Automatic bundle update
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@@ -675,10 +675,11 @@ objective.commandmode.name = Modo comando
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objective.flag.name = Bandera
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marker.shapetext.name = Forma del texto
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marker.minimap.name = Minimapa
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marker.point.name = Point
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marker.shape.name = Forma
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marker.text.name = Texto
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marker.line.name = Line
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marker.quad.name = Quad
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marker.background = Fondo
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marker.outline = Bordes
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@@ -2474,3 +2475,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
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lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
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lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
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lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
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lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
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lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
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lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
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