Automatic bundle update

This commit is contained in:
Github Actions
2024-01-31 00:36:30 +00:00
parent 6a429184aa
commit 13b8d6ba2a
34 changed files with 170 additions and 34 deletions

View File

@@ -664,10 +664,11 @@ objective.destroycore.name = Знішчыць Ядро
objective.commandmode.name = Рэжым Загадаў objective.commandmode.name = Рэжым Загадаў
objective.flag.name = Сцяг objective.flag.name = Сцяг
marker.shapetext.name = Форма Тэксту marker.shapetext.name = Форма Тэксту
marker.minimap.name = Міні-Мапа marker.point.name = Point
marker.shape.name = Форма marker.shape.name = Форма
marker.text.name = Тэкст marker.text.name = Тэкст
marker.line.name = Line marker.line.name = Line
marker.quad.name = Quad
marker.background = Задні Фон marker.background = Задні Фон
marker.outline = Контур marker.outline = Контур
objective.research = [accent]Даследаваць:\n[]{0}[lightgray]{1} objective.research = [accent]Даследаваць:\n[]{0}[lightgray]{1}
@@ -2412,3 +2413,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -670,10 +670,11 @@ objective.destroycore.name = Destroy Core
objective.commandmode.name = Command Mode objective.commandmode.name = Command Mode
objective.flag.name = Flag objective.flag.name = Flag
marker.shapetext.name = Shape Text marker.shapetext.name = Shape Text
marker.minimap.name = Minimap marker.point.name = Point
marker.shape.name = Shape marker.shape.name = Shape
marker.text.name = Text marker.text.name = Text
marker.line.name = Line marker.line.name = Line
marker.quad.name = Quad
marker.background = Background marker.background = Background
marker.outline = Outline marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1} objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@@ -2442,3 +2443,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -673,10 +673,11 @@ objective.destroycore.name = Destrueix el nucli
objective.commandmode.name = Mode de comandament objective.commandmode.name = Mode de comandament
objective.flag.name = Bandera objective.flag.name = Bandera
marker.shapetext.name = Forma del text marker.shapetext.name = Forma del text
marker.minimap.name = Minimapa marker.point.name = Point
marker.shape.name = Forma marker.shape.name = Forma
marker.text.name = Text marker.text.name = Text
marker.line.name = Línia marker.line.name = Línia
marker.quad.name = Quad
marker.background = Fons marker.background = Fons
marker.outline = Contorn marker.outline = Contorn
@@ -2455,3 +2456,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -671,10 +671,11 @@ objective.destroycore.name = Zničit Jádro
objective.commandmode.name = Příkazovy Režim objective.commandmode.name = Příkazovy Režim
objective.flag.name = Vlajka objective.flag.name = Vlajka
marker.shapetext.name = Shape Text marker.shapetext.name = Shape Text
marker.minimap.name = Minimapa marker.point.name = Point
marker.shape.name = Tvar marker.shape.name = Tvar
marker.text.name = Text marker.text.name = Text
marker.line.name = Line marker.line.name = Line
marker.quad.name = Quad
marker.background = Pozadí marker.background = Pozadí
marker.outline = Outline marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1} objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@@ -2449,3 +2450,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -665,10 +665,11 @@ objective.destroycore.name = Destroy Core
objective.commandmode.name = Command Mode objective.commandmode.name = Command Mode
objective.flag.name = Flag objective.flag.name = Flag
marker.shapetext.name = Shape Text marker.shapetext.name = Shape Text
marker.minimap.name = Minimap marker.point.name = Point
marker.shape.name = Shape marker.shape.name = Shape
marker.text.name = Text marker.text.name = Text
marker.line.name = Line marker.line.name = Line
marker.quad.name = Quad
marker.background = Background marker.background = Background
marker.outline = Outline marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1} objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@@ -2412,3 +2413,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -678,10 +678,11 @@ objective.commandmode.name = Steuerungsmodus
objective.flag.name = Flag objective.flag.name = Flag
