Merge branch 'tiled-logic-displays' of https://github.com/Anuken/Mindustry
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core/assets-raw/sprites/blocks/logic/tile-logic-display.png
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@@ -1111,6 +1111,7 @@ ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
|||||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
|
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.nobatterypower = Insufficient Battery Power
|
bar.nobatterypower = Insufficient Battery Power
|
||||||
@@ -1982,6 +1983,7 @@ block.logic-processor.name = Logic Processor
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|||||||
block.hyper-processor.name = Hyper Processor
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block.hyper-processor.name = Hyper Processor
|
||||||
block.logic-display.name = Logic Display
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block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
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block.large-logic-display.name = Large Logic Display
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||||||
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block.tile-logic-display.name = Tiled Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
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||||||
block.memory-bank.name = Memory Bank
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block.memory-bank.name = Memory Bank
|
||||||
|
|
||||||
@@ -2281,6 +2283,7 @@ block.memory-cell.description = Stores information for a logic processor.
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|||||||
block.memory-bank.description = Stores information for a logic processor. High capacity.
|
block.memory-bank.description = Stores information for a logic processor. High capacity.
|
||||||
block.logic-display.description = Displays arbitrary graphics from a logic processor.
|
block.logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||||
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block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
|
|
||||||
|
|||||||
@@ -1076,6 +1076,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
|||||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||||
bar.onlycoredeposit = Даступны Толькі Перанос Рэсурсаў У Ядро
|
bar.onlycoredeposit = Даступны Толькі Перанос Рэсурсаў У Ядро
|
||||||
|
|
||||||
bar.drilltierreq = Патрабуецца свідар лепей
|
bar.drilltierreq = Патрабуецца свідар лепей
|
||||||
@@ -1937,6 +1938,7 @@ block.logic-processor.name = Працэсар Логікі
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|||||||
block.hyper-processor.name = Гіперпрацэсар
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block.hyper-processor.name = Гіперпрацэсар
|
||||||
block.logic-display.name = Экран
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block.logic-display.name = Экран
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||||||
block.large-logic-display.name = Вялікі Экран
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block.large-logic-display.name = Вялікі Экран
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||||||
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block.tile-logic-display.name = Tiled Logic Display
|
||||||
block.memory-cell.name = Ячэйка Памяці
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block.memory-cell.name = Ячэйка Памяці
|
||||||
block.memory-bank.name = Блок Памяці
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block.memory-bank.name = Блок Памяці
|
||||||
team.malis.name = Маліс
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team.malis.name = Маліс
|
||||||
@@ -2227,6 +2229,7 @@ block.memory-cell.description = Stores information for a logic processor.
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|||||||
block.memory-bank.description = Stores information for a logic processor. High capacity.
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block.memory-bank.description = Stores information for a logic processor. High capacity.
|
||||||
block.logic-display.description = Displays arbitrary graphics from a logic processor.
|
block.logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
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block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||||
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block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
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block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
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||||||
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|||||||
@@ -1090,6 +1090,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] намаляване на
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|||||||
ability.stat.minspeed = [stat]{0} полета/в сек.[lightgray] мин. скорост
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ability.stat.minspeed = [stat]{0} полета/в сек.[lightgray] мин. скорост
|
||||||
ability.stat.duration = [stat]{0} в сек.[lightgray] продължителност
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ability.stat.duration = [stat]{0} в сек.[lightgray] продължителност
|
||||||
ability.stat.buildtime = [stat]{0} в сек.[lightgray] време за строеж
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ability.stat.buildtime = [stat]{0} в сек.[lightgray] време за строеж
|
||||||
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bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||||
|
|
||||||
bar.onlycoredeposit = Доставянето е разрешено само до ядрото
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bar.onlycoredeposit = Доставянето е разрешено само до ядрото
|
||||||
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||||||
@@ -1956,6 +1957,7 @@ block.logic-processor.name = Логически процесор
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|||||||
block.hyper-processor.name = Хипер процесор
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block.hyper-processor.name = Хипер процесор
|
||||||
block.logic-display.name = Логически дисплей
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block.logic-display.name = Логически дисплей
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||||||
block.large-logic-display.name = Голям логически дисплей
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block.large-logic-display.name = Голям логически дисплей
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||||||
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block.tile-logic-display.name = Tiled Logic Display
|
||||||
block.memory-cell.name = Клетка памет
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block.memory-cell.name = Клетка памет
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||||||
block.memory-bank.name = Банка памет
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block.memory-bank.name = Банка памет
|
||||||
team.malis.name = Малис
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team.malis.name = Малис
|
||||||
@@ -2247,6 +2249,7 @@ block.memory-cell.description = Съхранява информация, коя
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|||||||
block.memory-bank.description = Съхранява информация, която може да се достъпва или променя от процесор. Има голям капацитет.
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block.memory-bank.description = Съхранява информация, която може да се достъпва или променя от процесор. Има голям капацитет.
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||||||
block.logic-display.description = Позволява изобразяването на графика чрез процесор.
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block.logic-display.description = Позволява изобразяването на графика чрез процесор.
|
||||||
block.large-logic-display.description = Позволява изобразяването на графика чрез процесор.
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block.large-logic-display.description = Позволява изобразяването на графика чрез процесор.
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||||||
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block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||||
block.interplanetary-accelerator.description = Масивна електромагнитна релсова кула. Ускорява ядрото до необходимата за междупланетно изстрелване скорост.
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block.interplanetary-accelerator.description = Масивна електромагнитна релсова кула. Ускорява ядрото до необходимата за междупланетно изстрелване скорост.
|
||||||
block.repair-turret.description = Непрекъснато ремонтира най-близката повредена единица в обхват. Може да приема охладител.
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block.repair-turret.description = Непрекъснато ремонтира най-близката повредена единица в обхват. Може да приема охладител.
|
||||||
block.core-bastion.description = Ядро на базата. Добре бронирано. Ако бъде унищожено, секторът е загубен.
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block.core-bastion.description = Ядро на базата. Добре бронирано. Ако бъде унищожено, секторът е загубен.
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||||||
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|||||||
@@ -1090,6 +1090,7 @@ ability.stat.damagereduction = [stat]{0} %[lightgray] de reducció del dany
|
|||||||
ability.stat.minspeed = [stat]{0} caselles/seg[lightgray] de velocitat mín.
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ability.stat.minspeed = [stat]{0} caselles/seg[lightgray] de velocitat mín.
|
||||||
ability.stat.duration = [stat]{0} seg[lightgray] de duració
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ability.stat.duration = [stat]{0} seg[lightgray] de duració
|
||||||
ability.stat.buildtime = [stat]{0} seg[lightgray] de temps de construcció
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ability.stat.buildtime = [stat]{0} seg[lightgray] de temps de construcció
|
||||||
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bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
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||||||
|
|
||||||
bar.onlycoredeposit = Només es permet depositar al nucli.
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bar.onlycoredeposit = Només es permet depositar al nucli.
|
||||||
bar.drilltierreq = Cal una perforadora millor.
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bar.drilltierreq = Cal una perforadora millor.
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||||||
@@ -1957,6 +1958,7 @@ block.logic-processor.name = Processador lògic
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block.hyper-processor.name = Hiperprocessador
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block.hyper-processor.name = Hiperprocessador
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block.logic-display.name = Monitor lògic
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block.logic-display.name = Monitor lògic
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||||||
block.large-logic-display.name = Monitor lògic gran
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block.large-logic-display.name = Monitor lògic gran
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block.tile-logic-display.name = Tiled Logic Display
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||||||
block.memory-cell.name = Cel·la de memòria
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block.memory-cell.name = Cel·la de memòria
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||||||
block.memory-bank.name = Banc de memòria
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block.memory-bank.name = Banc de memòria
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||||||
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|
||||||
@@ -2249,6 +2251,7 @@ block.memory-cell.description = Emmagatzema informació per a un processador lò
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|||||||
block.memory-bank.description = Emmagatzema informació per a un processador lògic. Alta capacitat.
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block.memory-bank.description = Emmagatzema informació per a un processador lògic. Alta capacitat.
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||||||
block.logic-display.description = Mostra un gràfic des d’un processador lògic.
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block.logic-display.description = Mostra un gràfic des d’un processador lògic.
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||||||
block.large-logic-display.description = Mostra un gràfic des d’un processador lògic.
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block.large-logic-display.description = Mostra un gràfic des d’un processador lògic.
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||||||
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block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
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||||||
block.interplanetary-accelerator.description = Una torreta amb un canó electromagnètic enorme. Accelera els nuclis fins aconseguir la velocitat d’escapament per a fer llançaments interplanetaris.
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block.interplanetary-accelerator.description = Una torreta amb un canó electromagnètic enorme. Accelera els nuclis fins aconseguir la velocitat d’escapament per a fer llançaments interplanetaris.
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||||||
block.repair-turret.description = Repara contínuament la unitat danyada que tingui més a prop al seu voltant. També se li pot subministrar refrigerant perquè funcioni més ràpid.
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block.repair-turret.description = Repara contínuament la unitat danyada que tingui més a prop al seu voltant. També se li pot subministrar refrigerant perquè funcioni més ràpid.
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||||||
block.core-bastion.description = Nucli de la base. Blindat. Quan es destrueix, es perd el sector.
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block.core-bastion.description = Nucli de la base. Blindat. Quan es destrueix, es perd el sector.
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||||||
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@@ -1091,6 +1091,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
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|||||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
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ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
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ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
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ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
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bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
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||||||
|
|
||||||
bar.onlycoredeposit = Pouze Ukládání do Jádra je povoleno
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bar.onlycoredeposit = Pouze Ukládání do Jádra je povoleno
|
||||||
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|
||||||
@@ -1956,6 +1957,7 @@ block.logic-processor.name = Logický procesor
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|||||||
block.hyper-processor.name = Hyperprocesor
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block.hyper-processor.name = Hyperprocesor
|
||||||
block.logic-display.name = Zobrazovač logiky
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block.logic-display.name = Zobrazovač logiky
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||||||
block.large-logic-display.name = Velký zobrazovač logiky
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block.large-logic-display.name = Velký zobrazovač logiky
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||||||
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block.tile-logic-display.name = Tiled Logic Display
|
||||||
block.memory-cell.name = Paměťová buňka
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block.memory-cell.name = Paměťová buňka
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||||||
block.memory-bank.name = Paměťová banka
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block.memory-bank.name = Paměťová banka
|
||||||
team.malis.name = Malis
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team.malis.name = Malis
|
||||||
@@ -2248,6 +2250,7 @@ block.memory-cell.description = Ukládá informace z logického procesoru.
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|||||||
block.memory-bank.description = Ukládá informace z logického procesoru. Větší kapacita.
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block.memory-bank.description = Ukládá informace z logického procesoru. Větší kapacita.
|
||||||
block.logic-display.description = Zobrazuje libovolnou grafiku z logického procesoru.
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block.logic-display.description = Zobrazuje libovolnou grafiku z logického procesoru.
|
||||||
block.large-logic-display.description = Zobrazuje libovolnou grafiku z logického procesoru.
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block.large-logic-display.description = Zobrazuje libovolnou grafiku z logického procesoru.
|
||||||
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block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||||
block.interplanetary-accelerator.description = Masivní elektromagnetická věž. Urychlí jádro na únikovou rychlost pro meziplanetární vyslání.
|
block.interplanetary-accelerator.description = Masivní elektromagnetická věž. Urychlí jádro na únikovou rychlost pro meziplanetární vyslání.
|
||||||
block.repair-turret.description = Nepřetržitě opravuje nejblížší poškozenou jednotku v jeho blízkosti. Lze volitelně dodávat chlazení pro jeho posílení.
