Automatic bundle update
This commit is contained in:
@@ -664,10 +664,11 @@ objective.destroycore.name = Знішчыць Ядро
|
|||||||
objective.commandmode.name = Рэжым Загадаў
|
objective.commandmode.name = Рэжым Загадаў
|
||||||
objective.flag.name = Сцяг
|
objective.flag.name = Сцяг
|
||||||
marker.shapetext.name = Форма Тэксту
|
marker.shapetext.name = Форма Тэксту
|
||||||
marker.minimap.name = Міні-Мапа
|
marker.point.name = Point
|
||||||
marker.shape.name = Форма
|
marker.shape.name = Форма
|
||||||
marker.text.name = Тэкст
|
marker.text.name = Тэкст
|
||||||
marker.line.name = Line
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
marker.background = Задні Фон
|
marker.background = Задні Фон
|
||||||
marker.outline = Контур
|
marker.outline = Контур
|
||||||
objective.research = [accent]Даследаваць:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Даследаваць:\n[]{0}[lightgray]{1}
|
||||||
@@ -2412,3 +2413,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
|
|||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -670,10 +670,11 @@ objective.destroycore.name = Destroy Core
|
|||||||
objective.commandmode.name = Command Mode
|
objective.commandmode.name = Command Mode
|
||||||
objective.flag.name = Flag
|
objective.flag.name = Flag
|
||||||
marker.shapetext.name = Shape Text
|
marker.shapetext.name = Shape Text
|
||||||
marker.minimap.name = Minimap
|
marker.point.name = Point
|
||||||
marker.shape.name = Shape
|
marker.shape.name = Shape
|
||||||
marker.text.name = Text
|
marker.text.name = Text
|
||||||
marker.line.name = Line
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
marker.background = Background
|
marker.background = Background
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
@@ -2442,3 +2443,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
|
|||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -673,10 +673,11 @@ objective.destroycore.name = Destrueix el nucli
|
|||||||
objective.commandmode.name = Mode de comandament
|
objective.commandmode.name = Mode de comandament
|
||||||
objective.flag.name = Bandera
|
objective.flag.name = Bandera
|
||||||
marker.shapetext.name = Forma del text
|
marker.shapetext.name = Forma del text
|
||||||
marker.minimap.name = Minimapa
|
marker.point.name = Point
|
||||||
marker.shape.name = Forma
|
marker.shape.name = Forma
|
||||||
marker.text.name = Text
|
marker.text.name = Text
|
||||||
marker.line.name = Línia
|
marker.line.name = Línia
|
||||||
|
marker.quad.name = Quad
|
||||||
marker.background = Fons
|
marker.background = Fons
|
||||||
marker.outline = Contorn
|
marker.outline = Contorn
|
||||||
|
|
||||||
@@ -2455,3 +2456,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
|
|||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -671,10 +671,11 @@ objective.destroycore.name = Zničit Jádro
|
|||||||
objective.commandmode.name = Příkazovy Režim
|
objective.commandmode.name = Příkazovy Režim
|
||||||
objective.flag.name = Vlajka
|
objective.flag.name = Vlajka
|
||||||
marker.shapetext.name = Shape Text
|
marker.shapetext.name = Shape Text
|
||||||
marker.minimap.name = Minimapa
|
marker.point.name = Point
|
||||||
marker.shape.name = Tvar
|
marker.shape.name = Tvar
|
||||||
marker.text.name = Text
|
marker.text.name = Text
|
||||||
marker.line.name = Line
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
marker.background = Pozadí
|
marker.background = Pozadí
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
@@ -2449,3 +2450,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
|
|||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -665,10 +665,11 @@ objective.destroycore.name = Destroy Core
|
|||||||
objective.commandmode.name = Command Mode
|
objective.commandmode.name = Command Mode
|
||||||
objective.flag.name = Flag
|
objective.flag.name = Flag
|
||||||
marker.shapetext.name = Shape Text
|
marker.shapetext.name = Shape Text
|
||||||
marker.minimap.name = Minimap
|
marker.point.name = Point
|
||||||
marker.shape.name = Shape
|
marker.shape.name = Shape
|
||||||
marker.text.name = Text
|
marker.text.name = Text
|
||||||
marker.line.name = Line
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