marker.shapetext.name = Geformter Text marker.shapetext.name = Geformter Text
marker.minimap.name = Minimap marker.point.name = Point
marker.shape.name = Form marker.shape.name = Form
marker.text.name = Text marker.text.name = Text
marker.line.name = Line marker.line.name = Line
marker.quad.name = Quad
marker.background = Hintergrund marker.background = Hintergrund
marker.outline = Umriss marker.outline = Umriss
@@ -2481,3 +2482,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -675,10 +675,11 @@ objective.commandmode.name = Modo comando
objective.flag.name = Bandera objective.flag.name = Bandera
marker.shapetext.name = Forma del texto marker.shapetext.name = Forma del texto
marker.minimap.name = Minimapa marker.point.name = Point
marker.shape.name = Forma marker.shape.name = Forma
marker.text.name = Texto marker.text.name = Texto
marker.line.name = Line marker.line.name = Line
marker.quad.name = Quad
marker.background = Fondo marker.background = Fondo
marker.outline = Bordes marker.outline = Bordes
@@ -2474,3 +2475,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -665,10 +665,11 @@ objective.destroycore.name = Destroy Core
objective.commandmode.name = Command Mode objective.commandmode.name = Command Mode
objective.flag.name = Flag objective.flag.name = Flag
marker.shapetext.name = Shape Text marker.shapetext.name = Shape Text
marker.minimap.name = Minimap marker.point.name = Point
marker.shape.name = Shape marker.shape.name = Shape
marker.text.name = Text marker.text.name = Text
marker.line.name = Line marker.line.name = Line
marker.quad.name = Quad
marker.background = Background marker.background = Background
marker.outline = Outline marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1} objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@@ -2414,3 +2415,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -667,10 +667,11 @@ objective.destroycore.name = Destroy Core
objective.commandmode.name = Command Mode objective.commandmode.name = Command Mode
objective.flag.name = Flag objective.flag.name = Flag
marker.shapetext.name = Shape Text marker.shapetext.name = Shape Text
marker.minimap.name = Minimap marker.point.name = Point
marker.shape.name = Shape marker.shape.name = Shape
marker.text.name = Text marker.text.name = Text
marker.line.name = Line marker.line.name = Line
marker.quad.name = Quad
marker.background = Background marker.background = Background
marker.outline = Outline marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1} objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@@ -2416,3 +2417,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -665,10 +665,11 @@ objective.destroycore.name = Destroy Core
objective.commandmode.name = Command Mode objective.commandmode.name = Command Mode
objective.flag.name = Flag objective.flag.name = Flag
marker.shapetext.name = Shape Text marker.shapetext.name = Shape Text
marker.minimap.name = Pikkukartta marker.point.name = Point
marker.shape.name = Shape marker.shape.name = Shape
marker.text.name = Teksti marker.text.name = Teksti
marker.line.name = Line marker.line.name = Line
marker.quad.name = Quad
marker.background = Background marker.background = Background
marker.outline = Outline marker.outline = Outline
objective.research = [accent]Tutki:\n[]{0}[lightgray]{1} objective.research = [accent]Tutki:\n[]{0}[lightgray]{1}
@@ -2417,3 +2418,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -665,10 +665,11 @@ objective.destroycore.name = Destroy Core
objective.commandmode.name = Command Mode objective.commandmode.name = Command Mode
objective.flag.name = Flag objective.flag.name = Flag
marker.shapetext.name = Shape Text marker.shapetext.name = Shape Text
marker.minimap.name = Minimap marker.point.name = Point
marker.shape.name = Shape marker.shape.name = Shape
marker.text.name = Text marker.text.name = Text
marker.line.name = Line marker.line.name = Line
marker.quad.name = Quad
marker.background = Background marker.background = Background
marker.outline = Outline marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1} objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@@ -2413,3 +2414,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -681,10 +681,11 @@ objective.commandmode.name = Mode « Commande »