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block.repair-turret.description = Nepřetržitě opravuje nejblížší poškozenou jednotku v jeho blízkosti. Lze volitelně dodávat chlazení pro jeho posílení.
|
||||||
block.core-bastion.description = Jádro základny. Obrněné. Pokud je zničeno, sektor je ztracen.
|
block.core-bastion.description = Jádro základny. Obrněné. Pokud je zničeno, sektor je ztracen.
|
||||||
|
|||||||
@@ -1077,6 +1077,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
|||||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -1939,6 +1940,7 @@ block.logic-processor.name = Topdatamat
|
|||||||
block.hyper-processor.name = Hyperdatamat
|
block.hyper-processor.name = Hyperdatamat
|
||||||
block.logic-display.name = Dataskærm
|
block.logic-display.name = Dataskærm
|
||||||
block.large-logic-display.name = Større Dataskærm
|
block.large-logic-display.name = Større Dataskærm
|
||||||
|
block.tile-logic-display.name = Tiled Logic Display
|
||||||
block.memory-cell.name = Hukommelsescelle
|
block.memory-cell.name = Hukommelsescelle
|
||||||
block.memory-bank.name = Hukommelsesbank
|
block.memory-bank.name = Hukommelsesbank
|
||||||
team.malis.name = Malis
|
team.malis.name = Malis
|
||||||
@@ -2227,6 +2229,7 @@ block.memory-cell.description = Stores information for a logic processor.
|
|||||||
block.memory-bank.description = Stores information for a logic processor. High capacity.
|
block.memory-bank.description = Stores information for a logic processor. High capacity.
|
||||||
block.logic-display.description = Displays arbitrary graphics from a logic processor.
|
block.logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||||
|
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
|||||||
@@ -1102,6 +1102,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] Schadensreduktion
|
|||||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min Geschwindigkeit
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min Geschwindigkeit
|
||||||
ability.stat.duration = [stat]{0} sek[lightgray] Dauer
|
ability.stat.duration = [stat]{0} sek[lightgray] Dauer
|
||||||
ability.stat.buildtime = [stat]{0} sek[lightgray] Baudauer
|
ability.stat.buildtime = [stat]{0} sek[lightgray] Baudauer
|
||||||
|
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||||
|
|
||||||
bar.onlycoredeposit = Nur Kernablage möglich
|
bar.onlycoredeposit = Nur Kernablage möglich
|
||||||
|
|
||||||
@@ -1971,6 +1972,7 @@ block.logic-processor.name = Logikprozessor
|
|||||||
block.hyper-processor.name = Hyperprozessor
|
block.hyper-processor.name = Hyperprozessor
|
||||||
block.logic-display.name = Logik-Bildschirm
|
block.logic-display.name = Logik-Bildschirm
|
||||||
block.large-logic-display.name = Großer Logik-Bildschirm
|
block.large-logic-display.name = Großer Logik-Bildschirm
|
||||||
|
block.tile-logic-display.name = Tiled Logic Display
|
||||||
block.memory-cell.name = Speicherzelle
|
block.memory-cell.name = Speicherzelle
|
||||||
block.memory-bank.name = Große Speicherzelle
|
block.memory-bank.name = Große Speicherzelle
|
||||||
|
|
||||||
@@ -2274,6 +2276,7 @@ block.memory-cell.description = Speichert Informationen für einen Prozessor.
|
|||||||
block.memory-bank.description = Speichert Informationen für einen Prozessor. Hohe Kapazität.
|
block.memory-bank.description = Speichert Informationen für einen Prozessor. Hohe Kapazität.
|
||||||
block.logic-display.description = Zeigt mithilfe eines Prozessors Beliebiges an.
|
block.logic-display.description = Zeigt mithilfe eines Prozessors Beliebiges an.
|
||||||
block.large-logic-display.description = Zeigt mithilfe eines Prozessors Beliebiges an.
|
block.large-logic-display.description = Zeigt mithilfe eines Prozessors Beliebiges an.
|
||||||
|
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||||
block.interplanetary-accelerator.description = Ein Riesen-Railgun-Turm, der mithilfe des Elektromagnetismus Kerne auf die nötige Geschwindigkeit bringt, um interplanetarisches Reisen zu ermöglichen.
|
block.interplanetary-accelerator.description = Ein Riesen-Railgun-Turm, der mithilfe des Elektromagnetismus Kerne auf die nötige Geschwindigkeit bringt, um interplanetarisches Reisen zu ermöglichen.
|
||||||
block.repair-turret.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung. Verwendet optional Kühlung.
|
block.repair-turret.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung. Verwendet optional Kühlung.
|
||||||
|
|
||||||
|
|||||||
@@ -1096,6 +1096,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
|||||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||||
|
|
||||||
bar.onlycoredeposit = Sólo se permite depositar en el núcleo
|
bar.onlycoredeposit = Sólo se permite depositar en el núcleo
|
||||||
bar.drilltierreq = Requiere un taladro mejor
|
bar.drilltierreq = Requiere un taladro mejor
|
||||||
@@ -1963,6 +1964,7 @@ block.logic-processor.name = Procesador lógico
|
|||||||
block.hyper-processor.name = Hiperprocesador
|
block.hyper-processor.name = Hiperprocesador
|
||||||
block.logic-display.name = Pantalla lógica
|
block.logic-display.name = Pantalla lógica
|
||||||
block.large-logic-display.name = Pantalla lógica grande
|
block.large-logic-display.name = Pantalla lógica grande
|
||||||
|
block.tile-logic-display.name = Tiled Logic Display
|
||||||
block.memory-cell.name = Unidad de memoria
|
block.memory-cell.name = Unidad de memoria
|
||||||
block.memory-bank.name = Servidor de memoria
|
block.memory-bank.name = Servidor de memoria
|
||||||
# Name of the teams that are not colors or adjectives are intentionally untrasnlated.
|
# Name of the teams that are not colors or adjectives are intentionally untrasnlated.
|
||||||
@@ -2262,6 +2264,7 @@ block.memory-cell.description = Almacena información para los procesadores lóg
|
|||||||
block.memory-bank.description = Almacena información para los procesadores lógicos. Alta capacidad.
|
block.memory-bank.description = Almacena información para los procesadores lógicos. Alta capacidad.
|
||||||
block.logic-display.description = Muestra gráficos arbitrarios dibujados desde un procesador lógico.
|
block.logic-display.description = Muestra gráficos arbitrarios dibujados desde un procesador lógico.
|
||||||
block.large-logic-display.description = Muestra gráficos arbitrarios dibujados desde un procesador lógico.
|
block.large-logic-display.description = Muestra gráficos arbitrarios dibujados desde un procesador lógico.
|
||||||
|
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||||
block.interplanetary-accelerator.description = Una torre de proyección electromagnética masiva. Acelera núcleos hasta la velocidad necesaria para escapar del campo gravitatorio del planeta, habilitando el despliegue interplanetario.
|
block.interplanetary-accelerator.description = Una torre de proyección electromagnética masiva. Acelera núcleos hasta la velocidad necesaria para escapar del campo gravitatorio del planeta, habilitando el despliegue interplanetario.
|
||||||
block.repair-turret.description = Repara continuamente la unidad dañada más cercana dentro de su alcance. Opcionalmente acepta refrigerante.
|
block.repair-turret.description = Repara continuamente la unidad dañada más cercana dentro de su alcance. Opcionalmente acepta refrigerante.
|
||||||
|
|
||||||
|
|||||||
@@ -1080,6 +1080,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
|||||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -1942,6 +1943,7 @@ block.logic-processor.name = Logic Processor
|
|||||||
block.hyper-processor.name = Hyper Processor
|
block.hyper-processor.name = Hyper Processor
|
||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
|
block.tile-logic-display.name = Tiled Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
block.memory-bank.name = Memory Bank
|
block.memory-bank.name = Memory Bank
|
||||||
team.malis.name = Malis
|
team.malis.name = Malis
|
||||||
@@ -2232,6 +2234,7 @@ block.memory-cell.description = Stores information for a logic processor.
|
|||||||
block.memory-bank.description = Stores information for a logic processor. High capacity.
|
block.memory-bank.description = Stores information for a logic processor. High capacity.
|
||||||
block.logic-display.description = Displays arbitrary graphics from a logic processor.
|
block.logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||||
|
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
|||||||
@@ -1079,6 +1079,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
|||||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -1941,6 +1942,7 @@ block.logic-processor.name = Logic Processor
|
|||||||
block.hyper-processor.name = Hyper Processor
|
block.hyper-processor.name = Hyper Processor
|
||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
|
block.tile-logic-display.name = Tiled Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
block.memory-bank.name = Memory Bank
|
block.memory-bank.name = Memory Bank
|
||||||
team.malis.name = Malis
|
team.malis.name = Malis
|
||||||
@@ -2231,6 +2233,7 @@ block.memory-cell.description = Stores information for a logic processor.
|
|||||||
block.memory-bank.description = Stores information for a logic processor. High capacity.
|
block.memory-bank.description = Stores information for a logic processor. High capacity.
|
||||||
block.logic-display.description = Displays arbitrary graphics from a logic processor.
|
block.logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||||
|
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
|||||||
@@ -1078,6 +1078,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
|||||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||||
|
|
||||||
bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen
|
bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen
|
||||||
|
|
||||||
@@ -1943,6 +1944,7 @@ block.logic-processor.name = Logiikkaprosessori
|
|||||||
block.hyper-processor.name = Hyperprosessori
|
block.hyper-processor.name = Hyperprosessori
|
||||||
block.logic-display.name = Logiikkanäyttö
|
block.logic-display.name = Logiikkanäyttö
|
||||||
block.large-logic-display.name = Iso logiikkanäyttö
|
block.large-logic-display.name = Iso logiikkanäyttö
|
||||||
|
block.tile-logic-display.name = Tiled Logic Display
|
||||||
block.memory-cell.name = Muistisolu
|
block.memory-cell.name = Muistisolu
|
||||||
block.memory-bank.name = Muistipankki
|
block.memory-bank.name = Muistipankki
|
||||||
team.malis.name = Malis
|
team.malis.name = Malis
|
||||||
@@ -2234,6 +2236,7 @@ block.memory-cell.description = Varastoi tietoa prosessorille.
|
|||||||
block.memory-bank.description = Varastoi tietoa prosessorille. Suuri kapasiteetti.
|
block.memory-bank.description = Varastoi tietoa prosessorille. Suuri kapasiteetti.
|
||||||
block.logic-display.description = Näyttää mielivaltaista ggrafiikkaa prosessorista.
|
block.logic-display.description = Näyttää mielivaltaista ggrafiikkaa prosessorista.
|
||||||
block.large-logic-display.description = Näyttää mielivaltaista ggrafiikkaa prosessorista.
|
block.large-logic-display.description = Näyttää mielivaltaista ggrafiikkaa prosessorista.
|
||||||
|
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||||
block.interplanetary-accelerator.description = Massiivinen sähkömagneettinen raidetykkitorni. Kiihdyttää ytimiä pakonopeuteen interplanetaarista leviämistä varten.
|
block.interplanetary-accelerator.description = Massiivinen sähkömagneettinen raidetykkitorni. Kiihdyttää ytimiä pakonopeuteen interplanetaarista leviämistä varten.
|
||||||
block.repair-turret.description = Korjaa jatkuvasti lähintä vahingoittunutta yksikköä lähellään. Käyttää vaihtoehtoisesti jäähdytysnestettä.
|
block.repair-turret.description = Korjaa jatkuvasti lähintä vahingoittunutta yksikköä lähellään. Käyttää vaihtoehtoisesti jäähdytysnestettä.
|
||||||
block.core-bastion.description = Tukikohdan ydin. Panssaroitu. Mikäli tuhottu, sektori on menetetty.
|
block.core-bastion.description = Tukikohdan ydin. Panssaroitu. Mikäli tuhottu, sektori on menetetty.
|
||||||
|
|||||||
@@ -1083,6 +1083,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] pagbabawas ng pinsala
|
|||||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min ng bilis
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min ng bilis
|
||||||
ability.stat.duration = [stat]{0} sec[lightgray] na tagal
|
ability.stat.duration = [stat]{0} sec[lightgray] na tagal
|
||||||
ability.stat.buildtime = [stat]{0} sec[lightgray] oras na pagbuo
|
ability.stat.buildtime = [stat]{0} sec[lightgray] oras na pagbuo
|
||||||
|
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||||
|
|
||||||
bar.onlycoredeposit = Pinapayag lang ang Cire Depositing
|
bar.onlycoredeposit = Pinapayag lang ang Cire Depositing
|
||||||
|
|
||||||
@@ -1949,6 +1950,7 @@ block.logic-processor.name = Logic Processor
|
|||||||
block.hyper-processor.name = Hyper Processor
|
block.hyper-processor.name = Hyper Processor
|
||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Malaking Logic Display
|
block.large-logic-display.name = Malaking Logic Display
|
||||||
|
block.tile-logic-display.name = Tiled Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
block.memory-bank.name = Memory Bank
|
block.memory-bank.name = Memory Bank
|
||||||
team.malis.name = Malis
|
team.malis.name = Malis
|
||||||
@@ -2239,6 +2241,7 @@ block.memory-cell.description = Stores information for a logic processor.
|
|||||||
block.memory-bank.description = Stores information for a logic processor. High capacity.
|
block.memory-bank.description = Stores information for a logic processor. High capacity.
|
||||||
block.logic-display.description = Displays arbitrary graphics from a logic processor.