marker.background = Background
|
marker.background = Background
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
@@ -2412,3 +2413,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
|
|||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -678,10 +678,11 @@ objective.commandmode.name = Steuerungsmodus
|
|||||||
objective.flag.name = Flag
|
objective.flag.name = Flag
|
||||||
|
|
||||||
marker.shapetext.name = Geformter Text
|
marker.shapetext.name = Geformter Text
|
||||||
marker.minimap.name = Minimap
|
marker.point.name = Point
|
||||||
marker.shape.name = Form
|
marker.shape.name = Form
|
||||||
marker.text.name = Text
|
marker.text.name = Text
|
||||||
marker.line.name = Line
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
|
|
||||||
marker.background = Hintergrund
|
marker.background = Hintergrund
|
||||||
marker.outline = Umriss
|
marker.outline = Umriss
|
||||||
@@ -2481,3 +2482,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
|
|||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -675,10 +675,11 @@ objective.commandmode.name = Modo comando
|
|||||||
objective.flag.name = Bandera
|
objective.flag.name = Bandera
|
||||||
|
|
||||||
marker.shapetext.name = Forma del texto
|
marker.shapetext.name = Forma del texto
|
||||||
marker.minimap.name = Minimapa
|
marker.point.name = Point
|
||||||
marker.shape.name = Forma
|
marker.shape.name = Forma
|
||||||
marker.text.name = Texto
|
marker.text.name = Texto
|
||||||
marker.line.name = Line
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
|
|
||||||
marker.background = Fondo
|
marker.background = Fondo
|
||||||
marker.outline = Bordes
|
marker.outline = Bordes
|
||||||
@@ -2474,3 +2475,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
|
|||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -665,10 +665,11 @@ objective.destroycore.name = Destroy Core
|
|||||||
objective.commandmode.name = Command Mode
|
objective.commandmode.name = Command Mode
|
||||||
objective.flag.name = Flag
|
objective.flag.name = Flag
|
||||||
marker.shapetext.name = Shape Text
|
marker.shapetext.name = Shape Text
|
||||||
marker.minimap.name = Minimap
|
marker.point.name = Point
|
||||||
marker.shape.name = Shape
|
marker.shape.name = Shape
|
||||||
marker.text.name = Text
|
marker.text.name = Text
|
||||||
marker.line.name = Line
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
marker.background = Background
|
marker.background = Background
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
@@ -2414,3 +2415,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
|
|||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -667,10 +667,11 @@ objective.destroycore.name = Destroy Core
|
|||||||
objective.commandmode.name = Command Mode
|
objective.commandmode.name = Command Mode
|
||||||
objective.flag.name = Flag
|
objective.flag.name = Flag
|
||||||
marker.shapetext.name = Shape Text
|
marker.shapetext.name = Shape Text
|
||||||
marker.minimap.name = Minimap
|
marker.point.name = Point
|
||||||
marker.shape.name = Shape
|
marker.shape.name = Shape
|
||||||
marker.text.name = Text
|
marker.text.name = Text
|
||||||
marker.line.name = Line
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
marker.background = Background
|
marker.background = Background
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
@@ -2416,3 +2417,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
|
|||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -665,10 +665,11 @@ objective.destroycore.name = Destroy Core
|
|||||||
objective.commandmode.name = Command Mode
|
objective.commandmode.name = Command Mode
|
||||||
objective.flag.name = Flag
|
objective.flag.name = Flag
|
||||||
marker.shapetext.name = Shape Text
|
marker.shapetext.name = Shape Text
|
||||||
marker.minimap.name = Pikkukartta
|
marker.point.name = Point
|
||||||
marker.shape.name = Shape
|
marker.shape.name = Shape
|
||||||
marker.text.name = Teksti
|
marker.text.name = Teksti
|
||||||
marker.line.name = Line
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
marker.background = Background
|
marker.background = Background
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
