Merge remote-tracking branch 'origin/master'

This commit is contained in:
Anuken
2025-02-04 20:40:40 -05:00
42 changed files with 3151 additions and 2942 deletions

View File

@@ -2415,6 +2415,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.

View File

@@ -2357,6 +2357,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.

File diff suppressed because it is too large Load Diff

View File

@@ -2381,6 +2381,7 @@ unit.emanate.description = Construeix estructures per defensar el nucli Acròpol
lst.read = Llegeix un nombre des duna cel·la de memòria connectada. lst.read = Llegeix un nombre des duna cel·la de memòria connectada.
lst.write = Escriu un nombre en una cel·la de memòria connectada. lst.write = Escriu un nombre en una cel·la de memòria connectada.
lst.print = Afegeix un text a la cua dimpressió.\nEl text no es mostrarà fins que sapliqui «[accent]Print Flush[]». lst.print = Afegeix un text a la cua dimpressió.\nEl text no es mostrarà fins que sapliqui «[accent]Print Flush[]».
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Reemplaça el següent marcador de posició a la cua dimpressió amb un valor.\nNo fa res si el patró del marcador no és vàlid.\nPatró del marcador: "{[accent]número 0-9[]}"\nExemple:\n[accent]print "test {0}"\nformat "example" lst.format = Reemplaça el següent marcador de posició a la cua dimpressió amb un valor.\nNo fa res si el patró del marcador no és vàlid.\nPatró del marcador: "{[accent]número 0-9[]}"\nExemple:\n[accent]print "test {0}"\nformat "example"
lst.draw = Afegeix una instrucció de dibuix a la cua corresponent.\nEl resultat no es mostrarà fins que sapliqui «[accent]Draw Flush[]». lst.draw = Afegeix una instrucció de dibuix a la cua corresponent.\nEl resultat no es mostrarà fins que sapliqui «[accent]Draw Flush[]».
lst.drawflush = Executa les operacions de la cua de dibuix al monitor lògic. lst.drawflush = Executa les operacions de la cua de dibuix al monitor lògic.

View File

@@ -2376,6 +2376,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Přečte číslo z připojené paměti. lst.read = Přečte číslo z připojené paměti.
lst.write = Zapíše číslo do připojené paměti. lst.write = Zapíše číslo do připojené paměti.
lst.print = Přídá text do vypisovacího buferu.\nNezobrazí nic dokud [accent]Print Flush[] je použít. lst.print = Přídá text do vypisovacího buferu.\nNezobrazí nic dokud [accent]Print Flush[] je použít.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Přídá operaci do vykreslovacího buferu.\nNezobrazí nic dokud [accent]Draw Flush[] je použít. lst.draw = Přídá operaci do vykreslovacího buferu.\nNezobrazí nic dokud [accent]Draw Flush[] je použít.
lst.drawflush = Provede všechny [accent]Draw[] operace na zobrazovač logiky. Pak vyčistí vykreslovací bufer. lst.drawflush = Provede všechny [accent]Draw[] operace na zobrazovač logiky. Pak vyčistí vykreslovací bufer.

View File

@@ -2357,6 +2357,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.

View File

@@ -2406,6 +2406,7 @@ unit.emanate.description = Baut Blöcke, um den Akropolis-Kern zu beschützen. H
lst.read = Liest einen Wert aus einer verbundenen Speicherzelle. lst.read = Liest einen Wert aus einer verbundenen Speicherzelle.
lst.write = Schreibt eine Zahl in einer verbundene Speicherzelle. lst.write = Schreibt eine Zahl in einer verbundene Speicherzelle.
lst.print = Fügt Text zum Textspeicher hinzu.\nZeigt nichts an, bis [accent]Print Flush[] verwendet wird. lst.print = Fügt Text zum Textspeicher hinzu.\nZeigt nichts an, bis [accent]Print Flush[] verwendet wird.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Fügt eine [accent]Draw[]-Aufgabe zum Bildspeicher hinzu.\nZeigt nichts an, bis [accent]Draw Flush[] verwendet wird. lst.draw = Fügt eine [accent]Draw[]-Aufgabe zum Bildspeicher hinzu.\nZeigt nichts an, bis [accent]Draw Flush[] verwendet wird.
lst.drawflush = Druckt [accent]Draw[]-Aufgaben aus dem Bildspeicher auf einen Bildschirm. lst.drawflush = Druckt [accent]Draw[]-Aufgaben aus dem Bildspeicher auf einen Bildschirm.

View File

@@ -2399,6 +2399,7 @@ unit.emanate.description = Construye estructuras para defender el núcleo Acropo
lst.read = Lee un número desde una unidad de memoria conectada. lst.read = Lee un número desde una unidad de memoria conectada.
lst.write = Escribe un número en una unidad de memoria conectada. lst.write = Escribe un número en una unidad de memoria conectada.
lst.print = Añade texto a la cola para imprimir texto.\nNo mostrará nada hasta que se use [accent]Print Flush[]. lst.print = Añade texto a la cola para imprimir texto.\nNo mostrará nada hasta que se use [accent]Print Flush[].
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Añade una operación a la cola para dibujar.\nNo mostrará nada hasta que se use [accent]Draw Flush[]. lst.draw = Añade una operación a la cola para dibujar.\nNo mostrará nada hasta que se use [accent]Draw Flush[].
lst.drawflush = Muestra los datos en cola de operaciones [accent]Draw[] en un monitor gráfico. lst.drawflush = Muestra los datos en cola de operaciones [accent]Draw[] en un monitor gráfico.

View File

@@ -2359,6 +2359,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.

View File

@@ -2361,6 +2361,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.

View File

@@ -2362,6 +2362,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Lue numero yhdistetystä muistisolusta. lst.read = Lue numero yhdistetystä muistisolusta.
lst.write = Kirjoita numero yhdistettyyn muistisoluun. lst.write = Kirjoita numero yhdistettyyn muistisoluun.
lst.print = Lisää tekstiä tekstipuskuriin.\nEi näytä mitään, kunnes [accent]Painosyötettä[] käytetään. lst.print = Lisää tekstiä tekstipuskuriin.\nEi näytä mitään, kunnes [accent]Painosyötettä[] käytetään.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Lisää operaation piirtopuskuriin.\nEi näytä mitään, kunnes [accent]Piirtosyötettä[] käytetään. lst.draw = Lisää operaation piirtopuskuriin.\nEi näytä mitään, kunnes [accent]Piirtosyötettä[] käytetään.
lst.drawflush = Syöttää jonottavat [accent]Piirto[]-operaatiot näyttöön. lst.drawflush = Syöttää jonottavat [accent]Piirto[]-operaatiot näyttöön.

View File

@@ -2358,6 +2358,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.

View File

@@ -2406,6 +2406,7 @@ unit.emanate.description = Construit des structures pour défendre le Noyau acro
lst.read = Lit un nombre depuis un bloc de mémoire relié au processeur. lst.read = Lit un nombre depuis un bloc de mémoire relié au processeur.
lst.write = Écrit un nombre dans un bloc de mémoire relié au processeur. lst.write = Écrit un nombre dans un bloc de mémoire relié au processeur.
lst.print = Ajoute du texte dans la mémoire tampon de l'imprimante.\nNe montrera aucun texte tant que [accent]Print Flush[] ne sera pas utilisé. lst.print = Ajoute du texte dans la mémoire tampon de l'imprimante.\nNe montrera aucun texte tant que [accent]Print Flush[] ne sera pas utilisé.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Ajoute une opération dans la mémoire tampon de dessin.\nNe montrera aucune image tant que [accent]Draw Flush[] ne sera pas utilisé. lst.draw = Ajoute une opération dans la mémoire tampon de dessin.\nNe montrera aucune image tant que [accent]Draw Flush[] ne sera pas utilisé.
lst.drawflush = Affiche les opérations [accent]Draw[] en file d'attente vers un écran. lst.drawflush = Affiche les opérations [accent]Draw[] en file d'attente vers un écran.