|
block.logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||||
|
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
|||||||
@@ -1102,6 +1102,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
|||||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||||
|
|
||||||
bar.onlycoredeposit = Seul le dépôt de ressources dans le Noyau est autorisé
|
bar.onlycoredeposit = Seul le dépôt de ressources dans le Noyau est autorisé
|
||||||
bar.drilltierreq = Meilleure Foreuse Requise
|
bar.drilltierreq = Meilleure Foreuse Requise
|
||||||
@@ -1971,6 +1972,7 @@ block.logic-processor.name = Processeur
|
|||||||
block.hyper-processor.name = Hyper Processeur
|
block.hyper-processor.name = Hyper Processeur
|
||||||
block.logic-display.name = Écran
|
block.logic-display.name = Écran
|
||||||
block.large-logic-display.name = Grand Écran
|
block.large-logic-display.name = Grand Écran
|
||||||
|
block.tile-logic-display.name = Tiled Logic Display
|
||||||
block.memory-cell.name = Cellule de mémoire
|
block.memory-cell.name = Cellule de mémoire
|
||||||
block.memory-bank.name = Banque de mémoire
|
block.memory-bank.name = Banque de mémoire
|
||||||
|
|
||||||
@@ -2270,6 +2272,7 @@ block.memory-cell.description = Stocke des informations pour un processeur logiq
|
|||||||
block.memory-bank.description = Stocke des informations pour un processeur logique. Possède une plus grande capacité.
|
block.memory-bank.description = Stocke des informations pour un processeur logique. Possède une plus grande capacité.
|
||||||
block.logic-display.description = Affiche des images à partir des instructions d'un processeur logique.
|
block.logic-display.description = Affiche des images à partir des instructions d'un processeur logique.
|
||||||
block.large-logic-display.description = Affiche des images à partir des instructions d'un processeur logique. Possède une plus grande résolution qu'un écran.
|
block.large-logic-display.description = Affiche des images à partir des instructions d'un processeur logique. Possède une plus grande résolution qu'un écran.
|
||||||
|
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||||
block.interplanetary-accelerator.description = Un énorme canon électromagnétique à rails. Accélère les Noyaux pour qu'ils échappent à la gravité de leur planète et leur permettent un déploiement interplanétaire.
|
block.interplanetary-accelerator.description = Un énorme canon électromagnétique à rails. Accélère les Noyaux pour qu'ils échappent à la gravité de leur planète et leur permettent un déploiement interplanétaire.
|
||||||
block.repair-turret.description = Répare en continu l'unité endommagée la plus proche dans son périmètre. Accepte le liquide de refroidissement en option.
|
block.repair-turret.description = Répare en continu l'unité endommagée la plus proche dans son périmètre. Accepte le liquide de refroidissement en option.
|
||||||
|
|
||||||
|
|||||||
@@ -1109,6 +1109,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] sebzéscsökkentés
|
|||||||
ability.stat.minspeed = [stat]{0} mező/mp[lightgray] min. sebesség
|
ability.stat.minspeed = [stat]{0} mező/mp[lightgray] min. sebesség
|
||||||
ability.stat.duration = [stat]{0} mp[lightgray] időtartam
|
ability.stat.duration = [stat]{0} mp[lightgray] időtartam
|
||||||
ability.stat.buildtime = [stat]{0} mp[lightgray] építési idő
|
ability.stat.buildtime = [stat]{0} mp[lightgray] építési idő
|
||||||
|
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||||
|
|
||||||
bar.onlycoredeposit = Nyersanyagtárolás csak a támaszpontban
|
bar.onlycoredeposit = Nyersanyagtárolás csak a támaszpontban
|
||||||
bar.drilltierreq = Erősebb fúró szükséges
|
bar.drilltierreq = Erősebb fúró szükséges
|
||||||
@@ -1981,6 +1982,7 @@ block.logic-processor.name = Logikai processzor
|
|||||||
block.hyper-processor.name = Hiperprocesszor
|
block.hyper-processor.name = Hiperprocesszor
|
||||||
block.logic-display.name = Logikai kijelző
|
block.logic-display.name = Logikai kijelző
|
||||||
block.large-logic-display.name = Nagy logikai kijelző
|
block.large-logic-display.name = Nagy logikai kijelző
|
||||||
|
block.tile-logic-display.name = Tiled Logic Display
|
||||||
block.memory-cell.name = Memóriacella
|
block.memory-cell.name = Memóriacella
|
||||||
block.memory-bank.name = Memóriabank
|
block.memory-bank.name = Memóriabank
|
||||||
|
|
||||||
@@ -2280,6 +2282,7 @@ block.memory-cell.description = Információt tárol egy logikai processzor szá
|
|||||||
block.memory-bank.description = Információt tárol egy logikai processzor számára. Nagy kapacitású.
|
block.memory-bank.description = Információt tárol egy logikai processzor számára. Nagy kapacitású.
|
||||||
block.logic-display.description = Tetszőleges ábrákat jelenít meg egy logikai processzor alapján.
|
block.logic-display.description = Tetszőleges ábrákat jelenít meg egy logikai processzor alapján.
|
||||||
block.large-logic-display.description = Tetszőleges ábrákat jelenít meg egy logikai processzor alapján.
|
block.large-logic-display.description = Tetszőleges ábrákat jelenít meg egy logikai processzor alapján.
|
||||||
|
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||||
block.interplanetary-accelerator.description = Hatalmas elektromágneses sínágyútorony. Képes a támaszpontokat szökési sebességre gyorsítani a bolygóközi bevetéshez.
|
block.interplanetary-accelerator.description = Hatalmas elektromágneses sínágyútorony. Képes a támaszpontokat szökési sebességre gyorsítani a bolygóközi bevetéshez.
|
||||||
block.repair-turret.description = Folyamatosan javítja a hatósugarában lévő legközelebbi sérült egységet. Opcionálisan elfogad hűtőfolyadékot.
|
block.repair-turret.description = Folyamatosan javítja a hatósugarában lévő legközelebbi sérült egységet. Opcionálisan elfogad hűtőfolyadékot.
|
||||||
|
|
||||||
|
|||||||
@@ -1110,6 +1110,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] pengurangan kerusakan
|
|||||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] kecepatan minimal
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] kecepatan minimal
|
||||||
ability.stat.duration = [stat]{0} sec[lightgray] durasi
|
ability.stat.duration = [stat]{0} sec[lightgray] durasi
|
||||||
ability.stat.buildtime = [stat]{0} sec[lightgray] waktu membangun
|
ability.stat.buildtime = [stat]{0} sec[lightgray] waktu membangun
|
||||||
|
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||||
|
|
||||||
bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan
|
bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan
|
||||||
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
|
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
|
||||||
@@ -1982,6 +1983,7 @@ block.logic-processor.name = Prosesor Logika
|
|||||||
block.hyper-processor.name = Prosesor Raksasa
|
block.hyper-processor.name = Prosesor Raksasa
|
||||||
block.logic-display.name = Tampilan Logika
|
block.logic-display.name = Tampilan Logika
|
||||||
block.large-logic-display.name = Tampilan Logika Besar
|
block.large-logic-display.name = Tampilan Logika Besar
|
||||||
|
block.tile-logic-display.name = Tiled Logic Display
|
||||||
block.memory-cell.name = Sel Memori
|
block.memory-cell.name = Sel Memori
|
||||||
block.memory-bank.name = Bank Memori
|
block.memory-bank.name = Bank Memori
|
||||||
|
|
||||||
@@ -2281,6 +2283,7 @@ block.memory-cell.description = Menyimpan informasi untuk prosesor.
|
|||||||
block.memory-bank.description = Menyimpan informasi untuk prosesor. Berkapasitas besar.
|
block.memory-bank.description = Menyimpan informasi untuk prosesor. Berkapasitas besar.
|
||||||
block.logic-display.description = Menampilkan grafik sembarang dari prosesor.
|
block.logic-display.description = Menampilkan grafik sembarang dari prosesor.
|
||||||
block.large-logic-display.description = Menampilkan grafik sembarang dari prosesor. Lebih besar.
|
block.large-logic-display.description = Menampilkan grafik sembarang dari prosesor. Lebih besar.
|
||||||
|
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||||
block.interplanetary-accelerator.description = Sebuah menara railgun elektromagnetik raksasa. Meluncurkan Inti dengan kecepatan tinggi untuk peluncuran antarplanet.
|
block.interplanetary-accelerator.description = Sebuah menara railgun elektromagnetik raksasa. Meluncurkan Inti dengan kecepatan tinggi untuk peluncuran antarplanet.
|
||||||
block.repair-turret.description = Memulihkan unit terdekat yang sekarat dalam jangkauan secara terus-menerus. Dapat menerima pendingin (Opsional).
|
block.repair-turret.description = Memulihkan unit terdekat yang sekarat dalam jangkauan secara terus-menerus. Dapat menerima pendingin (Opsional).
|
||||||
|
|
||||||
|
|||||||
@@ -1082,6 +1082,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
|||||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||||
|
|
||||||
bar.onlycoredeposit = Concesso solo il deposito al nucleo
|
bar.onlycoredeposit = Concesso solo il deposito al nucleo
|
||||||
|
|
||||||
@@ -1949,6 +1950,7 @@ block.logic-processor.name = Processore Logico
|
|||||||
block.hyper-processor.name = Iper Processore
|
block.hyper-processor.name = Iper Processore
|
||||||
block.logic-display.name = Display Logico
|
block.logic-display.name = Display Logico
|
||||||
block.large-logic-display.name = Grande Display Logico
|
block.large-logic-display.name = Grande Display Logico
|
||||||
|
block.tile-logic-display.name = Tiled Logic Display
|
||||||
block.memory-cell.name = Cella di Memoria
|
block.memory-cell.name = Cella di Memoria
|
||||||
block.memory-bank.name = Banca di Memoria
|
block.memory-bank.name = Banca di Memoria
|
||||||
team.malis.name = Malis
|
team.malis.name = Malis
|
||||||
@@ -2240,6 +2242,7 @@ block.memory-cell.description = Imagazzina le informazioni elaborate dai process
|
|||||||
block.memory-bank.description = Imagazzina le informazioni elaborate dai processori. Alta capacità.
|
block.memory-bank.description = Imagazzina le informazioni elaborate dai processori. Alta capacità.
|
||||||
block.logic-display.description = Visualizza la grafica arbitraria elaborata dal processore.
|
block.logic-display.description = Visualizza la grafica arbitraria elaborata dal processore.
|
||||||
block.large-logic-display.description = Visualizza la grafica arbitraria elaborata dal processore.
|
block.large-logic-display.description = Visualizza la grafica arbitraria elaborata dal processore.
|
||||||
|
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||||
block.interplanetary-accelerator.description = Una massiccia torre che utilizza potenti campi elettromagnetici. Accelera nuclei fino alla velocità di fuga per un impiego interplanetario.
|
block.interplanetary-accelerator.description = Una massiccia torre che utilizza potenti campi elettromagnetici. Accelera nuclei fino alla velocità di fuga per un impiego interplanetario.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
|||||||
@@ -1088,6 +1088,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
|||||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||||
|
|
||||||
bar.onlycoredeposit = コアにのみ搬入できます。
|
bar.onlycoredeposit = コアにのみ搬入できます。
|
||||||
|
|
||||||
@@ -1952,6 +1953,7 @@ block.logic-processor.name = ロジックプロセッサー
|
|||||||
block.hyper-processor.name = ハイパープロセッサー
|
block.hyper-processor.name = ハイパープロセッサー
|
||||||
block.logic-display.name = ロジックディスプレイ
|
block.logic-display.name = ロジックディスプレイ
|
||||||
block.large-logic-display.name = 大型ロジックディスプレイ
|
block.large-logic-display.name = 大型ロジックディスプレイ
|
||||||
|
block.tile-logic-display.name = Tiled Logic Display
|
||||||
block.memory-cell.name = メモリーセル
|
block.memory-cell.name = メモリーセル
|
||||||
block.memory-bank.name = メモリーバンク
|
block.memory-bank.name = メモリーバンク
|
||||||
team.malis.name = マリス
|
team.malis.name = マリス
|
||||||
@@ -2244,6 +2246,7 @@ block.memory-cell.description = 情報を格納します。
|
|||||||
block.memory-bank.description = より多くの情報を格納します。
|
block.memory-bank.description = より多くの情報を格納します。
|
||||||
block.logic-display.description = プロセッサからの任意のグラフィックを表示します。
|
block.logic-display.description = プロセッサからの任意のグラフィックを表示します。
|
||||||
block.large-logic-display.description = プロセッサからの任意のグラフィックを表示します。
|
block.large-logic-display.description = プロセッサからの任意のグラフィックを表示します。
|
||||||
|
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||||
block.interplanetary-accelerator.description = 巨大な電磁レールガンタワーです。別惑星への展開のためにコアを重力圏脱出可能速度まで加速します。
|
block.interplanetary-accelerator.description = 巨大な電磁レールガンタワーです。別惑星への展開のためにコアを重力圏脱出可能速度まで加速します。
|
||||||
block.repair-turret.description = 範囲内の損傷したブロックを近い順に継続的に修復します。オプションで冷却液を活用できます。
|
block.repair-turret.description = 範囲内の損傷したブロックを近い順に継続的に修復します。オプションで冷却液を活用できます。
|
||||||
block.core-bastion.description = 基本的な堅いコアです。一度破壊されると、セクターを失います。破壊されないようにしましょう。
|
block.core-bastion.description = 基本的な堅いコアです。一度破壊されると、セクターを失います。破壊されないようにしましょう。
|
||||||
|
|||||||
@@ -1109,6 +1109,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] 피해 감소
|
|||||||
ability.stat.minspeed = [stat]{0} tiles/초[lightgray] 최소 속도
|
ability.stat.minspeed = [stat]{0} tiles/초[lightgray] 최소 속도
|
||||||
ability.stat.duration = [stat]{0} 초[lightgray] 지속 시간
|
ability.stat.duration = [stat]{0} 초[lightgray] 지속 시간
|
||||||
ability.stat.buildtime = [stat]{0} 초[lightgray] 건설 시간
|
ability.stat.buildtime = [stat]{0} 초[lightgray] 건설 시간
|
||||||
|
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||||
|
|
||||||
bar.onlycoredeposit = 코어에만 투입할 수 있습니다
|
bar.onlycoredeposit = 코어에만 투입할 수 있습니다
|
||||||
bar.drilltierreq = 더 좋은 드릴 필요
|
bar.drilltierreq = 더 좋은 드릴 필요
|
||||||
@@ -1981,6 +1982,7 @@ block.logic-processor.name = 로직 프로세서
|
|||||||
block.hyper-processor.name = 하이퍼 프로세서
|
block.hyper-processor.name = 하이퍼 프로세서
|
||||||
block.logic-display.name = 로직 디스플레이
|
block.logic-display.name = 로직 디스플레이
|
||||||
block.large-logic-display.name = 대형 로직 디스플레이
|
block.large-logic-display.name = 대형 로직 디스플레이
|
||||||
|
block.tile-logic-display.name = Tiled Logic Display
|
||||||
block.memory-cell.name = 메모리 셀
|
block.memory-cell.name = 메모리 셀
|
||||||
block.memory-bank.name = 메모리 보관소
|
block.memory-bank.name = 메모리 보관소
|
||||||
|
|
||||||
@@ -2280,6 +2282,7 @@ block.memory-cell.description = 프로세서를 위한 데이터를 저장합니
|
|||||||
block.memory-bank.description = 프로세서를 위한 데이터를 저장합니다. 큰 용량을 지니고 있습니다.