objective.research = [accent]Tutki:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Tutki:\n[]{0}[lightgray]{1}
|
||||||
@@ -2417,3 +2418,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
|
|||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -665,10 +665,11 @@ objective.destroycore.name = Destroy Core
|
|||||||
objective.commandmode.name = Command Mode
|
objective.commandmode.name = Command Mode
|
||||||
objective.flag.name = Flag
|
objective.flag.name = Flag
|
||||||
marker.shapetext.name = Shape Text
|
marker.shapetext.name = Shape Text
|
||||||
marker.minimap.name = Minimap
|
marker.point.name = Point
|
||||||
marker.shape.name = Shape
|
marker.shape.name = Shape
|
||||||
marker.text.name = Text
|
marker.text.name = Text
|
||||||
marker.line.name = Line
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
marker.background = Background
|
marker.background = Background
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
@@ -2413,3 +2414,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
|
|||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -681,10 +681,11 @@ objective.commandmode.name = Mode « Commande »
|
|||||||
objective.flag.name = Drapeau
|
objective.flag.name = Drapeau
|
||||||
|
|
||||||
marker.shapetext.name = Forme de Texte
|
marker.shapetext.name = Forme de Texte
|
||||||
marker.minimap.name = Minicarte
|
marker.point.name = Point
|
||||||
marker.shape.name = Forme
|
marker.shape.name = Forme
|
||||||
marker.text.name = Texte
|
marker.text.name = Texte
|
||||||
marker.line.name = Ligne
|
marker.line.name = Ligne
|
||||||
|
marker.quad.name = Quad
|
||||||
|
|
||||||
marker.background = Fond
|
marker.background = Fond
|
||||||
marker.outline = Contour
|
marker.outline = Contour
|
||||||
@@ -2482,3 +2483,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
|
|||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -682,10 +682,11 @@ objective.commandmode.name = Parancs Mód
|
|||||||
objective.flag.name = Jelölő
|
objective.flag.name = Jelölő
|
||||||
|
|
||||||
marker.shapetext.name = Szövegforma
|
marker.shapetext.name = Szövegforma
|
||||||
marker.minimap.name = Minitérkép
|
marker.point.name = Point
|
||||||
marker.shape.name = Alakzat
|
marker.shape.name = Alakzat
|
||||||
marker.text.name = Szöveg
|
marker.text.name = Szöveg
|
||||||
marker.line.name = Vonal
|
marker.line.name = Vonal
|
||||||
|
marker.quad.name = Quad
|
||||||
|
|
||||||
marker.background = Háttér
|
marker.background = Háttér
|
||||||
marker.outline = Körvonal
|
marker.outline = Körvonal
|
||||||
@@ -2483,3 +2484,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
|
|||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -675,10 +675,11 @@ objective.commandmode.name = Mode Perintah
|
|||||||
objective.flag.name = Bendera
|
objective.flag.name = Bendera
|
||||||
|
|
||||||
marker.shapetext.name = Teks Berbentuk
|
marker.shapetext.name = Teks Berbentuk
|
||||||
marker.minimap.name = Peta Kecil
|
marker.point.name = Point
|
||||||
marker.shape.name = Bentuk
|
marker.shape.name = Bentuk
|
||||||
marker.text.name = Teks
|
marker.text.name = Teks
|
||||||
marker.line.name = Line
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
|
|
||||||
marker.background = Latar Belakang
|
marker.background = Latar Belakang
|
||||||
marker.outline = Garis Luar
|
marker.outline = Garis Luar
|
||||||
@@ -2472,3 +2473,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
|
|||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -668,10 +668,11 @@ objective.destroycore.name = Distruggi nuclei
|
|||||||
objective.commandmode.name = Modalità comando
|
objective.commandmode.name = Modalità comando
|
||||||
objective.flag.name = Flag
|
objective.flag.name = Flag
|
||||||
marker.shapetext.name = Shape Text
|
marker.shapetext.name = Shape Text
|
||||||
marker.minimap.name = Minimappa
|
marker.point.name = Point
|
||||||
marker.shape.name = Forma
|
marker.shape.name = Forma
|
||||||
marker.text.name = Testo
|
marker.text.name = Testo
|
||||||
marker.line.name = Line
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
marker.background = Sfondo
|
marker.background = Sfondo
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
