Automatic bundle update

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Github Actions
2024-01-31 00:36:30 +00:00
parent 6a429184aa
commit 13b8d6ba2a
34 changed files with 170 additions and 34 deletions

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@@ -681,10 +681,11 @@ objective.commandmode.name = Mode « Commande »
objective.flag.name = Drapeau
marker.shapetext.name = Forme de Texte
marker.minimap.name = Minicarte
marker.point.name = Point
marker.shape.name = Forme
marker.text.name = Texte
marker.line.name = Ligne
marker.quad.name = Quad
marker.background = Fond
marker.outline = Contour
@@ -2482,3 +2483,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.