry.entities.EntityGroup;
import io.anuke.mindustry.entities.traits.Entity;
public abstract class BaseEntity implements Entity{
private static int lastid;
/** Do not modify. Used for network operations and mapping. */
public int id;
public float x, y;
protected transient EntityGroup group;
public BaseEntity(){
id = lastid++;
}
@Override
public int getID(){
return id;
}
@Override
public void resetID(int id){
this.id = id;
}
@Override
public EntityGroup getGroup(){
return group;
}
@Override
public void setGroup(EntityGroup group){
this.group = group;
}
@Override
public float getX(){
return x;
}
@Override
public void setX(float x){
this.x = x;
}
@Override
public float getY(){
return y;
}
@Override
public void setY(float y){
this.y = y;
}
@Override
public String toString(){
return getClass() + " " + id;
}
}

View File

@@ -0,0 +1,45 @@
package io.anuke.mindustry.entities.impl;
import io.anuke.mindustry.entities.traits.DamageTrait;
import io.anuke.mindustry.entities.traits.HealthTrait;
import io.anuke.mindustry.entities.traits.SolidTrait;
public abstract class DestructibleEntity extends SolidEntity implements HealthTrait{
public transient boolean dead;
public float health;
@Override
public boolean collides(SolidTrait other){
return other instanceof DamageTrait;
}
@Override
public void collision(SolidTrait other, float x, float y){
if(other instanceof DamageTrait){
onHit(other);
damage(((DamageTrait) other).damage());
}
}
@Override
public void health(float health){
this.health = health;
}
@Override
public float health(){
return health;
}
@Override
public boolean isDead(){
return dead;
}
@Override
public void setDead(boolean dead){
this.dead = dead;
}
}

View File

@@ -0,0 +1,72 @@
package io.anuke.mindustry.entities.impl;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.util.pooling.Pool.Poolable;
import io.anuke.arc.util.pooling.Pools;
import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.Effects.Effect;
import io.anuke.mindustry.entities.traits.DrawTrait;
import io.anuke.mindustry.entities.traits.Entity;
public class EffectEntity extends TimedEntity implements Poolable, DrawTrait{
public Effect effect;
public Color color = new Color(Color.WHITE);
public Object data;
public float rotation = 0f;
public Entity parent;
public float poffsetx, poffsety;
/** For pooling use only! */
public EffectEntity(){
}
public void setParent(Entity parent){
this.parent = parent;
this.poffsetx = x - parent.getX();
this.poffsety = y - parent.getY();
}
@Override
public float lifetime(){
return effect.lifetime;
}
@Override
public float drawSize(){
return effect.size;
}
@Override
public void update(){
if(effect == null){
remove();
return;
}
super.update();
if(parent != null){
x = parent.getX() + poffsetx;
y = parent.getY() + poffsety;
}
}
@Override
public void reset(){
effect = null;
color.set(Color.WHITE);
rotation = time = poffsetx = poffsety = 0f;
parent = null;
data = null;
}
@Override
public void draw(){
Effects.renderEffect(id, effect, color, time, rotation, x, y, data);
}
@Override
public void removed(){
Pools.free(this);
}
}

View File

@@ -0,0 +1,19 @@
package io.anuke.mindustry.entities.impl;
import io.anuke.arc.math.geom.Vector2;
import io.anuke.mindustry.entities.traits.SolidTrait;
public abstract class SolidEntity extends BaseEntity implements SolidTrait{
protected transient Vector2 velocity = new Vector2(0f, 0.0001f);
private transient Vector2 lastPosition = new Vector2();
@Override
public Vector2 lastPosition(){
return lastPosition;
}
@Override
public Vector2 velocity(){
return velocity;
}
}

View File

@@ -0,0 +1,34 @@
package io.anuke.mindustry.entities.impl;
import io.anuke.arc.util.pooling.Pool.Poolable;
import io.anuke.mindustry.entities.traits.ScaleTrait;
import io.anuke.mindustry.entities.traits.TimeTrait;
public abstract class TimedEntity extends BaseEntity implements ScaleTrait, TimeTrait, Poolable{
public float time;
@Override
public void time(float time){
this.time = time;
}
@Override
public float time(){
return time;
}
@Override
public void update(){
updateTime();
}
@Override
public void reset(){
time = 0f;
}
@Override
public float fin(){
return time() / lifetime();
}
}

View File

@@ -1,8 +1,5 @@
package io.anuke.mindustry.entities.traits;
import io.anuke.arc.entities.trait.DamageTrait;
import io.anuke.arc.entities.trait.Entity;
public interface AbsorbTrait extends Entity, TeamTrait, DamageTrait{
void absorb();