objective.research = [accent]Ricerca:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Ricerca:\n[]{0}[lightgray]{1}
|
||||||
@@ -2426,3 +2427,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
|
|||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -672,10 +672,11 @@ objective.destroycore.name = コアを破壊する
|
|||||||
objective.commandmode.name = コマンドモード
|
objective.commandmode.name = コマンドモード
|
||||||
objective.flag.name = フラグ
|
objective.flag.name = フラグ
|
||||||
marker.shapetext.name = テキストの形
|
marker.shapetext.name = テキストの形
|
||||||
marker.minimap.name = ミニマップ
|
marker.point.name = Point
|
||||||
marker.shape.name = 図形
|
marker.shape.name = 図形
|
||||||
marker.text.name = 文章
|
marker.text.name = 文章
|
||||||
marker.line.name = Line
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
marker.background = 背景
|
marker.background = 背景
|
||||||
marker.outline = 輪郭
|
marker.outline = 輪郭
|
||||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
@@ -2430,3 +2431,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
|
|||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -672,10 +672,11 @@ objective.destroycore.name = 코어 파괴
|
|||||||
objective.commandmode.name = 명령 모드
|
objective.commandmode.name = 명령 모드
|
||||||
objective.flag.name = 플래그
|
objective.flag.name = 플래그
|
||||||
marker.shapetext.name = 도형과 문자
|
marker.shapetext.name = 도형과 문자
|
||||||
marker.minimap.name = 미니맵
|
marker.point.name = Point
|
||||||
marker.shape.name = 도형
|
marker.shape.name = 도형
|
||||||
marker.text.name = 문자
|
marker.text.name = 문자
|
||||||
marker.line.name = Line
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
marker.background = 배경
|
marker.background = 배경
|
||||||
marker.outline = 외곽선
|
marker.outline = 외곽선
|
||||||
|
|
||||||
@@ -2448,3 +2449,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
|
|||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -665,10 +665,11 @@ objective.destroycore.name = Destroy Core
|
|||||||
objective.commandmode.name = Command Mode
|
objective.commandmode.name = Command Mode
|
||||||
objective.flag.name = Flag
|
objective.flag.name = Flag
|
||||||
marker.shapetext.name = Shape Text
|
marker.shapetext.name = Shape Text
|
||||||
marker.minimap.name = Minimap
|
marker.point.name = Point
|
||||||
marker.shape.name = Shape
|
marker.shape.name = Shape
|
||||||
marker.text.name = Text
|
marker.text.name = Text
|
||||||
marker.line.name = Line
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
marker.background = Background
|
marker.background = Background
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
@@ -2414,3 +2415,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
|
|||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -676,10 +676,11 @@ objective.destroycore.name = Vernietig Core
|
|||||||
objective.commandmode.name = Commando Modus
|
objective.commandmode.name = Commando Modus
|
||||||
objective.flag.name = Vlag
|
objective.flag.name = Vlag
|
||||||
marker.shapetext.name = Vorm Tekst
|
marker.shapetext.name = Vorm Tekst
|
||||||
marker.minimap.name = Minimap
|
marker.point.name = Point
|
||||||
marker.shape.name = Vorm
|
marker.shape.name = Vorm
|
||||||
marker.text.name = Tekst
|
marker.text.name = Tekst
|
||||||
marker.line.name = Line
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
marker.background = Achtergrond
|
marker.background = Achtergrond
|
||||||
marker.outline = Omtrek
|
marker.outline = Omtrek
|
||||||
objective.research = [accent]Onderzoek:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Onderzoek:\n[]{0}[lightgray]{1}
|
||||||
@@ -2427,3 +2428,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
|
|||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -665,10 +665,11 @@ objective.destroycore.name = Destroy Core
|
|||||||
objective.commandmode.name = Command Mode
|
objective.commandmode.name = Command Mode
|
||||||
objective.flag.name = Flag
|
objective.flag.name = Flag
|
||||||
marker.shapetext.name = Shape Text
|
marker.shapetext.name = Shape Text
|
||||||
marker.minimap.name = Minimap
|
marker.point.name = Point
|
||||||
marker.shape.name = Shape
|
marker.shape.name = Shape
|
||||||
marker.text.name = Text
|
marker.text.name = Text
|
||||||
marker.line.name = Line