objective.flag.name = Drapeau objective.flag.name = Drapeau
marker.shapetext.name = Forme de Texte marker.shapetext.name = Forme de Texte
marker.minimap.name = Minicarte marker.point.name = Point
marker.shape.name = Forme marker.shape.name = Forme
marker.text.name = Texte marker.text.name = Texte
marker.line.name = Ligne marker.line.name = Ligne
marker.quad.name = Quad
marker.background = Fond marker.background = Fond
marker.outline = Contour marker.outline = Contour
@@ -2482,3 +2483,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -682,10 +682,11 @@ objective.commandmode.name = Parancs Mód
objective.flag.name = Jelölő objective.flag.name = Jelölő
marker.shapetext.name = Szövegforma marker.shapetext.name = Szövegforma
marker.minimap.name = Minitérkép marker.point.name = Point
marker.shape.name = Alakzat marker.shape.name = Alakzat
marker.text.name = Szöveg marker.text.name = Szöveg
marker.line.name = Vonal marker.line.name = Vonal
marker.quad.name = Quad
marker.background = Háttér marker.background = Háttér
marker.outline = Körvonal marker.outline = Körvonal
@@ -2483,3 +2484,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -675,10 +675,11 @@ objective.commandmode.name = Mode Perintah
objective.flag.name = Bendera objective.flag.name = Bendera
marker.shapetext.name = Teks Berbentuk marker.shapetext.name = Teks Berbentuk
marker.minimap.name = Peta Kecil marker.point.name = Point
marker.shape.name = Bentuk marker.shape.name = Bentuk
marker.text.name = Teks marker.text.name = Teks
marker.line.name = Line marker.line.name = Line
marker.quad.name = Quad
marker.background = Latar Belakang marker.background = Latar Belakang
marker.outline = Garis Luar marker.outline = Garis Luar
@@ -2472,3 +2473,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -668,10 +668,11 @@ objective.destroycore.name = Distruggi nuclei
objective.commandmode.name = Modalità comando objective.commandmode.name = Modalità comando
objective.flag.name = Flag objective.flag.name = Flag
marker.shapetext.name = Shape Text marker.shapetext.name = Shape Text
marker.minimap.name = Minimappa marker.point.name = Point
marker.shape.name = Forma marker.shape.name = Forma
marker.text.name = Testo marker.text.name = Testo
marker.line.name = Line marker.line.name = Line
marker.quad.name = Quad
marker.background = Sfondo marker.background = Sfondo
marker.outline = Outline marker.outline = Outline
objective.research = [accent]Ricerca:\n[]{0}[lightgray]{1} objective.research = [accent]Ricerca:\n[]{0}[lightgray]{1}
@@ -2426,3 +2427,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -672,10 +672,11 @@ objective.destroycore.name = コアを破壊する
objective.commandmode.name = コマンドモード objective.commandmode.name = コマンドモード
objective.flag.name = フラグ objective.flag.name = フラグ
marker.shapetext.name = テキストの形 marker.shapetext.name = テキストの形
marker.minimap.name = ミニマップ marker.point.name = Point
marker.shape.name = 図形 marker.shape.name = 図形
marker.text.name = 文章 marker.text.name = 文章
marker.line.name = Line marker.line.name = Line
marker.quad.name = Quad
marker.background = 背景 marker.background = 背景
marker.outline = 輪郭 marker.outline = 輪郭
objective.research = [accent]Research:\n[]{0}[lightgray]{1} objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@@ -2430,3 +2431,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -672,10 +672,11 @@ objective.destroycore.name = 코어 파괴
objective.commandmode.name = 명령 모드 objective.commandmode.name = 명령 모드
objective.flag.name = 플래그 objective.flag.name = 플래그
marker.shapetext.name = 도형과 문자 marker.shapetext.name = 도형과 문자
marker.minimap.name = 미니맵 marker.point.name = Point
marker.shape.name = 도형 marker.shape.name = 도형
marker.text.name = 문자 marker.text.name = 문자
marker.line.name = Line marker.line.name = Line
marker.quad.name = Quad
marker.background = 배경 marker.background = 배경
marker.outline = 외곽선 marker.outline = 외곽선
@@ -2448,3 +2449,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -665,10 +665,11 @@ objective.destroycore.name = Destroy Core
objective.commandmode.name = Command Mode objective.commandmode.name = Command Mode