View File

@@ -4,8 +4,7 @@ import io.anuke.arc.Core;
import io.anuke.arc.Events;
import io.anuke.arc.collection.Array;
import io.anuke.arc.collection.Queue;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.trait.Entity;
import io.anuke.mindustry.entities.Effects;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.Fill;
@@ -17,9 +16,9 @@ import io.anuke.arc.util.Time;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.content.Fx;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.entities.type.Player;
import io.anuke.mindustry.entities.type.TileEntity;
import io.anuke.mindustry.entities.type.Unit;
import io.anuke.mindustry.game.EventType.BuildSelectEvent;
import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.graphics.Palette;
@@ -43,7 +42,7 @@ import static io.anuke.mindustry.Vars.*;
/**
* Interface for units that build, break or mine things.
*/
public interface BuilderTrait extends Entity{
public interface BuilderTrait extends Entity, TeamTrait{
//these are not instance variables!
Vector2[] tmptr = new Vector2[]{new Vector2(), new Vector2(), new Vector2(), new Vector2()};
float placeDistance = 150f;
@@ -172,7 +171,8 @@ public interface BuilderTrait extends Entity{
* Update building mechanism for this unit.
* This includes mining.
*/
default void updateBuilding(Unit unit){
default void updateBuilding(){
Unit unit = (Unit)this;
//remove already completed build requests
removal.clear();
for(BuildRequest req : getPlaceQueue()){
@@ -195,7 +195,7 @@ public interface BuilderTrait extends Entity{
//update mining here
if(current == null){
if(getMineTile() != null){
updateMining(unit);
updateMining();
}
return;
}else{
@@ -204,15 +204,15 @@ public interface BuilderTrait extends Entity{
Tile tile = world.tile(current.x, current.y);
if(unit.dst(tile) > placeDistance){
if(dst(tile) > placeDistance){
return;
}
if(!(tile.block() instanceof BuildBlock)){
if(canCreateBlocks() && !current.breaking && Build.validPlace(unit.getTeam(), current.x, current.y, current.block, current.rotation)){
Build.beginPlace(unit.getTeam(), current.x, current.y, current.block, current.rotation);
}else if(canCreateBlocks() && current.breaking && Build.validBreak(unit.getTeam(), current.x, current.y)){
Build.beginBreak(unit.getTeam(), current.x, current.y);
if(canCreateBlocks() && !current.breaking && Build.validPlace(getTeam(), current.x, current.y, current.block, current.rotation)){
Build.beginPlace(getTeam(), current.x, current.y, current.block, current.rotation);
}else if(canCreateBlocks() && current.breaking && Build.validBreak(getTeam(), current.x, current.y)){
Build.beginBreak(getTeam(), current.x, current.y);
}else{
getPlaceQueue().removeFirst();
return;
@@ -259,12 +259,13 @@ public interface BuilderTrait extends Entity{
}
/**Do not call directly.*/
default void updateMining(Unit unit){
default void updateMining(){
Unit unit = (Unit)this;
Tile tile = getMineTile();
TileEntity core = unit.getClosestCore();
if(core == null || tile.block() != Blocks.air || unit.dst(tile.worldx(), tile.worldy()) > mineDistance
|| tile.floor().itemDrop == null || !unit.inventory.canAcceptItem(tile.floor().itemDrop) || !canMine(tile.floor().itemDrop)){
if(core == null || tile.block() != Blocks.air || dst(tile.worldx(), tile.worldy()) > mineDistance
|| tile.floor().itemDrop == null || !unit.acceptsItem(tile.floor().itemDrop) || !canMine(tile.floor().itemDrop)){
setMineTile(null);
}else{
Item item = tile.floor().itemDrop;
@@ -276,7 +277,7 @@ public interface BuilderTrait extends Entity{
Call.transferItemTo(item, 1,
tile.worldx() + Mathf.range(tilesize / 2f),
tile.worldy() + Mathf.range(tilesize / 2f), core.tile);
}else if(unit.inventory.canAcceptItem(item)){
}else if(unit.acceptsItem(item)){
Call.transferItemToUnit(item,
tile.worldx() + Mathf.range(tilesize / 2f),
tile.worldy() + Mathf.range(tilesize / 2f),
@@ -293,11 +294,12 @@ public interface BuilderTrait extends Entity{
}
/**Draw placement effects for an entity. This includes mining*/
default void drawBuilding(Unit unit){
default void drawBuilding(){
Unit unit = (Unit)this;
BuildRequest request;
if(!isBuilding()){
if(getMineTile() != null){
drawMining(unit);
drawMining();
}
return;
}
@@ -306,7 +308,7 @@ public interface BuilderTrait extends Entity{
Tile tile = world.tile(request.x, request.y);
if(unit.dst(tile) > placeDistance){
if(dst(tile) > placeDistance){
return;
}
@@ -340,7 +342,8 @@ public interface BuilderTrait extends Entity{
}
/**Internal use only.*/
default void drawMining(Unit unit){
default void drawMining(){
Unit unit = (Unit)this;
Tile tile = getMineTile();
if(tile == null) return;

View File

@@ -0,0 +1,5 @@
package io.anuke.mindustry.entities.traits;
public interface DamageTrait{
float damage();
}

View File

@@ -0,0 +1,10 @@
package io.anuke.mindustry.entities.traits;
public interface DrawTrait extends Entity{
default float drawSize(){
return 20f;
}
void draw();
}

View File

@@ -0,0 +1,46 @@
package io.anuke.mindustry.entities.traits;
import io.anuke.mindustry.entities.Entities;
import io.anuke.mindustry.entities.EntityGroup;
public interface Entity extends MoveTrait{
int getID();
void resetID(int id);
default void update(){
}
default void removed(){
}
default void added(){
}
default EntityGroup targetGroup(){
return Entities.defaultGroup();
}
@SuppressWarnings("unchecked")
default void add(){
targetGroup().add(this);
}
@SuppressWarnings("unchecked")
default void remove(){
if(getGroup() != null){
getGroup().remove(this);
}
setGroup(null);
}
EntityGroup getGroup();
void setGroup(EntityGroup group);
default boolean isAdded(){
return getGroup() != null;
}
}

View File

@@ -0,0 +1,48 @@
package io.anuke.mindustry.entities.traits;
import io.anuke.arc.math.Mathf;
public interface HealthTrait{
void health(float health);
float health();
float maxHealth();
boolean isDead();
void setDead(boolean dead);
default void onHit(SolidTrait entity){
}
default void onDeath(){
}
default void damage(float amount){
health(health() - amount);
if(health() <= 0 && !isDead()){
onDeath();
setDead(true);
}
}
default void clampHealth(){
health(Mathf.clamp(health(), 0, maxHealth()));
}
default float healthf(){
return health() / maxHealth();
}
default void healBy(float amount){
health(health() + amount);
clampHealth();
}
default void heal(){
health(maxHealth());
setDead(false);
}
}

View File

@@ -1,7 +0,0 @@
package io.anuke.mindustry.entities.traits;
import io.anuke.mindustry.entities.UnitInventory;
public interface InventoryTrait{
UnitInventory getInventory();
}

View File

@@ -0,0 +1,20 @@
package io.anuke.mindustry.entities.traits;
import io.anuke.arc.math.geom.Position;
public interface MoveTrait extends Position{
void setX(float x);
void setY(float y);
default void moveBy(float x, float y){
setX(getX() + x);
setY(getY() + y);
}
default void set(float x, float y){
setX(x);
setY(y);
}
}

View File

@@ -1,7 +1,5 @@
package io.anuke.mindustry.entities.traits;
import io.anuke.arc.entities.trait.Entity;
/**
* Marks an entity as serializable.
*/

View File

@@ -0,0 +1,43 @@
package io.anuke.mindustry.entities.traits;
import io.anuke.arc.math.Interpolation;
public interface ScaleTrait{
/** 0 to 1. */
float fin();
/** 1 to 0 */
default float fout(){
return 1f - fin();
}
/** 1 to 0 */
default float fout(Interpolation i){
return i.apply(fout());
}
/** 1 to 0, ending at the specified margin */
default float fout(float margin){
float f = fin();
if(f >= 1f - margin){
return 1f - (f - (1f - margin)) / margin;
}else{
return 1f;
}
}
/** 0 to 1 **/
default float fin(Interpolation i){
return i.apply(fin());
}
/** 0 to 1 */
default float finpow(){
return Interpolation.pow3Out.apply(fin());
}
/** 0 to 1 to 0 */
default float fslope(){
return (0.5f - Math.abs(fin() - 0.5f)) * 2f;
}
}