|
block.memory-bank.description = 프로세서를 위한 데이터를 저장합니다. 큰 용량을 지니고 있습니다.
|
||||||
block.logic-display.description = 프로세서를 이용해 임의로 그래픽을 출력할 수 있습니다.
|
block.logic-display.description = 프로세서를 이용해 임의로 그래픽을 출력할 수 있습니다.
|
||||||
block.large-logic-display.description = 프로세서를 이용해 임의로 그래픽을 출력할 수 있습니다.
|
block.large-logic-display.description = 프로세서를 이용해 임의로 그래픽을 출력할 수 있습니다.
|
||||||
|
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||||
block.interplanetary-accelerator.description = 거대한 전자기 레일건 타워. 행성 간 이동을 위한 탈출 속도까지 코어를 가속합니다.
|
block.interplanetary-accelerator.description = 거대한 전자기 레일건 타워. 행성 간 이동을 위한 탈출 속도까지 코어를 가속합니다.
|
||||||
block.repair-turret.description = 피해를 입은 가장 가까운 유닛을 지속적으로 수리합니다. 선택적으로 냉각수를 넣을 수 있습니다.
|
block.repair-turret.description = 피해를 입은 가장 가까운 유닛을 지속적으로 수리합니다. 선택적으로 냉각수를 넣을 수 있습니다.
|
||||||
|
|
||||||
|
|||||||
@@ -1077,6 +1077,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
|||||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -1939,6 +1940,7 @@ block.logic-processor.name = Loginis Procesorius
|
|||||||
block.hyper-processor.name = Hiper Procesorius
|
block.hyper-processor.name = Hiper Procesorius
|
||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
|
block.tile-logic-display.name = Tiled Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
block.memory-bank.name = Memory Bank
|
block.memory-bank.name = Memory Bank
|
||||||
team.malis.name = Malis
|
team.malis.name = Malis
|
||||||
@@ -2229,6 +2231,7 @@ block.memory-cell.description = Stores information for a logic processor.
|
|||||||
block.memory-bank.description = Stores information for a logic processor. High capacity.
|
block.memory-bank.description = Stores information for a logic processor. High capacity.
|
||||||
block.logic-display.description = Displays arbitrary graphics from a logic processor.
|
block.logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||||
|
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
|||||||
@@ -1089,6 +1089,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
|||||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||||
|
|
||||||
bar.onlycoredeposit = Alleen materialen in de Core toegestaan.
|
bar.onlycoredeposit = Alleen materialen in de Core toegestaan.
|
||||||
|
|
||||||
@@ -1952,6 +1953,7 @@ block.logic-processor.name = Logic Processor
|
|||||||
block.hyper-processor.name = Hyper Processor
|
block.hyper-processor.name = Hyper Processor
|
||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
|
block.tile-logic-display.name = Tiled Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
block.memory-bank.name = Memory Bank
|
block.memory-bank.name = Memory Bank
|
||||||
team.malis.name = Malis
|
team.malis.name = Malis
|
||||||
@@ -2242,6 +2244,7 @@ block.memory-cell.description = Stores information for a logic processor.
|
|||||||
block.memory-bank.description = Stores information for a logic processor. High capacity.
|
block.memory-bank.description = Stores information for a logic processor. High capacity.
|
||||||
block.logic-display.description = Displays arbitrary graphics from a logic processor.
|
block.logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||||
|
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
|||||||
@@ -1077,6 +1077,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
|||||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -1939,6 +1940,7 @@ block.logic-processor.name = Logic Processor
|
|||||||
block.hyper-processor.name = Hyper Processor
|
block.hyper-processor.name = Hyper Processor
|
||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
|
block.tile-logic-display.name = Tiled Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
block.memory-bank.name = Memory Bank
|
block.memory-bank.name = Memory Bank
|
||||||
team.malis.name = Malis
|
team.malis.name = Malis
|
||||||
@@ -2229,6 +2231,7 @@ block.memory-cell.description = Stores information for a logic processor.
|
|||||||
block.memory-bank.description = Stores information for a logic processor. High capacity.
|
block.memory-bank.description = Stores information for a logic processor. High capacity.
|
||||||
block.logic-display.description = Displays arbitrary graphics from a logic processor.
|
block.logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||||
|
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
|||||||
@@ -1086,6 +1086,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] redukcja uszkodzeń
|
|||||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
ability.stat.duration = [stat]{0} sek[lightgray] czas trwania
|
ability.stat.duration = [stat]{0} sek[lightgray] czas trwania
|
||||||
ability.stat.buildtime = [stat]{0} sek[lightgray] czas budowy
|
ability.stat.buildtime = [stat]{0} sek[lightgray] czas budowy
|
||||||
|
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||||
|
|
||||||
bar.onlycoredeposit = Dozwolone jest tylko przeniesienie z rdzenia
|
bar.onlycoredeposit = Dozwolone jest tylko przeniesienie z rdzenia
|
||||||
|
|
||||||
@@ -1959,6 +1960,7 @@ block.logic-processor.name = Procesor Logiczny
|
|||||||
block.hyper-processor.name = Hiperprocesor
|
block.hyper-processor.name = Hiperprocesor
|
||||||
block.logic-display.name = Wyświetlacz Logiczny
|
block.logic-display.name = Wyświetlacz Logiczny
|
||||||
block.large-logic-display.name = Duży Wyświetlacz Logiczny
|
block.large-logic-display.name = Duży Wyświetlacz Logiczny
|
||||||
|
block.tile-logic-display.name = Tiled Logic Display
|
||||||
block.memory-cell.name = Komórka Pamięci
|
block.memory-cell.name = Komórka Pamięci
|
||||||
block.memory-bank.name = Bank Pamięci
|
block.memory-bank.name = Bank Pamięci
|
||||||
team.malis.name = Malis
|
team.malis.name = Malis
|
||||||
@@ -2250,6 +2252,7 @@ block.memory-cell.description = Przechowuje dane dla procesora.
|
|||||||
block.memory-bank.description = Przechowuje dane dla procesora. Duża pojemność.
|
block.memory-bank.description = Przechowuje dane dla procesora. Duża pojemność.
|
||||||
block.logic-display.description = Wyświetla obraz z procesora.
|
block.logic-display.description = Wyświetla obraz z procesora.
|
||||||
block.large-logic-display.description = Wyświetla obraz z procesora.
|
block.large-logic-display.description = Wyświetla obraz z procesora.
|
||||||
|
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||||
block.interplanetary-accelerator.description = Masywna elektromagnetyczna wieża. Przyspiesza rdzeń do prędkości ucieczki by wylądować na innych planetach.
|
block.interplanetary-accelerator.description = Masywna elektromagnetyczna wieża. Przyspiesza rdzeń do prędkości ucieczki by wylądować na innych planetach.
|
||||||
block.repair-turret.description = Na bieżąco naprawia najbliższą uszkodzoną jednostkę w jej sąsiedztwie. Opcjonalnie akceptuje chłodziwo.
|
block.repair-turret.description = Na bieżąco naprawia najbliższą uszkodzoną jednostkę w jej sąsiedztwie. Opcjonalnie akceptuje chłodziwo.
|
||||||
block.core-bastion.description = Rdzeń bazy. Uzbrojony. Po zniszczeniu tracisz sektor.
|
block.core-bastion.description = Rdzeń bazy. Uzbrojony. Po zniszczeniu tracisz sektor.
|
||||||
|
|||||||
@@ -1108,6 +1108,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
|||||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||||
|
|
||||||
bar.onlycoredeposit = Somente depósito no núcleo permitido
|
bar.onlycoredeposit = Somente depósito no núcleo permitido
|
||||||
bar.drilltierreq = Broca melhor necessária.
|
bar.drilltierreq = Broca melhor necessária.
|
||||||
@@ -1969,6 +1970,7 @@ block.logic-processor.name = Processador Lógico
|
|||||||
block.hyper-processor.name = Hiper Processador
|
block.hyper-processor.name = Hiper Processador
|
||||||
block.logic-display.name = Monitor Lógico
|
block.logic-display.name = Monitor Lógico
|
||||||
block.large-logic-display.name = Monitor Lógico Grande
|
block.large-logic-display.name = Monitor Lógico Grande
|
||||||
|
block.tile-logic-display.name = Tiled Logic Display
|
||||||
block.memory-cell.name = Célula de Memória
|
block.memory-cell.name = Célula de Memória
|
||||||
block.memory-bank.name = Banco de Memória
|
block.memory-bank.name = Banco de Memória
|
||||||
|
|
||||||
@@ -2269,6 +2271,7 @@ block.memory-cell.description = Guarda informações para um processador lógico
|
|||||||
block.memory-bank.description = Guarda informações para um processador lógico. Capacidade alta.
|
block.memory-bank.description = Guarda informações para um processador lógico. Capacidade alta.
|
||||||
block.logic-display.description = Exibe gráficos arbitrários de um processador lógico.
|
block.logic-display.description = Exibe gráficos arbitrários de um processador lógico.
|
||||||
block.large-logic-display.description = Exibe gráficos arbitrários de um processador lógico.
|
block.large-logic-display.description = Exibe gráficos arbitrários de um processador lógico.
|
||||||
|
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||||
block.interplanetary-accelerator.description = Uma enorme torre eletromagnética. Acelera a velocidade de fuga dos núcleos para o desdobramento interplanetário.
|
block.interplanetary-accelerator.description = Uma enorme torre eletromagnética. Acelera a velocidade de fuga dos núcleos para o desdobramento interplanetário.
|
||||||
block.repair-turret.description = Conserta continuamente a unidade danificada mais próxima a ela. Opcionalmente, aceita líquido refrigerante.
|
block.repair-turret.description = Conserta continuamente a unidade danificada mais próxima a ela. Opcionalmente, aceita líquido refrigerante.