objective.flag.name = Flag objective.flag.name = Flag
marker.shapetext.name = Shape Text marker.shapetext.name = Shape Text
marker.minimap.name = Minimap marker.point.name = Point
marker.shape.name = Shape marker.shape.name = Shape
marker.text.name = Text marker.text.name = Text
marker.line.name = Line marker.line.name = Line
marker.quad.name = Quad
marker.background = Background marker.background = Background
marker.outline = Outline marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1} objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@@ -2414,3 +2415,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -676,10 +676,11 @@ objective.destroycore.name = Vernietig Core
objective.commandmode.name = Commando Modus objective.commandmode.name = Commando Modus
objective.flag.name = Vlag objective.flag.name = Vlag
marker.shapetext.name = Vorm Tekst marker.shapetext.name = Vorm Tekst
marker.minimap.name = Minimap marker.point.name = Point
marker.shape.name = Vorm marker.shape.name = Vorm
marker.text.name = Tekst marker.text.name = Tekst
marker.line.name = Line marker.line.name = Line
marker.quad.name = Quad
marker.background = Achtergrond marker.background = Achtergrond
marker.outline = Omtrek marker.outline = Omtrek
objective.research = [accent]Onderzoek:\n[]{0}[lightgray]{1} objective.research = [accent]Onderzoek:\n[]{0}[lightgray]{1}
@@ -2427,3 +2428,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -665,10 +665,11 @@ objective.destroycore.name = Destroy Core
objective.commandmode.name = Command Mode objective.commandmode.name = Command Mode
objective.flag.name = Flag objective.flag.name = Flag
marker.shapetext.name = Shape Text marker.shapetext.name = Shape Text
marker.minimap.name = Minimap marker.point.name = Point
marker.shape.name = Shape marker.shape.name = Shape
marker.text.name = Text marker.text.name = Text
marker.line.name = Line marker.line.name = Line
marker.quad.name = Quad
marker.background = Background marker.background = Background
marker.outline = Outline marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1} objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@@ -2414,3 +2415,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -670,10 +670,11 @@ objective.destroycore.name = Zniszcz Rdzeń
objective.commandmode.name = Tryb Poleceń objective.commandmode.name = Tryb Poleceń
objective.flag.name = Oznaczenie objective.flag.name = Oznaczenie
marker.shapetext.name = Dostosuj Tekst marker.shapetext.name = Dostosuj Tekst
marker.minimap.name = Minimapa marker.point.name = Point
marker.shape.name = Figura marker.shape.name = Figura
marker.text.name = Tekst marker.text.name = Tekst
marker.line.name = Line marker.line.name = Line
marker.quad.name = Quad
marker.background = Tło marker.background = Tło
marker.outline = Kontur marker.outline = Kontur
objective.research = [accent]Zbadaj:\n[]{0}[lightgray]{1} objective.research = [accent]Zbadaj:\n[]{0}[lightgray]{1}
@@ -2467,3 +2468,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -675,10 +675,11 @@ objective.commandmode.name = Modo de Comando
objective.flag.name = Flag objective.flag.name = Flag
marker.shapetext.name = Shape Text marker.shapetext.name = Shape Text
marker.minimap.name = Minimapa marker.point.name = Point
marker.shape.name = Shape marker.shape.name = Shape
marker.text.name = Texto marker.text.name = Texto
marker.line.name = Line marker.line.name = Line
marker.quad.name = Quad
marker.background = Fundo marker.background = Fundo
marker.outline = Contorno marker.outline = Contorno
@@ -2465,3 +2466,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -665,10 +665,11 @@ objective.destroycore.name = Destroy Core
objective.commandmode.name = Command Mode objective.commandmode.name = Command Mode
objective.flag.name = Flag objective.flag.name = Flag
marker.shapetext.name = Shape Text marker.shapetext.name = Shape Text
marker.minimap.name = Minimap marker.point.name = Point
marker.shape.name = Shape marker.shape.name = Shape
marker.text.name = Text marker.text.name = Text
marker.line.name = Line marker.line.name = Line
marker.quad.name = Quad
marker.background = Background marker.background = Background