View File

@@ -1,10 +1,9 @@
package io.anuke.mindustry.entities.traits;
import io.anuke.arc.entities.trait.VelocityTrait;
import io.anuke.arc.util.Interval;
import io.anuke.mindustry.type.Weapon;
public interface ShooterTrait extends VelocityTrait, TeamTrait, InventoryTrait{
public interface ShooterTrait extends VelocityTrait, TeamTrait{
Interval getTimer();

View File

@@ -0,0 +1,43 @@
package io.anuke.mindustry.entities.traits;
import io.anuke.mindustry.entities.EntityQuery;
import io.anuke.arc.math.geom.Position;
import io.anuke.arc.math.geom.QuadTree.QuadTreeObject;
import io.anuke.arc.math.geom.Rectangle;
import io.anuke.arc.math.geom.Vector2;
public interface SolidTrait extends QuadTreeObject, MoveTrait, VelocityTrait, Entity, Position{
void hitbox(Rectangle rectangle);
void hitboxTile(Rectangle rectangle);
Vector2 lastPosition();
default boolean collidesGrid(int x, int y){
return true;
}
default float getDeltaX(){
return getX() - lastPosition().x;
}
default float getDeltaY(){
return getY() - lastPosition().y;
}
default boolean movable(){
return false;
}
default boolean collides(SolidTrait other){
return true;
}
default void collision(SolidTrait other, float x, float y){}
default void move(float x, float y){
EntityQuery.collisions().move(this, x, y);
}
}

View File

@@ -1,12 +1,15 @@
package io.anuke.mindustry.entities.traits;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.entities.type.Player;
import io.anuke.mindustry.world.Tile;
public interface SpawnerTrait{
public interface SpawnerTrait extends TargetTrait{
Tile getTile();
void updateSpawning(Unit unit);
void updateSpawning(Player unit);
float getSpawnProgress();
@Override
default boolean isValid(){
return getTile().entity instanceof SpawnerTrait;
}
}

View File

@@ -3,7 +3,6 @@ package io.anuke.mindustry.entities.traits;
import io.anuke.mindustry.core.NetClient;
import io.anuke.mindustry.net.Interpolator;
import io.anuke.arc.Core;
import io.anuke.arc.entities.trait.Entity;
import io.anuke.arc.util.Tmp;
import java.io.DataInput;

View File

@@ -1,7 +1,5 @@
package io.anuke.mindustry.entities.traits;
import io.anuke.arc.entities.trait.SolidTrait;
import io.anuke.arc.entities.trait.VelocityTrait;
import io.anuke.arc.math.geom.Position;
import io.anuke.mindustry.game.Team;

View File

@@ -1,7 +1,6 @@
package io.anuke.mindustry.entities.traits;
import io.anuke.mindustry.game.Team;
import io.anuke.arc.entities.trait.Entity;
public interface TeamTrait extends Entity{
Team getTeam();

View File

@@ -0,0 +1,23 @@
package io.anuke.mindustry.entities.traits;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Time;
public interface TimeTrait extends ScaleTrait, Entity{
float lifetime();
void time(float time);
float time();
default void updateTime(){
time(Mathf.clamp(time() + Time.delta(), 0, lifetime()));
if(time() >= lifetime()){
remove();
}
}
//fin() is not implemented due to compiler issues with iOS/RoboVM
}

View File

@@ -0,0 +1,36 @@
package io.anuke.mindustry.entities.traits;
import io.anuke.arc.math.geom.Vector2;
import io.anuke.arc.util.Time;
public interface VelocityTrait extends MoveTrait{
Vector2 velocity();
default void applyImpulse(float x, float y){
velocity().x += x / mass();
velocity().y += y / mass();
}
default float maxVelocity(){
return Float.MAX_VALUE;
}
default float mass(){
return 1f;
}
default float drag(){
return 0f;
}
default void updateVelocity(){
velocity().scl(1f - drag() * Time.delta());
if(this instanceof SolidTrait){
((SolidTrait) this).move(velocity().x * Time.delta(), velocity().y * Time.delta());
}else{
moveBy(velocity().x * Time.delta(), velocity().y * Time.delta());
}
}
}

View File

@@ -1,10 +1,8 @@
package io.anuke.mindustry.entities.units;
package io.anuke.mindustry.entities.type;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.arc.Core;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.arc.math.Angles;
@@ -14,22 +12,20 @@ import io.anuke.arc.math.geom.Rectangle;
import io.anuke.arc.util.Interval;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.content.Fx;
import io.anuke.mindustry.entities.Damage;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.entities.EntityGroup;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.entities.effect.ScorchDecal;
import io.anuke.mindustry.entities.traits.ShooterTrait;
import io.anuke.mindustry.entities.traits.SpawnerTrait;
import io.anuke.mindustry.entities.traits.TargetTrait;
import io.anuke.mindustry.entities.units.Squad;
import io.anuke.mindustry.entities.units.StateMachine;
import io.anuke.mindustry.entities.units.UnitDrops;
import io.anuke.mindustry.entities.units.UnitState;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.type.ContentType;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.type.StatusEffect;
import io.anuke.mindustry.type.UnitType;
import io.anuke.mindustry.type.Weapon;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.meta.BlockFlag;
@@ -70,16 +66,8 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
UnitDrops.dropItems(unit);
}
float explosiveness = 2f + (unit.inventory.hasItem() ? unit.inventory.getItem().item.explosiveness * unit.inventory.getItem().amount : 0f);
float flammability = (unit.inventory.hasItem() ? unit.inventory.getItem().item.flammability * unit.inventory.getItem().amount : 0f);
Damage.dynamicExplosion(unit.x, unit.y, flammability, explosiveness, 0f, unit.getSize() / 2f, Palette.darkFlame);
unit.onSuperDeath();
ScorchDecal.create(unit.x, unit.y);
Effects.effect(Fx.explosion, unit);
Effects.shake(2f, 2f, unit);
//must run afterwards so the unit's group is not null when sending the removal packet
Core.app.post(unit::remove);
}
@@ -123,19 +111,6 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
return target instanceof TileEntity && ((TileEntity) target).tile.block().flags.contains(flag);
}
public void updateRespawning(){
if(spawner == noSpawner) return;
Tile tile = world.tile(spawner);
if(tile != null && tile.entity != null){
if(tile.entity instanceof SpawnerTrait){
((SpawnerTrait) tile.entity).updateSpawning(this);
}
}else{
spawner = noSpawner;
}
}
public void setState(UnitState state){
this.state.set(state);
}
@@ -190,14 +165,13 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
protected void drawItems(){
float backTrns = 4f, itemSize = 5f;
if(inventory.hasItem()){
ItemStack stack = inventory.getItem();
int stored = Mathf.clamp(stack.amount / 6, 1, 8);
if(item.amount > 0){
int stored = Mathf.clamp(item.amount / 6, 1, 8);
for(int i = 0; i < stored; i++){
float angT = i == 0 ? 0 : Mathf.randomSeedRange(i + 2, 60f);
float lenT = i == 0 ? 0 : Mathf.randomSeedRange(i + 3, 1f) - 1f;
Draw.rect(stack.item.region,
Draw.rect(item.item.region,
x + Angles.trnsx(rotation + 180f + angT, backTrns + lenT),
y + Angles.trnsy(rotation + 180f + angT, backTrns + lenT),
itemSize, itemSize, rotation);
@@ -254,11 +228,6 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
return type.health;
}
@Override
public float getArmor(){
return type.armor;
}
@Override
public float getSize(){
return 8;
@@ -279,7 +248,6 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
hitTime -= Time.delta();
if(isDead()){
updateRespawning();
return;
}
@@ -295,10 +263,6 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
damage(health);
}
if(squad != null){
squad.update();
}
updateTargeting();
state.update();