View File

@@ -2414,6 +2414,7 @@ unit.emanate.description = Az Akropolisz védelmére szolgáló építményeket
lst.read = Szám kiolvasása egy összekapcsolt memóriacellából. lst.read = Szám kiolvasása egy összekapcsolt memóriacellából.
lst.write = Szám beírása egy összekapcsolt memóriacellába. lst.write = Szám beírása egy összekapcsolt memóriacellába.
lst.print = Szöveg hozzáadása a kiírási pufferhez.\nA [accent]Print Flush[] használatáig nem jelenít meg semmit. lst.print = Szöveg hozzáadása a kiírási pufferhez.\nA [accent]Print Flush[] használatáig nem jelenít meg semmit.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = A szövegpufferben lévő következő helyőrző cseréje egy értékre.\nNem csinál semmit, ha a helyőrzőminta érvénytelen.\nHelyőrzőminta: „{[accent]number 0-9[]}”\nPélda:\n[accent]print „test {0}”\nformat „example” lst.format = A szövegpufferben lévő következő helyőrző cseréje egy értékre.\nNem csinál semmit, ha a helyőrzőminta érvénytelen.\nHelyőrzőminta: „{[accent]number 0-9[]}”\nPélda:\n[accent]print „test {0}”\nformat „example”
lst.draw = Művelet hozzáadása a rajzpufferhez.\nA [accent]Draw Flush[] használatáig nem jelenít meg semmit. lst.draw = Művelet hozzáadása a rajzpufferhez.\nA [accent]Draw Flush[] használatáig nem jelenít meg semmit.
lst.drawflush = Sorba állított [accent]Draw[] műveletek megjelenítése a kijelzőn. lst.drawflush = Sorba állított [accent]Draw[] műveletek megjelenítése a kijelzőn.

View File

@@ -2410,6 +2410,7 @@ unit.emanate.description = Membangun struktur untuk melindungi inti Acropolis. M
lst.read = Membaca angka dari memori sel yang dihubungkan. lst.read = Membaca angka dari memori sel yang dihubungkan.
lst.write = Menulis angka ke memori sel yang dihubungkan. lst.write = Menulis angka ke memori sel yang dihubungkan.
lst.print = Menambahkan teks ke daftar cetak.\nTidak dapat menampilkan apapun sampai [accent]Print Flush[] dipakai. lst.print = Menambahkan teks ke daftar cetak.\nTidak dapat menampilkan apapun sampai [accent]Print Flush[] dipakai.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Ganti placeholder berikutnya di buffer teks dengan sebuah nilai.\nTidak melakukan apa pun jika pola placeholder tidak valid.\nPola placeholder: "{[accent]nomor 0-9[]}"\nContoh:\n[accent]print "test {0}"\nformat "example" lst.format = Ganti placeholder berikutnya di buffer teks dengan sebuah nilai.\nTidak melakukan apa pun jika pola placeholder tidak valid.\nPola placeholder: "{[accent]nomor 0-9[]}"\nContoh:\n[accent]print "test {0}"\nformat "example"
lst.draw = Menambahkan perintah ke daftar gambar.\nTidak dapat menampilkan apapun sampai [accent]Draw Flush[] dipakai. lst.draw = Menambahkan perintah ke daftar gambar.\nTidak dapat menampilkan apapun sampai [accent]Draw Flush[] dipakai.
lst.drawflush = Mengeluarkan perintah [accent]Draw[] dari daftar antrean untuk ditampilkan. lst.drawflush = Mengeluarkan perintah [accent]Draw[] dari daftar antrean untuk ditampilkan.

View File

@@ -2371,6 +2371,7 @@ unit.emanate.description = Costruisce strutture per difendere il nucleo dell'Acr
lst.read = Leggi un numero da una cella di memoria collegata. lst.read = Leggi un numero da una cella di memoria collegata.
lst.write = Scrivi un numero in una cella di memoria collegata. lst.write = Scrivi un numero in una cella di memoria collegata.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.

View File

@@ -2375,6 +2375,7 @@ unit.emanate.description = アクロポリスコアを敵から守ります。\n
lst.read = リンクされたメモリセルから数値を読み取ります。 lst.read = リンクされたメモリセルから数値を読み取ります。
lst.write = リンクされたメモリセルに数値を書き込みます。 lst.write = リンクされたメモリセルに数値を書き込みます。
lst.print = メッセージブロックにテキストを追加します。[accent]Print Flush[] を使用するまで何も表示しません。 lst.print = メッセージブロックにテキストを追加します。[accent]Print Flush[] を使用するまで何も表示しません。
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = ロジックディスプレイに操作を追加します。[accent]Draw Flush[] を使用するまで何も表示しません。 lst.draw = ロジックディスプレイに操作を追加します。[accent]Draw Flush[] を使用するまで何も表示しません。
lst.drawflush = キューに入れられた [accent]Draw[] 操作をディスプレイにフラッシュします。 lst.drawflush = キューに入れられた [accent]Draw[] 操作をディスプレイにフラッシュします。

View File

@@ -2413,6 +2413,7 @@ unit.emanate.description = 코어: 도심을 지켜내기 위해 구조물을
lst.read = 연결된 메모리 셀에서 숫자를 읽습니다. lst.read = 연결된 메모리 셀에서 숫자를 읽습니다.
lst.write = 연결된 메모리 셀에 숫자를 작성합니다. lst.write = 연결된 메모리 셀에 숫자를 작성합니다.
lst.print = 프린트 버퍼에 텍스트를 추가합니다.\n[accent]Print Flush[]가 사용되기 전까진 아무것도 보여주지 않습니다. lst.print = 프린트 버퍼에 텍스트를 추가합니다.\n[accent]Print Flush[]가 사용되기 전까진 아무것도 보여주지 않습니다.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = 텍스트 버퍼의 다음 플레이스홀더를 값으로 바꿉니다.\n자리 표시자 패턴이 유효하지 않은 경우 아무것도 하지 않습니다.\n플레이스홀더 패턴: "{[accent]number 0-9[]}"\n예:\n[accent]print "test {0}"\nformat "example" lst.format = 텍스트 버퍼의 다음 플레이스홀더를 값으로 바꿉니다.\n자리 표시자 패턴이 유효하지 않은 경우 아무것도 하지 않습니다.\n플레이스홀더 패턴: "{[accent]number 0-9[]}"\n예:\n[accent]print "test {0}"\nformat "example"
lst.draw = 드로잉 버퍼에 실행문을 추가합니다.\n[accent]Draw Flush[]가 사용되기 전까진 아무것도 보여주지 않습니다. lst.draw = 드로잉 버퍼에 실행문을 추가합니다.\n[accent]Draw Flush[]가 사용되기 전까진 아무것도 보여주지 않습니다.
lst.drawflush = 대기중인 [accent]Draw[]실행문을 디스플레이에 출력합니다. lst.drawflush = 대기중인 [accent]Draw[]실행문을 디스플레이에 출력합니다.