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
marker.background = Background
|
marker.background = Background
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
@@ -2414,3 +2415,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
|
|||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -670,10 +670,11 @@ objective.destroycore.name = Zniszcz Rdzeń
|
|||||||
objective.commandmode.name = Tryb Poleceń
|
objective.commandmode.name = Tryb Poleceń
|
||||||
objective.flag.name = Oznaczenie
|
objective.flag.name = Oznaczenie
|
||||||
marker.shapetext.name = Dostosuj Tekst
|
marker.shapetext.name = Dostosuj Tekst
|
||||||
marker.minimap.name = Minimapa
|
marker.point.name = Point
|
||||||
marker.shape.name = Figura
|
marker.shape.name = Figura
|
||||||
marker.text.name = Tekst
|
marker.text.name = Tekst
|
||||||
marker.line.name = Line
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
marker.background = Tło
|
marker.background = Tło
|
||||||
marker.outline = Kontur
|
marker.outline = Kontur
|
||||||
objective.research = [accent]Zbadaj:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Zbadaj:\n[]{0}[lightgray]{1}
|
||||||
@@ -2467,3 +2468,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
|
|||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -675,10 +675,11 @@ objective.commandmode.name = Modo de Comando
|
|||||||
objective.flag.name = Flag
|
objective.flag.name = Flag
|
||||||
|
|
||||||
marker.shapetext.name = Shape Text
|
marker.shapetext.name = Shape Text
|
||||||
marker.minimap.name = Minimapa
|
marker.point.name = Point
|
||||||
marker.shape.name = Shape
|
marker.shape.name = Shape
|
||||||
marker.text.name = Texto
|
marker.text.name = Texto
|
||||||
marker.line.name = Line
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
|
|
||||||
marker.background = Fundo
|
marker.background = Fundo
|
||||||
marker.outline = Contorno
|
marker.outline = Contorno
|
||||||
@@ -2465,3 +2466,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
|
|||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -665,10 +665,11 @@ objective.destroycore.name = Destroy Core
|
|||||||
objective.commandmode.name = Command Mode
|
objective.commandmode.name = Command Mode
|
||||||
objective.flag.name = Flag
|
objective.flag.name = Flag
|
||||||
marker.shapetext.name = Shape Text
|
marker.shapetext.name = Shape Text
|
||||||
marker.minimap.name = Minimap
|
marker.point.name = Point
|
||||||
marker.shape.name = Shape
|
marker.shape.name = Shape
|
||||||
marker.text.name = Text
|
marker.text.name = Text
|
||||||
marker.line.name = Line
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
marker.background = Background
|
marker.background = Background
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
@@ -2414,3 +2415,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
|
|||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -672,10 +672,11 @@ objective.destroycore.name = Destroy Core
|
|||||||
objective.commandmode.name = Command Mode
|
objective.commandmode.name = Command Mode
|
||||||
objective.flag.name = Flag
|
objective.flag.name = Flag
|
||||||
marker.shapetext.name = Shape Text
|
marker.shapetext.name = Shape Text
|
||||||
marker.minimap.name = Minimap
|
marker.point.name = Point
|
||||||
marker.shape.name = Shape
|
marker.shape.name = Shape
|
||||||
marker.text.name = Text
|
marker.text.name = Text
|
||||||
marker.line.name = Line
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
marker.background = Background
|
marker.background = Background
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
@@ -2450,3 +2451,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
|
|||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -672,10 +672,11 @@ objective.destroycore.name = Уничтожить ядро
|
|||||||
objective.commandmode.name = Командовать единицей
|
objective.commandmode.name = Командовать единицей
|
||||||
objective.flag.name = Флаг
|
objective.flag.name = Флаг
|
||||||
marker.shapetext.name = Фигура с текстом
|
marker.shapetext.name = Фигура с текстом
|
||||||
marker.minimap.name = Миникарта
|
marker.point.name = Point
|
||||||
marker.shape.name = Фигура
|
marker.shape.name = Фигура
|
||||||
marker.text.name = Текст
