Smaller second map
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@@ -1588,6 +1588,7 @@ public class Blocks{
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requirements(Category.defense, with(Items.beryllium, 6));
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requirements(Category.defense, with(Items.beryllium, 6));
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health = 130 * wallHealthMultiplier;
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health = 130 * wallHealthMultiplier;
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armor = 2f;
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armor = 2f;
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buildCostMultiplier = 4f;
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}};
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}};
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berylliumWallLarge = new Wall("beryllium-wall-large"){{
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berylliumWallLarge = new Wall("beryllium-wall-large"){{
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@@ -1595,12 +1596,14 @@ public class Blocks{
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health = 130 * wallHealthMultiplier * 4;
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health = 130 * wallHealthMultiplier * 4;
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armor = 2f;
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armor = 2f;
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size = 2;
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size = 2;
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buildCostMultiplier = 4f;
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}};
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}};
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tungstenWall = new Wall("tungsten-wall"){{
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tungstenWall = new Wall("tungsten-wall"){{
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requirements(Category.defense, with(Items.tungsten, 6));
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requirements(Category.defense, with(Items.tungsten, 6));
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health = 180 * wallHealthMultiplier;
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health = 180 * wallHealthMultiplier;
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armor = 14f;
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armor = 14f;
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buildCostMultiplier = 4f;
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}};
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}};
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tungstenWallLarge = new Wall("tungsten-wall-large"){{
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tungstenWallLarge = new Wall("tungsten-wall-large"){{
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@@ -1608,6 +1611,7 @@ public class Blocks{
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health = 180 * wallHealthMultiplier * 4;
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health = 180 * wallHealthMultiplier * 4;
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armor = 14f;
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armor = 14f;
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size = 2;
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size = 2;
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buildCostMultiplier = 4f;
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}};
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}};
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blastDoor = new AutoDoor("blast-door"){{
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blastDoor = new AutoDoor("blast-door"){{
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@@ -1615,12 +1619,14 @@ public class Blocks{
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health = 175 * wallHealthMultiplier * 4;
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health = 175 * wallHealthMultiplier * 4;
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armor = 14f;
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armor = 14f;
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size = 2;
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size = 2;
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buildCostMultiplier = 4f;
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}};
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}};
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carbideWall = new Wall("carbide-wall"){{
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carbideWall = new Wall("carbide-wall"){{
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requirements(Category.defense, with(Items.thorium, 6, Items.carbide, 6));
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requirements(Category.defense, with(Items.thorium, 6, Items.carbide, 6));
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health = 240 * wallHealthMultiplier;
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health = 240 * wallHealthMultiplier;
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armor = 16f;
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armor = 16f;
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buildCostMultiplier = 4f;
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}};
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}};
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carbideWallLarge = new Wall("carbide-wall-large"){{
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carbideWallLarge = new Wall("carbide-wall-large"){{
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@@ -1628,6 +1634,7 @@ public class Blocks{
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health = 240 * wallHealthMultiplier * 4;
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health = 240 * wallHealthMultiplier * 4;
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armor = 16f;
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armor = 16f;
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size = 2;
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size = 2;
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buildCostMultiplier = 4f;
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}};
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}};
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mender = new MendProjector("mender"){{
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mender = new MendProjector("mender"){{
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@@ -3642,6 +3649,7 @@ public class Blocks{
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shootEffect = sfe;
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shootEffect = sfe;
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smokeEffect = Fx.shootBigSmoke;
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smokeEffect = Fx.shootBigSmoke;
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ammoMultiplier = 1;
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ammoMultiplier = 1;
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pierceCap = 2;
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pierce = true;
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pierce = true;
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pierceBuilding = true;
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pierceBuilding = true;
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hitColor = backColor = trailColor = Pal.berylShot;
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hitColor = backColor = trailColor = Pal.berylShot;
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@@ -3658,6 +3666,7 @@ public class Blocks{
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smokeEffect = Fx.shootBigSmoke;
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smokeEffect = Fx.shootBigSmoke;
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ammoMultiplier = 1;
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ammoMultiplier = 1;
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reloadMultiplier = 1f;
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reloadMultiplier = 1f;
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pierceCap = 2;
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pierce = true;
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pierce = true;
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pierceBuilding = true;
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pierceBuilding = true;
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hitColor = backColor = trailColor = Pal.tungstenShot;
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hitColor = backColor = trailColor = Pal.tungstenShot;
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@@ -68,7 +68,7 @@ public class Planets{
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updateLighting = false;
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updateLighting = false;
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ruleSetter = r -> {
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ruleSetter = r -> {
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r.placeRangeCheck = false;
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r.placeRangeCheck = true;
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r.attributes.set(Attribute.heat, 0.8f);
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r.attributes.set(Attribute.heat, 0.8f);
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r.showSpawns = true;
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r.showSpawns = true;
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r.fog = true;
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r.fog = true;
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