View File

@@ -1,4 +1,4 @@
package io.anuke.mindustry.entities.units;
package io.anuke.mindustry.entities.type;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.math.Angles;
@@ -9,6 +9,7 @@ import io.anuke.arc.util.Time;
import io.anuke.mindustry.entities.Predict;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.entities.bullet.BulletType;
import io.anuke.mindustry.entities.units.UnitState;
import io.anuke.mindustry.graphics.Shaders;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.world.Tile;

View File

@@ -1,4 +1,4 @@
package io.anuke.mindustry.entities.units;
package io.anuke.mindustry.entities.type;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
@@ -8,9 +8,10 @@ import io.anuke.arc.math.geom.Vector2;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.entities.Predict;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.entities.bullet.BulletType;
import io.anuke.mindustry.entities.units.UnitState;
import io.anuke.mindustry.type.UnitType;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.graphics.Shaders;
import io.anuke.mindustry.type.ContentType;

View File

@@ -1,12 +1,9 @@
package io.anuke.mindustry.entities;
package io.anuke.mindustry.entities.type;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.arc.Core;
import io.anuke.arc.collection.Queue;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.EntityQuery;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.*;
import io.anuke.arc.math.Angles;
@@ -21,7 +18,7 @@ import io.anuke.arc.util.Time;
import io.anuke.arc.util.pooling.Pools;
import io.anuke.mindustry.content.Fx;
import io.anuke.mindustry.content.Mechs;
import io.anuke.mindustry.entities.effect.ScorchDecal;
import io.anuke.mindustry.entities.*;
import io.anuke.mindustry.entities.traits.BuilderTrait;
import io.anuke.mindustry.entities.traits.ShooterTrait;
import io.anuke.mindustry.entities.traits.SpawnerTrait;
@@ -67,7 +64,7 @@ public class Player extends Unit implements BuilderTrait, ShooterTrait{
public boolean achievedFlight;
public Color color = new Color();
public Mech mech;
public int spawner = noSpawner;
public SpawnerTrait spawner;
public NetConnection con;
public int playerIndex = 0;
@@ -92,12 +89,6 @@ public class Player extends Unit implements BuilderTrait, ShooterTrait{
player.dead = true;
player.placeQueue.clear();
float explosiveness = 2f + (player.inventory.hasItem() ? player.inventory.getItem().item.explosiveness * player.inventory.getItem().amount : 0f);
float flammability = (player.inventory.hasItem() ? player.inventory.getItem().item.flammability * player.inventory.getItem().amount : 0f);
Damage.dynamicExplosion(player.x, player.y, flammability, explosiveness, 0f, player.getSize() / 2f, Palette.darkFlame);
ScorchDecal.create(player.x, player.y);
player.onDeath();
}
@@ -187,7 +178,7 @@ public class Player extends Unit implements BuilderTrait, ShooterTrait{
@Override
public float maxHealth(){
return 200;
return mech.health;
}
@Override
@@ -206,8 +197,8 @@ public class Player extends Unit implements BuilderTrait, ShooterTrait{
}
@Override
public float getArmor(){
return mech.armor + mech.getExtraArmor(this);
public float calculateDamage(float amount){
return amount * Mathf.clamp(1f - (status.getArmorMultiplier() + mech.getExtraArmor(this)) / 100f);
}
@Override
@@ -356,8 +347,8 @@ public class Player extends Unit implements BuilderTrait, ShooterTrait{
}
float backTrns = 4f, itemSize = 5f;
if(inventory.hasItem()){
ItemStack stack = inventory.getItem();
if(item.amount > 0){
ItemStack stack = item;
int stored = Mathf.clamp(stack.amount / 6, 1, 8);
for(int i = 0; i < stored; i++){
@@ -385,7 +376,7 @@ public class Player extends Unit implements BuilderTrait, ShooterTrait{
public void drawOver(){
if(dead) return;
drawBuilding(this);
drawBuilding();
}
public void drawName(){
@@ -505,7 +496,7 @@ public class Player extends Unit implements BuilderTrait, ShooterTrait{
updateRespawning();
return;
}else{
spawner = noSpawner;
spawner = null;
}
avoidOthers(1f);
@@ -533,7 +524,7 @@ public class Player extends Unit implements BuilderTrait, ShooterTrait{
if(!isLocal){
interpolate();
updateBuilding(this); //building happens even with non-locals
updateBuilding(); //building happens even with non-locals
status.update(this); //status effect updating also happens with non locals for effect purposes
updateVelocityStatus(); //velocity too, for visual purposes
@@ -552,7 +543,7 @@ public class Player extends Unit implements BuilderTrait, ShooterTrait{
updateMech();
}
updateBuilding(this);
updateBuilding();
if(!mech.flying){
clampPosition();
@@ -570,10 +561,6 @@ public class Player extends Unit implements BuilderTrait, ShooterTrait{
}
float speed = isBoosting && !mech.flying ? mech.boostSpeed : mech.speed;
//fraction of speed when at max load
float carrySlowdown = 0.7f;
speed *= ((inventory.hasItem() ? Mathf.lerp(1f, carrySlowdown, (float) inventory.getItem().amount / inventory.capacity()) : 1f));
if(mech.flying){
//prevent strafing backwards, have a penalty for doing so
@@ -754,7 +741,7 @@ public class Player extends Unit implements BuilderTrait, ShooterTrait{
public void resetNoAdd(){
status.clear();
team = Team.blue;
inventory.clear();
item.amount = 0;
placeQueue.clear();
dead = true;
target = null;
@@ -771,23 +758,23 @@ public class Player extends Unit implements BuilderTrait, ShooterTrait{
public void updateRespawning(){
if(spawner != noSpawner && world.tile(spawner) != null && world.tile(spawner).entity instanceof SpawnerTrait){
((SpawnerTrait) world.tile(spawner).entity).updateSpawning(this);
if(spawner != null && spawner.isValid()){
spawner.updateSpawning(this);
}else{
CoreEntity entity = (CoreEntity) getClosestCore();
if(entity != null && !netServer.isWaitingForPlayers()){
this.spawner = entity.tile.pos();
this.spawner = (SpawnerTrait)entity.tile.entity;
}
}
}
public void beginRespawning(SpawnerTrait spawner){
this.spawner = spawner.getTile().pos();
this.spawner = spawner;
this.dead = true;
}
public void endRespawning(){
spawner = noSpawner;
spawner = null;
}
//endregion
@@ -844,7 +831,7 @@ public class Player extends Unit implements BuilderTrait, ShooterTrait{
buffer.writeInt(Color.rgba8888(color));
buffer.writeByte(mech.id);
buffer.writeInt(mining == null ? -1 : mining.pos());
buffer.writeInt(spawner);
buffer.writeInt(spawner == null ? noSpawner : spawner.getTile().pos());
buffer.writeShort((short) (baseRotation * 2));
writeBuilding(buffer);
@@ -876,7 +863,12 @@ public class Player extends Unit implements BuilderTrait, ShooterTrait{
}else{
mining = world.tile(mine);
isBoosting = boosting;
this.spawner = spawner;
Tile tile = world.tile(spawner);
if(tile != null && tile.entity instanceof SpawnerTrait){
this.spawner = (SpawnerTrait)tile.entity;
}else{
this.spawner = null;
}
}
}