|
marker.text.name = Текст
|
||||||
marker.line.name = Line
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
marker.background = Фон
|
marker.background = Фон
|
||||||
marker.outline = Контур
|
marker.outline = Контур
|
||||||
objective.research = [accent]Исследуйте:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Исследуйте:\n[]{0}[lightgray]{1}
|
||||||
@@ -2452,3 +2453,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
|
|||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -672,10 +672,11 @@ objective.destroycore.name = Uništi Jezgro
|
|||||||
objective.commandmode.name = Upravljački Mod
|
objective.commandmode.name = Upravljački Mod
|
||||||
objective.flag.name = Zastava
|
objective.flag.name = Zastava
|
||||||
marker.shapetext.name = Tekst i Oblik
|
marker.shapetext.name = Tekst i Oblik
|
||||||
marker.minimap.name = Minimapa
|
marker.point.name = Point
|
||||||
marker.shape.name = Oblik
|
marker.shape.name = Oblik
|
||||||
marker.text.name = Tekst
|
marker.text.name = Tekst
|
||||||
marker.line.name = Line
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
marker.background = Pozadina
|
marker.background = Pozadina
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
objective.research = [accent]Izuči:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Izuči:\n[]{0}[lightgray]{1}
|
||||||
@@ -2453,3 +2454,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
|
|||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -665,10 +665,11 @@ objective.destroycore.name = Destroy Core
|
|||||||
objective.commandmode.name = Command Mode
|
objective.commandmode.name = Command Mode
|
||||||
objective.flag.name = Flag
|
objective.flag.name = Flag
|
||||||
marker.shapetext.name = Shape Text
|
marker.shapetext.name = Shape Text
|
||||||
marker.minimap.name = Minimap
|
marker.point.name = Point
|
||||||
marker.shape.name = Shape
|
marker.shape.name = Shape
|
||||||
marker.text.name = Text
|
marker.text.name = Text
|
||||||
marker.line.name = Line
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
marker.background = Background
|
marker.background = Background
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
@@ -2414,3 +2415,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
|
|||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -672,10 +672,11 @@ objective.destroycore.name = ทำลายแกนกลาง
|
|||||||
objective.commandmode.name = โหมดสั่งการ
|
objective.commandmode.name = โหมดสั่งการ
|
||||||
objective.flag.name = ธง
|
objective.flag.name = ธง
|
||||||
marker.shapetext.name = ข้อความในรูปทรง
|
marker.shapetext.name = ข้อความในรูปทรง
|
||||||
marker.minimap.name = มินิแมพ
|
marker.point.name = Point
|
||||||
marker.shape.name = รูปทรง
|
marker.shape.name = รูปทรง
|
||||||
marker.text.name = ข้อความ
|
marker.text.name = ข้อความ
|
||||||
marker.line.name = Line
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
marker.background = พื้นหลัง
|
marker.background = พื้นหลัง
|
||||||
marker.outline = โครงร่าง
|
marker.outline = โครงร่าง
|
||||||
objective.research = [accent]วิจัย:\n[]{0}[lightgray]{1}
|
objective.research = [accent]วิจัย:\n[]{0}[lightgray]{1}
|
||||||
@@ -2471,3 +2472,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
|
|||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -665,10 +665,11 @@ objective.destroycore.name = Destroy Core
|
|||||||
objective.commandmode.name = Command Mode
|
objective.commandmode.name = Command Mode
|
||||||
objective.flag.name = Flag
|
objective.flag.name = Flag
|
||||||
marker.shapetext.name = Shape Text
|
marker.shapetext.name = Shape Text
|
||||||
marker.minimap.name = Minimap
|
marker.point.name = Point
|
||||||
marker.shape.name = Shape
|
marker.shape.name = Shape
|
||||||
marker.text.name = Text
|
marker.text.name = Text
|
||||||
marker.line.name = Line
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
marker.background = Background
|
marker.background = Background
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
@@ -2414,3 +2415,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
|
|||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -672,10 +672,11 @@ objective.destroycore.name = Merkezi Yok Et
|
|||||||
