Smaller second map

This commit is contained in:
Anuken
2022-04-09 18:55:32 -04:00
parent 198f05b112
commit 0f099354c7
3 changed files with 10 additions and 1 deletions

View File

@@ -1588,6 +1588,7 @@ public class Blocks{
requirements(Category.defense, with(Items.beryllium, 6));
health = 130 * wallHealthMultiplier;
armor = 2f;
buildCostMultiplier = 4f;
}};
berylliumWallLarge = new Wall("beryllium-wall-large"){{
@@ -1595,12 +1596,14 @@ public class Blocks{
health = 130 * wallHealthMultiplier * 4;
armor = 2f;
size = 2;
buildCostMultiplier = 4f;
}};
tungstenWall = new Wall("tungsten-wall"){{
requirements(Category.defense, with(Items.tungsten, 6));
health = 180 * wallHealthMultiplier;
armor = 14f;
buildCostMultiplier = 4f;
}};
tungstenWallLarge = new Wall("tungsten-wall-large"){{
@@ -1608,6 +1611,7 @@ public class Blocks{
health = 180 * wallHealthMultiplier * 4;
armor = 14f;
size = 2;
buildCostMultiplier = 4f;
}};
blastDoor = new AutoDoor("blast-door"){{
@@ -1615,12 +1619,14 @@ public class Blocks{
health = 175 * wallHealthMultiplier * 4;
armor = 14f;
size = 2;
buildCostMultiplier = 4f;
}};
carbideWall = new Wall("carbide-wall"){{
requirements(Category.defense, with(Items.thorium, 6, Items.carbide, 6));
health = 240 * wallHealthMultiplier;
armor = 16f;
buildCostMultiplier = 4f;
}};
carbideWallLarge = new Wall("carbide-wall-large"){{
@@ -1628,6 +1634,7 @@ public class Blocks{
health = 240 * wallHealthMultiplier * 4;
armor = 16f;
size = 2;
buildCostMultiplier = 4f;
}};
mender = new MendProjector("mender"){{
@@ -3642,6 +3649,7 @@ public class Blocks{
shootEffect = sfe;
smokeEffect = Fx.shootBigSmoke;
ammoMultiplier = 1;
pierceCap = 2;
pierce = true;
pierceBuilding = true;
hitColor = backColor = trailColor = Pal.berylShot;
@@ -3658,6 +3666,7 @@ public class Blocks{
smokeEffect = Fx.shootBigSmoke;
ammoMultiplier = 1;
reloadMultiplier = 1f;
pierceCap = 2;
pierce = true;
pierceBuilding = true;
hitColor = backColor = trailColor = Pal.tungstenShot;

View File

@@ -68,7 +68,7 @@ public class Planets{
updateLighting = false;
ruleSetter = r -> {
r.placeRangeCheck = false;
r.placeRangeCheck = true;
r.attributes.set(Attribute.heat, 0.8f);
r.showSpawns = true;
r.fog = true;