View File

@@ -13,18 +13,18 @@ link.google-play.description = Google Play parduotuvės elementas
link.f-droid.description = F-Droid katalogo elementas link.f-droid.description = F-Droid katalogo elementas
link.wiki.description = Oficialus Mindustry wiki link.wiki.description = Oficialus Mindustry wiki
link.suggestions.description = Pasiūlykite naujas funkcijas link.suggestions.description = Pasiūlykite naujas funkcijas
link.bug.description = Found one? Report it here link.bug.description = Radot vieną? Praneškite čia
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0} linkopen = Šis serveris atsiuntė jums nuorodą. Ar jūs norite atidaryti ją?\n\n[sky]{0}
linkfail = Nepavyko atidaryti nuorodos!\nURL nukopijuotas į jūsų iškarpinę. linkfail = Nepavyko atidaryti nuorodos!\nURL nukopijuotas į jūsų iškarpinę.
screenshot = Ekrano kopija išsaugota į {0} screenshot = Ekrano kopija išsaugota į {0}
screenshot.invalid = Žemėlapis yra per didelis, potencialiai nepakanka vietos išsaugoti ekrano kopiją. screenshot.invalid = Žemėlapis yra per didelis, potencialiai nepakanka vietos išsaugoti ekrano kopiją.
gameover = Žaidimas Baigtas gameover = Žaidimas Baigtas
gameover.disconnect = Disconnect gameover.disconnect = Atsijungti
gameover.pvp = [accent] {0}[] komanda laimėjo! gameover.pvp = [accent] {0}[] komanda laimėjo!
gameover.waiting = [accent]Waiting for next map... gameover.waiting = [accent]Laukiama kito žemėlapio...
highscore = [accent]Naujas rekordas! highscore = [accent]Naujas rekordas!
copied = Nukopijuota. copied = Nukopijuota.
indev.notready = This part of the game isn't ready yet indev.notready = Ši žaidimo dalis dar neparuošta
load.sound = Garsai load.sound = Garsai
load.map = Žemėlapiai load.map = Žemėlapiai
@@ -40,23 +40,23 @@ be.updating = Naujinama...
be.ignore = Ignoruoti be.ignore = Ignoruoti
be.noupdates = Naujinimų nerasta. be.noupdates = Naujinimų nerasta.
be.check = Ieškoti naujinimų be.check = Ieškoti naujinimų
mods.browser = Mod Browser mods.browser = Modifikacijų naršyklė
mods.browser.selected = Selected mod mods.browser.selected = Parinkta modifikacija
mods.browser.add = Install mods.browser.add = Įdiegti
mods.browser.reinstall = Reinstall mods.browser.reinstall = Perdiegti
mods.browser.view-releases = View Releases mods.browser.view-releases = Pažiūrėti leidimus
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published. mods.browser.noreleases = [scarlet]Nerasti jokių leidimų\n[accent]Nėjo rasti leidimų šiai modifikacijai. Patikrinkite ar modifikacijos repo yra paskelbtų leidimų.
mods.browser.latest = <Latest> mods.browser.latest = <Naujausia>
mods.browser.releases = Releases mods.browser.releases = Leidimai
mods.github.open = Repo mods.github.open = Repo
mods.github.open-release = Release Page mods.github.open-release = Leidimų puslapis
mods.browser.sortdate = Sort by recent mods.browser.sortdate = Rūšioti pagal naujausius
mods.browser.sortstars = Sort by stars mods.browser.sortstars = Rūšiuoti pagal žvaigždes
schematic = Schema schematic = Schema
schematic.add = Išsaugoti schemą... schematic.add = Išsaugoti schemą...
schematics = Schemos schematics = Schemos
schematic.search = Search schematics... schematic.search = Ieškoti schemas...
schematic.replace = Schema šiuo pavadinimu jau egzistuoja. Pakeisti? schematic.replace = Schema šiuo pavadinimu jau egzistuoja. Pakeisti?
schematic.exists = Schema šiuo pavadinimu jau egzistuoja. schematic.exists = Schema šiuo pavadinimu jau egzistuoja.
schematic.import = Importuoti schemą... schematic.import = Importuoti schemą...
@@ -69,28 +69,28 @@ schematic.shareworkshop = Dalintis Dirbtuvėje
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Apversti schemą schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Apversti schemą
schematic.saved = Schema išsaugota. schematic.saved = Schema išsaugota.
schematic.delete.confirm = Ši schema bus negrįžtamai pašalinta. schematic.delete.confirm = Ši schema bus negrįžtamai pašalinta.
schematic.edit = Edit Schematic schematic.edit = Redaguoti schemą
schematic.info = {0}x{1}, {2} blokai schematic.info = {0}x{1}, {2} blokai
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server. schematic.disabled = [scarlet]Schemos išjungtos[]\nJums neleidžiama naudoti schemų šiame [accent]žemėlapyje[] ar [accent]serveryje.
schematic.tags = Tags: schematic.tags = Žymės:
schematic.edittags = Edit Tags schematic.edittags = Redaguoti žymes
schematic.addtag = Add Tag schematic.addtag = Pridėti žymę
schematic.texttag = Text Tag schematic.texttag = Teksto žymė
schematic.icontag = Icon Tag schematic.icontag = Piktogramos žymė
schematic.renametag = Rename Tag schematic.renametag = Pervadinti žymę
schematic.tagged = {0} tagged schematic.tagged = {0} pažymėta
schematic.tagdelconfirm = Delete this tag completely? schematic.tagdelconfirm = Visiškai ištrinti šią žymę?
schematic.tagexists = That tag already exists. schematic.tagexists = Ši žymė jau egzistuoja.
stats = Stats stats = Statistikos
stats.wave = Waves Defeated stats.wave = Bangos Praeitos
stats.unitsCreated = Units Created stats.unitsCreated = Units Created
stats.enemiesDestroyed = Enemies Destroyed stats.enemiesDestroyed = Priešai sunaikinti
stats.built = Buildings Built stats.built = Pastatų pastata
stats.destroyed = Buildings Destroyed stats.destroyed = Pastatų sugriauta
stats.deconstructed = Buildings Deconstructed stats.deconstructed = Pastatų dekonstruta
stats.playtime = Time Played stats.playtime = Laiko žaista
globalitems = [accent]Global Items globalitems = [accent]Globalūs Daiktai
map.delete = Ar esate tikri, jog norite ištrinti žemėlapį "[accent]{0}[]"? map.delete = Ar esate tikri, jog norite ištrinti žemėlapį "[accent]{0}[]"?
level.highscore = Rekordas: [accent]{0} level.highscore = Rekordas: [accent]{0}
level.select = Lygio pasirinkimas level.select = Lygio pasirinkimas
@@ -132,43 +132,43 @@ mods.none = [lightgray]Modifikacijos nerastos
mods.guide = Modifikavimo pagalba mods.guide = Modifikavimo pagalba
mods.report = Pranešti apie klaidas mods.report = Pranešti apie klaidas
mods.openfolder = Atidaryti modifikacijų aplanką mods.openfolder = Atidaryti modifikacijų aplanką
mods.viewcontent = View Content mods.viewcontent = Peržiūrėti turinį
mods.reload = Perkrauti mods.reload = Perkrauti
mods.reloadexit = The game will now exit, to reload mods. mods.reloadexit = Žadimas dabar išsijungs perkrauti modifikacijas.
mod.installed = [[Installed] mod.installed = [[Installed]
mod.display = [gray]Modifikacijos:[orange] {0} mod.display = [gray]Modifikacijos:[orange] {0}
mod.enabled = [lightgray]Įjungta mod.enabled = [lightgray]Įjungta
mod.disabled = [scarlet]Išjungta mod.disabled = [scarlet]Išjungta
mod.multiplayer.compatible = [gray]Multiplayer Compatible mod.multiplayer.compatible = [gray]Suderinama su keliais žaidėjais
mod.disable = Išjungti mod.disable = Išjungti
mod.version = Version: mod.version = Version:
mod.content = Tūrinys: mod.content = Tūrinys:
mod.delete.error = Negalima ištrinti modifikacijos. Failas gali būti naudojamas. mod.delete.error = Negalima ištrinti modifikacijos. Failas gali būti naudojamas.
mod.incompatiblegame = [red]Outdated Game mod.incompatiblegame = [red]Pasenusi žaidimo versija
mod.incompatiblemod = [red]Incompatible mod.incompatiblemod = [red]Nesuderinima
mod.blacklisted = [red]Unsupported mod.blacklisted = [red]Nepalaikoma
mod.unmetdependencies = [red]Unmet Dependencies mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Turinio klaidos. mod.erroredcontent = [scarlet]Turinio klaidos.
mod.circulardependencies = [red]Circular Dependencies mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies mod.incompletedependencies = [red]Nebaigtos Priklausomybės
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function. mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file. mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it. mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0} mod.missingdependencies.details = Šiai modifikacijai trūksta priklausomybių: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them. mod.erroredcontent.details = Ši modifikacija kraunant sukėlė klaidų. Paprašykite modifikacijos autoriaus pataisyti jas.