View File

@@ -1,14 +1,14 @@
package io.anuke.mindustry.entities;
package io.anuke.mindustry.entities.type;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.arc.Events;
import io.anuke.arc.collection.Array;
import io.anuke.arc.collection.ObjectSet;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.impl.BaseEntity;
import io.anuke.arc.entities.trait.HealthTrait;
import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.EntityGroup;
import io.anuke.mindustry.entities.impl.BaseEntity;
import io.anuke.mindustry.entities.traits.HealthTrait;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Point2;
import io.anuke.arc.math.geom.Vector2;

View File

@@ -1,15 +1,9 @@
package io.anuke.mindustry.entities;
package io.anuke.mindustry.entities.type;
import io.anuke.arc.Core;
import io.anuke.arc.Events;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.impl.DestructibleEntity;
import io.anuke.arc.entities.trait.DamageTrait;
import io.anuke.arc.entities.trait.DrawTrait;
import io.anuke.arc.entities.trait.SolidTrait;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.Fill;
import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Geometry;
@@ -17,12 +11,21 @@ import io.anuke.arc.math.geom.Rectangle;
import io.anuke.arc.math.geom.Vector2;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.content.Fx;
import io.anuke.mindustry.entities.Damage;
import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.entities.effect.ScorchDecal;
import io.anuke.mindustry.entities.impl.DestructibleEntity;
import io.anuke.mindustry.entities.traits.*;
import io.anuke.mindustry.entities.units.Statuses;
import io.anuke.mindustry.game.EventType.UnitDestroyEvent;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.game.Teams.TeamData;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.net.Interpolator;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.type.StatusEffect;
import io.anuke.mindustry.type.Weapon;
@@ -35,7 +38,6 @@ import java.io.DataOutput;
import java.io.IOException;
import static io.anuke.mindustry.Vars.*;
import static io.anuke.mindustry.Vars.tilesize;
public abstract class Unit extends DestructibleEntity implements SaveTrait, TargetTrait, SyncTrait, DrawTrait, TeamTrait{
/**Total duration of hit flash effect*/
@@ -53,7 +55,7 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
protected final Interpolator interpolator = new Interpolator();
protected final Statuses status = new Statuses();
protected final ItemStack inventory = new ItemStack(content.item(0), 0);
protected final ItemStack item = new ItemStack(content.item(0), 0);
protected Team team = Team.blue;
protected float drownTime, hitTime;
@@ -109,7 +111,15 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
@Override
public void onDeath(){
inventory.amount = 0;
float explosiveness = 2f + item.item.explosiveness * item.amount;
float flammability = item.item.flammability * item.amount;
Damage.dynamicExplosion(x, y, flammability, explosiveness, 0f, getSize() / 2f, Palette.darkFlame);
ScorchDecal.create(x, y);
Effects.effect(Fx.explosion, this);
Effects.shake(2f, 2f, this);
item.amount = 0;
drownTime = 0f;
status.clear();
Events.fire(new UnitDestroyEvent(this));
@@ -129,6 +139,11 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
}
}
@Override
public boolean isValid(){
return !isDead() && isAdded();
}
@Override
public void writeSave(DataOutput stream) throws IOException{
writeSave(stream, false);
@@ -144,9 +159,12 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
byte yv = stream.readByte();
float rotation = stream.readShort() / 2f;
int health = stream.readShort();
byte itemID = stream.readByte();
short itemAmount = stream.readShort();
this.status.readSave(stream);
this.inventory.readSave(stream);
this.item.amount = itemAmount;
this.item.item = content.item(itemID);
this.dead = dead;
this.team = Team.all[team];
this.health = health;
@@ -165,8 +183,9 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
stream.writeByte((byte) (Mathf.clamp(velocity.y, -maxAbsVelocity, maxAbsVelocity) * velocityPercision));
stream.writeShort((short) (rotation * 2));
stream.writeShort((short) health);
stream.writeByte(item.item.id);
stream.writeShort((short)item.amount);
status.writeSave(stream);
inventory.writeSave(stream);
}
protected void clampPosition(){
@@ -188,7 +207,7 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
}
public float calculateDamage(float amount){
return amount * Mathf.clamp(1f - getArmor() / 100f * status.getArmorMultiplier());
return amount * Mathf.clamp(1f - status.getArmorMultiplier() / 100f);
}
public float getDamageMultipler(){
@@ -229,11 +248,6 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
public void onRespawn(Tile tile){}
@Override
public boolean isValid(){
return !isDead() && isAdded();
}
/**Updates velocity and status effects.*/
public void updateVelocityStatus(){
Floor floor = getFloorOn();
@@ -292,6 +306,31 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
velocity.scl(Mathf.clamp(1f - drag() * (isFlying() ? 1f : floor.dragMultiplier) * Time.delta()));
}
public boolean acceptsItem(Item item){
return this.item.amount <= 0 || (this.item.item == item && this.item.amount <= getItemCapacity());
}
public void addItem(Item item){
addItem(item, 1);
}
public void addItem(Item item, int amount){
this.item.amount = this.item.item == item ? this.item.amount + amount : amount;
this.item.item = item;
}
public void clearItem(){
item.amount = 0;
}
public ItemStack item(){
return item;
}
public int maxAccepted(Item item){
return this.item.item != item ? 0 : getItemCapacity() - this.item.amount;
}
public void applyEffect(StatusEffect effect, float duration){
if(dead || Net.client()) return; //effects are synced and thus not applied through clients
status.handleApply(this, effect, duration);
@@ -339,18 +378,12 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
Draw.rect(getIconRegion(), x + offsetX, y + offsetY, rotation - 90);
}
public float getViewDistance(){
return 135f;
}
public abstract TextureRegion getIconRegion();
public abstract Weapon getWeapon();
public abstract int getItemCapacity();
public abstract float getArmor();
public abstract float mass();
public abstract boolean isFlying();