marker.outline = Outline marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1} objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@@ -2414,3 +2415,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -672,10 +672,11 @@ objective.destroycore.name = Destroy Core
objective.commandmode.name = Command Mode objective.commandmode.name = Command Mode
objective.flag.name = Flag objective.flag.name = Flag
marker.shapetext.name = Shape Text marker.shapetext.name = Shape Text
marker.minimap.name = Minimap marker.point.name = Point
marker.shape.name = Shape marker.shape.name = Shape
marker.text.name = Text marker.text.name = Text
marker.line.name = Line marker.line.name = Line
marker.quad.name = Quad
marker.background = Background marker.background = Background
marker.outline = Outline marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1} objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@@ -2450,3 +2451,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -672,10 +672,11 @@ objective.destroycore.name = Уничтожить ядро
objective.commandmode.name = Командовать единицей objective.commandmode.name = Командовать единицей
objective.flag.name = Флаг objective.flag.name = Флаг
marker.shapetext.name = Фигура с текстом marker.shapetext.name = Фигура с текстом
marker.minimap.name = Миникарта marker.point.name = Point
marker.shape.name = Фигура marker.shape.name = Фигура
marker.text.name = Текст marker.text.name = Текст
marker.line.name = Line marker.line.name = Line
marker.quad.name = Quad
marker.background = Фон marker.background = Фон
marker.outline = Контур marker.outline = Контур
objective.research = [accent]Исследуйте:\n[]{0}[lightgray]{1} objective.research = [accent]Исследуйте:\n[]{0}[lightgray]{1}
@@ -2452,3 +2453,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -672,10 +672,11 @@ objective.destroycore.name = Uništi Jezgro
objective.commandmode.name = Upravljački Mod objective.commandmode.name = Upravljački Mod
objective.flag.name = Zastava objective.flag.name = Zastava
marker.shapetext.name = Tekst i Oblik marker.shapetext.name = Tekst i Oblik
marker.minimap.name = Minimapa marker.point.name = Point
marker.shape.name = Oblik marker.shape.name = Oblik
marker.text.name = Tekst marker.text.name = Tekst
marker.line.name = Line marker.line.name = Line
marker.quad.name = Quad
marker.background = Pozadina marker.background = Pozadina
marker.outline = Outline marker.outline = Outline
objective.research = [accent]Izuči:\n[]{0}[lightgray]{1} objective.research = [accent]Izuči:\n[]{0}[lightgray]{1}
@@ -2453,3 +2454,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -665,10 +665,11 @@ objective.destroycore.name = Destroy Core
objective.commandmode.name = Command Mode objective.commandmode.name = Command Mode
objective.flag.name = Flag objective.flag.name = Flag
marker.shapetext.name = Shape Text marker.shapetext.name = Shape Text
marker.minimap.name = Minimap marker.point.name = Point
marker.shape.name = Shape marker.shape.name = Shape
marker.text.name = Text marker.text.name = Text
marker.line.name = Line marker.line.name = Line
marker.quad.name = Quad
marker.background = Background marker.background = Background
marker.outline = Outline marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1} objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@@ -2414,3 +2415,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -672,10 +672,11 @@ objective.destroycore.name = ทำลายแกนกลาง
objective.commandmode.name = โหมดสั่งการ objective.commandmode.name = โหมดสั่งการ
objective.flag.name = ธง objective.flag.name = ธง
marker.shapetext.name = ข้อความในรูปทรง marker.shapetext.name = ข้อความในรูปทรง
marker.minimap.name = มินิแมพ marker.point.name = Point
marker.shape.name = รูปทรง marker.shape.name = รูปทรง
marker.text.name = ข้อความ marker.text.name = ข้อความ
marker.line.name = Line marker.line.name = Line
marker.quad.name = Quad
marker.background = พื้นหลัง marker.background = พื้นหลัง
marker.outline = โครงร่าง marker.outline = โครงร่าง
objective.research = [accent]วิจัย:\n[]{0}[lightgray]{1} objective.research = [accent]วิจัย:\n[]{0}[lightgray]{1}