mod.circulardependencies.details = This mod has dependencies that depends on each other. mod.circulardependencies.details = Ši modifikacija turi priklausomybių kurios priklauso nuo vieno kito.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}. mod.incompletedependencies.details = Šios modifikacijos negalima užkrauti dėl netinkamų arba trūkstamų priklausomybių: {0}.
mod.requiresversion = Requires game version: [red]{0} mod.requiresversion = Reikia žaidimo versijos: [red]{0}
mod.errors = Įvyko klaida kraunant turinį. mod.errors = Įvyko klaida kraunant turinį.
mod.noerrorplay = [scarlet]Turite modifikacijas su klaidomis.[] Išjunkite modifikacijas su klaidomis arba patasykite jas prieš žaidžiant. mod.noerrorplay = [scarlet]Turite modifikacijas su klaidomis.[] Išjunkite modifikacijas su klaidomis arba patasykite jas prieš žaidžiant.
mod.nowdisabled = [scarlet]Modifikacijai '{0}' trūksta priklausomybių:[accent] {1}\n[lightgray] Šios modifikacijos turi būti atsisiųstos.\nŠi modifikacija bus automatiškai išjungta. mod.nowdisabled = [scarlet]Modifikacijai '{0}' trūksta priklausomybių:[accent] {1}\n[lightgray] Šios modifikacijos turi būti atsisiųstos.\nŠi modifikacija bus automatiškai išjungta.
mod.enable = Įjungti mod.enable = Įjungti
mod.requiresrestart = Žaidimas dabar išsijungs modifikacijų pakeitimui. mod.requiresrestart = Žaidimas dabar išsijungs modifikacijų perkrovimui.
mod.reloadrequired = [scarlet]Privalomas perkrovimas mod.reloadrequired = [scarlet]Privalomas perkrovimas
mod.import = Importuoti modifikaciją mod.import = Importuoti modifikaciją
mod.import.file = Importuoti failą mod.import.file = Importuoti failą
mod.import.github = Importuoti GitHub modifikaciją mod.import.github = Importuoti GitHub modifikaciją
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source! mod.jarwarn = [scarlet]JAR modifikacijos iš esmės yra nesaugios.[]\nĮsitikinkite, kad importuojate šį modifikaciją iš patikimo šaltinio!
mod.item.remove = Šis elementas yra[accent] '{0}'[] modifikacijos dalis. Norėdami panaikinti ją turite pašalinti modifikaciją. mod.item.remove = Šis elementas yra[accent] '{0}'[] modifikacijos dalis. Norėdami panaikinti ją turite pašalinti modifikaciją.
mod.remove.confirm = Ši modifikacija bus pašalinta. mod.remove.confirm = Ši modifikacija bus pašalinta.
mod.author = [lightgray]Autorius:[] {0} mod.author = [lightgray]Autorius:[] {0}
@@ -180,21 +180,21 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
about.button = Apie about.button = Apie
name = Vardas: name = Vardas:
noname = Pirma pasirinkite[accent] žaidėjo vardą[]. noname = Pirma pasirinkite[accent] žaidėjo vardą[].
search = Search: search = Ieškoti:
planetmap = Planet Map planetmap = Planetų žemėlaipis
launchcore = Launch Core launchcore = Paleisti branduolį
filename = Failo pavadinimas: filename = Failo pavadinimas:
unlocked = Atrakintas naujas turinys! unlocked = Atrakintas naujas turinys!
available = New research available! available = Naujas turinys pasiekiamas!
unlock.incampaign = < Unlock in campaign for details > unlock.incampaign = < Atrakinkite kampanijoje detalėm >
campaign.select = Select Starting Campaign campaign.select = Pasirinkite pradinę kampanija
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]Pasirinkite planetą ant kurios pradėti.\nTai gali būti pakeista bet kada.
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = Naujesnis, patobulintas turinys. Daugiausia linijinė kampanijos eiga.\n\nAukštesnės kokybės žemėlapiai ir bendra patirtis.
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = Senesnis turinys; klasikinė versija. Atviresnis.\n\nPotencialiai nebalancuoti žemelapiai ir kampanijos mechanika. Mažiau tobulinta.
campaign.difficulty = Difficulty campaign.difficulty = Difficulty
completed = [accent]Išrasta completed = [accent]Išrasta
techtree = Technologijų Medis techtree = Technologijų Medis
techtree.select = Tech Tree Selection techtree.select = Technologijų Medį parinkti
techtree.serpulo = Serpulo techtree.serpulo = Serpulo
techtree.erekir = Erekir techtree.erekir = Erekir
research.load = Load research.load = Load
@@ -202,11 +202,11 @@ research.discard = Discard
research.list = [lightgray]Išradimai: research.list = [lightgray]Išradimai:
research = Išrasti research = Išrasti
researched = [lightgray]{0} išrasta. researched = [lightgray]{0} išrasta.
research.progress = {0}% complete research.progress = {0}% baigta
players = {0} žaidėjai players = {0} žaidėjai
players.single = {0} žaidėjas players.single = {0} žaidėjas
players.search = ieškoti players.search = ieškoti
players.notfound = [gray]no players found players.notfound = [gray]žaidėjų nerasta
server.closing = [accent]Uždaromas serveris... server.closing = [accent]Uždaromas serveris...
server.kicked.kick = Jūs buvote išmestas iš serverio! server.kicked.kick = Jūs buvote išmestas iš serverio!
server.kicked.whitelist = Jūs nesate baltajame sąraše. server.kicked.whitelist = Jūs nesate baltajame sąraše.
@@ -244,10 +244,10 @@ servers.local.steam = Open Games & Local Servers
servers.remote = Nuotoliniai Serveriai servers.remote = Nuotoliniai Serveriai
servers.global = Globalūs Serveriai servers.global = Globalūs Serveriai
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages. servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
servers.showhidden = Show Hidden Servers servers.showhidden = Rodyti paslėtus serverius
server.shown = Shown server.shown = Rodoma
server.hidden = Hidden server.hidden = Paslėpta
viewplayer = Viewing Player: [accent]{0} viewplayer = Stebimas žaidėjas: [accent]{0}
trace = Sekti Žaidėją trace = Sekti Žaidėją
trace.playername = Žaidėjo vardas: [accent]{0} trace.playername = Žaidėjo vardas: [accent]{0}
@@ -256,16 +256,16 @@ trace.id = Unikalus ID: [accent]{0}
trace.language = Language: [accent]{0} trace.language = Language: [accent]{0}
trace.mobile = Mobilus Klientas: [accent]{0} trace.mobile = Mobilus Klientas: [accent]{0}
trace.modclient = Custom Client: [accent]{0} trace.modclient = Custom Client: [accent]{0}
trace.times.joined = Times Joined: [accent]{0} trace.times.joined = Sykių prisijungta: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0} trace.times.kicked = Sykių išmesta: [accent]{0}
trace.ips = IPs: trace.ips = IPs:
trace.names = Names: trace.names = Vardai:
invalidid = Netaisyklingas kliento ID! Praneškite apie klaidą. invalidid = Netaisyklingas kliento ID! Praneškite apie klaidą.
player.ban = Ban player.ban = Baninti
player.kick = Kick player.kick = Išmesti
player.trace = Trace player.trace = Sekti
player.admin = Toggle Admin player.admin = Perjungti admininistratorių
player.team = Change Team player.team = Keisti komandą
server.bans = Užblokavimai server.bans = Užblokavimai
server.bans.none = Nerasta užblokuotų žaidėjų! server.bans.none = Nerasta užblokuotų žaidėjų!
server.admins = Administratoriai server.admins = Administratoriai
@@ -302,7 +302,7 @@ server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMa
server.error = [crimson]Įvyko klaida. server.error = [crimson]Įvyko klaida.
save.new = Naujas Išsaugojimas save.new = Naujas Išsaugojimas
save.overwrite = Ar esate tikras, jog\n norite perrašyti šį elementą? save.overwrite = Ar esate tikras, jog\n norite perrašyti šį elementą?
save.nocampaign = Individual save files from the campaign cannot be imported. save.nocampaign = Individualūs išsaugojimo failai iš kampanijos negali būti importuoti.
overwrite = Perrašyti overwrite = Perrašyti
save.none = Nerasta jokių išsaugojimų! save.none = Nerasta jokių išsaugojimų!
savefail = Nepavyko išsaugoti žaidimo! savefail = Nepavyko išsaugoti žaidimo!
@@ -1909,9 +1909,9 @@ block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Switch block.switch.name = Switch
block.micro-processor.name = Micro Processor block.micro-processor.name = Mikro Procesorius
block.logic-processor.name = Logic Processor block.logic-processor.name = Loginis Procesorius
block.hyper-processor.name = Hyper Processor block.hyper-processor.name = Hiper Procesorius
block.logic-display.name = Logic Display block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell block.memory-cell.name = Memory Cell
@@ -2359,6 +2359,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.

