Minor optimization
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@@ -217,9 +217,10 @@ public class TileableLogicDisplay extends LogicDisplay{
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processCommands();
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}
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Draw.z(Layer.block + 0.001f);
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float offset = 0.001f + (rootDisplay.buffer == null ? 0f : (rootDisplay.buffer.hashCode() % 1_000_000) / 1_000_000f * 0.01f);
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Draw.z(Layer.block + offset);
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//TODO this is slow, many texture switches
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Draw.blend(Blending.disabled);
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Draw.draw(Draw.z(), () -> {
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if(rootDisplay.buffer != null){
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@@ -232,7 +233,7 @@ public class TileableLogicDisplay extends LogicDisplay{
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});
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Draw.blend();
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Draw.z(Layer.block + 0.002f);
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Draw.z(Layer.block + 0.02f);
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Draw.rect(tileRegion[bitmasks[bits]], x, y);
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}
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