View File

@@ -0,0 +1,6 @@
package io.anuke.mindustry.entities.type.types;
import io.anuke.mindustry.entities.type.GroundUnit;
public class Crawler extends GroundUnit{
}

View File

@@ -0,0 +1,7 @@
package io.anuke.mindustry.entities.type.types;
import io.anuke.mindustry.entities.type.GroundUnit;
public class Dagger extends GroundUnit{
}

View File

@@ -1,18 +1,18 @@
package io.anuke.mindustry.entities.units.types;
package io.anuke.mindustry.entities.type.types;
import io.anuke.arc.Events;
import io.anuke.arc.collection.Queue;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.mindustry.entities.EntityGroup;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Geometry;
import io.anuke.arc.util.Structs;
import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.type.Player;
import io.anuke.mindustry.entities.type.TileEntity;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.entities.traits.BuilderTrait;
import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.entities.units.FlyingUnit;
import io.anuke.mindustry.entities.type.BaseUnit;
import io.anuke.mindustry.entities.type.FlyingUnit;
import io.anuke.mindustry.entities.units.UnitState;
import io.anuke.mindustry.game.EventType.BuildSelectEvent;
import io.anuke.mindustry.gen.Call;
@@ -135,10 +135,10 @@ public class Drone extends FlyingUnit implements BuilderTrait{
}
//if inventory is full, drop it off.
if(inventory.isFull()){
if(item.amount >= getItemCapacity()){
setState(drop);
}else{
if(targetItem != null && !inventory.canAcceptItem(targetItem)){
if(targetItem != null && !acceptsItem(targetItem)){
setState(drop);
return;
}
@@ -177,13 +177,13 @@ public class Drone extends FlyingUnit implements BuilderTrait{
}
public void update(){
if(inventory.isEmpty()){
if(item.amount == 0){
setState(mine);
return;
}
if(inventory.getItem().item.type != ItemType.material){
inventory.clearItem();
if(item.item.type != ItemType.material){
item.amount = 0;
setState(mine);
return;
}
@@ -195,9 +195,9 @@ public class Drone extends FlyingUnit implements BuilderTrait{
TileEntity tile = (TileEntity) target;
if(dst(target) < type.range){
if(tile.tile.block().acceptStack(inventory.getItem().item, inventory.getItem().amount, tile.tile, Drone.this) == inventory.getItem().amount){
Call.transferItemTo(inventory.getItem().item, inventory.getItem().amount, x, y, tile.tile);
inventory.clearItem();
if(tile.tile.block().acceptStack(item.item, item.amount, tile.tile, Drone.this) == item.amount){
Call.transferItemTo(item.item, item.amount, x, y, tile.tile);
item.amount = 0;
}
setState(repair);
@@ -299,7 +299,7 @@ public class Drone extends FlyingUnit implements BuilderTrait{
target = null;
}
updateBuilding(this);
updateBuilding();
}
@Override
@@ -326,7 +326,7 @@ public class Drone extends FlyingUnit implements BuilderTrait{
@Override
public void drawOver(){
drawBuilding(this);
drawBuilding();
}
@Override

View File

@@ -0,0 +1,6 @@
package io.anuke.mindustry.entities.type.types;
import io.anuke.mindustry.entities.type.GroundUnit;
public class Eruptor extends GroundUnit{
}

View File

@@ -1,7 +1,7 @@
package io.anuke.mindustry.entities.units.types;
package io.anuke.mindustry.entities.type.types;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.entities.units.GroundUnit;
import io.anuke.mindustry.entities.type.GroundUnit;
public class Fortress extends GroundUnit{

View File

@@ -0,0 +1,7 @@
package io.anuke.mindustry.entities.type.types;
import io.anuke.mindustry.entities.type.FlyingUnit;
public class Ghoul extends FlyingUnit{
}

View File

@@ -0,0 +1,5 @@
package io.anuke.mindustry.entities.type.types;
public class Phantom extends Drone{
}

View File

@@ -0,0 +1,7 @@
package io.anuke.mindustry.entities.type.types;
import io.anuke.mindustry.entities.type.FlyingUnit;
public class Revenant extends FlyingUnit{
}

View File

@@ -0,0 +1,4 @@
package io.anuke.mindustry.entities.type.types;
public class Spirit extends Drone{
}

View File

@@ -0,0 +1,7 @@
package io.anuke.mindustry.entities.type.types;
import io.anuke.mindustry.entities.type.GroundUnit;
public class Titan extends GroundUnit{
}

View File

@@ -0,0 +1,7 @@
package io.anuke.mindustry.entities.type.types;
import io.anuke.mindustry.entities.type.FlyingUnit;
public class Wraith extends FlyingUnit{
}

