Fixed sectors carrying over to multiplayer
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@@ -165,6 +165,8 @@ public class NetworkIO{
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world.sectors.createSector(Bits.getLeftShort(sector), Bits.getRightShort(sector));
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world.sectors.createSector(Bits.getLeftShort(sector), Bits.getRightShort(sector));
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world.setSector(world.sectors.get(sector));
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world.setSector(world.sectors.get(sector));
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world.getSector().completedMissions = missions;
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world.getSector().completedMissions = missions;
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}else{
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world.setSector(null);
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}
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}
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ObjectMap<String, String> tags = new ObjectMap<>();
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ObjectMap<String, String> tags = new ObjectMap<>();
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