View File

@@ -2372,6 +2372,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.

View File

@@ -2359,6 +2359,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.

View File

@@ -2393,6 +2393,7 @@ unit.emanate.description = Lotnicza jednostka aministracyjna zdolna do wydobycia
lst.read = Wczytuje liczbę z połączonej komórki pamięci. lst.read = Wczytuje liczbę z połączonej komórki pamięci.
lst.write = Zapisuje liczbę do połączonej komórki pamięci. lst.write = Zapisuje liczbę do połączonej komórki pamięci.
lst.print = Dodaje tekst do buforu drukującego.\nNie wyświetla niczego dopóki [accent]Print Flush[] nie jest użyte. lst.print = Dodaje tekst do buforu drukującego.\nNie wyświetla niczego dopóki [accent]Print Flush[] nie jest użyte.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Dodaje operacje do buforu rysującego.\nNie wyświetla niczego dopóki [accent]Draw Flush[] nie jest użyte. lst.draw = Dodaje operacje do buforu rysującego.\nNie wyświetla niczego dopóki [accent]Draw Flush[] nie jest użyte.
lst.drawflush = Wyświetla oczekujące operacje z funkcji [accent]Draw[] na wyświetlaczu. lst.drawflush = Wyświetla oczekujące operacje z funkcji [accent]Draw[] na wyświetlaczu.

View File

@@ -2392,6 +2392,7 @@ unit.emanate.description = Constrói estruturas para defender o Núcelo Acrópol
lst.read = Ler um número de uma célula de memória vinculada. lst.read = Ler um número de uma célula de memória vinculada.
lst.write = Escrever um número de uma célula de memória vinculada. lst.write = Escrever um número de uma célula de memória vinculada.
lst.print = Adiciona texto ao buffer de impressão.\nNão exibe nada até [accent]Print Flush[] ser usado. lst.print = Adiciona texto ao buffer de impressão.\nNão exibe nada até [accent]Print Flush[] ser usado.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Adicionar uma operação ao buffer de desenho.\nNão exibe nada até [accent]Draw Flush[] ser usado. lst.draw = Adicionar uma operação ao buffer de desenho.\nNão exibe nada até [accent]Draw Flush[] ser usado.
lst.drawflush = Liberar operações [accent]Draw[] enfileiradas para um display. lst.drawflush = Liberar operações [accent]Draw[] enfileiradas para um display.

File diff suppressed because it is too large Load Diff

View File

@@ -2376,6 +2376,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Citește un număr dintr-o celulă de memorie conectată. lst.read = Citește un număr dintr-o celulă de memorie conectată.
lst.write = Scrie un număr într-o celulă de memorie conectată. lst.write = Scrie un număr într-o celulă de memorie conectată.
lst.print = Adaugă text în bufferul de tipărire.\nNu tipărește decât când se execută [accent]Print Flush[]. lst.print = Adaugă text în bufferul de tipărire.\nNu tipărește decât când se execută [accent]Print Flush[].
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Adaugă o operație în bufferul de desenare.\nNu afișează decât când se execută [accent]Draw Flush[]. lst.draw = Adaugă o operație în bufferul de desenare.\nNu afișează decât când se execută [accent]Draw Flush[].
lst.drawflush = Afișează pe un monitor instrucțiunile [accent]Draw[] aflate în așteptare. lst.drawflush = Afișează pe un monitor instrucțiunile [accent]Draw[] aflate în așteptare.

View File

@@ -2378,6 +2378,7 @@ unit.emanate.description = Защищает ядро «Акрополь» от
lst.read = Считывает число из соединённой ячейки памяти. lst.read = Считывает число из соединённой ячейки памяти.
lst.write = Записывает число в соединённую ячейку памяти. lst.write = Записывает число в соединённую ячейку памяти.
lst.print = Добавляет текст в текстовый буфер. Ничего не отображает, пока не будет вызван [accent]Print Flush[]. lst.print = Добавляет текст в текстовый буфер. Ничего не отображает, пока не будет вызван [accent]Print Flush[].
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Добавляет операцию в буфер отрисовки. Ничего не отображает, пока не будет вызван [accent]Draw Flush[]. lst.draw = Добавляет операцию в буфер отрисовки. Ничего не отображает, пока не будет вызван [accent]Draw Flush[].
lst.drawflush = Сбрасывает буфер [accent]Draw[] операций на дисплей. lst.drawflush = Сбрасывает буфер [accent]Draw[] операций на дисплей.

View File

@@ -2379,6 +2379,7 @@ unit.emanate.description = Gradi građevine da odbrani Veliki Grad jezgro. Popra
lst.read = Čita broj iz povezane memorijske ćelije. lst.read = Čita broj iz povezane memorijske ćelije.
lst.write = Piše broj u povezanu memorijsku ćeliju. lst.write = Piše broj u povezanu memorijsku ćeliju.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.

View File

@@ -2359,6 +2359,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.

View File

@@ -2393,6 +2393,7 @@ unit.emanate.description = สร้างสิ่งต่างๆ เพื
lst.read = อ่านเลขจากเซลล์ความจำที่เชื่อมต่อไว้ lst.read = อ่านเลขจากเซลล์ความจำที่เชื่อมต่อไว้
lst.write = เขียนเลขไปยังเซลล์ความจำที่เชื่อมต่อไว้ lst.write = เขียนเลขไปยังเซลล์ความจำที่เชื่อมต่อไว้
lst.print = เพิ่มข้อความไปยังคิวข้อความ\nข้อความจะยังไม่แสดงจนกว่าจะใช้คำสั่ง [accent]Print Flush[] lst.print = เพิ่มข้อความไปยังคิวข้อความ\nข้อความจะยังไม่แสดงจนกว่าจะใช้คำสั่ง [accent]Print Flush[]
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = แทนที่ข้อความตัวแทนถัดไปในบัฟเฟอร์ข้อความด้วยค่า\nจะไม่ทำอะไรหากรูปแบบข้อความแทนที่นั้นไม่ถูกต้อง\nรูปแบบข้อความแทนที่: "{[accent]ตัวเลข 0-9[]}"\nตัวอย่าง:\n[accent]print "ทดสอบ {0}"\nformat "สวัสดี" lst.format = แทนที่ข้อความตัวแทนถัดไปในบัฟเฟอร์ข้อความด้วยค่า\nจะไม่ทำอะไรหากรูปแบบข้อความแทนที่นั้นไม่ถูกต้อง\nรูปแบบข้อความแทนที่: "{[accent]ตัวเลข 0-9[]}"\nตัวอย่าง:\n[accent]print "ทดสอบ {0}"\nformat "สวัสดี"
lst.draw = เพิ่มรูปไปยังคิวการวาด\nภาพจะยังไม่แสดงจนกว่าจะใช้คำสั่ง [accent]Draw Flush[] lst.draw = เพิ่มรูปไปยังคิวการวาด\nภาพจะยังไม่แสดงจนกว่าจะใช้คำสั่ง [accent]Draw Flush[]
lst.drawflush = ปล่อยคิว [accent]Draw[] ไปยังหน้าจอลอจิกที่เชื่อมต่อไว้ lst.drawflush = ปล่อยคิว [accent]Draw[] ไปยังหน้าจอลอจิกที่เชื่อมต่อไว้

View File

@@ -2359,6 +2359,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.