objective.commandmode.name = Komuta Et
|
objective.commandmode.name = Komuta Et
|
||||||
objective.flag.name = Bayrak
|
objective.flag.name = Bayrak
|
||||||
marker.shapetext.name = Şekilli Yazı
|
marker.shapetext.name = Şekilli Yazı
|
||||||
marker.minimap.name = Harita
|
marker.point.name = Point
|
||||||
marker.shape.name = Şekil
|
marker.shape.name = Şekil
|
||||||
marker.text.name = Yazı
|
marker.text.name = Yazı
|
||||||
marker.line.name = Line
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
marker.background = Arkaplan
|
marker.background = Arkaplan
|
||||||
marker.outline = Anahat
|
marker.outline = Anahat
|
||||||
objective.research = [accent]Araştır:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Araştır:\n[]{0}[lightgray]{1}
|
||||||
@@ -2450,3 +2451,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
|
|||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -677,10 +677,11 @@ objective.commandmode.name = Режим командування
|
|||||||
objective.flag.name = Прапорець
|
objective.flag.name = Прапорець
|
||||||
|
|
||||||
marker.shapetext.name = Форма тексту
|
marker.shapetext.name = Форма тексту
|
||||||
marker.minimap.name = Мінімапа
|
marker.point.name = Point
|
||||||
marker.shape.name = Форма
|
marker.shape.name = Форма
|
||||||
marker.text.name = Текст
|
marker.text.name = Текст
|
||||||
marker.line.name = Line
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
|
|
||||||
marker.background = Фон
|
marker.background = Фон
|
||||||
marker.outline = Контур
|
marker.outline = Контур
|
||||||
@@ -2478,3 +2479,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
|
|||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -673,10 +673,11 @@ objective.destroycore.name = Phá huỷ căn cứ
|
|||||||
objective.commandmode.name = Chế độ ra lệnh
|
objective.commandmode.name = Chế độ ra lệnh
|
||||||
objective.flag.name = Cờ
|
objective.flag.name = Cờ
|
||||||
marker.shapetext.name = Hình dạng văn bản
|
marker.shapetext.name = Hình dạng văn bản
|
||||||
marker.minimap.name = Bản đồ nhỏ
|
marker.point.name = Point
|
||||||
marker.shape.name = Hình dạng
|
marker.shape.name = Hình dạng
|
||||||
marker.text.name = Văn bản
|
marker.text.name = Văn bản
|
||||||
marker.line.name = Line
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
marker.background = Nền
|
marker.background = Nền
|
||||||
marker.outline = Đường viền
|
marker.outline = Đường viền
|
||||||
objective.research = [accent]Nghiên cứu:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Nghiên cứu:\n[]{0}[lightgray]{1}
|
||||||
@@ -2451,3 +2452,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
|
|||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -678,10 +678,11 @@ objective.commandmode.name = 指挥模式
|
|||||||
objective.flag.name = 标签
|
objective.flag.name = 标签
|
||||||
|
|
||||||
marker.shapetext.name = 带形状文本
|
marker.shapetext.name = 带形状文本
|
||||||
marker.minimap.name = 小地图
|
marker.point.name = Point
|
||||||
marker.shape.name = 形状
|
marker.shape.name = 形状
|
||||||
marker.text.name = 文本
|
marker.text.name = 文本
|
||||||
marker.line.name = Line
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
|
|
||||||
marker.background = 背景
|
marker.background = 背景
|
||||||
marker.outline = 轮廓
|
marker.outline = 轮廓
|
||||||
@@ -2477,3 +2478,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
|
|||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
@@ -675,10 +675,11 @@ objective.commandmode.name = 指揮模式
|
|||||||
objective.flag.name = 全局Flag
|
objective.flag.name = 全局Flag
|
||||||
|
|
||||||
marker.shapetext.name = 稜框+文字標示
|
marker.shapetext.name = 稜框+文字標示
|
||||||
marker.minimap.name = 小地圖標示
|
marker.point.name = Point
|
||||||
marker.shape.name = 稜框標示
|
marker.shape.name = 稜框標示
|
||||||
marker.text.name = 文字標示
|
marker.text.name = 文字標示
|
||||||
marker.line.name = Line
|
marker.line.name = Line
|
||||||
|
marker.quad.name = Quad
|
||||||
|
|
||||||
marker.background = 反黑背景
|
marker.background = 反黑背景
|
||||||
marker.outline = 描邊
|
marker.outline = 描邊
|
||||||
@@ -2463,3 +2464,6 @@ lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fet
|
|||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
|||||||
Reference in New Issue
Block a user