Automatic bundle update
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@@ -1013,6 +1013,7 @@ bullet.splashdamage = [stat]{0}[lightgray] de dany a l’àrea ~[stat] {1}[light
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bullet.incendiary = [stat]incendiari
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bullet.homing = [stat]munició guiada
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bullet.armorpierce = [stat]perforador d’armadures
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bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
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bullet.suppression = [stat]Supressió de reparacions cada {0} s[lightgray] ~ [stat]{1}[lightgray] caselles
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bullet.interval = [stat]Interval de bales de {0}/s[lightgray]:
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bullet.frags = [stat]{0}[lightgray]× de bales de fragmentació:
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