View File

@@ -2376,6 +2376,7 @@ unit.emanate.description = Akropolis Merkezini korumak için binalar inşa eder.
lst.read = Bağlı hafıza kutusundaki numarayı okur. lst.read = Bağlı hafıza kutusundaki numarayı okur.
lst.write = Bağlı hafıza kutuaundaki numaraya yazar. lst.write = Bağlı hafıza kutuaundaki numaraya yazar.
lst.print = Yazı yazar. lst.print = Yazı yazar.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Ekrana Çizer. lst.draw = Ekrana Çizer.
lst.drawflush = Ekrana Çizimi Aktarır. lst.drawflush = Ekrana Çizimi Aktarır.

View File

@@ -2403,6 +2403,7 @@ unit.emanate.description = Англійська назва: Emanate\nБудує
lst.read = Зчитує число із з’єднаної комірки пам’яті. lst.read = Зчитує число із з’єднаної комірки пам’яті.
lst.write = Записує числу у з’єднану комірку пам’яті. lst.write = Записує числу у з’єднану комірку пам’яті.
lst.print = Додайте текст до буфера друку.\nНічого не відображає, поки [accent]Print Flush[] використовується. lst.print = Додайте текст до буфера друку.\nНічого не відображає, поки [accent]Print Flush[] використовується.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Замінити наступний замінник у текстовому буфері значенням.\nНе робить нічого, якщо шаблон заповнювача є недійсним.\nШаблон заповнювача: "{[accent]number 0-9[]}"\nПриклад:\n[accent]print "test {0}"\nformat "example" lst.format = Замінити наступний замінник у текстовому буфері значенням.\nНе робить нічого, якщо шаблон заповнювача є недійсним.\nШаблон заповнювача: "{[accent]number 0-9[]}"\nПриклад:\n[accent]print "test {0}"\nformat "example"
lst.draw = Додає операцію до буфера рисунка.\nНічого не відображає, поки [accent]Draw Flush[] використовується. lst.draw = Додає операцію до буфера рисунка.\nНічого не відображає, поки [accent]Draw Flush[] використовується.
lst.drawflush = Скидає буфер операцій [accent]Draw[] на дисплей. lst.drawflush = Скидає буфер операцій [accent]Draw[] на дисплей.

View File

@@ -2414,6 +2414,7 @@ unit.emanate.description = Xây công trình để phòng thủ lõi Đại đô
lst.read = Đọc một số từ bộ nhớ được liên kết. lst.read = Đọc một số từ bộ nhớ được liên kết.
lst.write = Ghi một số vào bộ nhớ được liên kết. lst.write = Ghi một số vào bộ nhớ được liên kết.
lst.print = Thêm văn bản vào bộ đệm in.\nKhông hiển thị gì cho đến khi [accent]Print Flush[] được sử dụng. lst.print = Thêm văn bản vào bộ đệm in.\nKhông hiển thị gì cho đến khi [accent]Print Flush[] được sử dụng.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Thay thế từ giữ chỗ tiếp theo trong bộ đệm văn bản bằng giá trị.\nKhông làm gì nếu khuôn mẫu từ giữ chỗ không hợp lệ.\nKhuôn mẫu từ giữ chỗ: "{[accent]số 0-9[]}"\nVí dụ:\n[accent]print "ví dụ {0}"\nformat "mẫu" lst.format = Thay thế từ giữ chỗ tiếp theo trong bộ đệm văn bản bằng giá trị.\nKhông làm gì nếu khuôn mẫu từ giữ chỗ không hợp lệ.\nKhuôn mẫu từ giữ chỗ: "{[accent]số 0-9[]}"\nVí dụ:\n[accent]print "ví dụ {0}"\nformat "mẫu"
lst.draw = Thêm một thao tác vào bộ đệm vẽ.\nKhông hiển thị gì cho đến khi [accent]Draw Flush[] được sử dụng. lst.draw = Thêm một thao tác vào bộ đệm vẽ.\nKhông hiển thị gì cho đến khi [accent]Draw Flush[] được sử dụng.
lst.drawflush = Đẩy các thao tác [accent]Draw[] theo trình tự đến màn hình. lst.drawflush = Đẩy các thao tác [accent]Draw[] theo trình tự đến màn hình.

View File

@@ -2403,6 +2403,7 @@ unit.emanate.description = 保护卫城核心,可建造建筑。 使用一对
lst.read = 从连接的内存读取数字 lst.read = 从连接的内存读取数字
lst.write = 向连接的内存写入数字 lst.write = 向连接的内存写入数字
lst.print = 添加文字到打印缓存\n使用[accent]Print Flush[]后才会真正显示 lst.print = 添加文字到打印缓存\n使用[accent]Print Flush[]后才会真正显示
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = 添加绘图操作到绘图缓存\n使用[accent]Draw Flush[]后才会真正显示 lst.draw = 添加绘图操作到绘图缓存\n使用[accent]Draw Flush[]后才会真正显示
lst.drawflush = 将绘图缓存中的[accent]Draw[]队列刷新到显示屏 lst.drawflush = 将绘图缓存中的[accent]Draw[]队列刷新到显示屏

View File

@@ -2388,6 +2388,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = [accent]讀取[]記憶體中的一項數值 lst.read = [accent]讀取[]記憶體中的一項數值
lst.write = [accent]寫入[]一項數值到記憶體中 lst.write = [accent]寫入[]一項數值到記憶體中
lst.print = 將文字加入輸出的暫存中,搭配[accent]Print Flush[], [accent]Flush message[]使用 lst.print = 將文字加入輸出的暫存中,搭配[accent]Print Flush[], [accent]Flush message[]使用
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = 將圖形加入顯示的暫存中,搭配[accent]Draw Flush[]使用 lst.draw = 將圖形加入顯示的暫存中,搭配[accent]Draw Flush[]使用
lst.drawflush = 將所有暫存的[accent]Draw[]指令推到顯示器上 lst.drawflush = 將所有暫存的[accent]Draw[]指令推到顯示器上

View File

@@ -171,3 +171,4 @@ hexagon-recursion
JasonP01 JasonP01
BlueTheCube BlueTheCube
sasha0552 sasha0552
1ue999

View File

@@ -5502,7 +5502,7 @@ public class Blocks{
}}; }};
malign = new PowerTurret("malign"){{ malign = new PowerTurret("malign"){{
requirements(Category.turret, with(Items.carbide, 400, Items.beryllium, 2000, Items.silicon, 800, Items.graphite, 800, Items.phaseFabric, 300)); requirements(Category.turret, with(Items.carbide, 200, Items.beryllium, 1000, Items.silicon, 500, Items.graphite, 500, Items.phaseFabric, 200));
var haloProgress = PartProgress.warmup; var haloProgress = PartProgress.warmup;
Color haloColor = Color.valueOf("d370d3"), heatCol = Color.purple; Color haloColor = Color.valueOf("d370d3"), heatCol = Color.purple;
@@ -5810,26 +5810,26 @@ public class Blocks{
}}; }};
velocityRnd = 0.15f; velocityRnd = 0.15f;
heatRequirement = 90f; heatRequirement = 72f;
maxHeatEfficiency = 2f; maxHeatEfficiency = 2f;
warmupMaintainTime = 120f; warmupMaintainTime = 120f;
consumePower(10f); consumePower(40f);
unitSort = UnitSorts.strongest;
shoot = new ShootSummon(0f, 0f, circleRad, 48f); shoot = new ShootSummon(0f, 0f, circleRad, 20f);
minWarmup = 0.96f; minWarmup = 0.96f;
shootWarmupSpeed = 0.03f; shootWarmupSpeed = 0.08f;
shootY = circleY - 5f; shootY = circleY - 5f;
outlineColor = Pal.darkOutline; outlineColor = Pal.darkOutline;
envEnabled |= Env.space; envEnabled |= Env.space;
reload = 9f; reload = 7f;
range = 370; range = 380;
trackingRange = range * 1.4f; trackingRange = range * 1.4f;
shootCone = 100f; shootCone = 100f;
scaledHealth = 370; scaledHealth = 370;
rotateSpeed = 2f; rotateSpeed = 2.6f;
recoil = 0.5f; recoil = 0.5f;
recoilTime = 30f; recoilTime = 30f;
shake = 3f; shake = 3f;