View File

@@ -1,4 +1,4 @@
package io.anuke.mindustry.entities;
package io.anuke.mindustry.entities.units;
import io.anuke.arc.collection.Array;
import io.anuke.arc.graphics.Color;
@@ -7,6 +7,7 @@ import io.anuke.arc.util.Tmp;
import io.anuke.arc.util.pooling.Pools;
import io.anuke.mindustry.content.StatusEffects;
import io.anuke.mindustry.entities.traits.Saveable;
import io.anuke.mindustry.entities.type.Unit;
import io.anuke.mindustry.type.ContentType;
import io.anuke.mindustry.type.StatusEffect;
@@ -26,7 +27,7 @@ public class Statuses implements Saveable{
private float damageMultiplier;
private float armorMultiplier;
public void handleApply(Unit unit, StatusEffect effect, float duration){
public void handleApply(io.anuke.mindustry.entities.type.Unit unit, StatusEffect effect, float duration){
if(effect == StatusEffects.none || unit.isImmune(effect)) return; //don't apply empty or immune effects
if(statuses.size > 0){

View File

@@ -2,7 +2,8 @@ package io.anuke.mindustry.entities.units;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.content.Items;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.type.BaseUnit;
import io.anuke.mindustry.entities.type.TileEntity;
import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.type.Item;
import io.anuke.arc.math.Mathf;

View File

@@ -1,6 +0,0 @@
package io.anuke.mindustry.entities.units.types;
import io.anuke.mindustry.entities.units.GroundUnit;
public class Crawler extends GroundUnit{
}

View File

@@ -1,7 +0,0 @@
package io.anuke.mindustry.entities.units.types;
import io.anuke.mindustry.entities.units.GroundUnit;
public class Dagger extends GroundUnit{
}

View File

@@ -1,6 +0,0 @@
package io.anuke.mindustry.entities.units.types;
import io.anuke.mindustry.entities.units.GroundUnit;
public class Eruptor extends GroundUnit{
}

View File

@@ -1,7 +0,0 @@
package io.anuke.mindustry.entities.units.types;
import io.anuke.mindustry.entities.units.FlyingUnit;
public class Ghoul extends FlyingUnit{
}

View File

@@ -1,5 +0,0 @@
package io.anuke.mindustry.entities.units.types;
public class Phantom extends Drone{
}

View File

@@ -1,7 +0,0 @@
package io.anuke.mindustry.entities.units.types;
import io.anuke.mindustry.entities.units.FlyingUnit;
public class Revenant extends FlyingUnit{
}

View File

@@ -1,4 +0,0 @@
package io.anuke.mindustry.entities.units.types;
public class Spirit extends Drone{
}

View File

@@ -1,7 +0,0 @@
package io.anuke.mindustry.entities.units.types;
import io.anuke.mindustry.entities.units.GroundUnit;
public class Titan extends GroundUnit{
}

View File

@@ -1,7 +0,0 @@
package io.anuke.mindustry.entities.units.types;
import io.anuke.mindustry.entities.units.FlyingUnit;
public class Wraith extends FlyingUnit{
}

View File

@@ -2,7 +2,7 @@ package io.anuke.mindustry.game;
import io.anuke.arc.Events.Event;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.entities.type.Unit;
import io.anuke.mindustry.entities.traits.BuilderTrait;
import io.anuke.mindustry.world.Tile;

View File

@@ -1,8 +1,8 @@
package io.anuke.mindustry.game;
import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.entities.units.GroundUnit;
import io.anuke.mindustry.entities.units.UnitType;
import io.anuke.mindustry.entities.type.BaseUnit;
import io.anuke.mindustry.entities.type.GroundUnit;
import io.anuke.mindustry.type.UnitType;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.type.StatusEffect;
import io.anuke.mindustry.type.Weapon;
@@ -66,7 +66,7 @@ public class SpawnGroup{
}
if(items != null){
unit.inventory.addItem(items.item, items.amount);
unit.addItem(items.item, items.amount);
}
return unit;

View File

@@ -4,8 +4,8 @@ import io.anuke.arc.Core;
import io.anuke.arc.Events;
import io.anuke.arc.collection.Array;
import io.anuke.arc.collection.Sort;
import io.anuke.arc.entities.EntityDraw;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.mindustry.entities.EntityDraw;
import io.anuke.mindustry.entities.EntityGroup;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.Texture.TextureFilter;
import io.anuke.arc.graphics.g2d.Draw;
@@ -13,7 +13,7 @@ import io.anuke.arc.graphics.g2d.Fill;
import io.anuke.arc.graphics.glutils.FrameBuffer;
import io.anuke.arc.util.Tmp;
import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.entities.type.Unit;
import io.anuke.mindustry.game.EventType.TileChangeEvent;
import io.anuke.mindustry.game.EventType.WorldLoadEvent;
import io.anuke.mindustry.game.Team;

View File

@@ -14,7 +14,7 @@ import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Rectangle;
import io.anuke.arc.util.Disposable;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.entities.type.Unit;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.game.EventType.TileChangeEvent;
import io.anuke.mindustry.game.EventType.WorldLoadEvent;

View File

@@ -10,7 +10,7 @@ import io.anuke.arc.math.geom.Vector2;
import io.anuke.arc.util.Time;
import io.anuke.arc.util.Tmp;
import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.type.Player;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.input.InputHandler;
import io.anuke.mindustry.world.Tile;
@@ -102,14 +102,14 @@ public class OverlayRenderer{
if(input.isDroppingItem()){
Vector2 v = Core.input.mouseWorld(input.getMouseX(), input.getMouseY());
float size = 8;
Draw.rect(player.inventory.getItem().item.region, v.x, v.y, size, size);
Draw.rect(player.item().item.region, v.x, v.y, size, size);
Draw.color(Palette.accent);
Lines.circle(v.x, v.y, 6 + Mathf.absin(Time.time(), 5f, 1f));
Draw.reset();
Tile tile = world.tileWorld(v.x, v.y);
if(tile != null) tile = tile.target();
if(tile != null && tile.getTeam() == player.getTeam() && tile.block().acceptStack(player.inventory.getItem().item, player.inventory.getItem().amount, tile, player) > 0){
if(tile != null && tile.getTeam() == player.getTeam() && tile.block().acceptStack(player.item().item, player.item().amount, tile, player) > 0){
Draw.color(Palette.place);
Lines.square(tile.drawx(), tile.drawy(), tile.block().size * tilesize / 2f + 1 + Mathf.absin(Time.time(), 5f, 1f));
Draw.color();