|
||||||
|
|
||||||
|
|||||||
@@ -1104,6 +1104,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] redução de dano
|
|||||||
ability.stat.minspeed = [stat]{0} blocos/seg.[lightgray] velocidade mínima
|
ability.stat.minspeed = [stat]{0} blocos/seg.[lightgray] velocidade mínima
|
||||||
ability.stat.duration = [stat]{0} seg.[lightgray] duração
|
ability.stat.duration = [stat]{0} seg.[lightgray] duração
|
||||||
ability.stat.buildtime = [stat]{0} seg.[lightgray] tempo de construção
|
ability.stat.buildtime = [stat]{0} seg.[lightgray] tempo de construção
|
||||||
|
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||||
|
|
||||||
bar.onlycoredeposit = Depósito no núcleo permitido apenas
|
bar.onlycoredeposit = Depósito no núcleo permitido apenas
|
||||||
bar.drilltierreq = Melhor broca necessária
|
bar.drilltierreq = Melhor broca necessária
|
||||||
@@ -1986,6 +1987,7 @@ block.logic-processor.name = Processador Lógico
|
|||||||
block.hyper-processor.name = Hiper-processador
|
block.hyper-processor.name = Hiper-processador
|
||||||
block.logic-display.name = Ecrã Lógico
|
block.logic-display.name = Ecrã Lógico
|
||||||
block.large-logic-display.name = Ecrã Lógico Grande
|
block.large-logic-display.name = Ecrã Lógico Grande
|
||||||
|
block.tile-logic-display.name = Tiled Logic Display
|
||||||
block.memory-cell.name = Célula de Memória
|
block.memory-cell.name = Célula de Memória
|
||||||
block.memory-bank.name = Banco de Memória
|
block.memory-bank.name = Banco de Memória
|
||||||
team.malis.name = Malis
|
team.malis.name = Malis
|
||||||
@@ -2289,6 +2291,7 @@ block.memory-cell.description = Guarda informações para um processador lógico
|
|||||||
block.memory-bank.description = Guarda informações para um processador lógico. Capacidade alta.
|
block.memory-bank.description = Guarda informações para um processador lógico. Capacidade alta.
|
||||||
block.logic-display.description = Exibe gráficos arbitrários de um processador lógico.
|
block.logic-display.description = Exibe gráficos arbitrários de um processador lógico.
|
||||||
block.large-logic-display.description = Exibe gráficos arbitrários de um processador lógico.
|
block.large-logic-display.description = Exibe gráficos arbitrários de um processador lógico.
|
||||||
|
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||||
block.interplanetary-accelerator.description = Uma enorme torre eletromagnética. Acelera a velocidade de fuga dos núcleos para o desdobramento interplanetário.
|
block.interplanetary-accelerator.description = Uma enorme torre eletromagnética. Acelera a velocidade de fuga dos núcleos para o desdobramento interplanetário.
|
||||||
block.repair-turret.description = Conserta continuamente a unidade danificada mais próxima a ela. Opcionalmente, aceita líquido refrigerante.
|
block.repair-turret.description = Conserta continuamente a unidade danificada mais próxima a ela. Opcionalmente, aceita líquido refrigerante.
|
||||||
|
|
||||||
|
|||||||
@@ -1088,6 +1088,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
|||||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -1952,6 +1953,7 @@ block.logic-processor.name = Procesor Logic
|
|||||||
block.hyper-processor.name = Hiperprocesor
|
block.hyper-processor.name = Hiperprocesor
|
||||||
block.logic-display.name = Monitor Logic
|
block.logic-display.name = Monitor Logic
|
||||||
block.large-logic-display.name = Monitor Logic Mare
|
block.large-logic-display.name = Monitor Logic Mare
|
||||||
|
block.tile-logic-display.name = Tiled Logic Display
|
||||||
block.memory-cell.name = Celulă de Memorie
|
block.memory-cell.name = Celulă de Memorie
|
||||||
block.memory-bank.name = Bancă de Memorie
|
block.memory-bank.name = Bancă de Memorie
|
||||||
team.malis.name = Malis
|
team.malis.name = Malis
|
||||||
@@ -2244,6 +2246,7 @@ block.memory-cell.description = Stochează informație pt un procesor.
|
|||||||
block.memory-bank.description = Stochează informație pt un procesor. Capacitate mare.
|
block.memory-bank.description = Stochează informație pt un procesor. Capacitate mare.
|
||||||
block.logic-display.description = Afișează grafica transmisă de un procesor logic.
|
block.logic-display.description = Afișează grafica transmisă de un procesor logic.
|
||||||
block.large-logic-display.description = Afișează grafica transmisă de un procesor logic.
|
block.large-logic-display.description = Afișează grafica transmisă de un procesor logic.
|
||||||
|
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||||
block.interplanetary-accelerator.description = Un turn masiv cu o armă railgun electromagnetică. Accelerează nucleele la viteză cosmică pt lansare interplanetară.
|
block.interplanetary-accelerator.description = Un turn masiv cu o armă railgun electromagnetică. Accelerează nucleele la viteză cosmică pt lansare interplanetară.
|
||||||
block.repair-turret.description = Repară încontinuu cea mai deteriorată unitate din vecinătate. Poate accepta răcitor.
|
block.repair-turret.description = Repară încontinuu cea mai deteriorată unitate din vecinătate. Poate accepta răcitor.
|
||||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
|||||||
@@ -1091,6 +1091,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] снижение урона
|
|||||||
ability.stat.minspeed = [stat]{0} плиток/сек[lightgray] минимальная скорость
|
ability.stat.minspeed = [stat]{0} плиток/сек[lightgray] минимальная скорость
|
||||||
ability.stat.duration = [stat]{0} сек[lightgray] продолжительность
|
ability.stat.duration = [stat]{0} сек[lightgray] продолжительность
|
||||||
ability.stat.buildtime = [stat]{0} сек[lightgray] время постройки
|
ability.stat.buildtime = [stat]{0} сек[lightgray] время постройки
|
||||||
|
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||||
|
|
||||||
bar.onlycoredeposit = Доступен перенос только в ядро
|
bar.onlycoredeposit = Доступен перенос только в ядро
|
||||||
|
|
||||||
@@ -1957,6 +1958,7 @@ block.logic-processor.name = Логический процессор
|
|||||||
block.hyper-processor.name = Гипер процессор
|
block.hyper-processor.name = Гипер процессор
|
||||||
block.logic-display.name = Логический дисплей
|
block.logic-display.name = Логический дисплей
|
||||||
block.large-logic-display.name = Большой логический дисплей
|
block.large-logic-display.name = Большой логический дисплей
|
||||||
|
block.tile-logic-display.name = Tiled Logic Display
|
||||||
block.memory-cell.name = Ячейка памяти
|
block.memory-cell.name = Ячейка памяти
|
||||||
block.memory-bank.name = Блок памяти
|
block.memory-bank.name = Блок памяти
|
||||||
team.malis.name = Малис
|
team.malis.name = Малис
|
||||||
@@ -2251,6 +2253,7 @@ block.memory-cell.description = Хранит информацию для лог
|
|||||||
block.memory-bank.description = Хранит информацию для логического процессора. Большая ёмкость.
|
block.memory-bank.description = Хранит информацию для логического процессора. Большая ёмкость.
|
||||||
block.logic-display.description = Отображает произвольную графику из логического процессора.
|
block.logic-display.description = Отображает произвольную графику из логического процессора.
|
||||||
block.large-logic-display.description = Отображает произвольную графику из логического процессора.
|
block.large-logic-display.description = Отображает произвольную графику из логического процессора.
|
||||||
|
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||||
block.interplanetary-accelerator.description = Массивная электромагнитная башня-рельсотрон. Ускоряет ядро, позволяя преодолеть гравитацию для межпланетного развёртывания.
|
block.interplanetary-accelerator.description = Массивная электромагнитная башня-рельсотрон. Ускоряет ядро, позволяя преодолеть гравитацию для межпланетного развёртывания.
|
||||||
block.repair-turret.description = Непрерывно ремонтирует ближайшую поврежденную единицу в своем радиусе. Опционально использует охлаждающую жидкость.
|
block.repair-turret.description = Непрерывно ремонтирует ближайшую поврежденную единицу в своем радиусе. Опционально использует охлаждающую жидкость.
|
||||||
block.core-bastion.description = Ядро базы. Бронировано. После уничтожения, весь контакт с регионом теряется.
|
block.core-bastion.description = Ядро базы. Бронировано. После уничтожения, весь контакт с регионом теряется.
|
||||||
|
|||||||
@@ -1090,6 +1090,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
|||||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||||
|
|
||||||
bar.onlycoredeposit = Dozvoljeno Dostavljanje Samo Unutar Jezgra
|
bar.onlycoredeposit = Dozvoljeno Dostavljanje Samo Unutar Jezgra
|
||||||
|
|
||||||
@@ -1954,6 +1955,7 @@ block.logic-processor.name = Logički Procesor
|
|||||||
block.hyper-processor.name = Hiper Procesor
|
block.hyper-processor.name = Hiper Procesor
|
||||||
block.logic-display.name = Logički Displej
|
block.logic-display.name = Logički Displej
|
||||||
block.large-logic-display.name = Veliki Logički Displej
|
block.large-logic-display.name = Veliki Logički Displej
|
||||||
|
block.tile-logic-display.name = Tiled Logic Display
|
||||||
block.memory-cell.name = Memorijska Ćelija
|
block.memory-cell.name = Memorijska Ćelija
|
||||||
block.memory-bank.name = Memorijska Banka
|
block.memory-bank.name = Memorijska Banka
|
||||||
team.malis.name = Baštovan
|
team.malis.name = Baštovan
|
||||||
@@ -2247,6 +2249,7 @@ block.memory-cell.description = Stores information for a logic processor.
|
|||||||
block.memory-bank.description = Stores information for a logic processor. High capacity.
|
block.memory-bank.description = Stores information for a logic processor. High capacity.
|
||||||
block.logic-display.description = Displays arbitrary graphics from a logic processor.
|
block.logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||||
|
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.core-bastion.description = Jezgro baze. Oklopljeno. Jednom uništeno gubi se sektor.
|
block.core-bastion.description = Jezgro baze. Oklopljeno. Jednom uništeno gubi se sektor.
|
||||||
|
|||||||
@@ -1077,6 +1077,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
|||||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -1939,6 +1940,7 @@ block.logic-processor.name = Logic Processor
|
|||||||
block.hyper-processor.name = Hyper Processor
|
block.hyper-processor.name = Hyper Processor
|
||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
|
block.tile-logic-display.name = Tiled Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
block.memory-bank.name = Memory Bank
|
block.memory-bank.name = Memory Bank
|
||||||
team.malis.name = Malis
|
team.malis.name = Malis
|
||||||
@@ -2229,6 +2231,7 @@ block.memory-cell.description = Stores information for a logic processor.
|
|||||||
block.memory-bank.description = Stores information for a logic processor. High capacity.
|
block.memory-bank.description = Stores information for a logic processor. High capacity.
|
||||||
block.logic-display.description = Displays arbitrary graphics from a logic processor.
|
block.logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||||
|
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
|||||||
@@ -1091,6 +1091,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] ความเสียห
|
|||||||
ability.stat.minspeed = [stat]{0} ช่อง/วิ[lightgray] ความเร็วต่ำสุด
|
ability.stat.minspeed = [stat]{0} ช่อง/วิ[lightgray] ความเร็วต่ำสุด
|
||||||
ability.stat.duration = [stat]{0} วิ[lightgray] ระยะเวลา
|
ability.stat.duration = [stat]{0} วิ[lightgray] ระยะเวลา
|
||||||
ability.stat.buildtime = [stat]{0} วิ[lightgray] ความในการสร้าง
|
ability.stat.buildtime = [stat]{0} วิ[lightgray] ความในการสร้าง
|
||||||
|
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||||
|
|
||||||
|
|
||||||
bar.onlycoredeposit = ขนย้ายทรัพยากรลงแกนกลางได้เท่านั้น
|
bar.onlycoredeposit = ขนย้ายทรัพยากรลงแกนกลางได้เท่านั้น
|
||||||
@@ -1956,6 +1957,7 @@ block.logic-processor.name = ตัวประมวลผลลอจิก
|
|||||||
block.hyper-processor.name = ตัวประมวลผลไฮเปอร์
|
block.hyper-processor.name = ตัวประมวลผลไฮเปอร์
|
||||||
block.logic-display.name = หน้าจอลอจิก
|
block.logic-display.name = หน้าจอลอจิก
|
||||||
block.large-logic-display.name = หน้าจอลอจิกขนาดใหญ่
|
block.large-logic-display.name = หน้าจอลอจิกขนาดใหญ่
|
||||||
|
block.tile-logic-display.name = Tiled Logic Display
|
||||||
block.memory-cell.name = เซลล์ความจำ
|
block.memory-cell.name = เซลล์ความจำ
|
||||||
block.memory-bank.name = ธนาคารความจำ
|
block.memory-bank.name = ธนาคารความจำ
|
||||||
|
|
||||||
@@ -2257,6 +2259,7 @@ block.memory-cell.description = เก็บข้อมูลเป็นตั
|
|||||||
block.memory-bank.description = เก็บข้อมูลเป็นตัวเลขสำหรับตัวประมวลผลลอจิกไว้สื่อสารกันไปมา มีพื้นที่เยอะมาก
|
block.memory-bank.description = เก็บข้อมูลเป็นตัวเลขสำหรับตัวประมวลผลลอจิกไว้สื่อสารกันไปมา มีพื้นที่เยอะมาก
|
||||||
block.logic-display.description = แสดงกราฟิกโดยควบคุมจากตัวประมวลผลลอจิก
|
block.logic-display.description = แสดงกราฟิกโดยควบคุมจากตัวประมวลผลลอจิก
|
||||||
block.large-logic-display.description = แสดงกราฟิกโดยควบคุมจากตัวประมวลผลลอจิก มีขนาดใหญ่กว่า
|
block.large-logic-display.description = แสดงกราฟิกโดยควบคุมจากตัวประมวลผลลอจิก มีขนาดใหญ่กว่า
|
||||||
|
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||||
block.interplanetary-accelerator.description = หอคอยเรลกันแม่เหล็กไฟฟ้าขนาดมหึมา เร่งความเร็วแกนกลางเพื่อบินสู่อวกาศไปยังดาวเคราะห์อื่นๆ
|
block.interplanetary-accelerator.description = หอคอยเรลกันแม่เหล็กไฟฟ้าขนาดมหึมา เร่งความเร็วแกนกลางเพื่อบินสู่อวกาศไปยังดาวเคราะห์อื่นๆ
|
||||||
block.repair-turret.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีของมันอย่างต่อเนื่อง สามารถใช้ของเหลวมาหล่อเย็นเพื่อเพิ่มประสิทธิภาพได้
|
block.repair-turret.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีของมันอย่างต่อเนื่อง สามารถใช้ของเหลวมาหล่อเย็นเพื่อเพิ่มประสิทธิภาพได้
|
||||||
|
|
||||||
|
|||||||
@@ -1077,6 +1077,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
|||||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -1939,6 +1940,7 @@ block.logic-processor.name = Logic Processor
|
|||||||
block.hyper-processor.name = Hyper Processor
|
block.hyper-processor.name = Hyper Processor
|
||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
|
block.tile-logic-display.name = Tiled Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
block.memory-bank.name = Memory Bank
|
block.memory-bank.name = Memory Bank
|
||||||
team.malis.name = Malis
|
team.malis.name = Malis
|
||||||
@@ -2229,6 +2231,7 @@ block.memory-cell.description = Stores information for a logic processor.
