Goodbye, omura flare spawners
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@@ -46,8 +46,8 @@ public class SoundPriority{
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//very loud
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//very loud
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laser.setMaxConcurrent(5);
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laser.setMaxConcurrent(5);
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sameGroup(hit1, hit2, hit3);
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//sameGroup(hit1, hit2, hit3);
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max(4, hit1, hit2, hit3);
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//max(4, hit1, hit2, hit3);
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sameGroup(missile, missileShort, missilePlasmaShort);
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sameGroup(missile, missileShort, missilePlasmaShort);
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@@ -1803,10 +1803,6 @@ public class UnitTypes{
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faceTarget = false;
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faceTarget = false;
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ammoType = new PowerAmmoType(4000);
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ammoType = new PowerAmmoType(4000);
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float spawnTime = 60f * 15f;
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abilities.add(new UnitSpawnAbility(flare, spawnTime, 19.25f, -31.75f), new UnitSpawnAbility(flare, spawnTime, -19.25f, -31.75f));
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trailLength = 70;
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trailLength = 70;
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waveTrailX = 23f;
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waveTrailX = 23f;
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waveTrailY = -32f;
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waveTrailY = -32f;
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