View File

@@ -988,6 +988,29 @@ public class LExecutor{
} }
} }
public static class PrintCharI implements LInstruction{
public LVar value;
public PrintCharI(LVar value){
this.value = value;
}
PrintCharI(){}
@Override
public void run(LExecutor exec){
if(exec.textBuffer.length() >= maxTextBuffer) return;
if(value.isobj){
if(!(value.objval instanceof UnlockableContent cont)) return;
exec.textBuffer.append((char)cont.emojiChar());
return;
}
exec.textBuffer.append((char)Math.floor(value.numval));
}
}
public static class FormatI implements LInstruction{ public static class FormatI implements LInstruction{
public LVar value; public LVar value;

View File

@@ -312,6 +312,46 @@ public class LStatements{
} }
} }
@RegisterStatement("printchar")
public static class PrintCharStatement extends LStatement{
public String value = "65";
@Override
public void build(Table table){
table.add(" char ");
TextField field = field(table, value, str -> value = str).get();
table.button(b -> {
b.image(Icon.pencilSmall);
b.clicked(() -> showSelectTable(b, (t, hide) -> {
t.row();
t.table(i -> {
i.left();
int c = 0;
for(char j = 32; j < 127; j++){
final int chr = j;
i.button(String.valueOf(j), Styles.flatt, () -> {
value = Integer.toString(chr);
field.setText(value);
hide.run();
}).size(32f);
if(++c % 8 == 0) i.row();
}
});
}));
}, Styles.logict, () -> {}).size(40f).padLeft(-2).color(table.color);
}
@Override
public LInstruction build(LAssembler builder){
return new PrintCharI(builder.var(value));
}
@Override
public LCategory category(){
return LCategory.io;
}
}
@RegisterStatement("format") @RegisterStatement("format")
public static class FormatStatement extends LStatement{ public static class FormatStatement extends LStatement{
public String value = "\"frog\""; public String value = "\"frog\"";

View File

@@ -28,6 +28,7 @@ public class MenuFragment{
private Button currentMenu; private Button currentMenu;
private MenuRenderer renderer; private MenuRenderer renderer;
private Seq<MenuButton> customButtons = new Seq<>(); private Seq<MenuButton> customButtons = new Seq<>();
public Seq<MenuButton> desktopButtons = null;
public void build(Group parent){ public void build(Group parent){
renderer = new MenuRenderer(); renderer = new MenuRenderer();
@@ -187,22 +188,26 @@ public class MenuFragment{
t.defaults().width(width).height(70f); t.defaults().width(width).height(70f);
t.name = "buttons"; t.name = "buttons";
buttons(t, if(desktopButtons == null){
new MenuButton("@play", Icon.play, desktopButtons = Seq.with(
new MenuButton("@campaign", Icon.play, () -> checkPlay(ui.planet::show)), new MenuButton("@play", Icon.play,
new MenuButton("@joingame", Icon.add, () -> checkPlay(ui.join::show)), new MenuButton("@campaign", Icon.play, () -> checkPlay(ui.planet::show)),
new MenuButton("@customgame", Icon.terrain, () -> checkPlay(ui.custom::show)), new MenuButton("@joingame", Icon.add, () -> checkPlay(ui.join::show)),
new MenuButton("@loadgame", Icon.download, () -> checkPlay(ui.load::show)) new MenuButton("@customgame", Icon.terrain, () -> checkPlay(ui.custom::show)),
), new MenuButton("@loadgame", Icon.download, () -> checkPlay(ui.load::show))
new MenuButton("@database.button", Icon.menu, ),
new MenuButton("@schematics", Icon.paste, ui.schematics::show), new MenuButton("@database.button", Icon.menu,
new MenuButton("@database", Icon.book, ui.database::show), new MenuButton("@schematics", Icon.paste, ui.schematics::show),
new MenuButton("@about.button", Icon.info, ui.about::show) new MenuButton("@database", Icon.book, ui.database::show),
), new MenuButton("@about.button", Icon.info, ui.about::show)
new MenuButton("@editor", Icon.terrain, () -> checkPlay(ui.maps::show)), steam ? new MenuButton("@workshop", Icon.steam, platform::openWorkshop) : null, ),
new MenuButton("@mods", Icon.book, ui.mods::show), new MenuButton("@editor", Icon.terrain, () -> checkPlay(ui.maps::show)), steam ? new MenuButton("@workshop", Icon.steam, platform::openWorkshop) : null,
new MenuButton("@settings", Icon.settings, ui.settings::show) new MenuButton("@mods", Icon.book, ui.mods::show),
); new MenuButton("@settings", Icon.settings, ui.settings::show)
);
}
buttons(t, desktopButtons.toArray(MenuButton.class));
buttons(t, customButtons.toArray(MenuButton.class)); buttons(t, customButtons.toArray(MenuButton.class));
buttons(t, new MenuButton("@quit", Icon.exit, Core.app::exit)); buttons(t, new MenuButton("@quit", Icon.exit, Core.app::exit));
}).width(width).growY(); }).width(width).growY();
@@ -250,14 +255,14 @@ public class MenuFragment{
currentMenu = null; currentMenu = null;
fadeOutMenu(); fadeOutMenu();
}else{ }else{
if(b.submenu != null){ if(b.submenu != null && b.submenu.any()){
currentMenu = out[0]; currentMenu = out[0];
submenu.clearChildren(); submenu.clearChildren();
fadeInMenu(); fadeInMenu();
//correctly offset the button //correctly offset the button
submenu.add().height((Core.graphics.getHeight() - Core.scene.marginTop - Core.scene.marginBottom - out[0].getY(Align.topLeft)) / Scl.scl(1f)); submenu.add().height((Core.graphics.getHeight() - Core.scene.marginTop - Core.scene.marginBottom - out[0].getY(Align.topLeft)) / Scl.scl(1f));
submenu.row(); submenu.row();
buttons(submenu, b.submenu); buttons(submenu, b.submenu.toArray());
}else{ }else{
currentMenu = null; currentMenu = null;
fadeOutMenu(); fadeOutMenu();
@@ -296,7 +301,7 @@ public class MenuFragment{
/** Runnable ran when the button is clicked. Ignored on desktop if {@link #submenu} is not null. */ /** Runnable ran when the button is clicked. Ignored on desktop if {@link #submenu} is not null. */
public final Runnable runnable; public final Runnable runnable;
/** Submenu shown when this button is clicked. Used instead of {@link #runnable} on desktop. */ /** Submenu shown when this button is clicked. Used instead of {@link #runnable} on desktop. */
public final @Nullable MenuButton[] submenu; public final @Nullable Seq<MenuButton> submenu;
/** Constructs a simple menu button, which behaves the same way on desktop and mobile. */ /** Constructs a simple menu button, which behaves the same way on desktop and mobile. */
public MenuButton(String text, Drawable icon, Runnable runnable){ public MenuButton(String text, Drawable icon, Runnable runnable){
@@ -311,7 +316,7 @@ public class MenuFragment{
this.icon = icon; this.icon = icon;
this.text = text; this.text = text;
this.runnable = runnable; this.runnable = runnable;
this.submenu = submenu; this.submenu = submenu != null ? Seq.with(submenu) : null;
} }
/** Comstructs a desktop-only button; used internally. */ /** Comstructs a desktop-only button; used internally. */
@@ -319,7 +324,7 @@ public class MenuFragment{
this.icon = icon; this.icon = icon;
this.text = text; this.text = text;
this.runnable = () -> {}; this.runnable = () -> {};
this.submenu = submenu; this.submenu = submenu != null ? Seq.with(submenu) : null;
} }
} }
} }