|
|||||||
block.memory-bank.description = Stores information for a logic processor. High capacity.
|
block.memory-bank.description = Stores information for a logic processor. High capacity.
|
||||||
block.logic-display.description = Displays arbitrary graphics from a logic processor.
|
block.logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||||
|
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
|||||||
@@ -1087,6 +1087,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] hasar indüksiyonu
|
|||||||
ability.stat.minspeed = [stat]{0} blok/sn[lightgray] min hız
|
ability.stat.minspeed = [stat]{0} blok/sn[lightgray] min hız
|
||||||
ability.stat.duration = [stat]{0} sn[lightgray] süre
|
ability.stat.duration = [stat]{0} sn[lightgray] süre
|
||||||
ability.stat.buildtime = [stat]{0} sn[lightgray] inşa süresi
|
ability.stat.buildtime = [stat]{0} sn[lightgray] inşa süresi
|
||||||
|
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||||
bar.onlycoredeposit = Sadece Merkeze Aktarım Mümkün
|
bar.onlycoredeposit = Sadece Merkeze Aktarım Mümkün
|
||||||
|
|
||||||
bar.drilltierreq = Daha Güçlü Matkap Gerekli
|
bar.drilltierreq = Daha Güçlü Matkap Gerekli
|
||||||
@@ -1952,6 +1953,7 @@ block.logic-processor.name = İşlemci
|
|||||||
block.hyper-processor.name = Hiper İşlemci
|
block.hyper-processor.name = Hiper İşlemci
|
||||||
block.logic-display.name = Ekran
|
block.logic-display.name = Ekran
|
||||||
block.large-logic-display.name = Büyük Ekran
|
block.large-logic-display.name = Büyük Ekran
|
||||||
|
block.tile-logic-display.name = Tiled Logic Display
|
||||||
block.memory-cell.name = Bellek Hücresi
|
block.memory-cell.name = Bellek Hücresi
|
||||||
block.memory-bank.name = Bellek Bankası
|
block.memory-bank.name = Bellek Bankası
|
||||||
team.malis.name = Malis
|
team.malis.name = Malis
|
||||||
@@ -2244,6 +2246,7 @@ block.memory-cell.description = Bilgi saklar.
|
|||||||
block.memory-bank.description = Bilgi saklar. Yüksek kapasiteye sahiptir.
|
block.memory-bank.description = Bilgi saklar. Yüksek kapasiteye sahiptir.
|
||||||
block.logic-display.description = Bir işlemciden bilgi alarak grafik gösteririr.
|
block.logic-display.description = Bir işlemciden bilgi alarak grafik gösteririr.
|
||||||
block.large-logic-display.description = Bir işlemciden bilgi alarak grafik gösteririr.
|
block.large-logic-display.description = Bir işlemciden bilgi alarak grafik gösteririr.
|
||||||
|
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||||
block.interplanetary-accelerator.description = Gezegenler Arası ulaşım şimdi parmaklarının ucunda...
|
block.interplanetary-accelerator.description = Gezegenler Arası ulaşım şimdi parmaklarının ucunda...
|
||||||
block.repair-turret.description = Sürekli en yakın birimi tamir eder. Soğutucu kullanabilir.
|
block.repair-turret.description = Sürekli en yakın birimi tamir eder. Soğutucu kullanabilir.
|
||||||
block.core-bastion.description = Ana Merkez. Güçlendirilmiş. Yok edildiğinde sektör kaybedilir.
|
block.core-bastion.description = Ana Merkez. Güçlendirilmiş. Yok edildiğinde sektör kaybedilir.
|
||||||
|
|||||||
@@ -1098,6 +1098,7 @@ ability.stat.damagereduction = [lightgray]Зменшення шкоди: [stat]{
|
|||||||
ability.stat.minspeed = [lightgray]Мінімальна швидкість: [stat]{0} плиток за сек.
|
ability.stat.minspeed = [lightgray]Мінімальна швидкість: [stat]{0} плиток за сек.
|
||||||
ability.stat.duration = [lightgray]Тривалість: [stat]{0} за сек.
|
ability.stat.duration = [lightgray]Тривалість: [stat]{0} за сек.
|
||||||
ability.stat.buildtime = [lightgray]Час побудови: [stat]{0} за сек.
|
ability.stat.buildtime = [lightgray]Час побудови: [stat]{0} за сек.
|
||||||
|
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||||
|
|
||||||
bar.onlycoredeposit = Передача предметів дозволена лише до ядра
|
bar.onlycoredeposit = Передача предметів дозволена лише до ядра
|
||||||
bar.drilltierreq = Потрібен ліпший бур
|
bar.drilltierreq = Потрібен ліпший бур
|
||||||
@@ -1965,6 +1966,7 @@ block.logic-processor.name = Логічний процесор
|
|||||||
block.hyper-processor.name = Гіперпроцесор
|
block.hyper-processor.name = Гіперпроцесор
|
||||||
block.logic-display.name = Логічний дисплей
|
block.logic-display.name = Логічний дисплей
|
||||||
block.large-logic-display.name = Великий логічний дисплей
|
block.large-logic-display.name = Великий логічний дисплей
|
||||||
|
block.tile-logic-display.name = Tiled Logic Display
|
||||||
block.memory-cell.name = Комірка пам’яті
|
block.memory-cell.name = Комірка пам’яті
|
||||||
block.memory-bank.name = Блок пам’яті
|
block.memory-bank.name = Блок пам’яті
|
||||||
|
|
||||||
@@ -2267,6 +2269,7 @@ block.memory-cell.description = Англійська назва: Memory Cell\nЗ
|
|||||||
block.memory-bank.description = Англійська назва: Memory Bank\nЗберігає інформацію для логічного процесора. Висока місткість.
|
block.memory-bank.description = Англійська назва: Memory Bank\nЗберігає інформацію для логічного процесора. Висока місткість.
|
||||||
block.logic-display.description = Англійська назва: Logic Display\nПоказує довільну графіку з логічного процесора.
|
block.logic-display.description = Англійська назва: Logic Display\nПоказує довільну графіку з логічного процесора.
|
||||||
block.large-logic-display.description = Англійська назва: Large Logic Display\nПоказує довільну графіку з логічного процесора.
|
block.large-logic-display.description = Англійська назва: Large Logic Display\nПоказує довільну графіку з логічного процесора.
|
||||||
|
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||||
block.interplanetary-accelerator.description = Англійська назва: Interplanetary Accelerator\nВелика електромагнітна башта-рейкотрон. Прискорює ядра, щоби подолати планетне тяжіння для міжпланетного розгортання.
|
block.interplanetary-accelerator.description = Англійська назва: Interplanetary Accelerator\nВелика електромагнітна башта-рейкотрон. Прискорює ядра, щоби подолати планетне тяжіння для міжпланетного розгортання.
|
||||||
block.repair-turret.description = Англійська назва: Repair Turret\nБезпервно ремонтує найближчу пошкоджену одиницю. Для прискорення ремонтування можна охолодити.
|
block.repair-turret.description = Англійська назва: Repair Turret\nБезпервно ремонтує найближчу пошкоджену одиницю. Для прискорення ремонтування можна охолодити.
|
||||||
|
|
||||||
|
|||||||
@@ -1109,6 +1109,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] giảm sát thương
|
|||||||
ability.stat.minspeed = tốc độ tối thiểu [stat]{0} ô/giây[lightgray]
|
ability.stat.minspeed = tốc độ tối thiểu [stat]{0} ô/giây[lightgray]
|
||||||
ability.stat.duration = thời hạn [stat]{0} giây[lightgray]
|
ability.stat.duration = thời hạn [stat]{0} giây[lightgray]
|
||||||
ability.stat.buildtime = thời gian xây [stat]{0} giây[lightgray]
|
ability.stat.buildtime = thời gian xây [stat]{0} giây[lightgray]
|
||||||
|
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||||
|
|
||||||
bar.onlycoredeposit = Chỉ được phép đưa vào lõi
|
bar.onlycoredeposit = Chỉ được phép đưa vào lõi
|
||||||
bar.drilltierreq = Cần máy khoan tốt hơn
|
bar.drilltierreq = Cần máy khoan tốt hơn
|
||||||
@@ -1981,6 +1982,7 @@ block.logic-processor.name = Bộ xử lý trung cấp
|
|||||||
block.hyper-processor.name = Bộ xử lý siêu cấp
|
block.hyper-processor.name = Bộ xử lý siêu cấp
|
||||||
block.logic-display.name = Màn hình hiển thị
|
block.logic-display.name = Màn hình hiển thị
|
||||||
block.large-logic-display.name = Màn hình hiển thị lớn
|
block.large-logic-display.name = Màn hình hiển thị lớn
|
||||||
|
block.tile-logic-display.name = Tiled Logic Display
|
||||||
block.memory-cell.name = Ô bộ nhớ
|
block.memory-cell.name = Ô bộ nhớ
|
||||||
block.memory-bank.name = Khối bộ nhớ
|
block.memory-bank.name = Khối bộ nhớ
|
||||||
|
|
||||||
@@ -2280,6 +2282,7 @@ block.memory-cell.description = Lưu trữ thông tin cho bộ xử lý.
|
|||||||
block.memory-bank.description = Lưu trữ thông tin cho bộ xử lý. Dung lượng cao.
|
block.memory-bank.description = Lưu trữ thông tin cho bộ xử lý. Dung lượng cao.
|
||||||
block.logic-display.description = Hiển thị đồ họa tùy ý từ bộ xử lý.
|
block.logic-display.description = Hiển thị đồ họa tùy ý từ bộ xử lý.
|
||||||
block.large-logic-display.description = Hiển thị đồ họa tùy ý từ bộ xử lý.
|
block.large-logic-display.description = Hiển thị đồ họa tùy ý từ bộ xử lý.
|
||||||
|
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||||
block.interplanetary-accelerator.description = Tòa tháp súng điện từ cỡ lớn. Tăng tốc vật phóng đến vận tốc thoát để triển khai giữa các hành tinh.
|
block.interplanetary-accelerator.description = Tòa tháp súng điện từ cỡ lớn. Tăng tốc vật phóng đến vận tốc thoát để triển khai giữa các hành tinh.
|
||||||
block.repair-turret.description = Sửa chữa những đơn vị bị hư hỏng trong khu vực nhất định. Tùy chọn làm mát để tăng hiệu quả.
|
block.repair-turret.description = Sửa chữa những đơn vị bị hư hỏng trong khu vực nhất định. Tùy chọn làm mát để tăng hiệu quả.