View File

@@ -9,7 +9,7 @@ import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.arc.math.Mathf;
import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.type.Player;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.input.PlaceUtils.NormalizeDrawResult;
import io.anuke.mindustry.input.PlaceUtils.NormalizeResult;

View File

@@ -3,7 +3,7 @@ package io.anuke.mindustry.input;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.arc.Core;
import io.anuke.arc.entities.Effects;
import io.anuke.mindustry.entities.Effects;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.input.InputProcessor;
import io.anuke.arc.math.Angles;
@@ -13,7 +13,7 @@ import io.anuke.arc.scene.ui.layout.Table;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.content.Fx;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.type.Player;
import io.anuke.mindustry.entities.effect.ItemTransfer;
import io.anuke.mindustry.entities.traits.BuilderTrait.BuildRequest;
import io.anuke.mindustry.game.Team;
@@ -53,17 +53,17 @@ public abstract class InputHandler implements InputProcessor{
@Remote(targets = Loc.client, called = Loc.server)
public static void dropItem(Player player, float angle){
if(Net.server() && !player.inventory.hasItem()){
if(Net.server() && player.item().amount <= 0){
throw new ValidateException(player, "Player cannot drop an item.");
}
Effects.effect(Fx.dropItem, Color.WHITE, player.x, player.y, angle, player.inventory.getItem().item);
player.inventory.clearItem();
Effects.effect(Fx.dropItem, Color.WHITE, player.x, player.y, angle, player.item().item);
player.clearItem();
}
@Remote(targets = Loc.both, forward = true, called = Loc.server)
public static void transferInventory(Player player, Tile tile){
if(Net.server() && (!player.inventory.hasItem() || player.isTransferring)){
if(Net.server() && (player.item().amount <= 0 || player.isTransferring)){
throw new ValidateException(player, "Player cannot transfer an item.");
}
@@ -71,10 +71,10 @@ public abstract class InputHandler implements InputProcessor{
player.isTransferring = true;
Item item = player.inventory.getItem().item;
int amount = player.inventory.getItem().amount;
Item item = player.item().item;
int amount = player.item().amount;
int accepted = tile.block().acceptStack(item, amount, tile, player);
player.inventory.getItem().amount -= accepted;
player.item().amount -= accepted;
int sent = Mathf.clamp(accepted / 4, 1, 8);
int removed = accepted / sent;
@@ -216,7 +216,7 @@ public abstract class InputHandler implements InputProcessor{
}
boolean canTapPlayer(float x, float y){
return Mathf.dst(x, y, player.x, player.y) <= playerSelectRange && player.inventory.hasItem();
return Mathf.dst(x, y, player.x, player.y) <= playerSelectRange && player.item().amount > 0;
}
/**Tries to begin mining a tile, returns true if successful.*/
@@ -233,7 +233,7 @@ public abstract class InputHandler implements InputProcessor{
return !Core.scene.hasMouse()
&& tile.floor().itemDrop != null && tile.floor().itemDrop.hardness <= player.mech.drillPower
&& !tile.floor().playerUnmineable
&& player.inventory.canAcceptItem(tile.floor().itemDrop)
&& player.acceptsItem(tile.floor().itemDrop)
&& tile.block() == Blocks.air && player.dst(tile.worldx(), tile.worldy()) <= Player.mineDistance;
}
@@ -288,14 +288,14 @@ public abstract class InputHandler implements InputProcessor{
}
public void tryDropItems(Tile tile, float x, float y){
if(!droppingItem || !player.inventory.hasItem() || canTapPlayer(x, y)){
if(!droppingItem || player.item().amount <= 0 || canTapPlayer(x, y)){
droppingItem = false;
return;
}
droppingItem = false;
ItemStack stack = player.inventory.getItem();
ItemStack stack = player.item();
if(tile.block().acceptStack(stack.item, stack.amount, tile, player) > 0 && tile.getTeam() == player.getTeam() && tile.block().hasItems){
Call.transferInventory(player, tile);

View File

@@ -3,7 +3,7 @@ package io.anuke.mindustry.input;
import io.anuke.arc.Core;
import io.anuke.arc.collection.Array;
import io.anuke.arc.collection.ObjectSet;
import io.anuke.arc.entities.Effects;
import io.anuke.mindustry.entities.Effects;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.Lines;
@@ -21,9 +21,9 @@ import io.anuke.arc.util.Time;
import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.content.Fx;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.entities.type.Player;
import io.anuke.mindustry.entities.type.TileEntity;
import io.anuke.mindustry.entities.type.Unit;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.entities.traits.TargetTrait;
import io.anuke.mindustry.graphics.Palette;

View File

@@ -1,9 +1,9 @@
package io.anuke.mindustry.io;
import io.anuke.arc.collection.Array;
import io.anuke.arc.entities.Entities;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.trait.Entity;
import io.anuke.mindustry.entities.Entities;
import io.anuke.mindustry.entities.EntityGroup;
import io.anuke.mindustry.entities.traits.Entity;
import io.anuke.arc.util.Pack;
import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.entities.traits.SaveTrait;

View File

@@ -2,17 +2,17 @@ package io.anuke.mindustry.io;
import io.anuke.annotations.Annotations.ReadClass;
import io.anuke.annotations.Annotations.WriteClass;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.Effects.Effect;
import io.anuke.arc.entities.Entities;
import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.Effects.Effect;
import io.anuke.mindustry.entities.Entities;
import io.anuke.arc.graphics.Color;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.entities.type.Player;
import io.anuke.mindustry.entities.type.Unit;
import io.anuke.mindustry.entities.bullet.Bullet;
import io.anuke.mindustry.entities.bullet.BulletType;
import io.anuke.mindustry.entities.traits.BuilderTrait.BuildRequest;
import io.anuke.mindustry.entities.traits.ShooterTrait;
import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.entities.type.BaseUnit;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.net.Packets.AdminAction;
import io.anuke.mindustry.net.Packets.KickReason;

View File

@@ -3,9 +3,9 @@ package io.anuke.mindustry.net;
import io.anuke.arc.Core;
import io.anuke.arc.collection.ObjectMap;
import io.anuke.arc.collection.ObjectMap.Entry;
import io.anuke.arc.entities.Entities;
import io.anuke.mindustry.entities.Entities;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.type.Player;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.game.Teams;
import io.anuke.mindustry.game.Teams.TeamData;

View File

@@ -1,6 +1,6 @@
package io.anuke.mindustry.net;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.type.Player;
/**
* Thrown when a client sends invalid information.

Some files were not shown because too many files have changed in this diff Show More