Fixed sectors carrying over to multiplayer

This commit is contained in:
Anuken
2018-11-13 12:54:33 -05:00
parent e8268b1dab
commit 1a922f05c1

View File

@@ -165,6 +165,8 @@ public class NetworkIO{
world.sectors.createSector(Bits.getLeftShort(sector), Bits.getRightShort(sector));
world.setSector(world.sectors.get(sector));
world.getSector().completedMissions = missions;
}else{
world.setSector(null);
}
ObjectMap<String, String> tags = new ObjectMap<>();