|
||||||
|
|
||||||
|
|||||||
@@ -1099,6 +1099,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] 伤害减免
|
|||||||
ability.stat.minspeed = [stat]{0} 格/秒[lightgray] 最低速度
|
ability.stat.minspeed = [stat]{0} 格/秒[lightgray] 最低速度
|
||||||
ability.stat.duration = [stat]{0} 秒[lightgray] 持续时间
|
ability.stat.duration = [stat]{0} 秒[lightgray] 持续时间
|
||||||
ability.stat.buildtime = [stat]{0} 秒[lightgray] 建造时间
|
ability.stat.buildtime = [stat]{0} 秒[lightgray] 建造时间
|
||||||
|
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||||
|
|
||||||
|
|
||||||
bar.onlycoredeposit = 仅核心可丢入资源
|
bar.onlycoredeposit = 仅核心可丢入资源
|
||||||
@@ -1970,6 +1971,7 @@ block.logic-processor.name = 逻辑处理器
|
|||||||
block.hyper-processor.name = 超核处理器
|
block.hyper-processor.name = 超核处理器
|
||||||
block.logic-display.name = 逻辑显示屏
|
block.logic-display.name = 逻辑显示屏
|
||||||
block.large-logic-display.name = 大型逻辑显示屏
|
block.large-logic-display.name = 大型逻辑显示屏
|
||||||
|
block.tile-logic-display.name = Tiled Logic Display
|
||||||
block.memory-cell.name = 内存元
|
block.memory-cell.name = 内存元
|
||||||
block.memory-bank.name = 内存库
|
block.memory-bank.name = 内存库
|
||||||
|
|
||||||
@@ -2270,6 +2272,7 @@ block.memory-cell.description = 存储处理器的信息。
|
|||||||
block.memory-bank.description = 存储处理器的信息。 容量更大。
|
block.memory-bank.description = 存储处理器的信息。 容量更大。
|
||||||
block.logic-display.description = 显示处理器中绘制的各种图像。
|
block.logic-display.description = 显示处理器中绘制的各种图像。
|
||||||
block.large-logic-display.description = 显示处理器中绘制的各种图像。
|
block.large-logic-display.description = 显示处理器中绘制的各种图像。
|
||||||
|
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||||
block.interplanetary-accelerator.description = 一个巨大的电磁轨道加速器。 将核心加速至逃逸速度以进行星际部署。
|
block.interplanetary-accelerator.description = 一个巨大的电磁轨道加速器。 将核心加速至逃逸速度以进行星际部署。
|
||||||
block.repair-turret.description = 持续修复范围内受损的单位。 可以用冷却液强化。
|
block.repair-turret.description = 持续修复范围内受损的单位。 可以用冷却液强化。
|
||||||
|
|
||||||
|
|||||||
@@ -1100,6 +1100,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray]傷害減免
|
|||||||
ability.stat.minspeed = [stat]{0} 格/秒[lightgray]最低速度
|
ability.stat.minspeed = [stat]{0} 格/秒[lightgray]最低速度
|
||||||
ability.stat.duration = [stat]{0} 秒[lightgray]持續時間
|
ability.stat.duration = [stat]{0} 秒[lightgray]持續時間
|
||||||
ability.stat.buildtime = [stat]{0} 秒[lightgray]建造時間
|
ability.stat.buildtime = [stat]{0} 秒[lightgray]建造時間
|
||||||
|
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||||
|
|
||||||
|
|
||||||
bar.onlycoredeposit = 僅允許向核心放置物品
|
bar.onlycoredeposit = 僅允許向核心放置物品
|
||||||
@@ -1970,6 +1971,7 @@ block.logic-processor.name = 邏輯處理器
|
|||||||
block.hyper-processor.name = 超級處理器
|
block.hyper-processor.name = 超級處理器
|
||||||
block.logic-display.name = 顯示器
|
block.logic-display.name = 顯示器
|
||||||
block.large-logic-display.name = 大型顯示器
|
block.large-logic-display.name = 大型顯示器
|
||||||
|
block.tile-logic-display.name = Tiled Logic Display
|
||||||
block.memory-cell.name = 記憶單元
|
block.memory-cell.name = 記憶單元
|
||||||
block.memory-bank.name = 記憶體
|
block.memory-bank.name = 記憶體
|
||||||
|
|
||||||
@@ -2266,6 +2268,7 @@ block.memory-cell.description = 為邏輯處理器儲存資料。
|
|||||||
block.memory-bank.description = 為邏輯處理器儲存資料。具備更大容量。
|
block.memory-bank.description = 為邏輯處理器儲存資料。具備更大容量。
|
||||||
block.logic-display.description = 顯示由處理器輸出的任意圖像。
|
block.logic-display.description = 顯示由處理器輸出的任意圖像。
|
||||||
block.large-logic-display.description = 顯示由處理器輸出的任意圖像。
|
block.large-logic-display.description = 顯示由處理器輸出的任意圖像。
|
||||||
|
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||||
block.interplanetary-accelerator.description = 巨大的電磁砲塔。將核心加速至脫離速度以在其他星球部署。
|
block.interplanetary-accelerator.description = 巨大的電磁砲塔。將核心加速至脫離速度以在其他星球部署。
|
||||||
block.repair-turret.description = 持續修復最靠近的受損單位。能使用冷卻劑。
|
block.repair-turret.description = 持續修復最靠近的受損單位。能使用冷卻劑。
|
||||||
block.core-bastion.description = 基地的核心。具有裝甲。一旦所有基地核心被摧毀,此區域即戰敗。
|
block.core-bastion.description = 基地的核心。具有裝甲。一旦所有基地核心被摧毀,此區域即戰敗。
|
||||||
|
|||||||
@@ -599,3 +599,4 @@
|
|||||||
63083=landing-pad|block-landing-pad-ui
|
63083=landing-pad|block-landing-pad-ui
|
||||||
63082=stone-vent|block-stone-vent-ui
|
63082=stone-vent|block-stone-vent-ui
|
||||||
63081=basalt-vent|block-basalt-vent-ui
|
63081=basalt-vent|block-basalt-vent-ui
|
||||||
|
63080=tile-logic-display|block-tile-logic-display-ui
|
||||||
|
|||||||
@@ -158,7 +158,7 @@ public class Blocks{
|
|||||||
payloadConveyor, payloadRouter, reinforcedPayloadConveyor, reinforcedPayloadRouter, payloadMassDriver, largePayloadMassDriver, smallDeconstructor, deconstructor, constructor, largeConstructor, payloadLoader, payloadUnloader,
|
payloadConveyor, payloadRouter, reinforcedPayloadConveyor, reinforcedPayloadRouter, payloadMassDriver, largePayloadMassDriver, smallDeconstructor, deconstructor, constructor, largeConstructor, payloadLoader, payloadUnloader,
|
||||||
|
|
||||||
//logic
|
//logic
|
||||||
message, switchBlock, microProcessor, logicProcessor, hyperProcessor, largeLogicDisplay, logicDisplay, memoryCell, memoryBank,
|
message, switchBlock, microProcessor, logicProcessor, hyperProcessor, largeLogicDisplay, logicDisplay, logicDisplayTile, memoryCell, memoryBank,
|
||||||
canvas, reinforcedMessage,
|
canvas, reinforcedMessage,
|
||||||
worldProcessor, worldCell, worldMessage, worldSwitch,
|
worldProcessor, worldCell, worldMessage, worldSwitch,
|
||||||
|
|
||||||
@@ -6596,6 +6596,10 @@ public class Blocks{
|
|||||||
size = 6;
|
size = 6;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
|
logicDisplayTile = new TileableLogicDisplay("tile-logic-display"){{
|
||||||
|
requirements(Category.logic, with(Items.lead, 10, Items.silicon, 10, Items.metaglass, 10, Items.phaseFabric, 6));
|
||||||
|
}};
|
||||||
|
|
||||||
canvas = new CanvasBlock("canvas"){{
|
canvas = new CanvasBlock("canvas"){{
|
||||||
requirements(Category.logic, BuildVisibility.shown, with(Items.silicon, 10, Items.beryllium, 10));
|
requirements(Category.logic, BuildVisibility.shown, with(Items.silicon, 10, Items.beryllium, 10));
|
||||||
|
|
||||||
|
|||||||
@@ -169,7 +169,6 @@ public class SerpuloTechTree{
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
//logic disabled until further notice
|
|
||||||
node(microProcessor, () -> {
|
node(microProcessor, () -> {
|
||||||
node(switchBlock, () -> {
|
node(switchBlock, () -> {
|
||||||
node(message, () -> {
|
node(message, () -> {
|
||||||
@@ -177,6 +176,10 @@ public class SerpuloTechTree{
|
|||||||
node(largeLogicDisplay, () -> {
|
node(largeLogicDisplay, () -> {
|
||||||
|
|
||||||
});
|
});
|
||||||
|
|
||||||
|
node(logicDisplayTile, () -> {
|
||||||
|
|
||||||
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
node(memoryCell, () -> {
|
node(memoryCell, () -> {
|
||||||
|
|||||||
@@ -969,11 +969,7 @@ public class LExecutor{
|
|||||||
if(Vars.headless) return;
|
if(Vars.headless) return;
|
||||||
|
|
||||||
if(target.building() instanceof LogicDisplayBuild d && (d.team == exec.team || exec.privileged)){
|
if(target.building() instanceof LogicDisplayBuild d && (d.team == exec.team || exec.privileged)){
|
||||||
if(d.commands.size + exec.graphicsBuffer.size < maxDisplayBuffer){
|
d.flushCommands(exec.graphicsBuffer);
|
||||||
for(int i = 0; i < exec.graphicsBuffer.size; i++){
|
|
||||||
d.commands.addLast(exec.graphicsBuffer.items[i]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
exec.graphicsBuffer.clear();
|
exec.graphicsBuffer.clear();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -13,6 +13,7 @@ import mindustry.annotations.Annotations.*;
|
|||||||
import mindustry.ctype.*;
|
import mindustry.ctype.*;
|
||||||
import mindustry.gen.*;
|
import mindustry.gen.*;
|
||||||
import mindustry.graphics.*;
|
import mindustry.graphics.*;
|
||||||
|
import mindustry.logic.*;
|
||||||
import mindustry.ui.*;
|
import mindustry.ui.*;
|
||||||
import mindustry.world.*;
|
import mindustry.world.*;
|
||||||
import mindustry.world.meta.*;
|
import mindustry.world.meta.*;
|
||||||
@@ -65,7 +66,7 @@ public class LogicDisplay extends Block{
|
|||||||
}
|
}
|
||||||
|
|
||||||
public class LogicDisplayBuild extends Building{
|
public class LogicDisplayBuild extends Building{
|
||||||
public FrameBuffer buffer;
|
public @Nullable FrameBuffer buffer;
|
||||||
public float color = Color.whiteFloatBits;
|
public float color = Color.whiteFloatBits;
|
||||||
public float stroke = 1f;
|
public float stroke = 1f;
|
||||||
public LongQueue commands = new LongQueue(256);
|
public LongQueue commands = new LongQueue(256);
|
||||||
@@ -87,12 +88,34 @@ public class LogicDisplay extends Block{
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
processCommands();
|
||||||
|
|
||||||
|
Draw.blend(Blending.disabled);
|
||||||
|
Draw.draw(Draw.z(), () -> {
|
||||||
|
if(buffer != null){
|
||||||
|
Draw.rect(Draw.wrap(buffer.getTexture()), x, y, buffer.getWidth() * scaleFactor * Draw.scl, -buffer.getHeight() * scaleFactor * Draw.scl);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
Draw.blend();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void flushCommands(LongSeq graphicsBuffer){
|
||||||
|
int added = Math.min(graphicsBuffer.size, LExecutor.maxDisplayBuffer - commands.size);
|
||||||
|
|
||||||
|
for(int i = 0; i < added; i++){
|
||||||
|
commands.addLast(graphicsBuffer.items[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void processCommands(){
|
||||||
//don't bother processing commands if displays are off
|
//don't bother processing commands if displays are off
|
||||||
if(!commands.isEmpty()){
|
if(!commands.isEmpty() && buffer != null){
|
||||||
Draw.draw(Draw.z(), () -> {
|
Draw.draw(Draw.z(), () -> {
|
||||||
|
if(buffer == null) return;
|
||||||
|
|
||||||
Tmp.m1.set(Draw.proj());
|
Tmp.m1.set(Draw.proj());
|
||||||
Tmp.m2.set(Draw.trans());
|
Tmp.m2.set(Draw.trans());
|
||||||
Draw.proj(0, 0, displaySize, displaySize);
|
Draw.proj(0, 0, buffer.getWidth(), buffer.getHeight());
|
||||||
if(transform != null){
|
if(transform != null){
|
||||||
Draw.trans(transform);
|
Draw.trans(transform);
|
||||||
}
|
}
|
||||||
@@ -148,14 +171,6 @@ public class LogicDisplay extends Block{
|
|||||||
Draw.reset();
|
Draw.reset();
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
Draw.blend(Blending.disabled);
|
|
||||||
Draw.draw(Draw.z(), () -> {
|
|
||||||
if(buffer != null){
|
|
||||||
Draw.rect(Draw.wrap(buffer.getTexture()), x, y, buffer.getWidth() * scaleFactor * Draw.scl, -buffer.getHeight() * scaleFactor * Draw.scl);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