View File

@@ -45,6 +45,10 @@ public class BeamDrill extends Block{
/** Multipliers of drill speed for each item. Defaults to 1. */ /** Multipliers of drill speed for each item. Defaults to 1. */
public ObjectFloatMap<Item> drillMultipliers = new ObjectFloatMap<>(); public ObjectFloatMap<Item> drillMultipliers = new ObjectFloatMap<>();
/** Special exemption item that this drill can't mine. */
public @Nullable Item blockedItem;
/** Special exemption items that this drill can't mine. */
public @Nullable Seq<Item> blockedItems;
public Color sparkColor = Color.valueOf("fd9e81"), glowColor = Color.white; public Color sparkColor = Color.valueOf("fd9e81"), glowColor = Color.white;
public float glowIntensity = 0.2f, pulseIntensity = 0.07f; public float glowIntensity = 0.2f, pulseIntensity = 0.07f;
@@ -76,6 +80,9 @@ public class BeamDrill extends Block{
public void init(){ public void init(){
updateClipRadius((range + 2) * tilesize); updateClipRadius((range + 2) * tilesize);
super.init(); super.init();
if(blockedItems == null && blockedItem != null){
blockedItems = Seq.with(blockedItem);
}
} }
@Override @Override
@@ -111,7 +118,10 @@ public class BeamDrill extends Block{
public void setStats(){ public void setStats(){
super.setStats(); super.setStats();
stats.add(Stat.drillTier, StatValues.drillables(drillTime, 0f, size, drillMultipliers, b -> (b instanceof Floor f && f.wallOre && f.itemDrop != null && f.itemDrop.hardness <= tier) || (b instanceof StaticWall w && w.itemDrop != null && w.itemDrop.hardness <= tier))); stats.add(Stat.drillTier, StatValues.drillables(drillTime, 0f, size, drillMultipliers, b ->
(b instanceof Floor f && f.wallOre && f.itemDrop != null && f.itemDrop.hardness <= tier && (blockedItems == null || !blockedItems.contains(f.itemDrop))) ||
(b instanceof StaticWall w && w.itemDrop != null && w.itemDrop.hardness <= tier && (blockedItems == null || !blockedItems.contains(w.itemDrop)))
));
stats.add(Stat.drillSpeed, 60f / drillTime * size, StatUnit.itemsSecond); stats.add(Stat.drillSpeed, 60f / drillTime * size, StatUnit.itemsSecond);
@@ -142,7 +152,7 @@ public class BeamDrill extends Block{
if(other != null && other.solid()){ if(other != null && other.solid()){
Item drop = other.wallDrop(); Item drop = other.wallDrop();
if(drop != null){ if(drop != null){
if(drop.hardness <= tier){ if(drop.hardness <= tier && (blockedItems == null || !blockedItems.contains(drop))){
found = drop; found = drop;
count++; count++;
}else{ }else{
@@ -193,7 +203,7 @@ public class BeamDrill extends Block{
Tile other = world.tile(Tmp.p1.x + Geometry.d4x(rotation)*j, Tmp.p1.y + Geometry.d4y(rotation)*j); Tile other = world.tile(Tmp.p1.x + Geometry.d4x(rotation)*j, Tmp.p1.y + Geometry.d4y(rotation)*j);
if(other != null && other.solid()){ if(other != null && other.solid()){
Item drop = other.wallDrop(); Item drop = other.wallDrop();
if(drop != null && drop.hardness <= tier){ if(drop != null && drop.hardness <= tier && (blockedItems == null || !blockedItems.contains(drop))){
return true; return true;
} }
break; break;
@@ -379,7 +389,7 @@ public class BeamDrill extends Block{
if(other != null){ if(other != null){
if(other.solid()){ if(other.solid()){
Item drop = other.wallDrop(); Item drop = other.wallDrop();
if(drop != null && drop.hardness <= tier){ if(drop != null && drop.hardness <= tier && (blockedItems == null || !blockedItems.contains(drop))){
facingAmount ++; facingAmount ++;
if(lastItem != drop && lastItem != null){ if(lastItem != drop && lastItem != null){
multiple = true; multiple = true;

View File

@@ -40,6 +40,8 @@ public class Drill extends Block{
public float warmupSpeed = 0.015f; public float warmupSpeed = 0.015f;
/** Special exemption item that this drill can't mine. */ /** Special exemption item that this drill can't mine. */
public @Nullable Item blockedItem; public @Nullable Item blockedItem;
/** Special exemption items that this drill can't mine. */
public @Nullable Seq<Item> blockedItems;
//return variables for countOre //return variables for countOre
protected @Nullable Item returnItem; protected @Nullable Item returnItem;
@@ -89,6 +91,9 @@ public class Drill extends Block{
@Override @Override
public void init(){ public void init(){
super.init(); super.init();
if(blockedItems == null && blockedItem != null){
blockedItems = Seq.with(blockedItem);
}
if(drillEffectRnd < 0) drillEffectRnd = size; if(drillEffectRnd < 0) drillEffectRnd = size;
} }
@@ -155,7 +160,7 @@ public class Drill extends Block{
Draw.color(); Draw.color();
} }
}else{ }else{
Tile to = tile.getLinkedTilesAs(this, tempTiles).find(t -> t.drop() != null && (t.drop().hardness > tier || t.drop() == blockedItem)); Tile to = tile.getLinkedTilesAs(this, tempTiles).find(t -> t.drop() != null && (t.drop().hardness > tier || (blockedItems != null && blockedItems.contains(t.drop()))));
Item item = to == null ? null : to.drop(); Item item = to == null ? null : to.drop();
if(item != null){ if(item != null){
drawPlaceText(Core.bundle.get("bar.drilltierreq"), x, y, valid); drawPlaceText(Core.bundle.get("bar.drilltierreq"), x, y, valid);
@@ -172,7 +177,7 @@ public class Drill extends Block{
super.setStats(); super.setStats();
stats.add(Stat.drillTier, StatValues.drillables(drillTime, hardnessDrillMultiplier, size * size, drillMultipliers, b -> b instanceof Floor f && !f.wallOre && f.itemDrop != null && stats.add(Stat.drillTier, StatValues.drillables(drillTime, hardnessDrillMultiplier, size * size, drillMultipliers, b -> b instanceof Floor f && !f.wallOre && f.itemDrop != null &&
f.itemDrop.hardness <= tier && f.itemDrop != blockedItem && (indexer.isBlockPresent(f) || state.isMenu()))); f.itemDrop.hardness <= tier && (blockedItems == null || !blockedItems.contains(f.itemDrop)) && (indexer.isBlockPresent(f) || state.isMenu())));
stats.add(Stat.drillSpeed, 60f / drillTime * size * size, StatUnit.itemsSecond); stats.add(Stat.drillSpeed, 60f / drillTime * size * size, StatUnit.itemsSecond);
@@ -227,7 +232,7 @@ public class Drill extends Block{
public boolean canMine(Tile tile){ public boolean canMine(Tile tile){
if(tile == null || tile.block().isStatic()) return false; if(tile == null || tile.block().isStatic()) return false;
Item drops = tile.drop(); Item drops = tile.drop();
return drops != null && drops.hardness <= tier && drops != blockedItem; return drops != null && drops.hardness <= tier && (blockedItems == null || !blockedItems.contains(drops));
} }
public class DrillBuild extends Building{ public class DrillBuild extends Building{