@@ -2471,3 +2472,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -665,10 +665,11 @@ objective.destroycore.name = Destroy Core
objective.commandmode.name = Command Mode objective.commandmode.name = Command Mode
objective.flag.name = Flag objective.flag.name = Flag
marker.shapetext.name = Shape Text marker.shapetext.name = Shape Text
marker.minimap.name = Minimap marker.point.name = Point
marker.shape.name = Shape marker.shape.name = Shape
marker.text.name = Text marker.text.name = Text
marker.line.name = Line marker.line.name = Line
marker.quad.name = Quad
marker.background = Background marker.background = Background
marker.outline = Outline marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1} objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@@ -2414,3 +2415,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -672,10 +672,11 @@ objective.destroycore.name = Merkezi Yok Et
objective.commandmode.name = Komuta Et objective.commandmode.name = Komuta Et
objective.flag.name = Bayrak objective.flag.name = Bayrak
marker.shapetext.name = Şekilli Yazı marker.shapetext.name = Şekilli Yazı
marker.minimap.name = Harita marker.point.name = Point
marker.shape.name = Şekil marker.shape.name = Şekil
marker.text.name = Yazı marker.text.name = Yazı
marker.line.name = Line marker.line.name = Line
marker.quad.name = Quad
marker.background = Arkaplan marker.background = Arkaplan
marker.outline = Anahat marker.outline = Anahat
objective.research = [accent]Araştır:\n[]{0}[lightgray]{1} objective.research = [accent]Araştır:\n[]{0}[lightgray]{1}
@@ -2450,3 +2451,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -677,10 +677,11 @@ objective.commandmode.name = Режим командування
objective.flag.name = Прапорець objective.flag.name = Прапорець
marker.shapetext.name = Форма тексту marker.shapetext.name = Форма тексту
marker.minimap.name = Мінімапа marker.point.name = Point
marker.shape.name = Форма marker.shape.name = Форма
marker.text.name = Текст marker.text.name = Текст
marker.line.name = Line marker.line.name = Line
marker.quad.name = Quad
marker.background = Фон marker.background = Фон
marker.outline = Контур marker.outline = Контур
@@ -2478,3 +2479,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -673,10 +673,11 @@ objective.destroycore.name = Phá huỷ căn cứ
objective.commandmode.name = Chế độ ra lệnh objective.commandmode.name = Chế độ ra lệnh
objective.flag.name = Cờ objective.flag.name = Cờ
marker.shapetext.name = Hình dạng văn bản marker.shapetext.name = Hình dạng văn bản
marker.minimap.name = Bản đồ nhỏ marker.point.name = Point
marker.shape.name = Hình dạng marker.shape.name = Hình dạng
marker.text.name = Văn bản marker.text.name = Văn bản
marker.line.name = Line marker.line.name = Line
marker.quad.name = Quad
marker.background = Nền marker.background = Nền
marker.outline = Đường viền marker.outline = Đường viền
objective.research = [accent]Nghiên cứu:\n[]{0}[lightgray]{1} objective.research = [accent]Nghiên cứu:\n[]{0}[lightgray]{1}
@@ -2451,3 +2452,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -678,10 +678,11 @@ objective.commandmode.name = 指挥模式
objective.flag.name = 标签 objective.flag.name = 标签
marker.shapetext.name = 带形状文本 marker.shapetext.name = 带形状文本
marker.minimap.name = 小地图 marker.point.name = Point
marker.shape.name = 形状 marker.shape.name = 形状
marker.text.name = 文本 marker.text.name = 文本
marker.line.name = Line marker.line.name = Line
marker.quad.name = Quad
marker.background = 背景 marker.background = 背景
marker.outline = 轮廓 marker.outline = 轮廓
@@ -2477,3 +2478,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

View File

@@ -675,10 +675,11 @@ objective.commandmode.name = 指揮模式
objective.flag.name = 全局Flag objective.flag.name = 全局Flag
marker.shapetext.name = 稜框+文字標示 marker.shapetext.name = 稜框+文字標示
marker.minimap.name = 小地圖標示 marker.point.name = Point
marker.shape.name = 稜框標示 marker.shape.name = 稜框標示
marker.text.name = 文字標示 marker.text.name = 文字標示
marker.line.name = Line marker.line.name = Line
marker.quad.name = Quad
marker.background = 反黑背景 marker.background = 反黑背景
marker.outline = 描邊 marker.outline = 描邊
@@ -2463,3 +2464,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.