Draw.blend();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
287
core/src/mindustry/world/blocks/logic/TileableLogicDisplay.java
Normal file
@@ -0,0 +1,287 @@
|
|||||||
|
package mindustry.world.blocks.logic;
|
||||||
|
|
||||||
|
import arc.*;
|
||||||
|
import arc.graphics.*;
|
||||||
|
import arc.graphics.g2d.*;
|
||||||
|
import arc.graphics.gl.*;
|
||||||
|
import arc.math.geom.*;
|
||||||
|
import arc.scene.ui.layout.*;
|
||||||
|
import arc.struct.*;
|
||||||
|
import arc.util.*;
|
||||||
|
import mindustry.*;
|
||||||
|
import mindustry.annotations.Annotations.*;
|
||||||
|
import mindustry.graphics.*;
|
||||||
|
import mindustry.world.*;
|
||||||
|
|
||||||
|
import static mindustry.Vars.*;
|
||||||
|
|
||||||
|
public class TileableLogicDisplay extends LogicDisplay{
|
||||||
|
protected static final Seq<TileableLogicDisplayBuild> queue = new Seq<>();
|
||||||
|
protected static final Seq<TileableLogicDisplayBuild> displays = new Seq<>();
|
||||||
|
protected static final ObjectSet<FrameBuffer> buffers = new ObjectSet<>();
|
||||||
|
protected static final IntSet processed = new IntSet();
|
||||||
|
|
||||||
|
//in tiles
|
||||||
|
public int maxDisplayDimensions = 12;
|
||||||
|
public @Load(value = "@-#", length = 47) TextureRegion[] tileRegion;
|
||||||
|
public @Load("@-back") TextureRegion backRegion;
|
||||||
|
|
||||||
|
static final int[] bitmasks = {
|
||||||
|
39, 36, 39, 36, 27, 16, 27, 24, 39, 36, 39, 36, 27, 16, 27, 24,
|
||||||
|
38, 37, 38, 37, 17, 41, 17, 43, 38, 37, 38, 37, 26, 21, 26, 25,
|
||||||
|
39, 36, 39, 36, 27, 16, 27, 24, 39, 36, 39, 36, 27, 16, 27, 24,
|
||||||
|
38, 37, 38, 37, 17, 41, 17, 43, 38, 37, 38, 37, 26, 21, 26, 25,
|
||||||
|
3, 4, 3, 4, 15, 40, 15, 20, 3, 4, 3, 4, 15, 40, 15, 20,
|
||||||
|
5, 28, 5, 28, 29, 10, 29, 23, 5, 28, 5, 28, 31, 11, 31, 32,
|
||||||
|
3, 4, 3, 4, 15, 40, 15, 20, 3, 4, 3, 4, 15, 40, 15, 20,
|
||||||
|
2, 30, 2, 30, 9, 46, 9, 22, 2, 30, 2, 30, 14, 44, 14, 6,
|
||||||
|
39, 36, 39, 36, 27, 16, 27, 24, 39, 36, 39, 36, 27, 16, 27, 24,
|
||||||
|
38, 37, 38, 37, 17, 41, 17, 43, 38, 37, 38, 37, 26, 21, 26, 25,
|
||||||
|
39, 36, 39, 36, 27, 16, 27, 24, 39, 36, 39, 36, 27, 16, 27, 24,
|
||||||
|
38, 37, 38, 37, 17, 41, 17, 43, 38, 37, 38, 37, 26, 21, 26, 25,
|
||||||
|
3, 0, 3, 0, 15, 42, 15, 12, 3, 0, 3, 0, 15, 42, 15, 12,
|
||||||
|
5, 8, 5, 8, 29, 35, 29, 33, 5, 8, 5, 8, 31, 34, 31, 7,
|
||||||
|
3, 0, 3, 0, 15, 42, 15, 12, 3, 0, 3, 0, 15, 42, 15, 12,
|
||||||
|
2, 1, 2, 1, 9, 45, 9, 19, 2, 1, 2, 1, 14, 18, 14, 13,
|
||||||
|
};
|
||||||
|
|
||||||
|
public TileableLogicDisplay(String name){
|
||||||
|
super(name);
|
||||||
|
|
||||||
|
displaySize = 32;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void linkDisplays(TileableLogicDisplayBuild start){
|
||||||
|
TileableLogicDisplayBuild root = null;
|
||||||
|
|
||||||
|
int topX = start.tile.x, topY = start.tile.y, botX = start.tile.x, botY = start.tile.y;
|
||||||
|
|
||||||
|
queue.clear();
|
||||||
|
displays.clear();
|
||||||
|
processed.clear();
|
||||||
|
|
||||||
|
queue.add(start);
|
||||||
|
displays.add(start);
|
||||||
|
|
||||||
|
while(!queue.isEmpty()){
|
||||||
|
var next = queue.pop();
|
||||||
|
processed.add(next.id);
|
||||||
|
|
||||||
|
//assign root based on bottom leftmost position
|
||||||
|
if(root == null || next.tile.x < root.tile.x || next.tile.y < root.tile.y){
|
||||||
|
root = next;
|
||||||
|
}
|
||||||
|
|
||||||
|
topX = Math.max(next.tile.x, topX);
|
||||||
|
topY = Math.max(next.tile.y, topY);
|
||||||
|
botX = Math.min(next.tile.x, botX);
|
||||||
|
botY = Math.min(next.tile.y, botY);
|
||||||
|
|
||||||
|
for(var prox : next.proximity){
|
||||||
|
if(prox instanceof TileableLogicDisplayBuild disp && processed.add(disp.id)){
|
||||||
|
queue.add(disp);
|
||||||
|
displays.add(disp);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(root.prevBuffers == null){
|
||||||
|
root.prevBuffers = new Seq<>();
|
||||||
|
}
|
||||||
|
|
||||||
|
//add all new buffers
|
||||||
|
buffers.clear();
|
||||||
|
for(var member : displays){
|
||||||
|
if(member.buffer != null && buffers.add(member.buffer)){
|
||||||
|
root.prevBuffers.add(new MergeBuffer(member.buffer, member.originX, member.originY, member.tilesWidth, member.tilesHeight));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int tilesWidth = topX - botX + 1, tilesHeight = topY - botY + 1;
|
||||||
|
|
||||||
|
//the new root display has been assigned
|
||||||
|
for(var member : displays){
|
||||||
|
member.needsUpdate = false;
|
||||||
|
member.rootDisplay = root;
|
||||||
|
member.tilesWidth = tilesWidth;
|
||||||
|
member.tilesHeight = tilesHeight;
|
||||||
|
member.originX = botX;
|
||||||
|
member.originY = botY;
|
||||||
|
member.buffer = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static class MergeBuffer{
|
||||||
|
FrameBuffer buffer;
|
||||||
|
int x, y, width, height;
|
||||||
|
|
||||||
|
MergeBuffer(FrameBuffer buffer, int x, int y, int width, int height){
|
||||||
|
this.buffer = buffer;
|
||||||
|
this.x = x;
|
||||||
|
this.y = y;
|
||||||
|
this.width = width;
|
||||||
|
this.height = height;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String toString(){
|
||||||
|
return "MergeBuffer{" +
|
||||||
|
"x=" + x +
|
||||||
|
", y=" + y +
|
||||||
|
", width=" + width +
|
||||||
|
", height=" + height +
|
||||||
|
'}';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class TileableLogicDisplayBuild extends LogicDisplayBuild{
|
||||||
|
//bottom left corner of display
|
||||||
|
public TileableLogicDisplayBuild rootDisplay = this;
|
||||||
|
//size of display area
|
||||||
|
public int tilesWidth = 1, tilesHeight = 1, originX, originY;
|
||||||
|
public @Nullable Seq<MergeBuffer> prevBuffers;
|
||||||
|
|
||||||
|
public int bits = 0;
|
||||||
|
public boolean needsUpdate = false;
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void display(Table table){
|
||||||
|
super.display(table);
|
||||||
|
|
||||||
|
if(tilesWidth > maxDisplayDimensions || tilesHeight > maxDisplayDimensions){
|
||||||
|
table.row().add(Core.bundle.format("bar.displaytoolarge", maxDisplayDimensions, maxDisplayDimensions)).color(Color.scarlet).growX().wrap();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onProximityUpdate(){
|
||||||
|
super.onProximityUpdate();
|
||||||
|
|
||||||
|
bits = 0;
|
||||||
|
|
||||||
|
for(int i = 0; i < 8; i++){
|
||||||
|
Tile other = tile.nearby(Geometry.d8(i));
|
||||||
|
if(other != null && other.block() == block && other.team() == team){
|
||||||
|
bits |= (1 << i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void draw(){
|
||||||
|
//TODO if this is called before draw() on the root display is called, it will wipe it
|
||||||
|
if(needsUpdate){
|
||||||
|
needsUpdate = false;
|
||||||
|
linkDisplays(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
Draw.rect(backRegion, x, y);
|
||||||
|
|
||||||
|
//don't even bother processing anything when displays are off.
|
||||||
|
if(!Vars.renderer.drawDisplays) return;
|
||||||
|
|
||||||
|
if(isRoot()){
|
||||||
|
Draw.draw(Draw.z(), () -> {
|
||||||
|
if(buffer == null && tilesWidth <= maxDisplayDimensions && tilesHeight <= maxDisplayDimensions){
|
||||||
|
buffer = new FrameBuffer(32 * tilesWidth, 32 * tilesHeight);
|
||||||
|
|
||||||
|
Tmp.m1.set(Draw.proj());
|
||||||
|
Tmp.m2.set(Draw.trans());
|
||||||
|
Draw.proj(0, 0, buffer.getWidth(), buffer.getHeight());
|
||||||
|
|
||||||
|
//clear the buffer - some OSs leave garbage in it
|
||||||
|
buffer.begin(Pal.darkerMetal);
|
||||||
|
if(prevBuffers != null){
|
||||||
|
for(var other : prevBuffers){
|
||||||
|
Draw.rect(Draw.wrap(other.buffer.getTexture()), (other.x - originX) * 32 + other.buffer.getWidth()/2f, (other.y - originY) * 32 + other.buffer.getHeight()/2f, other.buffer.getWidth(), -other.buffer.getHeight());
|
||||||
|
Draw.flush();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
buffer.end();
|
||||||
|
Draw.proj(Tmp.m1);
|
||||||
|
Draw.trans(Tmp.m2);
|
||||||
|
Draw.reset();
|
||||||
|
}
|
||||||
|
|
||||||
|
if(prevBuffers != null){
|
||||||
|
for(var other : prevBuffers){
|
||||||
|
if(!other.buffer.isDisposed()){
|
||||||
|
other.buffer.dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
prevBuffers.clear();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
processCommands();
|
||||||
|
}
|
||||||
|
|
||||||
|
float offset = 0.001f + (rootDisplay.buffer == null ? 0f : (rootDisplay.buffer.hashCode() % 1_000_000) / 1_000_000f * 0.01f);
|
||||||
|
|
||||||
|
Draw.z(Layer.block + offset);
|
||||||
|
|
||||||
|
Draw.blend(Blending.disabled);
|
||||||
|
Draw.draw(Draw.z(), () -> {
|
||||||
|
if(rootDisplay.buffer != null){
|
||||||
|
|
||||||
|
int rtx = (tile.x - originX), rty = (tile.y - originY);
|
||||||
|
|
||||||
|
Tmp.tr1.set(rootDisplay.buffer.getTexture(), rtx * 32, rty * 32, 32, 32);
|
||||||
|
Draw.rect(Tmp.tr1, x, y, tilesize, -tilesize);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
Draw.blend();
|
||||||
|
|
||||||
|
Draw.z(Layer.block + 0.02f);
|
||||||
|
|
||||||
|
Draw.rect(tileRegion[bitmasks[bits]], x, y);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void flushCommands(LongSeq graphicsBuffer){
|
||||||
|
if(isRoot()){
|
||||||
|
super.flushCommands(graphicsBuffer);
|
||||||
|
}else{
|
||||||
|
rootDisplay.flushCommands(graphicsBuffer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void updateOthers(){
|
||||||
|
for(int i = 0; i < 4; i++){
|
||||||
|
Tile other = tile.nearby(Geometry.d8edge(i));
|
||||||
|
if(other != null && other.block() == block && other.team() == team){
|
||||||
|
other.build.onProximityUpdate();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onProximityAdded(){
|
||||||
|
super.onProximityAdded();
|
||||||
|
|
||||||
|
needsUpdate = true;
|
||||||
|
|
||||||
|
updateOthers();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onProximityRemoved(){
|
||||||
|
super.onProximityRemoved();
|
||||||
|
|
||||||
|
processed.clear();
|
||||||
|
|
||||||
|
for(var other : proximity){
|
||||||
|
if(other instanceof TileableLogicDisplayBuild tl && !processed.contains(tl.id)){
|
||||||
|
tl.needsUpdate = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
updateOthers();
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean isRoot(){
|
||||||
|
return rootDisplay == this;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||